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ip_dplmc_info|Feature Diplomacy Mod ip_dplmc_info_text|The Diplomacy mod adds several essential features to the game. Most of them are accessed via your minister and several other new potential employees a chamberlain, a constable, and a chancellor. You gain the opportunity to hire a chamberlain when you receive your first village, a constable when you gain your first castle, and a chancellor when you gain your first town. If you dismiss one of your employees, you may be able to rehire them through a well-connected spouse or one of the travellers who frequent the taverns of Perisno.^^Aside from these the mod has other features as well, which can be accessed from the Camp menu.^^This mod uses Diplomacy Version 4.3 (Sept 22, 2012). ip_dplmc_autoloot|Feature Auto Loot ip_dplmc_autoloot_text|Auto Loot settings are managed through the Camp menu. It allows you to have your companions (named heroes, not ordinary soldiers) automatically select equipment from the looted items after a battle.^^In order for this feature to be enabled, one of the following must be true ^- Someone in your party must have a Looting score of 2 or better, someone in your party must have an Inventory Management skill of 3 or more.^- The player himself must have an Inventory Management skill of 2 or more. ip_dplmc_autosell|Feature Auto Sell ip_dplmc_autosell_text|The Auto Sell feature allows you to sell numerous items to a merchant all at once, instead of selling each item individually. Auto Sell settings are managed through the Town menu, where you can specify which types of items you want to be able to sell (e.g. you might not want to automatically sell horses) and a price limit (for example, you might not want to automatically sell any items that cost more than 200 aurums).^^There are two primary ways to use Auto Sell. If you speak to a Horse Merchant, Armorer, or Weapon Merchant in a town, there is a conversation option to sell items of a particular type. Also, when visiting a town, there will be an option in the Marketplace section of the menu to automatically sell your items throughout the town.^^For people who used Auto Sell in other mods, note that this sells from your own inventory, according to certain rules. Items you have equipped will never be sold, and neither will the first three items in your inventory. After that, autosell also skips anything that it thinks might be your personal equipment (since people often have more than one set). Regardless of whether you have them equipped, it won't sell your best bow, crossbow, armor, helmet, boots, or gloves. If you have a bow you can use, it won't sell your best three packs of arrows, and if you have a crossbow, it won't sell your best three packs of bolts. For shields, one-handed weapons, two-handed weapons, polearms, and horses, it won't sell your best or second-best item. Your best three throwing weapons also will not be sold. However, items that your character is unable to use are considered fair game. ip_lore1|Lore 1000 B.E. to 680 B.E. ip_lore1_text|Perisno is theorized to be the first inhabited territory in the world, with the first of these denizens being the ancient races of the land; giants, Naphali, dwarves and humans. The humans, known as Perilo, had numbers significantly smaller than the other races. The Naphali and dwarves lived in relative Isolation - The former confined to the deep western forests and the latter relegated to the tall southern mountains. There was little conflict between these different groups, owing to their geographical isolation, alongside the relatively sparse population density of the continent as a whole. Giant and dwarven history was not recorded in the Great Scrolls, so the two races were shrouded in mystery until much later.^^This balance of power began to shift with the Perilo growing in large numbers and occupying greater amounts of land. In the centuries following 1000 B.E., the increased competition for land drove both the humans and Naphali to assert themselves on the continent, driving large populations of giants eastward as early conflicts began to erupt. Although major powers were yet to emerge, the original Perilo - Who later named themselves the Kingdom of Perisno - had settled in the central territory of the continent in 700 B.E., while the Venetoran people and Klymorian Tribes started expanding their borders. The Venetoran people seceded from the Perilo early on, and thus claimed their own lands as disputes grew. Less is known about where the Klymorians originated. Of all the inhabitants, they're the most mysterious. ip_lore2|Lore 680 B.E. to 450 B.E. ip_lore2_text|The original Kingdom of Perisno came to be around the year 680 B.E. Under King Garrcick, they flourished and their extended peace lasted over four centuries. Smaller surrounding tribes were soon consumed by the ever expanding Kingdom of Perisno; King Garrcick claimed even more land through diplomacy. His armies faced no opposition from the minor, fragmented tribes, as they saw no reason to resist Garrcick's rule. It wasn't long until the central plains and forests belonged to his growing kingdom.^^In the year 450 B.E., a scouting party encountered a village belonging to the Klymorian Tribes - Eventually banding together to form the Klymorian Empire. The king at this time, Haggenhold, third of his name, was leading a kingdom witnessing it's most prosperous era yet. He was a fair king, to an extent. Although he possessed a nasty temper, where he would be holed up in his castle for days without emerging. Upon discovering this new kingdom, Haggenhold deployed emissaries to learn more about the Klymorian people. Without any warning, they were slain and the bodies returned to the king with their heads severed. Such a gruesome act would lead to the inevitable spark of the greatest war the continent had ever witnessed. ip_lore3|Lore 450 B.E. to 0 B.E. ip_lore3_text|In the year 447 B.E., Prince Kangrive of Perisno was leading a scouting party on the orders of King Haggenhold to scout out the vast woodlands to the West. He grew increasingly suspicious of the surrounding lands and what lay beyond charted territory. This led to his discovery of the Naphali (eventually known as Elintor). NOTE, more in depth lore will be made public soon. This is just the main Intro/Overview. The years spanning 447 B.E. to 0 B.E. were embroiled in fierce, endless wars that led to the fall of both kingdoms. ip_morale|Note Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^ The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Note Economy ip_economy_text|Towns and villages in Perisno need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Perisno, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Perisno is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_foraging|Note Foraging ip_foraging_text|To sustain and keep large armies happy you will need high morale, and one thing that helps build a high morale is food. Introducing Foraging, where you and your troops live off of the land. Foraging will not provide food items, it simply reduces the food consumed at each meal. This is an Agility based party skill with max level of 10. The skill level (modified by party bonus) sets a hard limit of the maximum number of food unit that can be foraged. For example, even if you can forage 30 food units from the area and you have only 1 level you foraging, you'll get a 5 units reduction to food consumption. The amount foraged has a bonus of x1.5 if camping (standard camp, waiting 24h on siege). The amount of food that can be foraged depends on local resources ip_courtship|Note Courtship ip_courtship_text|Players may wish to marry into one of Perisno's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Perisnon aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Perisno as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Perisnon aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Perisnon society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Note Politics ip_politics_text|The realms of Perisno, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Perisno makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_fog_of_war|Feature Fog of War ip_fog_of_war_text|Fog of War can be toggled between on and off (You won't be able to toggle it once you have started the game, unless you access the cheat menu). Fog of War is exactly what it suggests. You simply travel around the world to uncover new areas on the world map. It is recommended to enable this feature as Perisno has a unique feature where you can buy maps to reveal the lands, and thus giving the player a better playthrough with more surprises. ip_character_backgrounds|Note Character Backgrounds ip_character_backgrounds_text|A player character in Perisno may choose from a variety of social backgrounds to originate from. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Perisno are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Perisno, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Note Military Campaigns ip_military_campaigns_text|When kingdoms in Perisno go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Perisno do not field standing armies, which remain in the field as long as the ruler desires. Rather, Perisnon realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Perisno often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Perisno's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_tolranianlore|Lore Kingdom of Tolrania ip_tolranianlore_text|The Tolranians escaped the tyranny of the old, decaying Hakkon Empire. Haunted by their experiences in Hakkon, the leaders were determined to start life anew in Perisno.^^Entries from the journal of Captain Otto Waveshore ^^Day One ^^Enough is enough. We are fleeing the crumbling Hakkon Empire. We will start a new life elsewhere, in a place far from Hakkon. Far enough, so that they値l lose our trail for good. We have begun to set sail, a motley bunch of men leaving on commandeered ships, graciously secured by our good friend Admiral Themistocles. He will face severe punishment for what he has done, but Themistocles knew the risks, same as all of us. As I look upon the endless sea, I fear most of us will not live to lay eyes upon our new home.^^Unknown Day ^^I have lost track of how many days we have been at sea. It feels as though ages have passed since we fled to the open waters. Half the ships were sunk. Either by marauding pirates, colossal monsters from the depths, or violent storms. Every day the crew offer prayers to Priapus, our God of Sailors.^^Unknown Day ^^It is unbelievable... We have caught sight of land at long last! The men are settling down in this new, lush land, which we named Perisno. No signs of native life have been discovered thus far, but right now it is the least of my worries. I fear that our successors will not live on. My health is failing, and I think this will be my last entry. - Captain Otto Waveshore^^Tolrania was founded in the year 323. They are a Republic, swearing to never repeat the mistakes of the Hakkon Empire far across the sea. For seven years, the Tolranian people prospered in this new land, free of the tyranny of Hakkon and King Comrey. Trade deals were struck with the Maccavians, and they thrived because of it. The population quadrupled in the coming years, and soon Tolrania was expanding. In the year 330, something unexpected happened a Hakkon armada was following them into Perisno.^^At first the Tolranians were shocked, then angered. They anguished over the revelation of the Hakkon fleet痴 size.^^These were knights and nobles similarly dissatisfied with King Comrey, and set out to a new world. Almost every Tolranian there were second generation, and few of the first generation were still alive. However, their fathers told stories of the horrors in Hakkon.^^With no other option, they turned to the local Elintoran Naphali for aid. The Naphali archers were a mercenary company hired to do battle against the Hakkon forces. In a famous battle, the combined Tolranian-Elintoran Naphali force routed the Hakkon army.^^Hakkon was not defeated for good, but time was needed to rebuild their armies. The Tolranian people rejoiced, continuing to thrive.^^However, there would be a slight turn of fortune, as an outlaw group began to form near the woods of Tolrania. These outlaws declared the Tolranian government corrupt and disorderly. They deemed the name 然epublic・itself hypocritical. The government ruled like a kingdom, and the other factions acknowledged this. Tolrania was dubbed 銭ingdom of Tolrania・by the surrounding factions. Soon the Tolranians alone remained in calling themselves a republic.^^The unified outlaws, led by an enigmatic man named Nibor Hood, became a large organization that were constantly a thorn in the Tolranian痴 side.^^Tolrania is ruled by a king, after the idea of a republic was abandoned. They possess a strong military, and their Kingsmen are the envy of the world. They field a diverse military; horse archers, foot archers, and infantry. The Tolranian military is composed of peasants recruited from villages. For heavy cavalry, they rely on their top tier noble troops. The forests teem with outlaws, and the lords are too lazy to stop them. The choice is yours to either unite Tolrania or destroy it. ip_drachenlore|Lore Reich Des Drachen ip_drachenlore_text|The Reich Des Drachen originates in a land far from Perisno. Their homeland is known as the Isle of the Dragon, where many strange and exotic creatures dwelled. The Reich are a very mysterious group and almost nothing - other than where they originate - is known about them. They arrived at Perisno in the year 363. It was clear from the moment they landed that their intentions were not to trade, but to conquer. With the massive armada they brought, the Reich deployed thousands of soldiers onto Perisnoan soil. With the help of their Dragons, The Reich was able to push back the Illicans and take over most of their cities. The surrounding factions were wary of this new threat, but did not act out of fear. The Illicans fought back with vigilance, committing nearly their entire number of Falki Birds to fight back against the Dragons. This helped somewhat, as accounts show nearly 50 dragons were slain in the war. Though to no avail, The Reich occupies all Illican Lands.^^The Reich has a strong military composed of infantry, spearmen and heavy cavalry. They are an extremely disciplined force that never flees under any circumstances. The government is a monarchy, and their mysterious emperor rules through divine right. He claims the dragon Gods have proclaimed him king and it is his right to rule the world under their decree. His right hand man is the mysterious High Priest of the Dragon. It is rumored that the High Priest is plotting to overthrow the Emperor, who he thinks is unworthy. He searches for a capable mercenary or adventurer to assist him. ip_draharalore|Lore Drahara ip_draharalore_text|The Draharan people have always resided in Perisno. They池e a loosely united confederation of desert tribes. They overlook the western world, which they refer to as 賎hareeb.・Drahara is a reclusive nation, mostly confined to their deserts, never daring to venture more than a few miles into forests and grasslands. They're hardy people, thriving in the harshest environments. Most tribes are nomadic, but a few of the larger tribes have settled in cities near abundant resources. The Draharans are religious, believing in spirits and gods. Spread throughout the Draharan desert, ancient shrines and majestic temples can be found dedicated to them. Drahara is a term used for an ethnic group of people and many tribesmen consider it offensive to be called Draharan, instead of their respective clan or tribe name. That was tradition for centuries, but around the year 354 everything changed.^^An unnamed man walked into the capital city of the largest Draharan tribe and proclaimed himself a man sent by the gods. He could work wonders, perform miracles, and soon many became his followers. The man dreamt of a day where the Draharans ruled Perisno, forcing all the unworthy Ghareebians of the West to bow to their rule. The people were enraptured, his voice carried power, and everyone that heard him believed his words and pledged their allegiance. After five years, all the tribes had united under this man痴 leadership and their armies were ready to march. First, he immediately used the newly assembled military to annihilate every bandit party in the desert that they could catch. All desert rats and vultures that robbed others were rooted out and executed. It wasn稚 long before Drahara soon became free of such men, but it is rumored the persecuted bandits are still hiding in reclusive corners, waiting for revenge. The unnamed man continued to assert himself, and further establish dominance, training an elite guard of camel riders for himself. He had the elephant riders・tribe pledge their allegiance and even the infamous Desert Assassins as well. They were ready to march to war by the year 395.^^Drahara became a confederation under their new, mysterious ruler. Each lord has their personal army, but all fought for one cause; conquest of the West. Although, there were a few souls that doubted this mysterious man and proclaimed their suspicions. The strongest man opposed to this new ruler was named Baibars. He voiced his protests against the unnamed man, stating he had no right to rule. Baibars was cast out and shunned, but remains alive waiting for someone to aid him. He now travels from kingdom to kingdom, attempting to find support.^^The Draharan military is simple, composed of archers, spearmen, and cavalry. However, due to the desert heat, they are not equipped with heavy armor. It is a basic army all around, but many lords enlist household troops originating from their own tribe. ip_maccavialore|Lore Maccavia ip_maccavialore_text|Maccavia is a free cosmopolitan realm governed by a monarch, senate of nobles, and free men respectively. They are a faction of noble knights, religious individuals, diplomats and wealthy merchants. Maccavia was once a kingdom of northmen, sailors, and pirates. Yet with a change of fate, they laid down roots in the winterlands. They conquered and prospered for many years. Every man was the lord of their destiny, free to rule their life as they pleased. So long as they paid taxes, lived orderly, abided by the laws of the republic, and worked towards progress, that is.^^Maccavia is currently undergoing a religious schism between the New Gods followers and their values at odds with those of the Old Gods. Chivalry, love, duty, benevolence, family, order, grace and kindness are the virtues of the New Gods. Opposing them are the Old Gods values of war, honor, strength, ambition, domination, secrets and plots.^^Many nobles among the Maccavian Republic are followers of the faith and Gods - With those who practice the Old Gods beliefs being warmongering nobles bent on raiding, conquering, fighting, and demanding strength from their allies. They池e loyal hounds of the Maccavian Republic dictator. Opposing them are the New Gods nobles, followers of the new faith, who prefer to prosper and grow rich. They値l show kindness and grace, but also intolerance for followers of a different faith. Especially the Maccavian nobles that follow the Old Gods. To them, they池e savages in opulent clothing. Inversely, Old God followers view those of the New Gods as cowards and weaklings. This conflict of ideals has been destroying the republic; good and evil mixed in a common goal.^^The Maccavian army is one of the best equipped in all Perisno. They carry curious contraptions and receive heavy weapon training. Every citizen is instructed in the use of weapons, horseback riding, literacy, and logistics. Their martial training is without equal. Numerous Maccavian soldiers are followers of the Old Gods, but not many of them rise through the military ranks, because most die in battle. Opposite of them, the New Gods disciples rise through the ranks quickly, with the drawback of less strength.^^The Maccavian army is split into divisions based on specialties of the trainee. Those who show a promising level of skill in a certain field are assigned to that division. If they show aptitude and perception, they値l be trained to use a crossbow. The individuals with exemplary amounts of strength get assigned to the sword, spear and knight division respectively. And all Maccavian soldiers are trained in the use of heavy armor.^^Maccavian Squires are sons of nobles, training since childhood to excel in every division of martial arts. They池e educated, devout disciples of the faiths and Gods. As a result, they池e recruited with a steep price. With extensive training they will become Maccavian knights.^^Squires of the Old Gods become Maccavian Black Knights and their counterparts become Maccavian Knights of Steel.^^Onto politics of the republic; King Agathor Krex is the dictator of Maccavia. While he desires to have full control of the republic, backed by his loyal hound disciples of the Old Gods, the New Gods followers dislike him and try to sabotage every attempt he makes for more power. None openly challenge his rule, but most would certainly follow a New God claimant. ip_elintoranlore|Lore Elintor ip_elintoranlore_text|The Elintoran Naphali are native to Perisno. They池e extremely secretive and knowledge accumulated on them is scarce. The closest association any Perisnoans have had with them are the Tolranians. Both kingdoms fought side by side to defeat a massive Hakkon Army that invaded in the year 332. The notorious battle, dubbed 腺attle of Halfith・from then on, saw the Tolranians and Elintoran Naphali combined forces to defeat the larger Hakkon army. That fight solidified the might of Naphali archers in Tolranian minds. It was because of them that they managed to defeat the Hakkon army. They fired volley after volley at the legionnaires and when they sent in the lancers, they were outmaneuvered by Tolranian cavalry archers. After securing victory, the Elintorans returned to their reclusive way of life and eventually good relations with the Tolranians were broken. Forty years later, they池e fighting a bitter war against them for unclear reasons.^^Currently, the Elintoran nation is ruled by Eriallen Arwen. It is not unusual for women to hold positions of power in the Naphali hierarchy. Some of the most notorious Elintoran rulers were, in fact, queens. However, times are changing in the Elintoran province. Some people, including the claimant, hold the belief that men should rule. ip_geldarinlore|Lore Geldar ip_geldarinlore_text|The Geldarin Naphali are a rebellious offshoot of the Elintorans that currently inhabit a small peninsula beneath Forniron, the Elintoran capital. They池e a strange group and nobody knows the exact reason for defecting. Rumors pose the reason was civil war, others suggest it was because the Geldarin being a completely different species who faced persecution. Whatever the cause, both factions detest each other and to this day, Geldarin Naphali patrols continuously plague Elintor near Forniron. It is rumored Eriallen Arwen holds great disdain for the Geldarins and one day plans to wipe them from the face of Perisno once and for all. At a glance, these Naphali aren稚 so different, with the exception of armor styles. Even so, they despise the Elintorans a great deal and attack any of their parties on sight. Like the Elintoran Naphali, the Geldarins are master archers. They match, and perhaps even surpass, those of the Elintorans. ip_hakkonlore|Lore Hakkon Empire ip_hakkonlore_text|The Hakkon people originated from the Continent of Athassia. In a few centuries, the Hakkonese people rose from a minor island nation to a superpower on the continent. Sailing technology was revolutionized and the Hakkonese Navy grew in great numbers. They quickly dominated surrounding minor island tribes and were poised to take the Athassian mainland. ^^After taking the mainland, the Hakkonese and their tribes united and became the Calintrik (Sall-an-Trick) Empire. However, one tribe known as the Tolranians, who had resided on the mainland Athassia, became increasingly concerned by the tyrical rule opposed upon them by the empire. As oppression grew, the Tolranians had no choice but to seek a new home. They sailed east, towards the Perisno mainland.^^The Hakkon Empire grew in size over the years and was immensely prosperous. They frequently clashed with the Tolranians, losing many battles, but the empire was powerful, able to rebuild quickly and efficiently.^^Aaramis Talcinous, at the age of 41, became the first Emperor of the Calintrik Empire. His lineage would rule for more than three centuries. Emperor Comrey Talcinous was on the throne in 329, but as time went by he quickly became overweight. Neglecting his position, his ministers had begun ruling the kingdom in his stead until a more suitable heir could be selected. Nobles and soldiers who no longer wished to serve Emperor Comrey Talcinous had begun their move by departing the continent with a massive fleet, which was made up of a large number Hakkonese. They arrived in Perisno by the year 330 and by sheer force, sacked the Elintoran City Lille and the Capital, Forniron, as they sailed through the waterways leading into Perisno. Elintor, taken completely by surprise, had no answer for the naval force and was forced to retreat. The Hakkon Empire grew in size over the years and was immensely prosperous, but frequently clashed with Tolrania and Elintor as they controlled the waterways. ip_valahirlore|Lore The Valahir Clan ip_valahirlore_text|Hailing from Nisaynia, the Valahir people are a dominant clan. The Volheere Raiders are only an offshoot of their clan and even though they left the island because of harsh weather and no food, the Valahir Clan still rules and survives by demanding tribute from conquered tribes. Now, though, they致e set their sights on Perisno with their abundant resources. However, many are reluctant to make the journey. The Valahir Clan is ruled by Clan Leader Ingveld and his vassals known as Aethlings. Their troops are all archers and infantry. Valahir heavy infantry can match the Maccavian Northguards in strength. Should the Valahir clan rally under Ingveld, the Maccavians - and possibly the whole continent - is in danger... ip_falconlore_1|Lore Realm of The Falcon. Part 1 ip_falconlore_1_text|The Realm of the Falcon seceded from Elintor in the early days of its founding, when the Naphali first began asserting themselves more and more. In the year 323, a few Elintoran nobles concluded that ceaseless wars and fruitless negotiations, led only by the intention to continue the bloodshed for the sake of honor, could no longer be their way and couldn稚 provide the future they dreamed of for their people. They decided it was better to live a poor and simple life rather than be invaders and power hungry plunderers in territory that wasn稚 their own. Elintor, constantly at war, was too preoccupied to stop the deserter痴 exodus from Forniron. They quickly vanished into the great woods on the Elintor border, adjoining the territories later inhabited by the Hakkon, finally settling at the base of the mountains.^^The isolation they chose protected them from the persecution of Elintor and other kingdoms, as planned. They were only considered another band of outlaws. Neither Elintor or other factions thought it worthwhile to devote resources into hunting them. The splinter group were left in peace - A peace which allowed them to flourish, taking advantage of their good relations with a few Tolranian lords to establish trade routes. After all, the Tolranians came to Perisno for the same reason. Those nobles and their followers had split with Elintor - And the fact that some Tolranian lords opposed these endless wars - made them sympathize and protect each other.^^As they settled down, they discovered people living in the woods nearby. A group of individuals with their own rites and beliefs.^^They were already followers of the New Gods, living in tandem with nature. These people, alongside their beliefs, quickly assimilated into the Realms・culture and today nobody could assuredly tell who aligned with whom. One thing is certain; their beliefs were similar and therefore brought no reason for strife. From the beginning, the Realm Of The Falcon not only respected denizens of the continent, but their animals as well, being partly Naphali still. They used their empathy to form bonds of friendship with the very animals they depended on, rather than dominating them. Established bonds of trust were proven to be stronger and more effective. Another reason for this may have had something to do with the ever growing number of refugees from all corners of Perisno, lending their knowledge and manpower. These desperate people nurse dreams of hope for a better future for themselves and their children upon hearing rumors of peaceful life in the Realm Of The Falcon. They were Tolranian peasants, Maccavian smiths and traders from the Reich fleeing harsh tax burdens and inhumane treatment from their lords.^^In only a few years, this growing community blossomed into a sovereign state that at last christened itself with the name Realm Of The Falcon, originating from the falcons that assist their nobles during hunts. Hunting on horseback was a discipline the lords carried over from Elintor and the falcon represented wit, agility and chivalry・But, a growing community also required adequate protection. In 340, in response to more frequent caravan raids by the Hakkon Empire on the previously unknown trade routes, the lord痴 council made the decision to field an army incomparable to any other and difficult to defeat. Still lacking strength in numbers compared to other states, the Realm decided that only a strong core of cavalry would be a large enough deterrent from outside invasion and reduce vulnerability to surprise attacks. Heavy-heartedly, a conscription was implemented, knowing full well death in their lord痴 wars was the reason so many defected to the Realm Of The Falcon in the first place. ip_falconlore_2|Lore Realm of The Falcon. Part 2 ip_falconlore_2_text|Nevertheless, most citizens of the Realm understood and in 341 the first recruits mounted their formidable horses, descendants of the Naphali ones first brought by their masters from Elintor. It was part of the reason caravans were raided so often.^^Horses were the most important trade good of the Realm Of The Falcon and the Golden Hall in the capital痴 center would never have been constructed were it not for the income that horse trading generated. This was only possible, because more and more terrain of the great woods needed to be cleared to make way for the growing number of people that had to be sustained with crops. These acres were also best suited for breeding horses. From 341 on, more clashes with the Hakkon Empire occurred and fears grew within the Realm Of The Falcon that open war was unavoidable; only postponed by the Empire because of continuous wars with the other kingdoms.^^War broke out in 345, but the Realm痴 strategy of enhanced cavalry was most effective. A Marshal was elected by the lords that held the authority of a king. Only temporarily, though, because these lords believed in a more democratic style and remembered the consequences in laying too much power into the hands of a single individual. The elected man wasn稚 even a noble, but the oldest son of a Maccavian family that migrated to the Realm Of The Falcon in 325. He proved himself to be extremely skilled, as he climbed the ranks of the newly built army unbelievably fast. The man showed extraordinary intelligence, tactical intuition, as well as courage. His name was Gunnar and after his victory at the battle of Amarna, he was honored with the title 禅he Falcon・after conquering the city. It was later returned in exchange for recognition and guaranteed safety of their trade routes.^^The Hakkon Empire vastly underestimated the Realm痴 strength and the determined militancy of its priests in particular. Their appearance alone can instill terror into anyone. The Empire was ignorant enough to engage Gunnar痴 army in an open-field-battle, which led to their shameful defeat.^^Following a peace treaty, the army was quickly rebuilt and the Realm flourished through trade like never before. The trade routes were considered safe, at least from further Hakkon raids. This, of course, incited desires within other kingdoms to aspire for the wealth created only through means of cautious diplomacy. The Realm Of The Falcon avoided another war until, in 395, it happened. Rumors of a new invading force approaching Perisno reached the Realm. The people shuddered at the rumored atrocities said to be committed by the unknown foe and much harder to defeat than any known army on the continent. Again, the lords decided to deploy Gunnar as opposition to this new great danger that had swept over the already war-torn lands of Perisno... ip_kuulanlore|Lore Kuu-lan Horde ip_kuulanlore_text|The story of the Kuu-lan Horde begins far from Perisno, On the Continent of Czestadtia. For centuries, the nomadic inhabitants lived in peace on the continent until a volcanic eruption forced them out of their prosperous grassy plains and closer to other nomadic tribes on the rather sparce land that was yet to be touched by volanacic ash.^^However, tensions grew as the once isolated nomadic families were forced to interact with each other as the population grew. Around the year 29, families began banding together - forming tribes - as the first violent conflicts erupted and dark times engulfed Czestadtia.^^One day, a prophet by the name of Kesser appeared and began preaching peace, begging the people to cease their senseless violence. He stated that a God would punish their wicked ways, but the nomads worshipped the spirits of their ancestors and didn稚 believe in Gods.^^YYear 36 - A massive volcano erupts on the continent . Kesser was the only survivor. The tribes from the unaffected areas of the continent gathered around him, concluding his miraculous survival as nothing short of divine intervention.^^Year 53 - Kesser passes away and his second in command, Dimir is named ruler. Immediately he reinforces his power by repressing several nomadic nobles and gaining the support of the Turan people and elders.^^Years 60-200 - Marked as the Golden age of the Turan Nomads.^^Year 223 - Kulak dies under mysterious circumstances and his regime is overthrown. Kulak痴 wife, son, and daughter escape. A temporary council of Khans becomes the new leadership of Turan to prevent contention and disorder until a new ruler is chosen.^^Year 239 - Saldar Olen rises to power. Many tribes secede from the Turan Nomads.^^Years 240-262 - Olen falls in battle against rebel tribes. His younger brother - Anyz - is chosen to be the new leader. His right to rule is supported by legends that he痴 a distant descendant of Kesser.^^Year 263 - Rebels unite under the Leadership of Baatur Bulat, who claims to be the son of Kulak, hailing from Dimir痴 dynasty.^^Year 280 - Anyz and his family are slaughtered by rebels. Olen痴 children escape. Kirran, the eldest, becomes an official, while his younger brother Kuulan becomes the leader of a band of Turan mercenaries. Dimir痴 dynasty is reinstated. Bulat痴 son - Mangi - becomes the new leader.^^Year 330 - The brothers lead an army of their fellow tribesmen, under Turan banners, to the continent of Perisno. The fleet is delayed by a storm and Kirran痴 ship sinks with his entire family. Kuulan dies after choking during a feast. His five sons - Aksakal, Karasakal, Boshman, Akin and Kengesh - ascend to leadership of the nomads. In following tradition, Boshman Baatur - the third son of Kuulan - becomes the ruler. Other nomads support him and form a faction in honor of the deceased leader - the Kuu-lan Horde. ip_giantslore|Lore Sut Bakhal Giants ip_giantslore_text|The giants of Perisno are an ancient race. Perhaps of the oldest inhabitants. Although, there are definitely contesting claims to that. Giants as a race, or 全uti・in their tongue - which means children of Sut, an earthen mother Goddess - are tall, muscular, with defined angular features and deep set eyes. Their size far outpaces humans, both in overall height and mass, as well as proportionally wider shoulders in males and females with wider hips in comparison to other races. Physiologically, they breed slower than the races and have a lower female to male birth rate ratio. Female giants often have twins when giving birth to infants. This has made the race of giants highly protective of their females, often keeping the giantesses away from activities that may endanger them. They will frequently be in charge of the home, supplies, and work as craftgiants. Most of the clothing, weapons, armor and day to day tools that aren稚 imported through trade are crafted by the hands of giantesses.^^Male giants, on the other hand, traditionally hunt and go off to war, and are generally less valued than the women. However, despite this, most political positions are held by the males, as the struggles for leadership and intricacies of power are not lost on giant kind - a race most others of Perisno think stupid and simple. Giantesses often take on the roles of venerated advisors instead of direct leadership, because of the rather large target direct political positions within the clan. Although that isn稚 to say that the female giants don稚 contest power among themselves.^^Giants form a largely power based society, either focusing on martial might, imposing your will as a male, skills as a craftgiant, able mother, or oracle in the case of giantesses.^^Giants used to be spread all across Perisno in close knit familial tribes and clans living a hunter-gatherer lifestyle, with some clans settled in paltry villages across the continent. Now, their main homeland is the Chiefdom of Sut. However, over the centuries, with the rise of Naphali supremacy and later human expansionism, giants faced persecution. Many races felt intimidated by them, as well as their rather violent capacity in warfare. Prejudice was common against the Suti, especially for realms such as the Reich and other major powers who often - if not outright killing giants on sight - enslaved them to work in grueling conditions until their mind and body were broken. While the clans of Sut settled and prospered in their mountainous homes and forests, the rest of giantkind across Perisno were driven to the East of the continent in a mass migration.^^Giants refer to this migration as the 糎alk of Suffering・ or Gurthu置k Asht談ar in their tongue. Preyed upon by bandits and marauders this migration was characterized by its brutalization of the Suti people as they sought refuge. Even worse, the Sut giants denied their kin permission to settle in their lands. They feared overcrowding would cause more suffering through mass starvation. The rest of the giants bitterly cling to the memory, causing a great rift between the Suti people. At last they came to settle on the Eastern coasts of Bakhal, which roughly translates to 薦xiled Land・in the giant痴 language.^^The Bakhal people suffered in squalor for years until a warlord going by the name Vharska united them in a battle of succession, forging a might confederation of the dispersed tribes with the motive of reclaiming lost glory for giant kind and to exact vengeance upon those who had persecuted their race; preaching fiery rhetoric of hatred and retribution against their enemies. It didn稚 take long for Vharska started to push his militarized people out into other lands, subsuming nearby coastal settlements straight from the sea. They proceeded to conquer, enslave and pillage the lands of humans and other races. His direct descendant carries on the will of his father, clinging to Vharska痴 rhetoric with fondness. The Bakhal nurture dreams of conquering all Perisno for the sake of giant kind and paying back the people of Sut for their betrayal all those years ago, and extinguishing the flame of the other races for good. ip_perisnokingdomlore|Lore Kingdom of Perisno ip_perisnokingdomlore_text|The final faction to emerge within the land of Perisno, bearing the name and will of the ancients. This kingdom will be formed once the player becomes a monarch under his/her own banner.^^History records it as the one true kingdom within the continent痴 borders. The Kingdom of Perisno was once a glorious and prosperous empire, until it痴 sudden collapse. Likely due to internal struggles for power. Given the current state of war consuming the land today, the resurrection of the Perisnoan Empire is likely nothing more than a vain dream. Nigh impossible, even.^^However, sequestered within the mountains that border Hakkon and Drahara, an ancient ruin remains from the once mighty empire The Third Legion. They池e a noble group of descendants from the ancient empire, still roaming the land, opposing every faction and force in hopes of reforming the kingdom and restoring their ancestors・legacy to one of glory once more.^^Perisno Pilgrims, another group that wishes for the empire痴 return, are similarly people descended from the empire. However, these 善ilgrims・- unlike The Third Legion - are descendants of the common people of the kingdom. They long for the empire痴 peaceful rebirth and, unlike their noble counterparts, search for a hero with the skill and determination to raise it from the ashes, more glorious than ever before.^^Perisno, being a flexible nation, has the option of their policies to be determined by the ruler. It can be a monarchy or a republic. The ruler can bring justice and prosperity to the people, or cruelty and despair for eons to come. ip_cretaslore|Lore Cretas Monarchy ip_cretaslore_text|The Cretas Commonwealth is a monarchy led by King Aolas. After two long, arduous wars against Elintor and the Reich, a set of military alterations known as the 全chiathan Reforms・were put into effect. These reforms emphasized the role of spearmen, heavy infantry, and shieldbearers for protection against Elintoran Rangers and Drachen Dragoners. ip_zannlore|Lore Zann Empire ip_zannlore_text|Emperor Zann is the bastard child of the God Emperor Shang Jin, who was the conqueror and unifier of the wild steppes of Moshowki, located in Nisaynia, massive Sine tribes, and the reclusive - yet powerful - Shun-Ha dwellers. Emperor Zann launched a campaign to overthrow his father approximately halfway into the new year. Five cycles later, he is fighting a losing war against an enemy he underestimated. With word reaching Zann of the vulnerable state of the overseas continent called Perisno due to near ceaseless war, he makes the decision to retreat there, conquering as he goes. In order to prevent this, Shang Jin sends one of his most skilled Black Warriors - His nephew, Shi Jin - to warn the Perisnoan kingdoms of this looming threat.^^Zann remains behind with a core group of generals for the purpose of looting what he can from Nadire before departing for Perisno痴 shores. He will appear one month after the Imperial army vanguard; surely believing that is all the time it will take to subjugate Perisno. The Jin Empire follows Zann after their invasion of Perisno, concluding it痴 necessary to purge their enemy from the continent and world as a whole.^^It is up to the player to ally themselves with the Jin to halt the Zann invasion, or even choose to annihilate both. The Zann痴 armies are hybrids of Mongolian, Japanese, and Chinese style soldiers. They致e come with formidable archers, experienced mounted archers, and intimidating infantry. They池e lacking in heavy cavalry, however, but that is their only flaw. On all other fronts, their army maintains balanced cohesion. Their style of combat is drastically different from the average Perisnoan army and this is either a good or bad thing. ip_aroulolore|Lore Aroulo Ojibwakan ip_aroulolore_text|Work in progress. ip_kaikothlore|Lore Kaikoth Confederation ip_kaikothlore_text|The Dwarves are native inhabitants of Perisno. They formerly held a position of great import within the Perisno Empire, through their commerce of metals and jewels, and exemplary relations with the Empire痴 human leaders. They once occupied twelve great cities, deep in the mountains, to serve as testaments of their eminence. No blacksmith belonging to another race could match the skilled dwarven craftsmanship. They refined rough minerals into opulent jewelry and forged exquisite armor. Later, when the Perisno Empire cracked and dissolved, the dwarves still felt the shockwaves of the collapse, despite never officially being part of it. The Naphali took the opportunity to attack. They displayed such savagery that it drove much of the dwarven population from their land and cities in the wake of the onslaught. However, the dwarves - proud as they were - couldn稚 bear to witness the enemy plunder their land and inhabit their cities. The dwarves employed 壮corched-earth・tactics as they retreated. Since the dwarves could no longer hold the land, neither could the Naphali lay down roots in territory that never belonged to them and closed the routes to cover their mass exodus.^^For the first time in centuries, the dwarves unanimously decided to elect a king. Each dwarven city was independent, but during the dark ages of the dwarven nation, the Tarhns gathered to elect one of them as their king. After some deliberation, they all agreed to select Bluin, Tarhn of the town of Nimazar. As their respected king and marshal, Bluin I led a massive army of dwarves with the goal of reclaiming their lands and beating the Naphali back. However, the dwarves had not waged war in centuries and even though the warriors were proud, they didn稚 have the strength. Thousands of dwarves were massacred in combat with the Naphali, leaving them vulnerable to other invaders. By the time Tolrania and Hakkon landed on the continent, the dwarves were mere shadows of their former glory. King Bluin fell in a desperate battle to save the Southern dwarven cities. Now, the twelve previously almighty cities were three Nimazar, Anik-d皞, and Hornogoth.^^Their king was dead, and his son - Tarhn Bruin II - would be in line to take the throne. When his father died, the dwarven Tarhns faced an unlikely situation. A king was killed without nominating a royal heir. For Tarhn bruin it was clear that, if his father had nominated an heir, it would have been him. However, the Tarhn of Nimazar claimed the throne rightfully belonged to him. According to law and tradition, the Tarhns had to assemble to choose the next king. Tarhn Bergnar, Tarhn of Nimazar, pushed for the assembly of the dwarven rulers. He used all his might to persuade the powerful family that ruled Anik-d皞 to support his claims to the throne. Much to the dismay of Bruin II, Bergnar was elected as the new king.^^Upon taking the throne, the new king had one statement to make 選 will reclaim what is rightfully ours.・ ip_minorfactionlore_1|Lore Minor Factions. Part 1 ip_minorfactionlore_1_text|^- The Volheere Raiders -^^The Volheere raiders call the continent of Nisaynia, which is near Perisno, their home. They're formidable people, surviving through harsh wintry conditions. Somehow, they pull through it yearly, yet the past decade has been particularly harsh on them. They believe their God, Woden, has forsaken them and view themselves as no longer worthy people. The raiders believe they are not 蘇oly・enough to reside on the land of Nisaynia, where their Gods roam. The entire Volheere people sailed away and by chance landed on Perisno痴 shores. Upon first contact with the continent, they sacked everything they could find. Since then, they致e established themselves as a minor power in Perisno. Their berserkers are a feared group. The leader, Ulfednar, is a formidable man. It will take the might of a strong hero to defeat the Volheere and wipe them off the face of the earth.^ ^- The Illica Falki -^^They've befriended a mystical bird-like beast living on the mountain called the Falki. Young children from the clan are chosen by a child Falki, grow up together, and become companions. When both reach adulthood, they will be sent to hunt all around the mountain ranges. In the past, the Illicans used to be a mighty clan among all of Perisno's native inhabitants. First it was the Elintoran Naphali and after that, the Reich Des Drachen invaded and attempted to force them into submission. The Illica clan was forced back to their home known as Castle Sky. Because of this, the Illica clan despises all foreigners who make the journey to Perisno. They have a terrible relationship with the Elintor Naphali and Reich Des Drachen. They will often deploy various parties to sabotage the Reich's caravans and even attack the Reich lords' armies.^^Zeladeck, Illica's greatest Falki Knight, was not an Illican to begin with. He was an orphan raised by a lumberjack couple, living in the forest near the mountain range belonging to the Illicans. One day, he found a large injured Falki in the forest, and tended to its wounds. Nursing the Falki all day long for half a year, Zeladeck and the Falki formed a close bond. The Falki then regained its strength, and took Zeladeck to the Illica clan, only to reveal that the Falki is a direct descendant of the Sky King, the strongest and most respected Falki. He was 10 at the time. Zeladeck was then trained, and with his gifted ability as a warrior - alongside the good teamwork between him and his Falki - soon became the greatest Falki Knight. All by the age of 19. Some time after that, he returned to his home, only to find an abandoned wreck where it once stood. Enraged, he alone went to the Reich, in order to find the whereabouts of his parents and take his revenge. Upon crossing into Reich lands, he met a Drachenritter whose skill was on-par with his and they fought an entire day, ending in a stalemate. Unsatisfied with the result, Zeladeck returned to Illica to assemble his followers and attempt to settle the score, once and for all.^ ^- The Wolf Knights -^^The Wolf Knights were formed recently by a man named Lupus, who claimed he could communicate with wolves. He founded his Order, the Wolf Knights, with the sole purpose of claiming the land around him as his own. His Order grew extremely powerful and soon the land he sought became theirs. Their formidable Wolf Constables are nigh impossible to stop and some claim they致e been blessed with the strength and speed of wolves. Rumors have been spread that they ride wolves into battle as well. Although there is no proof. The Wolf Knights are waging with their neighbors The Reich, Drahara, and Maccavia. Proven in countless battles, even the formidable Drachen Dragoners are no match for the Wolf Knights. The Order fervently guards their secrets and nobody knows the location of their fort. The player should be weary of these knights wandering Reich territory, typically in parties of five to ten. Even five of these knights and one constable can wreak havoc on a well trained army. ip_minorfactionlore_2|Lore Minor Factions. Part 2 ip_minorfactionlore_2_text|^- The Syrin Nomads -^^The Syrin Nomads are currently migrating from their homeland the Scabrous Plains. After centuries of residing there they were forced out by another nation. Traveling through the vast and cruel deserts, the situation they found themselves in was becoming hopeless. One day, though, they chanced upon a settlement. The occupants said they were ruled by the Draharans. The Syrins, led by Queen Zolona, decided it would become the perfect home for them. So began the war between the Draharan nation and Nomads in the year 395. The war rages still, with Zolona ravaging the countryside, angry for her failures besieging the Draharan castle. It is up to the player to either aid or eliminate the Syrin Nomads.^ ^- The Desouk Slavers -^^It is unknown when the Desouk Slavers started their business, but they致e profited greatly from it. In fact, they are so successful at their trade that most of their parties consist of many slaves. The Slavers do their dark business only for gold and are mortal enemies of the Manhunters, and rival slave trader groups. They mainly occupy territory around Desouk, but their influence is spreading steadily and soon their slave trade network may even find their way through Tolrania. They will be a minor nuisance to the player, but a nuisance nevertheless.^ ^- The Mosoru Riders -^^Mosuro Riders inhabit the desert lands separating the dwarven nation from the rest of Perisno. They池e a fierce, proud people, who care nothing for outsiders. The Riders are a solitary group that claimed the entirety of the desert beyond the mountains as theirs. If you find yourself in their homeland, you may regret it. The Mosoru ride horses; both male and female warriors participate in battle. Male riders are equipped with two swords and no shield. The female riders, on the other hand, come equipped with a sword and bow.^ ^- The Ukundu -^^The Ukundu people are native to the continent of Nisaynia. Although the land is shared with the Volheere Raiders and the Rafkla Clan, the Ukundu live in the remote jungles of Nisaynia far from the reaches of the other two clans and even further from Perisno. Only through tales picked up by Ukundu travelers did the recently returned King Raflklazan learn of the prosperous and dangerous land of Perisno. Having already conquered their jungle and surrounding area, the king of Ukundu was keenly awaiting an opportunity to expand his influence and power. Therefore, upon hearing of the opportunities for blood and glory in this foreign continent, he swiftly assembled a force of his best warriors and embarked on a voyage. Now on the Perisno mainland, an area of operations was established around Eastern Draharan territory. Ukundu war parties are a menace to smaller armies and their leader is rumored to patrol the deserts with an army of five hundred exotic warriors.^^The Ukundu痴 army is exceptional for two reasons. First, it痴 mostly composed of women. In Ukundu culture, men traditionally assume the roles of artisans, while women are trained to ride and hunt with sword and spear. Although men tend to be stronger in one-on-one combat, women have a unique talent, which is explained by the second reason veteran Ukundu troops ride into battle atop tigers. This species of tiger endemic to Ukundu jungles are ferocious, swift animals. However, they are highly resistant to being ridden by human men. Even King Rafklazan himself must resort to riding a horse. Only in extremely rare cases will a male be accepted onto the back of an Ukundu tiger. ip_minorfactionlore_3|Lore Minor Factions. Part 3 ip_minorfactionlore_3_text|^- The Grazir Worshippers Order of the Eagle -^^The Grazir Worshippers have always been in Perisno, proselytizing and attempting to spread their vile beliefs. Most sensible ignored them and passed on stories of the Worshippers to scare them, but there are always some foolish men that fall under the beliefs of Grazirs. The Grazir Worshippers are ordered in a hierarchy, with the Grazir Lord overseeing the order. None of them are actually Grazir, but rumors swirl that recent research has been conducted by the Grazir Worshippers to summon Grazir through the Underworld. Whether this is true or not remains for the player to decide - and find out.^^The Order of the Eagle was founded around the year 308 to combat the growing number of Grazir Worshippers. They started out righteous and pure, vowing to uphold justice and honor across the land. That was a long time ago. Now, the Order and Grazir Worshippers only have one difference their beliefs. The Order of the Eagle are now vile and greedy, led by the Patriarch, and use intimidation to force other lords into giving them funds for their numerous campaigns against 蘇eretic・ The Order have been mortal enemies of the Worshippers since their founding and still remains so. However, word has spread of a secret weapon they池e creating to permanently destroy the Grazir Worshippers. Whether this is true or not remains to be seen by the player as they progress through Perisno.^ ^- The New God Old God Followers -^^Tensions among the Maccavian lords are becoming more and more evident to all. It痴 a nation on the brink of civil war and their neighbors watch with hungry eyes as it looms closer. On one side are the followers of the Old Gods, who do not tolerate the New Gods followers. Both think each other heretics and the strife have torn apart families and friends. King Agathor Krex leads the Maccavian Old Gods followers and the New Gods Followers are a Republic. Both factions have designated elite troops. Holy Crusaders for the New Gods and Divine Aethlings for the Old. It is for the player to decide whether they want to follow the path of the Old Gods or the new. Alternatively, neither side can be chosen.^ ^- The Ankars -^^The Ankars are a matriarchal society. Only women are allowed to lead or hold positions of power and leadership. Men are usually slaves and prisoners of wars that are executed after serving their purpose. Any male sons are similarly sentenced to death, with the women trained from an early age to fight. The Ankars also have priests to conduct these rituals and occasionally fight on the frontline, wielding huge swords, but little armor. They致e been in Perisno for many years and never wander past their territory located in the Tolranian forests. Orders like those of the Eagle and Wolf Knights view them as abominations that must be purged. Due to their location, they frequently clash with Tolrania and Tolranian Outlaws inhabiting the forests alongside the Ankars.^ ^- Mercenaries -^^While exploring Perisno, you値l notice there are often large parties of mercenaries roaming the continent. These heartless souls care for nothing but gold and would do any job to get it. There exists parties of both men and women mercenaries alike that wander perisno, seeking throats to slit and captains to hire them. Some parties are large, while others are small and concentrated, but every one of them pose a threat to the player. ip_minorfactionlore_4|Lore Minor Factions. Part 4 ip_minorfactionlore_4_text|^- The Lymbardian Knights -^^Lymbardian Knights are the local knights of their region; County of Lymbar. They owe their allegiance to no-one, even though their geographic location implies otherwise. The Order was founded by a count of Lymbard long ago - Before Tolrania sailed to Perisno and when the Venetoran Empire ruled. They致e patrolled their territory since the foundation of their order and continue to do so centuries later. They are hostile to anyone encroaching upon their land, and so naturally, they will be hostile towards the player. While the knights they field aren稚 the greatest, they値l still be able to pack a punch. Be weary of them, especially early on.^ ^- The Third Legion -^^The Third Legion is a remnant of the Ancient Venetor Empire, the first great power to inhabit Perisno. It is said that the Empire, under the prodigious Emperor Trilond, formerly ruled the better part of the world. There was not a remote corner of the continent that their fame hadn稚 preceded them. At the time, the Third Legion was Emperor Trilond痴 most prestigious army division. Several men of the Third served in his personal guard regiment. The leader of the Third, or Atanos, in the days of the Empire was a charismatic man named Octiem.^^However, in the year 67, Emperor Trilond fell ill in his old age. Preceding his death, tremendous infighting occurred within the Venetoran aristocracy over the matter of succession. By year 68, the provisional government failed to elect a candidate. Foreseeing certain doom in Venetor痴 future, Octiem痴 Third and a small group of civilian supporters fled the crumbling Empire and took refuge in southern Perisno, near modern day Amarna. They watched in shock as centuries of their built up civilization were a part of crumble in a series of rebellions. Soon, Octiem and his followers were the only remnants of the glorious Empire still intact to carry on its memory.^^Over the course of two centuries, the Third Legion and a few surviving members of the old Venetor Empire kept their traditions and customs safe. Operating out of an old military outpost that had been relatively untouched by the Empire痴 collapse. The Third courageously defended Perisno from increasingly prevalent threats to the continent. First it was the Grazir Worshippers, then the mischievous Elintoran Naphali. Now, the Third finds themselves surrounded by many diverse cultures that all pose a threat to the traditions of the old ways. Led by a direct descendant of Atanos Octiem, going by the same name, the Third desires to once again expand their powers from coast to Perisnoan coast, raising the long lost Venetor Empire from the ruins and expelling any opposition. ip_ridable_mounts|Feature Rideable Mounts ip_ridable_mounts_text|Horses - Found all over Perisno.^ Camels - Found in Drahara.^ Drakes - Found in Reich Des Drachen.^ Wolves - Found in Reich Des Drachen and Maccavia.^ Tigers - Found in Draharan towns.^ ip_T|h ip_T_text|e ip_credits|Perisno Dev Team Credits ip_credits_text|^- Perisno Development Team (v1.4.5) -^^ Michadr^ Empress Tofu^ Arlaygio^ cwr^ Bubbles^ Brishna^ Byzantium^ Firestorm^ ^^- Previous Perisno Developers Contributors -^^ Dark Hamlet^ Angry^ Uberejho^ Something Unusual^ Vulbjorn^ Syabr^ Reus^ Leonion^ Dare2Die^ Comrade Crimson^ Pitch Black^ Parcipal^ KonykSoldatyk^ Kesh^ mercury19^ Abot^ Gsanders^ habeo^ Revspartan^ Silberfalke^ Lord of Shadows^ Melanie Ward^ Zonnows^ Sinder87^ Largoras^ BrokenPhilosophy^ Matt15wish^ Lor Dric^ Zephilinox^ Tama^ Seoras^ dragos^ Gir Skywatcher^ JustJestering^ Keshan de Montfarah^ Daumor^ Thuro^ DarkGenius^ Lysandros^ Belendor^ Rakrak^ Lucas the Benevolent^ Xsavias^ Gryffindor^ hugrt^ Tpikol^ Knight of Calradia^ Dawn^ KoTuk^ Dark Omega^ Helengar CRiganian^ Friar Fish Fryer^ Mountainlights^^- Open Source Projects Contributions -^^ Portions of Silverstag by Windyplains^ Portions of Rigale by Cernunos/Cromcrom^ Portions of TLD OSP by TLD Team^ Portions of 1429 la Guerre de Cent Ans by FantasyWarrior^ Diplomacy 4.3 by Waihti^ Cinematic Compilation by DOMA ^ Native Expansion by soulmata^ Dynamic Troop Trees by Dunde^ Forts by Lumos^ Duel Kit by MartinF^ Female Faces by Corprus^ Modmerger by Sphere^ Battle Mini-map (and more) by Rubik^ Female Faces OSP by Corprus^ Freelancer by Taragoth^ Lor's Horses by Lor Dric^ Expanded Horizons 1.1 by Openshaw^ Utrehd's Castle Pack by Utrehd^ Bridge Battles by Arch3r^ Blood Enhancement Tweak 0.5 by neil v^ Formations AI by Motomaru^ Deathcam by Zephilinox MadVader^^See the full list of credits on the Perisno board on the TaleWorlds forums. ip_Patrons|Patrons ip_Patrons_text|^-(As of v.1.4+ -^^ Silverwind^ Brandon P.^ TurnipFactory^ NCscleeves^ Robotic T.^ Burt McGurt^ Leo V.^ Aurop^ Akume da' Cross^ Sinnbar^ Anput^ Ionut-Daniel P.^ Kallie The Gabe^ Redsimon^ Dark Emperor Z^ Micheal H.^ Argeddion^ MarcusSkatilsa^ Hintil^ Colin C^ Jurayj al-Younes^ Rafael Moura Araujo^ Yiwen Luo^ Hakkira^ Till L.- May 2022- June 2022^ Sheep- March 2021- May 2022^ Nelandros- Jun 2020-Mar 2022^ Nemain- Jan 2022-March 2022^ ErikvonLancaster- Mar 2021- Mar 20202^ EllaVil- March 2021-Feb 2022^^https //www.patreon.com/perisno
https://w.atwiki.jp/warband/pages/297.html
dlga_start austad_talk17|...I...I can hardly believe it! dlga_start close_window.42|We'll meet you outside the fort. dlga_start austad_talk15|Well? Have you made a decision? dlga_start austad_talk1|...Hmm? Oh, it's you, that company leader whose been helping us in the field. What are you doing here? dlga_austad_talk1 austad_talk2|I'm curious as to what a man of your rank is doing here in the barracks. dlga_austad_talk1 close_window|I'll just be going now, Visavo. dlga_austad_talk2 austad_talk3|And why should the business of a Visavo concern an outsider like yourself? dlga_austad_talk3 austad_talk4|A ranking officer just seems out of place here, is all. dlga_austad_talk3 close_window|You're right.. I should move along. dlga_austad_talk4 austad_talk5|No offense friend, but there may be more forces at work within the Legion than an outsider could understand. dlga_austad_talk5 austad_talk6|Try me, Visavo. I may surprise you. dlga_austad_talk6 austad_talk9|These are sensitive matters. However, you have proven yourself a friend to the Legion... dlga_start austad_talk1.1|...Hmm? What are you looking at, soldier? dlga_austad_talk1 austad_talk2.1|Sir, I was just wondering why you're back here in the barracks. dlga_austad_talk1 close_window.1|Forgive me, Visavo. dlga_austad_talk2 austad_talk3.1|And why should the business of a Visavo concern a legionary like yourself? dlga_austad_talk3 austad_talk4.1|A man of your rank just seems out of place here, that's all. dlga_austad_talk3 close_window.1|You're right, sir. I should move along. dlga_austad_talk4 austad_talk5.1|Hmm...say, your accent sounds quite odd for a {reg33?woman man} of the Third. Who is your Visavo? dlga_austad_talk5 austad_talk6.1|Uh...Visavo...Oct...uh...Oct-Octervius? dlga_austad_talk6 austad_talk7|Who? You don't even kn- hold on. Your uniform looks off as well. You're not a real Third soldier, are you! dlga_austad_talk7 austad_talk8|You know, I should probably get back to my post- dlga_austad_talk8 austad_talk9|Wait, soldier, your face looks awfully familiar...you're the renowned {reg33?lady lord} {playername}, aren't you? You've caused quite a stir in the lands of Perisno lately. dlga_austad_talk8 close_window|(Looks puzzled) Very well...soldier. [Not enough renown] dlga_austad_talk9 austad_talk10|{playername}, can I be honest with you about something? dlga_austad_talk10 austad_talk11|Yes, what is it? dlga_austad_talk10 close_window|Sorry, but I really must be going now. dlga_austad_talk11 austad_talk12|I...I am not particularly fond of the way Atanos Octiem is running the Third. His vision of resurrecting the ancient Venetoran Empire is, well, nonsense. dlga_austad_talk12 austad_talk13|He fails to recognize the strength of the new powers of Perisno, and I worry he will bring about the destruction of the Venetoran legacy once and for all. dlga_austad_talk13 austad_talk14|I have a proposition for you. I have covertly secured the support of my division and second-in-command Kalero to revolt against the Atanos, and with your help we may actually stand a chance at beating him. dlga_austad_talk14 austad_talk15|I will warn you however. Even with my division gone, we would be assaulting over 400 troops holed up in this outpost, as well as the Atanos' personal guard regiment. It will no doubt be a punishing fight. What do you say? dlga_austad_talk15 austad_talk16|Very well. I will help your cause defeat Atanos Octiem and his Legion. dlga_austad_talk15 close_window|I'm sorry, Visavo, but I do not believe I am currently prepared for such a challenge. dlga_austad_talk16 close_window|A million thanks, {reg33?madame sir}. You will not regret overthrowing the militant Octiem. My troops and I will meet you outside the fort. dlga_austad_talk17 austad_talk18|We've done it! Sacrifices were made on both sides, but with your help we've captured Octiem and rid the land of his corrupted Legion. dlga_austad_talk18 austad_talk19|Now that we have control of the fort, we can make some long overdue changes. dlga_austad_talk19 austad_talk20|The prosperous market that had been shut down by Octiem to discourage external interaction will be reopened at once. We will also no longer send scouting parties out to harrass Perisnoan inhabitants. dlga_austad_talk20 austad_talk21|As we are now forever in debt to you for preserving our culture, I offer to you Octiem's personal treasury. You can also feel free to use the market and hire troops from our military specialist. dlga_austad_talk21 close_window|Thank you, and take care {playername}. dlga_start atanos_talk24|Extraordinary. Thanks to you and your men, Venetor...is ours once again. I never thought I would live to see this day. dlga_start atanos_talk22|It's good to see that you escaped as well. It seems like the Assassins managed to put together a far stronger army than we could have expected. dlga_start atanos_talk18|Atanos Austad! We weren't expecting you to come here. What happened? dlga_start close_window.43|Good luck, {reg33?Lady Lord} {playername}. dlga_start atanos_talk12|Have you investigated the stronghold? dlga_start atanos_talk001|Welcome to the Third Legion outpost, {reg33?Lady Lord} {playername}. What can I do for you? dlga_atanos_talk001 atanos_talk9a|I have reconsidered your quest. dlga_atanos_talk001 atanos_talk1a|What is the history behind this outpost? dlga_atanos_talk001 close_window|Just admiring the temple, sir. dlga_start atanos_talk01|Welcome to the Third Legion outpost, {reg33?Lady Lord} {playername}. What can I do for you? dlga_atanos_talk01 atanos_talk6|About your conflict, Atanos. What was it you were planning to do? dlga_atanos_talk01 atanos_talk1a|What is the history behind this outpost? dlga_atanos_talk01 close_window|Just admiring the temple, sir. dlga_start atanos_talk1|Welcome to the Third Legion outpost, {reg33?Lady Lord} {playername}. What can I do for you? dlga_atanos_talk1 atanos_talk2|How is the Third Legion doing, Atanos? dlga_atanos_talk1 atanos_talk1a|What is the history behind this outpost? dlga_atanos_talk1 close_window|Just admiring the temple, sir. dlga_atanos_talk1a atanos_talk1b|This outpost used to be a strictly military establishment in the time of the Venetoran Empire. When Emperor Trilond died and the rebellions began, this was one of the few encampments that was not completely destroyed in the civil war. dlga_atanos_talk1b atanos_talk1c|The first Atanos Octiem, leader of the original Third Legion, led his troops and a group of civilian supporters to this outpost, intent on preserving what culture and tradition they could of their once great nation. dlga_atanos_talk1c atanos_talk1|For hundreds of years the Legion sustained itself, defending against the many threats that appeared over the centuries. Our liberation from the new egomaniacal 'Octiem' I believe represents a turning point for the future of our people. dlga_atanos_talk2 atanos_talk3|The people are flourishing now that I have relaxed some of the restrictions of the pretender Octiem. I sense a renewed feeling of vitality and yearning for something...something greater than our current situation. dlga_atanos_talk3 atanos_talk4|Is there anything I can do to help? dlga_atanos_talk3 close_window|Most interesting. I wish you luck, then. dlga_atanos_talk4 atanos_talk5|Well...perhaps. I am at an impasse, {reg33?Lady Lord} {playername}. One one hand, I refuse to follow in the footsteps of Octiem and squander the lives of my fellow Venetorans in some fruitless conquest. On the other hand, I feel my people have been confined to this life for too long, and that they wish to fight their way back to the frontlines of Perisno. dlga_atanos_talk5 atanos_talk6|I understand your concern for your people. Say I were to put my forces at your disposal, do you have a plan? dlga_atanos_talk5 atanos_talk5a|I would like to be of assistance, but you will have to ask me at a later date. dlga_atanos_talk5 close_window|I'm sorry but I believe you should not push your luck any more than you already have. dlga_atanos_talk5a close_window|Of course, I understand. Please do not let me inconvenience you at this time. dlga_atanos_talk6 atanos_talk7|Ah, well...you have no doubt noticed the abandoned stronghold to the northwest of this outpost. This stronghold holds a special place in the hearts of my people, as it was the economic, cultural, and political capital of the Venetoran Empire- this was the site of Venetor itself. dlga_atanos_talk7 atanos_talk8|Though the city was destroyed in the civil war that first drove us away, it seems to have been partly rebuilt over the past decades. This leads me to believe it is not as abandoned as many people think. dlga_atanos_talk8 atanos_talk9|Do you have any ideas about who you think may be inhabiting your old homeland? dlga_atanos_talk9 atanos_talk10|I can't say for sure. We clashed long ago with the Grazir Worshippers in the storied Battle for the Enlightenment, and I assume that the secrecy of these inhabitants has no less than a sinister origin. However, there is only one way to find out, and this could be your task if you would be so noble as to take it. dlga_atanos_talk9a atanos_talk10|What have you decided, {reg33?Lady Lord} {playername}? dlga_atanos_talk10 atanos_talk11|I will take your quest, Atanos, in the name of liberation for your people. dlga_atanos_talk10 close_window|I must take some time to think this over. dlga_atanos_talk11 close_window|Excellent! Thank you for taking on this task, and best of luck. dlga_atanos_talk12 atanos_talk13|Yes, I stormed the stronghold with my men and cleared it of the Assassins of Ral'Daiun that were camped inside. dlga_atanos_talk12 close_window|I am still working on it. dlga_atanos_talk13 atanos_talk14|So it was the Assassins of Ral'Daiun...how strange. I can't say there have ever been direct hostilities between us before, but I can't imagine this will please their leadership. dlga_atanos_talk14 atanos_talk15|You have given us the opportunity to reclaim our home, and for that I am grateful. I have already dispatched a group of pioneer citizens from the outpost with an elite guard regiment to assess the situation and set up initial defences around the stronghold. dlga_atanos_talk15 atanos_talk16|I fear that a retaliatory strike on the stronghold may be inevitable- the Assassins are not the type to let aggression go unpunished. I am reluctant to petition you for your aid again, but I don't believe the stronghold will stand against attack without your help. dlga_atanos_talk16 atanos_talk17|Yes, Atanos. My men will gladly join yours in the defence of Venetor. dlga_atanos_talk16 close_window|I'm sorry, but I can offer no more assistance at this point. Good luck to you. dlga_atanos_talk17 close_window|The Legion owes its survival to you, {reg33?Lady Lord} {playername}. My best men will be waiting for you at the stronghold to discuss the defence. dlga_atanos_talk18 atanos_talk19|Well, {reg33?Lady Lord} {playername}, I must admit it simply felt wrong for me to be holed up in that fort while you fought off our enemies with Visavo Hendrus and his men here. dlga_atanos_talk19 atanos_talk20|So, I decided to make haste towards the stronghold with ten of my personal guards - I was worried we would be too late, but it appears we made it just in time. dlga_atanos_talk20 atanos_talk21|Just as we were riding past Ingvar's Mercenary Guild, we caught a glimpse of what must have been the assaulting force marching along the coast of the lake in the distance. dlga_atanos_talk21 close_window|Though marching on foot, they must have been no more than two hours away by now. We should begin making battle preparations now. Visavo Hendrus, {reg33?Lady Lord} {playername}- ready your men! dlga_atanos_talk22 atanos_talk23|I'm glad that you made it out alive as well. Unfortunately it seems that the fate of Venetor lies not where we hoped it would. dlga_atanos_talk23 close_window|So it seems. Though we may have failed on this day, the fight continues. Thank you for fighting for what is right, and good luck in your future adventures, {playername}. dlga_atanos_talk24 atanos_talk25|Now that the stronghold is fully under our control, we can begin to repair and repopulate the town. Fortunately it looks like it has been spared much damage, so we should be able to get up and running in short order. dlga_atanos_talk25 atanos_talk26|The final task we need to complete is, unfortunately, out of my hands once again. I'm afraid it would be far to dangerous for me to trek across Perisno at this time. dlga_atanos_talk26 atanos_talk27|I have a contact in Krain- a long time friend I would trust with my life. He is an expert trader, and will be able to set up some initial caravan lines from Venetor to jumpstart our eeconomy. dlga_atanos_talk27 atanos_talk28|He won't answer to anyone, however. You must be sure to ask him what the best way to get to the water mill is, and he will know you were sent by me. dlga_atanos_talk28 close_window|Victory is whitin our grasp, {reg33?Lady Lord} {playername}. Good luck. dlga_start close_window.44|It's good to see that the Atanos decided to show up after all. dlga_start visavo_talk1a|Feel free to make use of the accomodations of the stronghold while you and your men wait. dlga_visavo_talk1a close_window|Thank you, Visavo. dlga_start visavo_talk1|It's good to see you here, {reg33?madam sir}. We are making plans for the defence of this stronghold against the imminent threat of the Assassins of Ral'Daiun. dlga_visavo_talk1 visavo_talk2|What do you know about this assaulting force? dlga_visavo_talk2 visavo_talk3|It's difficult to make an accurate estimate because the Assassins are very good at counter-espionage. However, one of our scouts trailed a lead and suggests they have at least 300 men at their disposal. dlga_visavo_talk3 visavo_talk4|We're not certain when they plan to attack, so it would be best if you and your army camp here until the assault. dlga_visavo_talk4 visavo_talk5|How many troops do you have with you? dlga_visavo_talk4 close_window|I understand. See you on the battlefield, Visavo. dlga_visavo_talk5 visavo_talk6|I currently have an elite detachment of 10 Sabovalars, 30 Empyrean Legionaries, and 10 Companion Archers under my command. What we lack in numbers, we will make up for in discipline and training. dlga_visavo_talk6 close_window|Good. See you on the battlefield, Visavo. dlga_start close_window.45|Thank you for delivering the message to the merchant, {playername}. I owe you a great deal for all your assistance. Please accept this as a reward. dlga_start sidhethon_talk|What? What do you want? Leave me be. I have no time for beggars. dlga_sidhethon_talk close_window|Shut up, loser. dlga_start bw_talk|Hello. dlga_bw_talk bw_quest|I am {playername}. Who are you? dlga_bw_talk premio|I have done it! Now, the Geldarin Naphali are free from oppression! dlga_bw_quest talkbw|I am a Geldarin Naphali. dlga_premio duskfall|You have achieved it! I knew you would do it. My friend, we are forever in your debt. dlga_duskfall duskfall2|I have a gift for you. This is Duskfall, one of the finest bows ever forged by Geldarin Naphali. It is used now by others as well, but this is the original, best one. dlga_duskfall2 close_window|Thank you for your gift. I will help the Geldarin Naphali defeat the Elintoran Naphali. For glory! dlga_bw_talk close_window|I haven't got the time. dlga_talkbw reminsc2|I long for the destruction of the vile scum of Elintoran Naphali. They have comitted atrocities against us that are unspeakable.. dlga_reminsc2 bwcont|I agree. dlga_reminsc2 close_window|The thought of Naphali disgusts me. dlga_bwcont bwventa2|I am a Geldarin Naphali. My ancestors were once the dominant Naphali clan, but that time is once gone. We are now pushed aside, ruled by our enemies the cruel, savage Elintoran Naphali. dlga_bwventa2 bwventa3|I will help you defeat the Elintoran Naphali. dlga_bwventa2 bwventa2|Too bad. I dislike Naphali regardless. dlga_bwventa3 bwventa31|I think you are a good man. You have potential. My task for you is to conquer the capital city of Forniron, the city we are standing in right here. I think you can do it. dlga_bwventa3 close_window|Hearing that pleases me. I hope you will succeed. dlga_bwventa31 close_window|I shall help you conquer Forniron. I have no love for the Elintoran Naphali. dlga_bwventa31 close_window.1|Geldarin Naphali? There are enough of those scum in the world already! dlga_start bye21|Greetings. dlga_bye21 close_window|Greetings to you too. dlga_start failure|I failed. I'm sorry. dlga_failure close_window|Oh . . . Oh well. I suppose you did the best you could. Bad luck, friend. Farewell. dlga_start hi|I have done it! I defeated the Red Immortals and took the shield. dlga_hi hi1|I knew you could do it! In my vision, I saw that one day a {reg33?lady man} would come and defeat them! Now, I have a revelation to make I used to be a Red Immortal. dlga_hi1 hi2|What?? Then why would you want me to kill them? And are the visions that you talked about all fake? dlga_hi2 hi3|They betrayed me and cast me out. I have longed for this day. Yes, the vision is fake too. And I have a reward for you... dlga_hi3 close_window|This is my old set of armor. Farewell, adventurer. I sense a great future in you... dlga_start crazy_man_introduction|I have seen it! A vision! A piece of craftsmanship beyond the capabilities of a mortal, wielded by the masters of intimidation... and they all thought it was a lie! dlga_crazy_man_introduction crazy_man_lore_1|My good man, what in the world are you rambling on about? dlga_crazy_man_lore_1 crazy_man_lore_2|I told them they would come! I told them! But no, there is no evidence, and no, the books don't mention them. Now, after long last, I have proof! Real and concrete proof! dlga_crazy_man_lore_2 crazy_man_lore_3|You told them that what would come? Please, my patience is thinning. dlga_crazy_man_lore_3 crazy_man_lore_4|The Immortals, sir, the infamous Red Immortals, the 'mythical' elites of the Old Hakkon army! After an account written by the Hakkon historian Mirkhond was discovered some years ago, the tale of these invincible soldiers has been used to inspire many a young lad into enlisting in the army. dlga_crazy_man_lore_4 crazy_man_lore_5|So you say you have seen these men. Where would I be able to find them? dlga_crazy_man_lore_5 crazy_man_lore_option|I have indeed seen them, but their location was not clear to me. Perhaps you should ask a more learned man of what they know of this 'mythical' tale. They may know where to send you next. If you defeat these Red Immortals, you will be able to take nigh invincible loot and their legendary shield, the Aegis! dlga_crazy_man_lore_option crazy_man_lore_6|Where would I be able to find such a man? dlga_crazy_man_lore_option close_window|I'm sorry- I've had enough of this nonsense. Good day. dlga_crazy_man_lore_6 close_window|The lands of Tolrania is renowned for their interest in the intellects. You will certainly find someone to ask at the center of learning in Perisno. dlga_start close_window.46|I shall search for the Red Imortals. dlga_start whatbringsutogalwe|Good to see you, {playername}. Thank you for cleaning the grazir worshippers from Perisno. Now, how can I help you? dlga_start dealt_yet|Hello, {playername}, have you dealt with the Grazir worshippers yet? dlga_dealt_yet dealt_with_demon_wors|Yes, they are dead. dlga_dealt_yet close_window|No, they are still at large. dlga_dealt_with_demon_wors dealt_with_demon_wors1|The Grazir worshippers are truly a menace- it seems they have managed to find some otherworldly allies, and speak of a 'Dreaded One' whom they worship. dlga_dealt_with_demon_wors1 galwe_is_grateful|That is distressing. We can only hope they, are swiftly defeated. dlga_galwe_is_grateful close_window|In any case, thank you. The city of Galwe is grateful for your deed. dlga_start whatbringsutogalwe.1|Hello, {playername}, what brings you to the library of Galwe? dlga_start whoubeyuh|Hello, who might you be? dlga_whoubeyuh whoubeyuh1|I am {playername}. dlga_whoubeyuh1 whatbringsutogalwe|Well met, {playername}. What brings you to the Library of Galwe? dlga_whatbringsutogalwe anythingicando|Is there anything I can do to assist your research? dlga_anythingicando demonbois|Actually there is. Grazir Worshippers are a scourge on our great city, and they often attack students of this library. Specifically, some outside the city are a great nuisance- could you deal with them? dlga_demonbois demonboisyuhh|Of course. dlga_demonbois very_well_yuhh|No, I have other business to attend to. dlga_whatbringsutogalwe weeping_galwe1|Do you have any idea what to do with this piece of junk? dlga_weeping_galwe1 weeping_galwe2|Piece of junk? Let me ... Piece of junk?! This is ... the Weeping Moon! dlga_weeping_galwe2 weeping_galwe3|Weeping Moon? What is that? dlga_weeping_galwe3 weeping_galwe4|Weeping Moon has only ever been heard of in the books of legends. This elegant piece of artwork dances in the night in the hands of its owner. It is because of this blade that many nobility cannot sleep at night, for they may have just drawn their last breath. dlga_weeping_galwe4 weeping_galwe5|Legend has it that this dagger picks its owners, always finding a way to return to the hand of the killer. I ask of you, please give this to the Library of Galwe. I will even reward you handsomely for your contribution. dlga_weeping_galwe5 weeping_galwe61|Yes, that sounds fine to me. You may have it. dlga_weeping_galwe61 close_window|Thank you so much! Please, have this. We appreciate your contribution. dlga_weeping_galwe5 weeping_galwe62|No, I have gone through hell for this. dlga_weeping_galwe62 weeping_galwe7|Very well. I can at least tell you where to go to restore this dagger to its original glory. dlga_weeping_galwe7 close_window|Speak with the weaponsmith in Dwallnor, he will know what to do with it. dlga_whatbringsutogalwe very_well_yuhh|Just looking around, carry on with your studies, sir. dlga_very_well_yuhh close_window|Very well, fair travels to you {playername}. dlga_demonboisyuhh close_window|Very well, I look forward to your success. dlga_start do_you_recognize|Do you recognize the supremacy of the Dreaded One of Grazir? dlga_do_you_recognize never__|Never! dlga_never__ close_window|Hah! Another infidel to destroy. dlga_do_you_recognize excellent__|Of course, I worship him as well. dlga_excellent__ close_window|Excellent. We will break the nations of Perisno soon, Comrade... dlga_whatbringsutogalwe lq1_intro|Do you have any important tasks that need doing? dlga_lq1_intro lq1_intro_reply|The records here are of great importance to me and many others, yet they remain incomplete. Would you be able to find an account of the Battle of Halfith for me? dlga_lq1_intro_reply lq1_accept|Of course. I will return with the record you seek. dlga_lq1_intro_reply lq1_decline|No, I cannot do this at this time. dlga_lq1_decline close_window|That is a shame, the records will not complete themselves. dlga_lq1_accept close_window|Good, return to me when you have the records. dlga_met_1 lq1_tol_menu|I seek information about the Battle of Halfith? dlga_met_2 lq1_tol_menu|I seek no secrets, merely information about the Battle of Halfith. dlga_lq1_tol_menu lq1_tol_menu_reply|What exactly did you wish to know? dlga_lq1_tol_menu_reply lq1_tol_lore_1|Who was involved in the battle? dlga_lq1_tol_lore_1 lq1_tol_menu_reply|The battle was fought between our heroic Tolranian forces, with a few minor Elintor archers and the evil villians of the Hakkon Empire. dlga_lq1_tol_menu_reply lq1_tol_lore_2|Where did the battle take place? dlga_lq1_tol_lore_2 lq1_tol_menu_reply|The battle took place in the Halfith mountain pass, north of Amarna. dlga_lq1_tol_menu_reply lq1_tol_lore_3|How many soldiers were involved in the battle? dlga_lq1_tol_lore_3 lq1_tol_menu_reply|There was a small force of Tolranian infantry and archers, with a few cavalry and Elintor archers. The Hakkons hugely outnumbered our valiant men. dlga_lq1_tol_menu_reply lq1_tol_lore_4|Who won the battle in the end? dlga_lq1_tol_lore_4 lq1_tol_menu_reply|We, the ever triumphant Tolranians won the battle thanks to our skills in combat and our determination to survive the onslaught of enemies! dlga_lq1_tol_menu_reply lq1_tol_account_1|Could you tell me an account of the battle from a soldier who was there? dlga_lq1_tol_account_1 lq1_tol_account_2|We have an old written account in this very keep that tells the story first hand. The battle started when the infantry was ordered to charge by our glorious commander, Field Marshal Dacien. We had begun hidden behind the ridge waiting to ambush the Hakkon force on the march dlga_lq1_tol_account_2 lq1_tol_account_3|Our men slaughtered the suprised Hakkons in great numbers before they were able to mount a defence. With the infantry battle becoming a more even fight, Dacien ordered his archers to take out the small Hakkon crossbow force with their mighty accurate arrow barrages. dlga_lq1_tol_account_3 lq1_tol_account_4|With volley after volley the enemy crossbow's fell, savaging the Hakkon morale. With this complete, the Hakkons began a horse charge at our infantry still fighting in sword to sword combat. Craftily, our horse archers intervened and led them astray into another barrage of arrows from our archers. dlga_lq1_tol_account_4 lq1_tol_account_5|With this, the Hakkon Cavalry fell to the ground, with their lack of shields being their idiotic downfall, ha. With this our archers could now turn their attention to our infantry's plight, who had taken great losses but still were fighting defiantly. Wave after wave of arrows fell into the now running Hakkon cowards. dlga_lq1_tol_account_5 lq1_tol_account_complete|The last we saw of the Hakkon army that day was the backs of the cowards who hadn't fallen to our weapons, running back home south. dlga_lq1_tol_account_complete close_window|What a mighty victory, thank you for sharing this account with me. dlga_met_1 lq1_eli_menu|I seek information about the Battle of Halfith? dlga_met_2 lq1_eli_menu|I seek no secrets, merely information about the Battle of Halfith. dlga_lq1_eli_menu lq1_eli_menu_reply|What exactly did you wish to know? dlga_lq1_eli_menu_reply lq1_eli_lore_1|Who was involved in the battle? dlga_lq1_eli_lore_1 lq1_eli_menu_reply|The battle was fought between a detatchment of our best archers, with a small Tolranian force and the evil villians of the Hakkon Empire. dlga_lq1_eli_menu_reply lq1_eli_lore_2|Where did the battle take place? dlga_lq1_eli_lore_2 lq1_eli_menu_reply|The battle took place in the Halfith mountain pass, north of Amarna. dlga_lq1_eli_menu_reply lq1_eli_lore_3|How many soldiers were involved in the battle? dlga_lq1_eli_lore_3 lq1_eli_menu_reply|We had a few thousand of our best archers, with a few Tolranian riders and footmen. The Hakkons outnumbered us two to one. dlga_lq1_eli_menu_reply lq1_eli_lore_4|Who won the battle in the end? dlga_lq1_eli_lore_4 lq1_eli_menu_reply|Our ever vigilant Elintor archers saved the day for the Tolranians and gave the Hakkons an unforgettable defeat. dlga_lq1_eli_menu_reply lq1_eli_account_1|Could you tell me an account of the battle from a soldier who was there? dlga_lq1_eli_account_1 lq1_eli_account_2|We have a well known story from that battle, originally told by the commander himself, Duke Valthaauuionnon. Initially our archers were hidden behind a ridgeline waiting to strike the marching Hakkon cowards. dlga_lq1_eli_account_2 lq1_eli_account_3|We let the feable Tolranian infantry charge down the hill at the Hakkons to distract their main forces. The distraction was a huge success and their infantry got caught up in close sword to sword fighting. dlga_lq1_eli_account_3 lq1_eli_account_4|We started our arrow volleys towards the Hakkon crossbowmen, the only real threat on the battlefield. Outmatched by our superior skill they fell like flies with almost no losses of our own. dlga_lq1_eli_account_4 lq1_eli_account_5|As we were finishing off the last few crossbowman, the Tolranian cavalry found themselves in trouble and being chased by the Hakkon horsemen. Quickly and decisively we turned our fire straight into the chasing horsemen. dlga_lq1_eli_account_5 lq1_eli_account_6|Their lack of shields made for easy pickings and they lasted less than a minute if that. With this over, we could turn our attention to the remaining Hakkon infantry still busy with our initial distraction. dlga_lq1_eli_account_6 lq1_eli_account_complete|The cowards began fleeing soon after and victory was marked, for the Tolranians had been saved from utter defeat. The few remaining soldiers along with the enemy King returned south to where they had come from. dlga_lq1_eli_account_complete close_window|What a mighty victory, thank you for sharing this account with me. dlga_bye223 lq1_hak_menu|Forgive me for bothering you but do you know anything about the Battle of Halfith? dlga_lq1_hak_menu lq1_hak_menu_reply|I do know of it, what did you wish to know? dlga_lq1_hak_menu_reply lq1_hak_lore_1|Who was involved in the battle? dlga_lq1_hak_lore_1 lq1_hak_menu_reply|The battle was fought between the mighty forces of the Hakkon empire and the puny cowards of Elintor and Tolrania dlga_lq1_hak_menu_reply lq1_hak_lore_2|Where did the battle take place? dlga_lq1_hak_lore_2 lq1_hak_menu_reply|The battle took place in the Halfith mountain pass, north of Amarna. dlga_lq1_hak_menu_reply lq1_hak_lore_3|How many soldiers were involved in the battle? dlga_lq1_hak_lore_3 lq1_hak_menu_reply|There were several thousand of the Hakkon Empires finest against several thousand Tolranians and a few thousand Elintor dlga_lq1_hak_menu_reply lq1_hak_lore_4|Who won the battle in the end? dlga_lq1_hak_lore_4 lq1_hak_menu_reply|Unfortunately despite the best efforts of our forces, the enemy took victory from us on this day. dlga_lq1_hak_menu_reply lq1_hak_account_1|Could you tell me an account of the battle from a soldier who was there? dlga_lq1_hak_account_1 lq1_hak_account_2|I once spoke to a veteran who gave an account from his family history of this battle. It started when the Tolranian forces sprung an attack on our marching troops from the ridgeline in the pass, attempting to take us by suprise. dlga_lq1_hak_account_2 lq1_hak_account_3|Our infantry responded and instantly became involved in vicious blade on blade fighting. While attempting to support our forces, our crossbowmen came under a vicious assault of arrows. With little to protect themselves they fired back. dlga_lq1_hak_account_3 lq1_hak_account_4|We inflicted significant casualties to the enemy but needed more to swing that fatal blow so our cavalry began to charge. Mid-charge they came under attack from Tolranian mounted archers which they then began to chase. dlga_lq1_hak_account_4 lq1_hak_account_5|The wind however was not in our favour, blowing into the cavalry and not against, allowing the enemy archers to have an increased range and pelt our valiant knights. Gradually they fell, dying bravely in the face of the enemy. dlga_lq1_hak_account_5 lq1_hak_account_complete|With our cavalry defeated and our crossbowmen low on numbers, the enemy then began their final blow by volley of arrows into our infantry lines. It was clear at this point that we would not manage a victory, so the King and his remaining force withdrew. dlga_lq1_hak_account_complete close_window|What a difficult defeat to experience, thank you for sharing this account with me. dlga_lord_talk lq1_val_account_1|I hear you were involved in the Battle of Halfith. Can you tell me your story? dlga_lq1_val_account_1 lq1_val_account_2|Indeed I can. It began when a combined force of Tolranian infantry, cavalry and a few archers combined with my detatchment of archers for Elintor ambushed a Hakkon army marching through the Halfith mountain pass. dlga_lq1_val_account_2 lq1_val_account_3|We started with a charge of Tolranian infantry from the ridge to get the bulk of the Hakkon forces involved in the fighting, with supporting fire from the archers of Tolrania and Elintor. Immediately the Hakkon forces took some heavy losses. dlga_lq1_val_account_3 lq1_val_account_4|While the infantry was fighting, we used our advantage in ranged skill to take out the Hakkon crossbowmen losing only minor amounts of our own archers, giving us a distinct advantage from that point. dlga_lq1_val_account_4 lq1_val_account_5|The Hakkons, unimpressed, charged with their heavy cavalry. The Tolranian horse archers intercepted them and then lead them into volley after volley of our combined forces arrows. Without shields they died quickly. dlga_lq1_val_account_5 lq1_val_account_6|With the remains of the cavalry dead or wounded, we could then turn our attention to the plight of the Tolranian infantry still involved in combat with the Hakkons. Raining arrows upon them, their morale cracked. dlga_lq1_val_account_6 lq1_val_account_complete|The remaining survivors fled south and we declared ourselves the winners. It was only due to the combined strength of Tolranian infantry and cavalry with Elintor archers that we won that day. dlga_lq1_val_account_complete lord_pretalk|Thank you for sharing this story, it seems one close to your heart. dlga_whatbringsutogalwe lq1_return|About the account of the Battle of Halfith dlga_lq1_return lq1_return_menu|Yes, do you have the account? dlga_lq1_return_menu lq1_return_tol|(Tell the account of Royal Scribe Taxamus) dlga_lq1_return_menu lq1_return_eli|(Tell the account of Royal Scribe Elintherail) dlga_lq1_return_menu lq1_return_hak|(Tell the account of the Erudite Scholar) dlga_lq1_return_menu lq1_return_val|(Tell the account of Duke Valthaauuionnon) dlga_lq1_return_menu lq1_return_continue|I am still trying to find an account. dlga_lq1_return_continue close_window|Thank you, I am sure you will find one soon. dlga_lq1_return_tol close_window|What a fine Tolranian victory it must have been. Thankyou for finding this for me. dlga_lq1_return_eli close_window|What a fine Elintoran victory it must have been. Thankyou for finding this for me. dlga_lq1_return_hak close_window|What a unfortunate defeat for the Hakkon Empire it must have been. Thankyou for finding this for me. dlga_lq1_return_val close_window|What a rare show of combined strength it must have been. Thankyou for finding this for me. dlga_start close_window.47|I will take back the relic for you immediately. dlga_start close_window.48|I will take back the relic for you immediately. dlga_start bye222|Leave me be. I am studying. dlga_bye222 close_window|Alright. Goodbye. dlga_bye222 schtalk|Are you a scholar? dlga_schtalk schtalk1|-The man sighs - Indeed I am. Who are you? dlga_schtalk1 sch2|I am {playername}, at your service. I have come here, to Galwe, the great center of learning and education, to seek some answers to my questions. I was hoping a very learned man like you could help me. dlga_sch2 seekwhat|Well, I suppose I cannot blame a young man for being curious. What it is, exactly, that you seek? dlga_seekwhat wut|I wish to know more about the Red Immortals. dlga_wut wut1|What?? The Red Immortals are nothing but a children's myth! Leave me be, now. Please. dlga_wut1 wut2|I'm sorry for bothering, then. Can you at least point me to someone who knows more about it? dlga_wut2 deal3|-The man shakes his head and rolls his eyes.- Fine. But you must first do something for me. dlga_deal3 deal4|Of course. What do you need? dlga_deal4 deal5|The infamous bandit, called Rdahcim, stole a family heirloom of mine. It is a relic, shaped like a cup, and he took it. - The man grinds his teeth in rage - I want you to track that bastard down, destroy his lair, and return to me the relic. Then I shall give you a clue on where the Red Immortals are. dlga_deal5 questbegin|I will do it. dlga_questbegin close_window|Good luck. You can find Rdahcim near the forests around here. dlga_deal5 close_window|No thanks. It's a waste of my time (fail the quest). dlga_start galwe_eng_recruit_yes|Welcome to the Library of Galwe, {playername}. What do you need? dlga_start close_window.49|Welcome to the Library of Galwe, {playername}. You need to serve Tolrania or follow our culture to hire troops from me. dlga_galwe_eng_recruit_yes close_window|I have no students at the moment. Come visit some other time. dlga_galwe_eng_recruit_yes galwe_eng_talk_alchemist_recruit|I have some troops that you can hire. I currently have {reg10} students avaiable, and each will need 5000 aurums as an initial payment. How many would you like to hire? dlga_galwe_eng_recruit_yes_loop galwe_eng_recruit_yes|Excellent. dlga_galwe_eng_recruit_yes_loop close_window|I have no more students at the moment. Come visit some other time. dlga_galwe_eng_recruit_yes_loop galwe_eng_talk_alchemist_recruit|Very well, They will join your party. I have {reg10} students remaining, and each will need 5000 aurums as an initial payment. How many would you like to hire? dlga_galwe_eng_talk_alchemist_recruit galwe_eng_recruit_yes_loop|I would like to hire one student. dlga_galwe_eng_talk_alchemist_recruit galwe_eng_recruit_yes_loop.1|I would like to hire five students. dlga_galwe_eng_talk_alchemist_recruit close_window|I have to go now. dlga_bye222 11|It's me, {playername}. The one you talked to before. I have your relic. dlga_11 12|Ah! Very good then, {playername}! Thank you so much for this! Now, I believe I promised you information for the relic. You will need to go and travel to Amarna to consult my colleague, who is an expert on these matters. dlga_12 close_window|Thank you. Goodbye. dlga_start attack1.1|Who the hell are you? And what do you want? dlga_attack1 close_window.1|Me? I am the one who will kill you. dlga_start bye223|If you wouldn't mind, I'm trying to concentrate. dlga_bye223 close_window|Sorry for bothering you. dlga_bye223 aschtalk|The scholar of Galwe told me to find you. I have a question to ask. dlga_aschtalk aschtalk1|My friend from Galwe, yes. What exactly is it you need? dlga_aschtalk1 aschtalk2|I am seeking information about the legend of the Red Immortals. More specifically, where they are rumored to be located. He said that you are the greatest expert on the subject in all of Perisno. dlga_aschtalk2 aschtalk3|Well, I'm afraid I can only relay you once more to another source. I have closely studied the texts of the scholar Mirkhond for many years, but I have done so from a purely factual and historical perspective. What you want is more obscure and absolute. The Mythseeker will know the answer to your question, I have no doubt in my mind. dlga_aschtalk3 aschtalk4|Another person to track down...where can I find this Mythseeker that you speak of? dlga_aschtalk4 close_window|The last I checked, he was near Sasspegah castle. Perhaps you should search around there. dlga_start bye223.1|I seek them ... the myths... dlga_bye223 close_window.1|... (you leave the man alone). dlga_bye223 aschtalk.1|The scholar of Amarna told me to find you. I have a question to ask. dlga_aschtalk aschtalk1.1|What is it? Leave me be! I seek the myths, the truth! Do not talk of foolish scholars to me! dlga_aschtalk1 aschtalk2.1|I am sorry. I have a question about the Red Immortals. dlga_aschtalk2 aschtalk3.1|The Red Immortals? What business have you with them? dlga_aschtalk3 aschtalk4.1|Dangerous business. I seek their legendary weapons and shield, and I will kill them. dlga_aschtalk4 aschtalk5|You want to find them? And kill them? You are nothing but a fool. You cannot defeat the Immortals. dlga_aschtalk5 aschtalk6|That is your opinion. Please tell me where they are. dlga_aschtalk6 close_window|-the man smiles to himself-. I will tell you ... you are going to die anyway. Go to the village of Wahran. That is all I shall tell. Now leave me be. dlga_start attack1.2|Surrender or die! dlga_attack1 redimmortals|We are the Red Immortals, from the old Hakkon Empire. I would think twice before attacking. dlga_redimmortals close_window|No thanks. You will die, here. Now. dlga_start bye21.1|Greetings {playername}. dlga_bye21 close_window.1|Greetings to you too, great bard. dlga_aneirin_talk aneirin_espada|I did it, Targith. I have the book and the lyre. dlga_aneirin_espada aneirin_espada1|Excellent! You have done a great job! Here, let me take those.. dlga_aneirin_espada1 aneirin_espada2|Aren't you going to tell me where the sword is, now?? dlga_aneirin_espada2 aneirin_espada3|Hah! Of course! I have it ... right here, with me! dlga_aneirin_espada3 aneirin_espada4|... ... WHAT?? You mean to tell me that I went on this wild goose chase to find those two relics JUST for some sort of test that you concocted? dlga_aneirin_espada4 aneirin_espadaa|Indeed. These two relics are going to be useful for me in my research for the Kingslayer, but they do not provide the answers to where Kingslayer is simply because I have it right here. I did what I did as a test for you. I wanted to see what type of warrior this generation had. You have still done a great favor for me, {playername}. You brought me two important relics. As your payment, I shall give you Kingslayer. dlga_aneirin_espadaa aneirin_espada222|Someday, you will be the one people write stories about. I have great hopes for you. dlga_aneirin_espada222 close_window|Thank you, Taragith. I will make good use of this legendary sword. Farewell.. dlga_aneirin_talk failure111|Bard, I failed. I'm sorry. dlga_failure111 close_window|Oh . . . Oh well. I suppose you did the best you could. Bad luck, friend. Farewell. dlga_start close_window.50|Come back when you have it. dlga_start aneirin_talk|Good day, my {reg33?lady lord}. I am Targith, Great Bard of Perisno. I am the one who wrote the poems, 'Lost One's Soul', 'The Heir of the Heiress', and many more. I am also responsible for chronicling the histories of many legendary weapons and mysterious occurances in Perisno. Furthermore, I have written historical work for the Scholar's Guild, and my work has been praised all over the world. dlga_aneirin_talk aneirin_talk2|Continue, please dlga_aneirin_talk close_window|I have other things to do than to listen to a fool. Farewell. dlga_aneirin_talk2 aneirin_talk3|I'm afraid that if I go on, I will never stop talking. You look like a capable type. I have recently been delving deep into tomes and accounts of the sword, the Kingslayer. It is said that the great Emperor of the Old Perisnoan Empire, Thyceo, slew seven different kings with that one sword to gain dominance. I might have a faint idea of where it is, now that I know most of the details. Would you like to hear my idea? dlga_aneirin_talk3 aneirin_talk4|Yes. Please tell me. dlga_aneirin_talk3 close_window|I have other things to do. I believe Kingslayer to be a myth. Farewell. dlga_aneirin_talk4 aneirin_talk5|To search for the sword, you will need to find two items a lyre and a book. It is said that Emperor Thyceo's bard wrote the secret of where Kingslayer was hidden in the back of his lyre, named the Lyre of Yralis. If this proves untrue, then the book will hold the secret. The book, called the 'Biography of Emperor Thyceo', has the location of the sword inside. I am certain that the secret to Kingslayer lies inside one of these two items. dlga_aneirin_talk5 aneirin_talk6|Interesting. Where shall I find the lyre and book? dlga_aneirin_talk5 close_window|I have better things to do than going on a futile treasure hunt. Farewell. dlga_aneirin_talk6 aneirin_talk7|Oh, it is easy. You must meet an old reclusive hermit, called the Unusual Hermit by everyone around him, at Verlorne Castle. He know where the Lyre is. And the Biography of Thyceo, hmm, I think that the Priest Calain can say something about it's whereabouts, but, alas, I don't know where he lives now. Be warned, these two items are going to be very hard to acquire. You will need to be prepared to face many hardships in order to obtain them. However, I believe you can do it. If you succeed, you get the greatest sword of all... the Kingslayer, rumored to have a blade that never dulls. Oh... and, if you do find these items, you will most likely need me to translate the words for you, as they are written in Old Perisnoan dialect. dlga_aneirin_talk7 close_window|Alright. I shall go search for them. dlga_aneirin_talk7 close_window.1|I am not interested, sorry. I don't need a new sword and there are no guarantees of success, after all. dlga_start pj_talk|What do you want? dlga_pj_talk close_window|Nothing. Goodbye. dlga_pj_talk pj_talk2|Are you the one they call the Unusual Hermit? Can you tell me where the Lyre of Yralis is? dlga_pj_talk2 pj_talk3|I am indeed the hermit. I was once a great general, serving under the Freelancer Guild. But that was a lifetime ago... who are you, and what do you want? dlga_pj_talk3 pj_talk4|(Lie) I am the descendant of the bard Yralis. I need to know where he hid it. dlga_pj_talk3 pj_talk5|My name is {playername}. The Great Bard Taragith sent me. We need the Lyre for one of Taragith's discoveries. dlga_pj_talk4 close_window|I hope you are not trying to fool anyone ... do you think me an idiot? Yralis left no descendant. Begone! dlga_pj_talk5 pj_talk6|Taragith? Hmm..what has he gotten himself into this time, I wonder? I have heard that you might find the lyre somewhere near the Four Pillars. There, you will find a noble by the name of Galine. dlga_pj_talk6 pj_talk7|Where? [Intimidate] dlga_pj_talk6 pj_talk8|Where? dlga_pj_talk8 close_window|Ah. I'd forgotten that it is not called by that name anymore... it is Westrey Castle. dlga_pj_talk7 close_window|I don't fear you, {reg33?wench knave}, I've killed men who were thousand times better warriors than you. But I like your methods. You can find him at Westrey Castle. dlga_pj_talk close_window.1|Nothing. Sorry for bothering. dlga_pj_talk pj_talk2.1|Are you called Galine? dlga_pj_talk2 pj_talk3.1|Yes. My name is Galine Goldine, and you are... ? dlga_pj_talk3 pj_talk4.1|(Lie)I am the last descendant of Emperor Thyceo. I seek the lyre of my ancestor's faithful bard, Yralis. dlga_pj_talk3 pj_talk5.1|My name is {playername}. Great Bard Taragith sent me. He seeks the lyre of Yralis for a recent discovery he made. dlga_pj_talk4 close_window.1|Do you think I am stupid? Thyceo left only one descendant, who died early in his reign. Take off. dlga_pj_talk5 pj_talk6.1|The Lyre of Yralis is an heirloom of my family. However, a Valahir raider by the name of Sekr Frosttongue took it from me. I do not know where it is now, but maybe the Priest Calain will know. Calain once preached to him, I have heard. He currently resides somewhere near Forde but I am not sure exactly his whereabouts. Search around that area. dlga_pj_talk6 close_window|Well. I will travel to the countryside of Forde, then. Farewell. dlga_pj_talk close_window.2|Nothing, I'm leaving. dlga_pj_talk pj_talk2.2|Priest Calain? That is you, correct? dlga_pj_talk2 pj_talk3.2|That is who I am. I used to be full of life ... full of zeal and religion. I am now a priest in all but name. I grow old, and my mind grows old along with me... (his eyes grow distant for a second, then turns back to you). Did Taragith send you? He seeks the Book, does he not? dlga_pj_talk3 pj_talk4.2|Yes, and I also want the knowledge of the whereabouts of the raider Sekr Frosttongue. dlga_pj_talk4 pj_talk5|I will tell you where he and the lyre are. But do me a favor first. You must kill me. I would like to quicken my journey to the afterlife. Please, do it. dlga_pj_talk5 pj_talk6.2|Well. I will do it, if you wish it so. dlga_pj_talk5 close_window|I am not an assassin. I shall not do it. dlga_pj_talk5 pj_talk7|No. You are a wise and good man, and I sense you still have many good things to do. Listen, I can help your mission with 500 coins. dlga_pj_talk6 close_window.1|At last! Your enemy is hiding in Wotin Castle, his old home. And the book ... I have the book. You can take it. Now, do it ... (Your weapon sinks into his flesh. You do not hear any cry of pain, but only see his eyes slowly shutting down, until his body is totally limp. Then, you leave the room slowly, after finding and taking the book.) dlga_pj_talk7 close_window.1|Hmph... maybe you are right after all. The New Gods still need me ... perhaps. You can find the rogue Sekr at Wotin Castle. (he hands you the book after searching it for a while in his library.) dlga_start order2|You have courage, idiot, I thought you were not coming. dlga_order2 order3|You can still save many lives... dlga_order3 order4|It is too late. My god, Valhar, wants your blood. You're nothing more than a fool and I'll drink beer in your skull tonight. Then, I will send your skull to Taragith. dlga_order4 close_window|So be it. dlga_pj_talk close_window.3|Forget about it, I'm leaving. dlga_pj_talk pj_talk2.3|Sekr Frosttongue. I come to you, looking for the Lyre of Yralis. dlga_pj_talk2 pj_talk3.3|Another one? Sigh ... Well, maybe you're smarter. The rest of you 'seekers' have died trying. I give you two options pay me 3,000 aurums, and I will tell you where they are, or get out of my sight. dlga_pj_talk3 pj_talk4.3|Ok, take 3000 aurums. Tell me, where are they? dlga_pj_talk4 close_window.2|Somebody bought the lyre two days ago. But you are a fool and I will not give anymore information to you. dlga_pj_talk3 close_window|I am tired of all these stupid bards' games. I don't want Kingslayer anyways. I give up. So long. dlga_pj_talk3 pj_talk5.2|There is another option You die if you don't tell me where they are. dlga_pj_talk5 close_window.1|Hahaha, you think you can kill me? Alright. Let's fight, outside. dlga_start siegfried_escort_1|You committed a crime against the Church of Faith. Punishment awaits you! Surrender or die! dlga_siegfried_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start siegfried_escort_2|Greeting! We are warriors the Church of Faith. dlga_siegfried_escort_2 close_window|God bless you! dlga_siegfried_escort_2 close_window.1|{s3} dlga_start zeladeck_escort_1|Zelaeck guides us to victory! Surrender or die! dlga_zeladeck_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start zeladeck_escort_2|Zelaeck guides us to victory! Glory to Falki! dlga_zeladeck_escort_2 close_window|Glory to heroes! dlga_zeladeck_escort_2 close_window.1|{s3} dlga_start lord_ceylius_escort_1|Lord Ceylius the Dishonorable guides us to victory! Surrender or die! dlga_lord_ceylius_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start lord_ceylius_escort_2|Lord Ceylius the Dishonorable guides us to victory! You have to help him. dlga_lord_ceylius_escort_2 close_window|{s3} dlga_lord_ceylius_escort_2 close_window.1|I am your ally. dlga_start nox_of_zephilli_escort_1|Nox of Zephilli guides us to victory! Surrender or die! dlga_nox_of_zephilli_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start nox_of_zephilli_escort_2|Nox of Zephilli guides us to victory! You have to help him. dlga_nox_of_zephilli_escort_2 close_window|{s3} dlga_nox_of_zephilli_escort_2 close_window.1|I am your ally. dlga_start ulfheonar_escort_1|Ulfhednar guides us to victory! Surrender or die! dlga_ulfheonar_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start ulfheonar_escort_2|Ulfhednar guides us to victory! You have to help him. dlga_ulfheonar_escort_2 close_window|{s3} dlga_ulfheonar_escort_2 close_window.1|I am your ally. dlga_start zolona_escort_1|Zolona guides us to victory! Surrender or die! dlga_zolona_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start zolona_escort_2|Zolona guides us to victory! You have to help her. dlga_zolona_escort_2 close_window|{s3} dlga_zolona_escort_2 close_window.1|I am your ally. dlga_start rafklazan_escort_1|King Rafklazan guides us to victory! Surrender or die! dlga_rafklazan_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start rafklazan_escort_2|King Rafklazan guides us to victory! You have to help him. dlga_rafklazan_escort_2 close_window|{s3} dlga_rafklazan_escort_2 close_window.1|I am your ally. dlga_start queen_aegea_escort_1|Queen Aegea guides us to victory! Surrender or die! dlga_queen_aegea_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start queen_aegea_escort_2|Queen Aegea guides us to victory! You have to help her. dlga_queen_aegea_escort_2 close_window|{s3} dlga_queen_aegea_escort_2 close_window.1|I am your ally. dlga_start count_eton_escort_1|We fight for Count Eton, the rightful ruler of Lymbard! You have betrayed our cause, and for this you must pay! dlga_count_eton_escort_1 close_window|This land is not yours to take. You are nothing but another band of robbers! dlga_start count_eton_escort_2|We fight for Count Eton, the rightful ruler of Lymbard! Fight with us, {reg33?Lady Lord} {playername}, and reclaim these lands for their rightful lord. dlga_count_eton_escort_2 close_window|{s3} dlga_count_eton_escort_2 close_window.1|Very good, let us rid Lymbard of your enemies together. dlga_start firstlegion_escort_1|Centurion Octavius guides us to victory! Surrender or die! dlga_firstlegion_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start firstlegion_escort_2|Centurion Octavius guides us to victory! You have to help him. dlga_firstlegion_escort_2 close_window|{s3} dlga_firstlegion_escort_2 close_window.1|I am your ally. dlga_start general_ialoch_escort_1|Marshal Ialoch guides us to victory! Surrender or die! dlga_general_ialoch_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start general_ialoch_escort_2|Marshal Ialoch guides us to victory! You have to help him. dlga_general_ialoch_escort_2 close_window|{s3} dlga_general_ialoch_escort_2 close_window.1|I am your ally. dlga_start dreaded_one_escort_1|Dreaded Nightmare guides us to victory! Surrender or die! dlga_dreaded_one_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start dreaded_one_escort_2|Dreaded Nightmare guides us to victory! You have to help him. dlga_dreaded_one_escort_2 close_window|{s3} dlga_dreaded_one_escort_2 close_window.1|I will leave you in peace. dlga_start nibor_escort_1|Nibor Hood guides us to victory! Surrender or die! dlga_nibor_escort_1 close_window|I'm not afraid of you. I will fight. dlga_start nibor_escort_2|Nibor Hood guides us to victory! You have to help him. dlga_nibor_escort_2 close_window|{s3} dlga_nibor_escort_2 close_window.1|I am your ally. dlga_start slave_rebellion_1|You're a damn slave trader! We are fighting for their freedom! dlga_slave_rebellion_1 close_window|Freedom of slaves? Time for me to enslave you! dlga_slaverebellionchat slave_rebellion_2|{s4} dlga_slave_rebellion_2 close_window|{s3} dlga_slave_rebellion_2 close_window.1|Good luck! dlga_start rogue_knight_1|We are fighting for their freedom! You are a threat to our liberty! dlga_rogue_knight_1 close_window|I'm not afraid of you. I will fight. dlga_start rogue_knight_2|Don't come any closer! We are fighting for their freedom! dlga_rogue_knight_2 close_window|{s3} dlga_rogue_knight_2 close_window.1|Good luck! dlga_start nodah1|Hello, old friend. dlga_start jobb2|Did you do it? dlga_start job1|Hello, {playername}. I presume you've come back for more tasks? dlga_start bye2|Greetings {playername}. dlga_bye2 close_window|Goodbye. dlga_start raid_question|Was your raid successful? dlga_raid_question raid_caravan|Yes! It was nothing I couldn't handle. dlga_raid_question close_window|No, not yet. dlga_raid_caravan close_window|Good job. This is our first step towards the resurrection of the Illican Empire! Come back to me for harder challenges. dlga_start ask1|Hello, {reg33?lassie young man}! Are you looking for a job or something? dlga_ask1 god2|Yes! dlga_god2 god3|The Illicans have been in this land for a millenia, and we have lived in peace unless threatened. We have never intentionally provoked others and are a good people. The Drachens invaded however, and drove us out of our homes and burned our farms! They have commited atrocities. One certain caravan carries a lot of gold. It happens to be traveling to us right now. Can you raid it for me and bring the gold to me as proof? dlga_god3 godyes|Yes. I will. For the glory of Illica! dlga_god3 close_window|No, I don't have time for that! dlga_godyes close_window|Excellent! dlga_start close_window.51|Thank you for freeing me! I managed to steal the gold when the chaos started, but I had no idea I would get this far! Here you go, sir! dlga_relikwia2 relikwia2|Thank you and good luck. dlga_relikwia2 relikwia3|Here you go. dlga_relikwia3 close_window|Goodbye then! dlga_start order2.1|Who are you? dlga_order2 order3.1|No one you want to know about. dlga_order3 order4.1|We are under the protection of the Reich. What do you want? dlga_order4 close_window.1|I want to kill you for the glory of Illica! dlga_order4 close_window.2|Never mind... dlga_start order2.2|Hey, I recognize you! You're the one who's been causing trouble around here lately. Have you come willingly to die? dlga_order2 order3.2|Yes, I have come to kill you, in the name of Illica. dlga_order3 close_window|Fool! You do not know the power I possess. I have been chosen to destroy the Illican race. dlga_job1 job2|Indeed. You told me that I could come back for more work. Is there anything else you would like me to do? dlga_job2 job3|Of course! There is a local Reich lord in the area who has been hunting down Illicans without end. I want you to go and kill him. He is a cruel man with no loyalties except gold and greed. He will have some strong troops, so be careful. dlga_job3 close_window|Sounds good. I'll do it. dlga_job3 close_window.1|Maybe later. dlga_jobb2 jobb3|Yes! dlga_jobb2 close_window|Not yet. dlga_jobb3 close_window|Great work! We are getting closer, I feel it! At the rate we are going, we shall be free soon. As promised, your reward. dlga_start fight2.2|You've been causing a lot of trouble in the area. I will enjoy killing you. dlga_fight2 close_window|I'd like to see you try. dlga_start dp1|Hello again, {playername}. My next task for you will be a hard one. dlga_start q1|Have you killed them all yet? dlga_start quest1|Hello again, {playername}. Word of your deeds is spreading among our people. dlga_quest1 quest2|Are there any harder tasks for me to complete? dlga_quest2 quest3|A harder task, eh? There isn't anything right now, but maybe you can pass the time by defeating a certain dragon priest for me. He is near Voldeburg. What say you? dlga_quest3 close_window|That's a good idea. I will do it. dlga_quest3 close_window.1|No thanks. Maybe another time, I am busy at the moment. dlga_q1 q2|Yes! dlga_q1 close_window|Not yet. dlga_q2 close_window|You are really doing us a big favor. The next task may not be so easy however. Here is the reward for now. dlga_start ch1|Have you defeated that monster yet? dlga_ch1 ch2|I have. dlga_ch1 close_window|Not yet. dlga_ch2 close_window|Good job. I always knew you could do it. dlga_dp1 dp2|I will gladly do it. What is the task? dlga_dp2 dp3|There is a man by the name of Gunnarr. He has been dubbed the Illican killer, and is a Mercenary soldier from Nisaynia. He has special methods of defeating our men, and none of us have managed to fight him and win. dlga_dp3 dp4|So you want me defeat him? dlga_dp4 dp5|Indeed. He has ways to kill Illicans, but not normal men. Scouts report that he is currently near this town. I have every faith in you that you will succeed. dlga_dp5 close_window|I will do this. dlga_dp5 close_window.1|No thanks. Maybe another time, I am busy at the moment. dlga_start f2|You have quite a bounty on your head from the Reich. I will enjoy crushing your skull. For Wodin and Vanir! dlga_f2 close_window|I'd like to see you try. dlga_start c1|Have you conquered the town yet? dlga_c1 c2|Yes! dlga_c1 close_window|I am making the preparations. dlga_c2 close_window|I cannot thank you enough for what you have done! From now on, you may recruit Illicans from me whenever you like. dlga_start illica1|We have come to it at last. Your final task. dlga_illica1 illica2|What is the task? dlga_illica2 illica3|It has been many years since our conquerers have abused and banished us. We are now fighting back - because of you, our hero! It is now time for you to complete your ultimate task. I want you to conquer this city, Voldeburg. dlga_illica3 illica4|So the time has come? dlga_illica4 illica5|Indeed. You are our champion now. Fight well, and win! dlga_illica5 close_window|Thank you. dlga_illica5 close_window.1|I need to prepare first. dlga_nodah1 illicalore2|Hello. Can you tell me more about the lore of Illica? dlga_illicalore2 illicalore3|Of course, my friend! What would you like to know about them? dlga_illicalore3 genhis1|Tell me about the general history. dlga_genhis1 genhis2|We are a proud race, and have been living in Perisno for centuries. We come way before the Elintorans, or even the Third Legion, I daresay. Our culture is rich and deep. dlga_genhis2 genhis3|The Reichans came a few years ago, intent on destroying us. We were already weak from a recently civil war between us and an opposing clan. The Reich came, built huge sprawling cities in our land, and drove us out. dlga_genhis3 tavern_traveler_pretalk|However, you, our hero, came in time. You helped us drive the Reich out and reclaim some of our land. For that, we thank you eternally. You will be remembered in our stories alongside our other great heroes like Zeladeck, Myrians, and Ha'beo. dlga_illicalore3 close_window|Never mind. dlga_nodah1 nodah2|I would like to recruit some Illicans. dlga_nodah1 close_window|Farewell. dlga_nodah2 nodah3|Of course! They all cost 150. dlga_nodah3 close_window|Actually, I don't need them at the moment dlga_nodah3 nodah4|I would like to hire one Illican Hunter. dlga_nodah3 nodah4.1|I would like to hire five Illican Hunters. dlga_nodah3 nodah4.2|I would like to hire ten Illican Hunters. dlga_nodah3 nodah4.3|I would like to hire twenty Illican Hunters. dlga_nodah3 close_window.1|That is too expensive. dlga_nodah4 close_window|Thank you. Goodbye for now. dlga_member_chat nodah_talk|It is an honor being part of your company. dlga_nodah_talk skills_n1|I want to see your skills. dlga_skills_n1 skills_n2|Very well. dlga_skills_n2 nodah_talk|Done. dlga_nodah_talk close_window|I think we need to part our ways. dlga_nodah_talk close_window.1|Thank you. dlga_start wep_enth_talk1|Well done, good {reg33?madame sir}. dlga_start wep_enth_talk1.1|Welcome back to Arendal. How is your quest going? dlga_start we_ask|Hello there, you fine young fellow. Would you like me to tell you about the Dueler? dlga_start close_window.52|Good luck on your quest. dlga_we_ask we_talk|The Dueler? Never heard of him. Go on, you have me intrigued. dlga_we_ask close_window|No thank you. I have something urgent to attend to. dlga_we_talk we_continue|Well, to be honest, I know very little about the Dueler himself. What I do know more about is his...weapon. dlga_we_continue we_talk2|A weapon? What kind, a sword? dlga_we_talk2 we_ask2|A sword, yes. A very special kind of sword; a rapier. This rapier, though I have never seen it myself, is supposed to be one of the finest pieces of craftsmanship to ever exist in Perisno; its speed and the Dueler's own skill making him nigh invincible in combat. dlga_we_ask2 we_talk3|Interesting. Where can I find out more about the Dueler and this rapier of his? dlga_we_talk3 close_window|The dueler holds godlike status among the trainers of Perisno who can be found the many training ground locations. They will probably know more about him than I do. Good luck. dlga_wep_enth_talk1 wep_enth_talk2|Good news. I have the rapier. dlga_wep_enth_talk2 wep_enth_talk3|No way! Do you mind if I...hold it? dlga_wep_enth_talk3 wep_enth_talk4|Go ahead. dlga_wep_enth_talk3 wep_enth_talk5|I'd rather you not. dlga_wep_enth_talk4 wep_enth_talk6|Fantastic. It's so incredibly light, yet strong as well. It seems to be designed for thrusting attacks. dlga_wep_enth_talk5 wep_enth_talk6|Fair enough, it looks very valuable. A sword of that design seems very adept at thrusting attacks. dlga_wep_enth_talk6 wep_enth_talk7|You're a very lucky {reg33?woman man} to have gotten your hands on such a weapon. Take good care of it for me, will you? dlga_wep_enth_talk7 close_window|Will do. dlga_trainer_talk trainer_rapier_talk5b|I am here to fight your men. dlga_trainer_talk trainer_rapier_talk|Actually, I have a question to ask you about...more mysterious matters. dlga_trainer_rapier_talk trainer_rapier_talk2|A question? Ask away. dlga_trainer_rapier_talk2 trainer_rapier_talk3|I was told that you trainers hold a certain man with the utmost respect for his proficiency in combat. I was wondering if you could tell me a little more about this man, the Dueler. dlga_trainer_rapier_talk3 trainer_rapier_talk4|The Dueler? My my, it has been many years since I last heard that name. To answer your question yes, I can tell you a little more about him. However, as I don't want this rather valuable information to fall into the wrong hands, you must first prove your worth to me. dlga_trainer_rapier_talk4 trainer_rapier_talk5|And how might I do that? dlga_trainer_rapier_talk5b trainer_rapier_talk6|Excellent. Are you ready to begin? dlga_trainer_rapier_talk5 trainer_rapier_talk6|Well, in a normal practice fight, I would start off easy and work you up the tiers of difficulty. Instead of doing that, I will put you up against 3 of my finest fighters in a row, and then I will tell you what you want to hear. Are you ready? dlga_trainer_rapier_talk6 trainer_rapier_talk7|Yes I am. dlga_trainer_rapier_talk7 close_window|Here you go then. Good luck. dlga_trainer_rapier_talk6 trainer_rapier_talk8|Just a minute. I am not ready yet. dlga_trainer_rapier_talk8 close_window|Hey, You will never make it if you don't practice. dlga_trainer_practice_1 trainer_rapier_talk9|Well done, very well done. Not only have you proven yourself but you have also impressed me greatly. I am confident that I can now tell you what I know. dlga_trainer_rapier_talk9 trainer_rapier_talk10|It was on that day, the first and last I saw of him, that this man approached my training field. He did not give a name, so thereafter we simply referred to him as 'the Dueler' for reasons that will soon become apparent. dlga_trainer_rapier_talk10 trainer_rapier_talk11|The moment he began to spar I knew there was something different about him. It was his flawless technique, his record-setting defeat of my fighters, maybe even the sun dancing off that fancy sword of his- it was incredible. I even threw uneven matchups against him, even outnumbered twelve to one he managed to dodge and slash and parry his way to victory. dlga_trainer_rapier_talk11 trainer_rapier_talk12|Soon my men had all but collapsed from exhaustion, and the Dueler, sheathing his narrow sword, turned and departed with nothing but a nod in my direction. dlga_trainer_rapier_talk12 close_window|My account of the Dueler is one of many among trainers in Perisno, and you can find a compendium of information on the man in the great library of Galwe. Farewell, and good luck in your quest. dlga_start literary_talk7|Oh, you again? What is it? dlga_start literary_talk1|I beg your pardon, but this book requires my full concentration. dlga_start close_window.53|Pardon me, but this book requires my full concentration. dlga_literary_talk1 literary_talk2|I don't want to disrupt your work, but I was hoping to find someone who can direct me to a specific book. dlga_literary_talk1 close_window|My apologies. dlga_literary_talk2 literary_talk3|Alright then, quickly. What are you looking for? dlga_literary_talk3 literary_talk4|I was told this library houses a compilation of information about a man named, or...nicknamed, the Dueler? dlga_literary_talk4 literary_talk5|Ah, yes! Funny you should inquire about the book at this time, as I was actually about to return it to the library. I had planned on reading it but was sidetracked by my newfound interest in Tolranian political history. dlga_literary_talk5 literary_talk6|Did you know that Nibor Hood, the nefarious leader of the Outlaws, is the brother of the Tolranian claimant, Lady Tylora? How fascinating! dlga_literary_talk6 close_window|Anyway, where was I...oh yes. I suppose I can lend the book to you for a little while, until you find what you need. So long. dlga_literary_talk7 literary_talk8|I'm here to return the book you kindly lent me. dlga_literary_talk7 literary_talk11|Unfortunately, the book is no longer in my possession. How much do I owe you? dlga_literary_talk8 literary_talk9|Excellent! I was beginning to worry that you weren't going to bring it back. dlga_literary_talk9 literary_talk10|I made some notes here and there, and added some information I think you'll find to be...quite relevant the the story of the Dueler. dlga_literary_talk10 close_window|You...you wrote in a library book!? How could you defile such a delicately assembled compilation of information! Besides, how useful could your little anecdote be? Gah! I don't have time for you right now. dlga_literary_talk11 literary_talk12|You lost the book!? Gah...the library will want at least 1000 aurums for losing such a valuable piece of information. dlga_literary_talk12 literary_talk13|Right, here you go. dlga_literary_talk13 close_window|Fine. Now leave me to my studies, you irresponsible swine. dlga_literary_talk12 literary_talk14|I don't have that kind of money. dlga_literary_talk14 close_window|Well, I would advise you get out of my sights before I call the city watch on you! dlga_start close_window.54|You've far exceeded my expectations {reg33?Lady Lord} {playername}. I will be sure to spread the word of your great accomplishment on this day. dlga_start close_window.55|You've far exceeded my expectations {reg33?Lady Lord} {playername}. I will be sure to spread the word of your great accomplishment on this day. dlga_start close_window.56|He's a tough one isn't he? I hope you learned a lesson or two about humility, among other things. dlga_start arena28_talk11|That was very impressive, young {reg33?lady man}. Don't feel too good about yourself, however; the Dueler's talent cannot be compared to the men you just fought. Are you sure you still want to do this? dlga_start arena28_talk11.1|Are you ready to take him on again? dlga_start close_window.57|Hmm...as I suspected, it seems you need more practice after all. Come back when you and your men have trained harder. dlga_start arena28_talk10|Are you ready? dlga_start arena28_talk5|Hello again. So what did you want from the Dueler? dlga_start arena28_talk1|Good day friend. How can I help you? dlga_arena28_talk_start arena28_talk1|Anything else? dlga_arena28_talk1 arena28_talk2_1|That's not...THE Dueler, is it? I've been looking all over for him. dlga_arena28_talk1 arena28_talk2_2|Are you currently running any tournaments? dlga_arena28_talk1 close_window|Oh I'm just looking around, thanks. dlga_arena28_talk2_2 arena28_talk_start|Unfortunately, no. This space has been...reserved for the time being. dlga_arena28_talk2_1 arena28_talk3|Ah, so I see you've heard of him. Lucky for you, you've found the place that he and his apprentices train. dlga_arena28_talk3 arena28_talk4|He prefers Qaletaqa because few Perisno mainlanders dare to venture out into the Aroulian jungle, and therefore he can perfect his art in seclusion. dlga_arena28_talk4 arena28_talk5|So, what would you like from him? He doesn't normally interact with strangers, however I'm sure he'd be willing to listen to someone with your level of determination. dlga_arena28_talk5 arena28_talk6_1|I am here to challenge the Dueler to a duel. dlga_arena28_talk5 arena28_talk_lore|Who exactly is the Dueler? dlga_arena28_talk5 arena28_talk6_2|I'll be back in a little bit. dlga_arena28_talk6_1 arena28_talk7|You want to...duel him? I don't mean to be rude, but I think that may be a bad idea. dlga_arena28_talk_lore arena28_talk_lore2|Nobody knows for sure who he is or where he comes from, and he isn't exactly the garrulous type. The few times I have heard him speak, however, his accent sounded like nothing I had ever heard before. dlga_arena28_talk_lore2 arena28_talk4|Other than that he is not from Perisno, your guess is as good as mine. I do know that he wields that rapier of his with incredible mastery, better than anyone I've ever seen. dlga_arena28_talk6_2 close_window|Take your time. dlga_arena28_talk7 arena28_talk8|I'll be just fine. I'm ready to fight. dlga_arena28_talk7 close_window|On second though, I need some time to prepare first. dlga_arena28_talk8 arena28_talk9|Well I won't put you up against the Dueler right away. First, you and your first seven men can go up against his eight apprentices so that I can get an idea of your skill. dlga_arena28_talk9 arena28_talk10|Are you ready? dlga_arena28_talk10 close_window|Let's go. dlga_arena28_talk10 close_window.1|Let me reorder my party first. dlga_arena28_talk11 close_window|I'm ready. dlga_arena28_talk11 close_window.1|Give me some time to recover from that last fight. dlga_start close_window.58|[He doesn't seem to hear you] dlga_start close_window.59|Farewell, {playername}. It is time for me to return to my land. dlga_start dueler_talk1|... dlga_dueler_talk1 dueler_talk2|So I have been defeated. dlga_dueler_talk2 dueler_talk3|It was only a matter of time before my craft with the sword was bested by a challenger. dlga_dueler_talk3 dueler_talk4|I suppose you have more right than I to train these men. Take care of them for me. dlga_dueler_talk4 dueler_talk5|I also feel obliged to give you something else, for I can no longer hold it in good conscience. dlga_dueler_talk5 dueler_talk6|This rapier is made of precious Czestadtian steel, forged by my country's greatest blacksmith and designed to be the lightest and fastest sword ever made. dlga_dueler_talk6 dueler_talk7|It was given to me for becoming the most skilled fighter in Czestadt, and I was sent by my king to explore and display my strength to the world. dlga_dueler_talk7 dueler_talk8|It is now my duty to give the rapier to you, {reg33?lady lord} {playername}. dlga_dueler_talk8 dueler_talk9|You are a most gracious opponent. Thank you for this gift. dlga_dueler_talk8 dueler_talk8b|I can't accept such a valuable treasure of your people. dlga_dueler_talk8b dueler_talk9|You are generous to decline, but I must insist. This sword no longer belongs to me. dlga_dueler_talk9 close_window|Farewell, {playername}. It is time for me to return to my land. dlga_lord_talk oim_lord_sp_task|I would be glad to take upon myself a special mission. dlga_oim_lord_sp_task close_window|A mission? {playername}, I am not in position to ask you to do anything. However, I have a gift for you that I planned to delever to you for quite some time. Please accept it as a sign of our friendship. dlga_oim_qst_kidalovo_z_konyem_dlg oim_qst_kidalovo_z_konyem_dlg_1|Could you perhaps do me a small favor, {reg33?madame sir}? The task is this I had planned to give my ruler a wolf as a gift, but alas, war has called and I cannot deliver the beast. Can you convey the animal to him in my stead? dlga_oim_qst_kidalovo_z_konyem_dlg_1 oim_qst_kidalovo_z_konyem_dlg_pos|Agree... dlga_oim_qst_kidalovo_z_konyem_dlg_pos oim_qst_kidalovo_z_konyem_dlg_pos2|Very well, I would not shy from taking this job. dlga_oim_qst_kidalovo_z_konyem_dlg_pos2 close_window|Here is the wolf, and here is the money for his keeping. Know this -- if you should lose the steed, or fail to deliver it in time, you'll have only yourself to blame for what follows. dlga_oim_qst_kidalovo_z_konyem_dlg_1 oim_qst_kidalovo_z_konyem_dlg_neg|Refuse... dlga_oim_qst_kidalovo_z_konyem_dlg_neg oim_qst_kidalovo_z_konyem_dlg_neg_1|I am honored to hear that you would wish to bestow such an important task upon me... But alas, I have no time to play nurse to a wolf. dlga_oim_qst_kidalovo_z_konyem_dlg_neg_1 close_window|The decision is yours. I shall find myself another who can aid me in this. dlga_oim_horse_ambush_dlg oim_horse_ambush_dlg_1|Well hello, wayfarer! Why such a hurry? What is it that troubles you? dlga_oim_horse_ambush_dlg_1 oim_horse_ambush_dlg_2|And who are you to ask that? dlga_oim_horse_ambush_dlg_2 oim_horse_ambush_dlg_3|Who am I? Why, I am a freedom fighter, at your service. -- And the keeper of this road, too. dlga_oim_horse_ambush_dlg_3 oim_horse_ambush_dlg_4|What is that supposed to mean? dlga_oim_horse_ambush_dlg_4 oim_horse_ambush_dlg_5|No need for rude words, wayfarer. Better show us what you have in the cart, now. dlga_oim_horse_ambush_dlg_5 oim_horse_ambush_dlg_6|In the cart be arms, and I assure you I can use them... dlga_oim_horse_ambush_dlg_6 close_window|Then we shall just have to see about that... dlga_oim_horse_ambush_dlg2 close_window|I believe not my eyes! What a treasure you have here, my good {man/lady}. Perhaps we shall take it! dlga_oim_horse_delivered_dlg oim_horse_delivered_dlg_1|{reg33?madame sir}, I brought you a modest gift from Baron Gereon dlga_oim_horse_delivered_dlg_1 close_window|What a beautiful strange beast! But it is taking a great risk, travelling these roads with such a wolf. Here, take this for your troubles. dlga_oim_lord_sp_task lord_pretalk|I don't have any work for you. dlga_member_intel_liaison member_intel_liaison_results|What have you discovered? dlga_start member_intel_liaison|Greetings, stranger. dlga_member_intel_liaison close_window|It's time to pull you out. Let's leave town separately, but join me soon after dlga_member_intel_liaison close_window.1|You're doing good work. Stay here for a little longer dlga_member_intel_liaison_results member_intel_liaison|{s11} I notice that you have been keeping some notes about individual lords. I have annotated those with my findings. dlga_member_fief_grant_1 member_fief_grant_2|Which fief did you have in mind? dlga_member_fief_grant_2 member_fief_grant_3|{s11} dlga_member_fief_grant_2 do_member_trade|Never mind -- there is no fief I can offer. dlga_member_fief_grant_3 close_window|{s5} dlga_start close_window.60|Let's leave whenever you are ready. dlga_start close_window.61|Please do not waste any more of my time today, {reg33?madame sir}. Perhaps we shall meet again in our travels. dlga_start close_window.62|My apologies, but I am looking for a captain --- one who leads their own warband. dlga_start companion_recruit_intro_response|{s5} dlga_companion_recruit_intro_response companion_recruit_backstory_a|{s6} dlga_companion_recruit_intro_response close_window|{s7} dlga_companion_recruit_backstory_a companion_recruit_backstory_b|{s5} dlga_companion_recruit_backstory_b companion_recruit_backstory_c|{s5} dlga_companion_recruit_backstory_c companion_recruit_backstory_response|{s5} dlga_companion_recruit_backstory_response companion_recruit_signup|{s6} dlga_companion_recruit_backstory_response close_window|{s7} dlga_companion_recruit_signup companion_recruit_signup_b|{s5} dlga_companion_recruit_signup_b companion_recruit_signup_response|{s5} dlga_companion_recruit_signup_response close_window|Unfortunately, I can't take on any more hands in my party right now. dlga_companion_recruit_signup_response companion_recruit_payment|{s6} dlga_companion_recruit_signup_response close_window.1|{s7} dlga_companion_recruit_payment companion_recruit_signup_confirm|. dlga_companion_recruit_payment companion_recruit_payment_response|{s5} dlga_companion_recruit_payment_response companion_recruit_signup_confirm|{s6} dlga_companion_recruit_payment_response close_window|Sorry. I can't afford that at the moment. dlga_start companion_recruit_meet_again|We meet again. dlga_companion_recruit_meet_again companion_recruit_backstory_delayed|So... What have you been doing since our last encounter? dlga_companion_recruit_meet_again close_window|Good day to you. dlga_start companion_recruit_secondchance|Yes? dlga_companion_recruit_secondchance companion_recruit_backstory_b|My apologies if I was rude, earlier. What was your story again? dlga_companion_recruit_secondchance close_window|Never mind. dlga_companion_recruit_backstory_delayed companion_recruit_backstory_delayed_response|{s5} dlga_companion_recruit_backstory_delayed_response companion_recruit_signup_b|I might be able to use you in my company. dlga_companion_recruit_backstory_delayed_response close_window|I'll let you know if I hear of anything. dlga_companion_recruit_signup_confirm close_window|Good! Give me a few moments to prepare and I'll be ready to move. dlga_start companion_rehire|My offer to rejoin you still stands, if you'll have me. dlga_start companion_rehire.1|It is good to see you alive, {s5}! {s6}, and I did not know whether you had been captured, or slain, or got away. I've been roaming around since then, looking for you. Shall I get my gear together and rejoin your company? dlga_start companion_prison_break_chains|I've come to break you out of here. dlga_companion_prison_break_chains close_window|Thank the heavens you came! However, I'm not going anywhere with these chains on my legs. You'll need to get the key away from the guard somehow. dlga_start companion_rehire.2|{s5} dlga_start companion_was_dismissed|It is good to see you, {s21}! To tell you the truth, I had hoped to run into you. dlga_companion_was_dismissed companion_rehire|{s5}. Would you want me to rejoin your company? dlga_companion_rehire companion_recruit_signup_confirm|Welcome back, my friend! dlga_companion_rehire companion_rehire_refused|Sorry, I can't take on anyone else right now. dlga_companion_rehire_refused close_window|Well... Look me up if you change your mind, eh? dlga_start close_window.63|My {reg33?sister brother}, the air here is as I remember it. dlga_start hyk_returning1|My {reg33?sister brother}, it is so good to be done with this chapter. dlga_hyk_returning1 hyk_returning2|I agree, brother. We have avenged Torsson, and killed the bastard Svafar. dlga_hyk_returning2 hyk_returning3|You are wrong, {reg33?sister brother}. It was not we, but you. You have avenged Torsson, and you are deserving of all the honor. I was not strong enough to face him myself, but you did. dlga_hyk_returning3 close_window|Do not be foolish. We sail to Hylr, where we will regain our honor once more, you and I both. Fortune smiles upon us today. dlga_start companion_rehire.3|So... Do you want me back yet? dlga_minister_issues minister_pretalk|There is a matter which needs your attention. The quarrel between {s11} and {s12} has escalated to a point where it has become unseemly. If you do intervene, you risk offending one of the lords. However, if you do nothing, you risk appearing weak. Such are the burdens of kingship, {reg33?my Lady Sire}. dlga_minister_issues minister_talk|{s1} currently does not have a lord. You may wish to keep it this way, as lords will sometimes gravitate towards lieges who have land to offer, but for the time being, no one is collecting any of its rents. dlga_minister_issues minister_talk.1|At this point, there are no particularly urgent matters which need your attention. I should point out though, {reg33?my Lady Sire}, that I am not very skilled in the ways of politics, and that I am anxious to return to private life. If you wish to issue any but the most basic directives, I suggest appointing a trusted companion in my stead. In the meantime, is there anything you wish done? dlga_minister_issues minister_talk.2|If I may offer you a world of advice, my {reg33?lady lord}, it seems that your right to rule as an independent monarch is not sufficiently recognized, and this may bring us problems further down the road. It may be advisable to find another kingdom with whom you have shared interests and seek its recognition, to establish yourself as an equal with Perisno's other kings. dlga_minister_issues minister_talk.3|At this point, there are no particularly urgent matters which need your attention. Is there anything you wish done? dlga_minister_pretalk minister_talk|Is there anything you wish done? dlga_minister_talk combined_political_quests|Do you have any ideas to strengthen our kingdom's unity? dlga_minister_talk offer_gift_quest_complete|I have the materials for {s4}'s gift. dlga_offer_gift_quest_complete close_window|Ah, let me take those. Hopefully this will mend the quarrel between you two. You may wish to speak to {reg4?her him}, and see if I had any success. dlga_minister_talk minister_cancel_political_quest|Let's abandon our plan to {s10}. dlga_minister_cancel_political_quest minister_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_minister_cancel_political_quest_confirm minister_pretalk|Yes, I am sure. Let's abandon that idea. dlga_minister_cancel_political_quest_confirm minister_pretalk.1|Actually, never mind. dlga_minister_talk minister_diplomatic_kingdoms|I wish to dispatch an emissary. dlga_minister_talk minister_indict|I wish to indict a disloyal vassal for treason. dlga_minister_talk minister_change_marshal|I wish to replace {s4} as marshal. dlga_minister_talk minister_change_marshal.1|I wish to appoint a new marshal. dlga_minister_change_marshal minister_pretalk|You have just made such an appointment, {reg33?my Lady Sire}. If you countermand your decree so soon, there will be great confusion. We will need to wait a few days. dlga_minister_talk minister_replace|I wish for you to retire as minister. dlga_minister_talk minister_replace.1|I wish you to rejoin my party. dlga_minister_talk minister_grant_fief|I wish to grant a fief. dlga_minister_talk minister_grant_self_fief|I wish to make myself lord of {s4}. dlga_minister_grant_self_fief minister_pretalk|As you wish. You shall be lord of {s4}. dlga_start dplmc_recruiter_talk|Hello {s0}. If it's fine with you, I would like to get on with my assignment. dlga_dplmc_recruiter_talk close_window|Fine, keep going. dlga_dplmc_recruiter_talk dplmc_recruiter_talk_2|I want you to recruit different troops. dlga_dplmc_recruiter_talk_2 dplmc_recruiter_talk_3|My current task is to recruit {reg1} {s1} troops for you. Should I recruit different soldiers from now on? dlga_dplmc_recruiter_talk_3 close_window|No, keep going. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4|Recruit from only from my kingdom. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4.1|Recruit any troops. dlga_dplmc_recruiter_talk_3 dplmc_recruiter_talk_4.2|{s11}. dlga_dplmc_recruiter_talk_4 dplmc_recruiter_talk|Sure {s0}. I will. Anything else you want? dlga_start hhg_join_party|Greetings, {reg33?my Lady Sire}. We were training to become your most loyal troops, and are here to join you. dlga_start close_window.64|Greetings, {reg33?my Lady Sire}. We were just heading to the location you specified. We'll be on our way now. dlga_hhg_join_party hhg_join_party_redirect|I have too many troops already. I'll have to send you to another garrison. dlga_hhg_join_party_redirect hhg_join_party_redirect_choice|Well, where should we go? dlga_hhg_join_party_redirect_chosen hhg_join_party_redirect_end|As you wish, we will reinforce {s5}. dlga_hhg_join_party_redirect_end close_window|Thank you. dlga_hhg_join_party_redirect_choice hhg_join_party_abandon|Forget it. You may return to your normal lives. dlga_hhg_join_party_abandon hhg_join_party_abandon_confirm|But {reg33?my Lady Sire}. We trained so hard. Are you certain you want to just leave us? dlga_hhg_join_party_abandon_confirm hhg_join_party_abandon_confirm_yes|Yes. dlga_hhg_join_party_abandon_confirm hhg_join_party_redirect|No. dlga_hhg_join_party_abandon_confirm_yes close_window|As you wish, {reg33?my Lady Sire}. It was an honor to be in your presence. dlga_hhg_join_party hhg_join_party2|Very well. I have been looking forward to this. Do not disappoint me. dlga_hhg_join_party2 close_window|Yes, {reg33?my Lady Sire}! dlga_start dplmc_messenger_talk|Greetings. Sorry but I don't have time to talk now. I am delivering a very important message to {s6}. dlga_dplmc_messenger_talk dplmc_messenger_talk_farewell|Alright, I don't want to delay you. Godspeed! dlga_dplmc_messenger_talk_farewell close_window|Thank you. Farewell! dlga_start dplmc_patrol_talk|Greetings, {s0}. We are still patrolling {s6}. Do you have new orders? dlga_dplmc_patrol_pretalk dplmc_patrol_talk|Greetings, {s0}. Do you have new orders? dlga_dplmc_patrol_talk dplmc_patrol_orders_area_ask|Please patrol a new area. dlga_dplmc_patrol_orders_area_ask dplmc_patrol_orders_area|Where should we go? dlga_dplmc_patrol_orders_area dplmc_patrol_confirm_ask|{s11}. dlga_dplmc_patrol_orders_area dplmc_patrol_pretalk|Never mind. dlga_dplmc_patrol_confirm_ask dplmc_patrol_confirm|As you wish, we will patrol {s5}. dlga_dplmc_patrol_confirm close_window|Thank you. dlga_dplmc_patrol_confirm dplmc_patrol_pretalk|Wait, I changed my mind. dlga_dplmc_patrol_talk dplmc_patrol_orders_reinforce_party_ask|I need you to reinforce my party. dlga_dplmc_patrol_orders_reinforce_party_ask dplmc_patrol_orders_reinforce_party_ask2|Are you certain? dlga_dplmc_patrol_orders_reinforce_party_ask dplmc_patrol_pretalk|My apologies, it seems you already have too many under your command. dlga_dplmc_patrol_orders_reinforce_party_ask2 dplmc_patrol_orders_reinforce_party_ask3|Yes, reinforce my party. dlga_dplmc_patrol_orders_reinforce_party_ask2 dplmc_patrol_pretalk|No, never mind. dlga_dplmc_patrol_orders_reinforce_party_ask3 close_window|As you wish, we will reinforce your party. dlga_dplmc_patrol_talk dplmc_patrol_orders_garrison_ask|I need you to reinforce a garrison. dlga_dplmc_patrol_orders_garrison_ask dplmc_patrol_garrison_target|Where should we go? dlga_dplmc_patrol_garrison_target dplmc_patrol_pretalk|Never mind. dlga_dplmc_patrol_garrison_confirm_ask dplmc_patrol_garrison_confirm|As you wish, we will reinforce {s5}. dlga_dplmc_patrol_garrison_confirm close_window|Thank you. dlga_dplmc_patrol_garrison_confirm dplmc_patrol_pretalk|Wait, I changed my mind. dlga_dplmc_patrol_talk dplmc_patrol_give_troops|I want to give some troops to you. dlga_dplmc_patrol_give_troops dplmc_patrol_pretalk|Well, I could use some good soldiers. Thank you. dlga_dplmc_patrol_talk et_dplmc_partol_disband_check|I don't need you any longer. Please disband. dlga_et_dplmc_partol_disband_check et_dplmc_partol_disband_check2|You are relieving us from our duties? dlga_et_dplmc_partol_disband_check2 close_window|Yes, you may return to your families. dlga_et_dplmc_partol_disband_check2 dplmc_patrol_pretalk|No, I meant to say something else. dlga_dplmc_patrol_talk et_patrol_orders_give_prisoners|I need you to give me your prisoners. dlga_et_patrol_orders_give_prisoners dplmc_patrol_talk|Very well. Anything else? dlga_dplmc_patrol_talk close_window|Please continue. dlga_start dplmc_gift_talk|Greetings. I am currently delivering {s12} to {s13}. dlga_dplmc_gift_talk dplmc_gift_talk_farewell|Very well! Have a nice trip. dlga_dplmc_gift_talk_farewell close_window|Thank you. Farewell! dlga_start dplmc_scout_talk|Greetings {reg33?my Lady Sire}, I haven't finished my mission yet. dlga_dplmc_scout_talk close_window|Ok, please go on. dlga_start dplmc_chancellor_talk|{reg33?Milady Milord}? dlga_dplmc_chancellor_pretalk dplmc_chancellor_talk|Do you need anything else, {reg33?my Lady Sire}? dlga_dplmc_chancellor_talk dplmc_chancellor_domestic_policy_options_ask|Let's talk about domestic policy. dlga_dplmc_chancellor_domestic_policy_options_ask dplmc_chancellor_domestic_policy_options|As you wish, {reg33?my Lady Sire}. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_kingdom_culture_ask|I wish to select the kingdom's culture. dlga_dplmc_chancellor_kingdom_culture_ask dplmc_chancellor_kingdom_culture_select|{s11}. Do you want to change it? dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk|{s11}. ({reg20}K aurums) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.1|Falcon. (1000K aurums) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.2|The Third Legion. (300K aurums) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.3|Perisno. (Free) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.4|Favor no culture over others. (Free) dlga_dplmc_chancellor_kingdom_culture_select dplmc_chancellor_pretalk.5|Make no change. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_domestic_policy_info_ask|Please give me information about the domestic policy of a kingdom. dlga_dplmc_chancellor_domestic_policy_info_ask dplmc_chancellor_domestic_policy_info_select|About which kingdom do you need information? dlga_dplmc_chancellor_domestic_policy_info_select dplmc_chancellor_domestic_policy_info|{s10}. dlga_dplmc_chancellor_domestic_policy_info_select dplmc_chancellor_pretalk|None. dlga_dplmc_chancellor_domestic_policy_info dplmc_chancellor_domestic_policy_info_ask|{s4} {s5} {s6} {s7} {s0} dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_domestic_policy_ask|Let's change our domestic policy. dlga_dplmc_chancellor_domestic_policy_options dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_domestic_policy_ask dplmc_chancellor_domestic_policy|{s4} {s5} {s6} {s7} {s0} What do you want to change? dlga_dplmc_chancellor_domestic_policy_ask dplmc_chancellor_pretalk|{s4} {s5} {s6} {s7} {s0} We can only change the policy every {reg1} days, the people have to get used to it. We have to wait {reg0} days. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm|Bring more people into serfdom. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.1|I want more freedom for the people. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.2|Let's centralize the decisions. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.3|Grant increased autonomy to local authorities. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.4|Give the nobles more power. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.5|Give the merchants and trade guilds more power. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.6|Manage the economy more actively to increase production and maximize exports. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_domestic_policy_confirm.7|Reduce the crown's role in managing industry and commerce. dlga_dplmc_chancellor_domestic_policy dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_domestic_policy_confirm dplmc_chancellor_pretalk|I will initiate all necessary steps. dlga_dplmc_chancellor_talk dplmc_chancellor_info_kingdom_ask|Please give me some information about a lord. dlga_dplmc_chancellor_info_kingdom_ask dplmc_chancellor_info_kingdom_select|Where is he from? dlga_dplmc_chancellor_info_kingdom_select dplmc_chancellor_info_person_ask|{s11}. dlga_dplmc_chancellor_info_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_info_person_ask dplmc_chancellor_info_person_select|About which lord do you want information? dlga_dplmc_chancellor_info_person_select dplmc_chancellor_info_person|{s1}. dlga_dplmc_chancellor_info_person_select dplmc_chancellor_pretalk|About no one. dlga_dplmc_chancellor_info_person dplmc_chancellor_pretalk|{s47} dlga_dplmc_chancellor_talk dplmc_chancellor_cur_stance|What's the mood of the lords regarding the fief of {s4}? dlga_dplmc_chancellor_cur_stance dplmc_chancellor_pretalk|{s10} dlga_dplmc_chancellor_talk dplmc_chancellor_message_ask_type|Please send a message to another lord. dlga_dplmc_chancellor_message_ask_type dplmc_chancellor_message_lord_select|To whom do you like to send the message? dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_message_ask|{s1}. dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_message_ask.1|All of them. dlga_dplmc_chancellor_message_lord_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_lord_select dplmc_chancellor_pretalk|I can't think of anyone. dlga_dplmc_chancellor_message_ask dplmc_chancellor_message_select|What do you want to tell {s6}? dlga_dplmc_chancellor_message_select dplmc_chancellor_message_lord_ask|Ask {reg4?her him} if {reg4?she he} is willing to accompany me in the field. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask|Ask {reg4?her him} if {reg4?she he} is willing to go to a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.1|Ask {reg4?her him} if {reg4?she he} is willing to patrol a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.2|Ask {reg4?her him} if {reg4?she he} is willing to flee to a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.3|Ask {reg4?her him} if {reg4?she he} is willing to besiege a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_message_goto_lord_ask.4|Ask {reg4?her him} if {reg4?she he} is willing to raid around a location. dlga_dplmc_chancellor_message_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_message_goto_lord_ask dplmc_chancellor_message_order_details|Where do you order {reg4?her him}? dlga_dplmc_chancellor_message_order_details dplmc_chancellor_message_lord_ask|{s1} dlga_dplmc_chancellor_message_order_details dplmc_chancellor_pretalk|Nowhere. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to accompany you in the field. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.1|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to go to {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.2|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to patrol around {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.3|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to retreat to {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.4|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to besiege {s12}. dlga_dplmc_chancellor_message_lord_ask dplmc_message_send_confirm.5|Of course, I will send a messenger to {s11} and ask {reg4?her him} if {reg4?she he} is willing to raid around {s12}. dlga_dplmc_message_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_message_send_confirm dplmc_chancellor_pretalk.1|I changed my mind. dlga_dplmc_chancellor_talk dplmc_chancellor_gift_ask_where|Please send a gift. dlga_dplmc_chancellor_gift_ask_where dplmc_chancellor_pretalk|We don't have enough money in our treasury to send a gift! It will cost us 50 aurums to send a gift. dlga_dplmc_chancellor_gift_ask_where dplmc_chancellor_gift_pocket_or_treasury|Sending a gift will cost us 50 aurums. I will withdraw the money from the treasury, or you can pay from your personal funds. How would you like to pay? dlga_dplmc_chancellor_gift_pocket_or_treasury dplmc_chancellor_gift_chosen_payment|From the treasury. dlga_dplmc_chancellor_gift_pocket_or_treasury dplmc_chancellor_gift_chosen_payment.1|From my personal funds. dlga_dplmc_chancellor_gift_pocket_or_treasury dplmc_chancellor_pretalk|Forget it. dlga_dplmc_chancellor_gift_chosen_payment dplmc_chancellor_gift_where|Very well. Where would you like to send a gift? dlga_dplmc_chancellor_gift_where dplmc_chancellor_gift_ask_person|To a person. dlga_dplmc_chancellor_gift_where dplmc_chancellor_center_gift_ask_type|To a settlement. dlga_dplmc_chancellor_gift_where dplmc_chancellor_pretalk|Forget it. dlga_dplmc_chancellor_center_gift_ask_type dplmc_chancellor_center_gift_select|I recommend to send 300 units of smoked fish, cheese, or honey. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask|Send some fish. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask.1|Send some cheese. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_center_gift_kingdom_ask.2|Send some honey. dlga_dplmc_chancellor_center_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_center_gift_kingdom_ask dplmc_chancellor_center_gift_kingdom_select|Where is the settlement? dlga_dplmc_chancellor_center_gift_kingdom_select dplmc_chancellor_center_gift_lord_ask|In {s11}. dlga_dplmc_chancellor_center_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_center_gift_lord_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} and they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_center_gift_lord_ask dplmc_chancellor_center_gift_lord_select|To which settlement do you like to send the gift? dlga_dplmc_chancellor_center_gift_lord_select dplmc_chancellor_center_gift_send_ask|{s11}. dlga_dplmc_chancellor_center_gift_lord_select dplmc_chancellor_pretalk|I changed my mind. dlga_dplmc_chancellor_center_gift_send_ask dplmc_chancellor_center_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_center_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_center_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_gift_ask_person dplmc_chancellor_gift_lady_or_lord|Do you want to send your gift to a lady or to a lord. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_gift_ask_type|Please send a gift to a lord. dlga_dplmc_chancellor_gift_ask_type dplmc_chancellor_gift_select|I recommend to send 150 units of Ale, Wine or Oil. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask|Send some ale. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask.1|Send some wine. dlga_dplmc_chancellor_gift_select dplmc_chancellor_gift_kingdom_ask.2|Send some oil. dlga_dplmc_chancellor_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_kingdom_ask dplmc_chancellor_gift_kingdom_select|Where does the lord live whom you want to make a present? dlga_dplmc_chancellor_gift_kingdom_select dplmc_chancellor_gift_lord_ask|In {s11}. dlga_dplmc_chancellor_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_gift_lord_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} but they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_gift_lord_ask dplmc_chancellor_gift_lord_select|To whom do you like to send the gift? dlga_dplmc_chancellor_gift_lord_select dplmc_chancellor_gift_send_ask|{s11}. dlga_dplmc_chancellor_gift_send_ask dplmc_chancellor_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_lady_gift_ask_type|Please send a gift to a lady. dlga_dplmc_chancellor_gift_lady_or_lord dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_ask_type dplmc_chancellor_lady_gift_select|I recommend to send dyes, silk or velvets. If we have enough in our household I will induce a servant to deliver it. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask|Send dyes. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask.1|Send silk. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_lady_gift_kingdom_ask.2|Send velvet. dlga_dplmc_chancellor_lady_gift_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_kingdom_ask dplmc_chancellor_lady_gift_kingdom_select|Where does the lady live? dlga_dplmc_chancellor_lady_gift_kingdom_select dplmc_chancellor_lady_gift_lady_ask|In {s11}. dlga_dplmc_chancellor_lady_gift_kingdom_select dplmc_chancellor_pretalk|Never mind. dlga_dplmc_chancellor_lady_gift_lady_ask dplmc_chancellor_pretalk|Given that we are currently at war with the {s11} but they do not officially recognize your legitimacy, any messengers we sent would run the risk of being hanged as bandits. dlga_dplmc_chancellor_lady_gift_lady_ask dplmc_chancellor_lady_gift_lady_select|Which lady should receive the gift? dlga_dplmc_chancellor_lady_gift_lady_select dplmc_chancellor_lady_gift_send_ask|{s11}. dlga_dplmc_chancellor_lady_gift_lady_select dplmc_chancellor_pretalk|I can't think of anyone. dlga_dplmc_chancellor_lady_gift_send_ask dplmc_chancellor_lady_gift_send_confirm|I will send a servant with the {s6} to {s11}. dlga_dplmc_chancellor_lady_gift_send_confirm dplmc_chancellor_pretalk|Thank you. dlga_dplmc_chancellor_lady_gift_send_confirm dplmc_chancellor_pretalk.1|Never mind. dlga_dplmc_chancellor_talk dplmc_chancellor_talk_household|Let us check our household possessions. dlga_dplmc_chancellor_talk_household dplmc_chancellor_pretalk|You should store all important things in the household. dlga_dplmc_chancellor_talk dplmc_chancellor_pretalk|I would like to take a look through the items in my secondary storage houses. dlga_dplmc_chancellor_talk dplmc_chancellor_dismiss_confirm_ask|I no longer need your services. dlga_dplmc_chancellor_dismiss_confirm_ask dplmc_chancellor_dismiss_confirm|Are you sure that you don't need me anymore? dlga_dplmc_chancellor_dismiss_confirm dplmc_chancellor_dismiss_confirm_yes|Yes I am. dlga_dplmc_chancellor_dismiss_confirm_yes close_window|As you wish. dlga_dplmc_chancellor_dismiss_confirm dplmc_chancellor_pretalk|No I am not. dlga_dplmc_chancellor_talk close_window|Farewell! dlga_start staff_priest_religion_options|{reg33?Lady Lord} {playername}, how can I be of service? dlga_staff_priest_pretalk staff_priest_religion_options|Do you need anything else, {reg33?my Lady Sire}? dlga_staff_priest_religion_options staff_priest_kingdom_religion_ask|Let's talk about establishing an official religion. dlga_staff_priest_kingdom_religion_ask staff_priest_kingdom_religion_select|{s11}. If you were willing to provide me with the necessary funds, I could send missionaries and preachers of a desired religion to convert your people to the cause. Which creed would you like to purse? dlga_staff_priest_kingdom_religion_select staff_priest_pretalk|Church of Faith. (100K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.1|Hakkon Inquisition. (110K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.2|Tiergotter. (150K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.3|New Gods. (115K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.4|Old Gods. (125K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.5|Fountain Goddess. ({reg0} aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.6|Draharan mysticism. (100K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.7|Grazir worship. (200K aurums) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.8|The One God. (Free) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.9|Venetoran Paganism. (Free) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.10|Favor no religion over others. (Free) dlga_staff_priest_kingdom_religion_select staff_priest_pretalk.11|Make no change. dlga_staff_priest_religion_options staff_priest_religion_info_ask|Please give me information about a religion. dlga_staff_priest_religion_info_preask staff_priest_religion_info_select|Do you need any additional information? dlga_staff_priest_religion_info_ask staff_priest_religion_info_select|About which religion do you need information? dlga_staff_priest_religion_info_select staff_priest_religion_info_paganism|Venetoran paganism dlga_staff_priest_religion_info_select staff_priest_religion_info_the_one_god|The One God dlga_staff_priest_religion_info_select staff_priest_religion_info_faith|The Church of Faith dlga_staff_priest_religion_info_select staff_priest_religion_info_inquisition|The Hakkon Inquisition dlga_staff_priest_religion_info_select staff_priest_religion_info_tiergotter|The Tiergotter dlga_staff_priest_religion_info_select staff_priest_religion_info_newgods|The New Gods dlga_staff_priest_religion_info_select staff_priest_religion_info_oldgods|The Old Gods dlga_staff_priest_religion_info_select staff_priest_religion_info_fountain|The Fountain Goddess dlga_staff_priest_religion_info_select staff_priest_religion_info_drahara|Draharan mysticism dlga_staff_priest_religion_info_select staff_priest_religion_info_demons|Grazir worship dlga_staff_priest_religion_info_select staff_priest_pretalk|Never mind. dlga_staff_priest_religion_info_paganism staff_priest_religion_info_preask|Venetoran Paganism is one of most ancient of all religions in the land. Before the Enlightenment, practiced heavily by citizens of the Venetoran Empire. The Pagan gods are fluid in role and have no hierarchy or leader, hence they are worshipped equally. A pagan believes that their gods have an influence on every aspect of everyday life, and therefore are keen to maintain good relations with the ancient spirits. One of main reasons Venetor split from the original Perilo and their Religion was they didn’t accept The One God. dlga_staff_priest_religion_info_the_one_god staff_priest_religion_info_preask|The religion of the original humans (Perilo)…. The Sole Creator of the world and all that is in it. The perilo humans (mainly the Kingdom of Perisno) worship this God. He is always watching those who live on the face of the world, and has many lesser spirits who help him keep watch of the humans. dlga_staff_priest_religion_info_faith staff_priest_religion_info_preask|The Church of Faith is a very popular religion in modern Perisno. The story of the Lord of Faith's banishment of the Grazir at the Battle of Enlightenment, and his subsequent transcendence is a story known to every child in the land. Practice involves communal gatherings to celebrate and commemorate the life of the Lord of Faith, all organized by the powerful Church of Faith and its leader, Grand Paladin Siegfried. ^^We must ensure our kingdom is accepted by the Church of Faith first. ^They will not appreciate us being friendly with the Grazir Worshippers. ^Grand Paladin Siegfried must not dislike us. ^We cannot be dishonorable. dlga_staff_priest_religion_info_inquisition staff_priest_religion_info_preask|The Hakkon Inquisition is a major sect of the Church of Faith. Like followers of the Church of Faith, they believe that the Lord of Faith purged the land of the Grazir 365 years ago, however the zealots of the High Inquisition enforce stricter manners of practice of the Church's religion. Such practices include rigorous religious education, aggresive missionary activity, and even violence against opposing religions. They are led by High Inquisitor Esarion, who claims to have a personal connection with the Lord of Faith. ^^We must ensure our kingdom is accepted by the Hakkon Inquisition first. ^High Inquisitor Esarion must not dislike us. ^We cannot be dishonorable. dlga_staff_priest_religion_info_tiergotter staff_priest_religion_info_preask|The Tiergotter are the group of gods commonly worshipped in the lands of the Reich des Drachen. They differ from most other gods in that they are believed to take animal form instead of human form, with their principal god incarnated as a dragon. Their belief system is focused around personal excellence and rejection of failure, a message conveyed by the leading High Dragon Priests and Priestesses. Though a newer religion to Perisno, the Illica Falki Raiders have been notable quick adopters of the Tiergotter. ^^We must ensure our kingdom is accepted by the Reichs first. ^High Priestess of the Dragon Amara must not dislike us. ^We must be honorable. dlga_staff_priest_religion_info_newgods staff_priest_religion_info_preask|Worship of the New Gods is becoming increasingly popular in Maccavian lands as people grow weary of the values of the Old Gods. Unlike the Old Gods, priests of the New Gods preach values such as chivalry, equality, benevolence, and the importance of family in everyday life. Prince Drachus Flywing can be credited with its meteoric rise in popularity, and he aims to rid Maccavia of the dangerous Agathor Krex with what he sees are barbaric, antequated values. The principal New God goes by the name of Mal'Kij, and is seen as a paragon of honor. ^^We must ensure our kingdom is accepted by the New Gods first. ^Drachus Flywing must not dislike us. ^We cannot be dishonorable. dlga_staff_priest_religion_info_oldgods staff_priest_religion_info_preask|The Old Gods are the most common dieties worshipped in Maccavia. Agathor Krex and most of the Maccavian nobility subscribe to the values of the Old Gods, namely strength, ambition, cunning, and struggle. The rift between the Old Gods and the New came when the god of revenge, Mal'Kiarj is said to have cast out his brother Mal'Kij for sparing the life of an enemy. Old Gods worshippers stay true to the message of Mal'Kiarj, seeking to crush the New Gods supporters once and for all. ^^We must ensure our kingdom is accepted by the Old Gods first. ^Agathor Krex must acknowledge us. ^We must be honorable. dlga_staff_priest_religion_info_fountain staff_priest_religion_info_fountain2|The physical form of the Goddess was put on Perisno to oversee the humans. She had great powers given to her by the One God, and could manifest at will. The Goddess was commanded to not mate with anyone and would be punished for doing so. She was of extreme beauty and just seeing her in this form would cause any human to be subdued. But she disobeyed, and mated with a Perilo male. The One God was displeased with the Goddess and banished her from ever returning. This new offspring became known as the Naphali, and their blood flowed black. The One God made it so, that everyone would know these people came from the Goddess that disobeyed him. Since Goddess Zedecia created the Naphali, they worshipped her. dlga_staff_priest_religion_info_fountain2 staff_priest_religion_info_preask|Eventually she became known as the Fountain Goddess when she created the great fountain in western lands. From the stories written she lives within the fountain itself, though it is said she manifests into her physical form every 300 years to walk among her people, and choose one worthy to lead when she returns back to the fountain. All Naphali newborn are ceremonially blessed at the Fountain Temple of Elintor, though only the purest are greatly blessed, often becoming nobles of Elintor. ^^We must ensure our kingdom is accepted by either Elintor or Geldar first. ^Depending on who you decide to be friendly with, their liege must acknowledge us. ^We must be honorable. dlga_staff_priest_religion_info_drahara staff_priest_religion_info_preask|The Draharan have always been a spiritual people, and even before their uniting under one banner, one could find shrines and pantheons to their gods throughout the eastern savannah. They believe less in physical divine intervention and more in a numinous connection with the gods that can be attained through meditation and prayer. There is no organized church for these beliefs, instead nomadic mystics wander the land to spread the practice of personal reverie. ^^We must ensure our kingdom is accepted by Drahara first. ^Sultan Yusuf al-Salah must acknowledge us. ^We must be honorable. dlga_staff_priest_religion_info_demons staff_priest_religion_info_preask|As long as there have been pagans in Perisno, there have been Grazir Worshippers to counteract their influence. The Grazir Worshippers strive to follow the wishes of their deity, the True Grazir, and they believe great rewards and power will be had from their loyalty. They attract men who seek authority over all else, and who will give their lives if it means they will be compensated fairly in the afterlife. Their leader, the fearsome Dreaded One, is said to be in direct contact with the True Grazir and will stop at nothing to execute its demands. ^^We must ensure our kingdom is accepted by them first. ^They will not appreciate us being friendly with the Church of Faith. ^They do not care for honor. dlga_staff_priest_religion_options staff_priest_offering|Let us make an offering to {s11}. dlga_staff_priest_offering staff_priest_pretalk|We have already made an offering to {s11} today. Let us wait until tomorrow so that our gift may be recieved well. dlga_staff_priest_offering staff_priest_pretalk.1|We don't have enough money in our treasury to make an offering! It will cost us 100 aurums to make the necessary preparations. dlga_staff_priest_offering staff_priest_offering_give|Making an offering will cost 200 aurums to prepare. In addition, I recommend that we burn 400 units of food from the household to show our devotion to {s11}. Should I go begin the ceremony? dlga_staff_priest_offering_give staff_priest_pretalk|Yes, make the offering. dlga_staff_priest_offering_give staff_priest_pretalk.1|No, I've changed my mind. dlga_staff_priest_religion_options staff_priest_hire|I would like to hire some missionary troops to help spread our influence. dlga_staff_priest_religion_options staff_priest_constant_recruitment_options|I understand you are recruiting new devotees. I have some questions. dlga_staff_priest_constant_recruitment_options staff_priest_constant_recruitment_options2|How may I be of service? dlga_staff_priest_constant_recruitment_options2 staff_priest_constant_recruitment_change_location|Please change the location of recruitment. dlga_staff_priest_constant_recruitment_change_location2 staff_priest_pretalk|Alright, I will recruit your new devotees in {s11}. Please, make sure we have enough money in the treasury to pay their devotion. dlga_staff_priest_constant_recruitment_options2 staff_priest_constant_recruitment_end|Please stop for the time being. dlga_staff_priest_constant_recruitment_end staff_priest_religion_options|Your will is my command. How else may I serve? dlga_staff_priest_hire staff_priest_pretalk|Unfortunately I have no more men ready to join you at this moment. I will let you know as soon as my apprentices are ready for their mission. dlga_staff_priest_hire staff_priest_hire_number_select|Very good, {reg33?madam sire}. How many {s12} would you like to recruit? It will cost me {reg0} to properly equip each one. dlga_staff_priest_hire staff_priest_hire_per|Very good, {reg33?madam sire}. What type of follower would you like to recruit? dlga_staff_priest_hire_per staff_priest_hire_number|Perisno Pilgrims. dlga_staff_priest_hire_per staff_priest_hire_number.1|Perisno Initiates. dlga_staff_priest_hire staff_priest_hire_inq|Very good, {reg33?madam sire}. What type of Inquisitor would you like to recruit? dlga_staff_priest_hire_inq staff_priest_hire_number|Inquisition Acolytes. dlga_staff_priest_hire_inq staff_priest_hire_number.1|Inquisition Heretic Seekers. dlga_staff_priest_hire_inq staff_priest_hire_number.2|Hakkon Low Inquisitors. dlga_staff_priest_hire staff_priest_hire_kij|Very good, {reg33?madam sire}. Which followers of Mal'Kij would you like to recruit? dlga_staff_priest_hire_kij staff_priest_hire_number|Kijin Watchers. dlga_staff_priest_hire_kij staff_priest_hire_number.1|Kijin Corpsmen. dlga_staff_priest_hire staff_priest_hire_kiarj|Very good, {reg33?madam sire}. Which followers of Mal'Kiarj would you like to recruit? dlga_staff_priest_hire_kiarj staff_priest_hire_number|Kiarjan Maulers. dlga_staff_priest_hire_kiarj staff_priest_hire_number.1|Kiarjan Interceptors. dlga_staff_priest_hire_number staff_priest_hire_number_select|How many would you like to recruit? dlga_staff_priest_hire_number_select staff_priest_hire_end|1. dlga_staff_priest_hire_number_select staff_priest_hire_end.1|3. dlga_staff_priest_hire_number_select staff_priest_hire_end.2|5. dlga_staff_priest_hire_number_select staff_priest_constant_recruitment|5, and recruit them every time they present themselves. dlga_staff_priest_constant_recruitment staff_priest_constant_recruitment2|Of course, where should I recruit them? dlga_staff_priest_constant_recruitment3 staff_priest_pretalk|Alright, I will recruit your new devotees in {s11}. Please, make sure we have enough money in the treasury to pay their devotion. dlga_staff_priest_hire_number_select staff_priest_pretalk|Never mind. dlga_staff_priest_hire_end staff_priest_pretalk|Excellent. Good luck on your mission. dlga_staff_priest_religion_options staff_priest_dismiss_confirm_ask|I no longer need your services. dlga_staff_priest_dismiss_confirm_ask staff_priest_dismiss_confirm|Are you sure that you don't need me anymore? dlga_staff_priest_dismiss_confirm staff_priest_dismiss_confirm_yes|Yes I am. dlga_staff_priest_dismiss_confirm_yes close_window|As you wish. dlga_staff_priest_dismiss_confirm staff_priest_pretalk|No I am not. dlga_staff_priest_religion_options close_window|Never mind. dlga_start dplmc_constable_talk|Always at your service! dlga_dplmc_constable_pretalk dplmc_constable_talk|Do you need anything else, {s0}? dlga_dplmc_constable_talk dplmc_constable_talk_ask_war|How goes the war? dlga_dplmc_constable_talk_ask_war dplmc_constable_talk_ask_war_2|{s12} dlga_dplmc_constable_talk_ask_war_2 dplmc_constable_talk_ask_war_details|Tell me more about the war with {s1}. dlga_dplmc_constable_talk_ask_war_2 dplmc_constable_pretalk|That's all I wanted to know. Thank you. dlga_dplmc_constable_scout_ask dplmc_constable_scout_location|We can send a spy which will cost you 300 aurums. Where do you want to send the spy? dlga_dplmc_constable_scout_location dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_scout_location_confirm_ask dplmc_constable_scout_location2|Which settlement do you want to spy out? dlga_dplmc_constable_scout_location2 dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_scout_location_confirm_ask2 dplmc_constable_scout_location_confirm|As you wish, I will send a spy to {s11} and withdraw 300 aurums from your treasury. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk|Great, withdraw from the treasury. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk.1|Great, withdraw from my personal funds. dlga_dplmc_constable_scout_location_confirm dplmc_constable_pretalk.2|Hold on! dlga_dplmc_constable_talk_ask_prisoner dplmc_constable_talk_prisoner_select|Alright, which prisoner do you want to release? dlga_dplmc_constable_talk_prisoner_select dplmc_constable_exchange_prisoner_ask_confirm|{s10} of {s11}. dlga_dplmc_constable_talk_prisoner_select dplmc_constable_pretalk|No one. dlga_dplmc_constable_exchange_prisoner_ask_confirm dplmc_constable_exchange_prisoner_confirm|As you wish, I will tell the prison guard to release {s10} of {s11}. dlga_dplmc_constable_exchange_prisoner_confirm dplmc_constable_pretalk|Very well. dlga_dplmc_constable_exchange_prisoner_confirm dplmc_constable_pretalk.1|No, I changed my mind. dlga_dplmc_constable_talk dplmc_constable_reports_ask|Please give me a report. dlga_dplmc_constable_reports_ask dplmc_constable_reports|About what do you want to have a report? dlga_dplmc_constable_reports dplmc_constable_scout_ask|I want information about a settlement. dlga_dplmc_constable_reports dplmc_constable_kingdom_overview|Please give me a report about the kingdom's army. dlga_dplmc_constable_reports dplmc_constable_overview|Please give me a report about my army. dlga_dplmc_constable_reports dplmc_constable_lord|Please give me a status report about the convoy of a lord. dlga_dplmc_constable_lord dplmc_constable_status_lord_select|About which lord do you like to be informed? dlga_dplmc_constable_status_lord_select dplmc_constable_reports_ask|Never mind. dlga_dplmc_constable_reports dplmc_constable_status|Please give me a status report about the garrison of a fief. dlga_dplmc_constable_status dplmc_constable_status_select_fief|About which fief do you like to be informed? dlga_dplmc_constable_status_select_fief dplmc_constable_reports_ask|Never mind. dlga_dplmc_constable_reports dplmc_constable_pretalk|Thank you, that's all for now. dlga_dplmc_constable_talk dplmc_constable_pretalk|I would like to take a look at the armory. dlga_dplmc_constable_talk dplmc_constable_recruits_and_training_ask|Let's talk about recruits and training. dlga_dplmc_constable_recruits_and_training_ask dplmc_constable_recruits_and_training|Of course. dlga_dplmc_constable_recruits_and_training dplmc_constable_train_ask|Can you train some recruits, please? dlga_dplmc_constable_train_ask dplmc_constable_train_select|Of course, where should I train them? dlga_dplmc_constable_train_type_ask dplmc_constable_train_type|Do you prefer melee or ranged units? dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask|Melee. dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask.1|Ranged. dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask.2|I prefer cavalry. dlga_dplmc_constable_train_type dplmc_constable_train_improved_ask.3|I prefer cavalry archers. dlga_dplmc_constable_train_type dplmc_constable_pretalk|Neither. dlga_dplmc_constable_train_improved_ask dplmc_constable_train_improved|If you want I can hire additional trainers so we can train the recruits faster and better. This will cost 10 aurums extra per day. dlga_dplmc_constable_train_improved dplmc_constable_train_center|Yes, please hire additional trainers. dlga_dplmc_constable_train_improved dplmc_constable_train_center.1|No, you have to train them alone. dlga_dplmc_constable_train_improved dplmc_constable_train_center.2|Yes, hire additional trainers and train them as fast as you can. dlga_dplmc_constable_train_center dplmc_constable_pretalk|Alright, I will train the recruits in {s11}. {s12} Please, make sure we have enough money in the treasury to pay the equipment{s13}. dlga_dplmc_constable_train_select dplmc_constable_pretalk|I changed my mind. Maybe you shouldn't train them. dlga_dplmc_constable_recruits_and_training dplmc_constable_train_stop|Please stop training the recruits in {s11}. dlga_dplmc_constable_train_stop dplmc_constable_pretalk|As you wish. dlga_dplmc_constable_recruits_and_training dplmc_constable_recruit|I want to recruit new soldiers. dlga_dplmc_constable_recruits_and_training dplmc_constable_recruits_and_training_stop_repeat|I want all recruiters to stop repeating. dlga_dplmc_constable_recruits_and_training_stop_repeat dplmc_constable_recruits_and_training|Very well. Anything else? dlga_dplmc_constable_recruit dplmc_constable_pretalk|We need a treasury to recruit new soldiers. You have to appoint a chamberlain first. dlga_dplmc_constable_recruit dplmc_constable_pretalk.1|You have already hired the maximum amount of {reg0?4 2} recruiters from this {reg0?town castle}. dlga_dplmc_constable_recruit dplmc_constable_recruit_select|If you want, I will send someone to visit villages and recruit population to your forces. After he has collected the amount you ordered he returns to this {reg0?town castle} and puts the recruits in the garrison. There's a limit for concurrent recruiters, which is 2 for castles and 4 for towns. What kind of recruits do you want? dlga_dplmc_constable_recruit_select dplmc_constable_recruit_amount|Recruit any troops. dlga_dplmc_constable_recruit_select dplmc_constable_recruit_amount.1|Recruit only from my villages. dlga_dplmc_constable_recruit_select dplmc_constable_recruit_amount.2|{s11}. dlga_dplmc_constable_recruit_amount dplmc_constable_recruit_amount_select|You have to pay 20 aurums for each recruit and 10 aurums for the recruiter. I will take the money from the treasury. How many recruits are you willing to pay for? dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask|5. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.1|10. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.2|20. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.3|30. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.4|40. dlga_dplmc_constable_recruit_amount_select dplmc_constable_recruit_confirm_ask.5|50. dlga_dplmc_constable_recruit_confirm_ask dplmc_constable_recruit_confirm|Do you really want to recruit {s6} {s11} peasants? dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_recruit_confirm dplmc_constable_pretalk.2|Yes, and repeat it. dlga_dplmc_constable_recruit_amount_select dplmc_constable_pretalk|None. dlga_dplmc_constable_recruits_and_training constable_guard_ask|I want you to hire some Household Guards. dlga_constable_guard_ask et_hhg_recruit|{s11}{s12} dlga_et_hhg_recruit et_hhg_recruit_confirm|5000 aurums. dlga_et_hhg_recruit et_hhg_recruit_confirm.1|10000 aurums. dlga_et_hhg_recruit et_hhg_recruit_confirm.2|20000 aurums. dlga_et_hhg_recruit dplmc_constable_pretalk|Forget it. dlga_et_hhg_recruit_confirm dplmc_constable_pretalk|Thank you {reg33?my Lady Sire}. {s11}. I will send you an informant when they are ready. Keep in mind they will gather in your court. dlga_dplmc_constable_recruits_and_training et_train_hhg|I want you to train my household troops. dlga_et_train_hhg dplmc_constable_pretalk|Of course {reg33?my Lady Sire}, but my hands are already full training your {s11}.^It will take approximately {reg0} more days. dlga_et_train_hhg et_train_hhg_choose_family|Very well, {reg33?my Lady Sire}. Which family do you wish to train? dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency_fail|The Commoners. (10,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency|The Commoners. (10,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency_fail.1|The Nobles. (20,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency.1|The Nobles. (20,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency_fail.2|The Royals. (30,000 aurums) dlga_et_train_hhg_choose_family et_train_hhg_choose_proficiency.2|The Royals. (30,000 aurums) dlga_et_train_hhg_choose_family dplmc_constable_pretalk|Forget it. dlga_et_train_hhg_choose_proficiency_fail et_train_hhg_choose_family|Very well, {reg33?my Lady Sire}. But unfortunately it doesn't seem like you have the funds for that. Is there another you would like to choose? dlga_et_train_hhg_choose_proficiency et_train_hhg_choose_proficiency2|Very well, {reg33?my Lady Sire}. In which proficiency do you wish to train them in? dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize|One-Handed. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.1|Two-Handed. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.2|Polearms. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.3|Archery. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.4|Crossbows. dlga_et_train_hhg_choose_proficiency2 et_train_hhg_finalize.5|Throwing. dlga_et_train_hhg_choose_proficiency2 dplmc_constable_pretalk|Forget it. dlga_et_train_hhg_finalize et_train_hhg_finalized|Very well, {reg33?my Lady Sire}. I will begin training your {s11} which will take {s12}. Would you like me to begin? dlga_et_train_hhg_finalized dplmc_constable_pretalk|Yes. dlga_et_train_hhg_finalized dplmc_constable_pretalk.1|Forget it. dlga_dplmc_constable_recruits_and_training dplmc_constable_freelancer_mercs3|I want to recruit some freelancers. dlga_dplmc_constable_freelancer_mercs3 dplmc_constable_freelancer_mercs5|Of course! How many freelancers would you like me to recruit? Please remember we are expected to pay a convenience fee for having them delivered. dlga_dplmc_constable_freelancer_mercs3 close_window|No. Goodbye. dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5|I would like to hire a freelancer recruit, upgrading into any Freelancer Guild troops (35 aurums). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.1|I would like to hire a freelancer soldier, upgrading into freelancer dismounted knights (115 aurums). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.2|I would like to hire a freelancer rider, upgrading into marshals (460 aurums). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.3|I would like to hire a freelancer archer, upgrading into sharpshooters (115 aurums). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.4|I would like to hire 5 freelancer recruits (35 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.5|I would like to hire 5 freelancer soldiers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.6|I would like to hire 5 freelancer riders (460 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.7|I would like to hire 5 freelancer archers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.8|I would like to hire 10 freelancer recruits (35 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.9|I would like to hire 10 freelancer soldiers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.10|I would like to hire 10 freelancer riders (460 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.11|I would like to hire 10 freelancer archers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.12|I would like to hire 25 freelancer recruits (35 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.13|I would like to hire 25 freelancer soldiers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.14|I would like to hire 25 freelancer riders (460 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.15|I would like to hire 25 freelancer archers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.16|I would like to hire 50 freelancer recruits (35 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.17|I would like to hire 50 freelancer soldiers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.18|I would like to hire 50 freelancer riders (460 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_freelancer_mercss_end_5.19|I would like to hire 50 freelancer archers (115 aurums each). dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_pretalk|Never mind. dlga_dplmc_constable_freelancer_mercs5 dplmc_constable_pretalk.1|That is too expensive. dlga_dplmc_constable_freelancer_mercss_end_5 dplmc_constable_freelancer_mercss_end_6|Would you like me to recruit some more? dlga_dplmc_constable_freelancer_mercss_end_6 dplmc_constable_freelancer_mercs5|Perhaps... dlga_dplmc_constable_freelancer_mercss_end_6 dplmc_constable_pretalk|No, I've ran out of money. dlga_dplmc_constable_ingvar_mercs_2 dplmc_constable_pretalk|Is there something else you want? dlga_dplmc_constable_recruits_and_training dplmc_constable_ingvar_mercs|I want to recruit some of Ingvar's mercenaries. dlga_dplmc_constable_ingvar_mercs dplmc_constable_ingvar_mercs_2|Of course, my {reg33?Lady Lord}. Please allow me to send a request for what mercenaries he has available. dlga_dplmc_constable_recruits_and_training dplmc_constable_pretalk|I changed my mind. dlga_dplmc_constable_talk dplmc_constable_security_ask|Let's talk about patrols and troop movement. dlga_dplmc_constable_security_ask dplmc_constable_security|Of course. dlga_dplmc_constable_security dplmc_constable_move_troops|I want to move troops to another location. dlga_dplmc_constable_move_troops dplmc_constable_move_troops_location|Where do you want to move the troops? dlga_dplmc_constable_move_troops_location dplmc_constable_pretalk|Nowhere. dlga_dplmc_constable_move_troops_location_confirm_ask dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_move_troops_location_confirm_ask dplmc_constable_move_troops_location_confirm|Do you really want to send the troops to {s9}? This will cost us {reg5} aurums. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk|Yes, withdraw from the treasury. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk.1|Yes, withdraw from my personal funds. dlga_dplmc_constable_move_troops_location_confirm dplmc_constable_pretalk.2|No. Let me check if we can afford that. dlga_dplmc_constable_security dplmc_constable_patrol_size_ask|I want to enlist a patrol. dlga_dplmc_constable_patrol_size_ask dplmc_constable_patrol_size|You can take troops from your garrison or enlist fresh troops. In the latter case you can enlist a small patrol for 10000 aurums, a medium patrol for 20000 aurums or a big patrol for 30000 aurums. You can also enlist a small elite patrol for 20000 aurums. We have to pay weekly wages for the soldiers so make sure you have enough money in the treasury. dlga_dplmc_constable_patrol_size_ask dplmc_constable_patrol_size.1|Currently there are no fresh troops available. We have to wait {reg0} days. But you can take troops from your garrison. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_garrison|Take troops out of the garrison. dlga_dplmc_constable_patrol_garrison dplmc_constable_patrol_size|We do not have any troops in the garrison. dlga_dplmc_constable_patrol_garrison dplmc_constable_patrol_garrison_2|My {reg33?lady lord}, let's muster the patrol troops. dlga_dplmc_constable_patrol_garrison_2 dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_patrol_garrison_2 dplmc_constable_patrol_garrison_location|Where do you want to send the patrol? dlga_dplmc_constable_patrol_garrison_confirm_ask dplmc_constable_pretalk|You didn't choose any soldiers. Seems like you changed your mind. dlga_dplmc_constable_patrol_garrison_confirm_ask dplmc_constable_patrol_garrison_confirm|Do you really want to send the patrol to {s9}? dlga_dplmc_constable_patrol_garrison_confirm dplmc_constable_pretalk|Yes. dlga_dplmc_constable_patrol_garrison_confirm dplmc_constable_pretalk.1|No. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask|A small one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.1|A medium one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.2|A big one. dlga_dplmc_constable_patrol_size dplmc_constable_patrol_location_ask.3|Get the best troops around. dlga_dplmc_constable_patrol_size dplmc_constable_pretalk|None. dlga_dplmc_constable_patrol_location_ask dplmc_constable_patrol_location|Where do you want to send the patrol? dlga_dplmc_constable_patrol_location dplmc_constable_pretalk|Nowhere. dlga_dplmc_constable_patrol_confirm_ask dplmc_constable_patrol_confirm|Do you really want to send a {s8} patrol to {s9}? dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk|Yes, withdraw from the treasury. dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk.1|Yes, withdraw from my personal funds. dlga_dplmc_constable_patrol_confirm dplmc_constable_pretalk.2|Forget it. dlga_dplmc_constable_security dplmc_constable_patrol_change_ask|I want to change the target of a patrol. dlga_dplmc_constable_patrol_change_ask dplmc_constable_patrol_change|Which patrol should change the target? dlga_dplmc_constable_patrol_change et_send_to_all_patrols_to_patrol_ask|All of them. dlga_et_send_to_all_patrols_to_patrol_ask et_send_to_all_patrols_to_patrol_confirm|Where do you want to send it? dlga_et_send_to_all_patrols_to_patrol_confirm dplmc_constable_security_ask|Never mind. dlga_et_send_to_all_patrols_to_patrol_target_chosen et_send_to_all_patrols_to_patrol_target_confirm|As you wish, I will send a messenger to all patrols with new orders to patrol around {s6}. dlga_et_send_to_all_patrols_to_patrol_target_confirm dplmc_constable_security_ask|Thank you. dlga_et_send_to_all_patrols_to_patrol_target_confirm dplmc_constable_security_ask.1|Forget it. dlga_dplmc_constable_patrol_change dplmc_constable_security_ask|None. dlga_dplmc_constable_patrol_change_target_ask dplmc_constable_patrol_change_target|Where do you want to send it? dlga_dplmc_constable_patrol_change_target dplmc_constable_security_ask|Nowhere. dlga_dplmc_constable_patrol_change_target_confirm_ask dplmc_constable_patrol_change_target_confirm|As you wish, I will send a messenger carrying the orders to patrol {s6} to the {s5}. dlga_dplmc_constable_patrol_change_target_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_change_target_confirm dplmc_constable_security_ask.1|Oh maybe not. dlga_dplmc_constable_security dplmc_constable_patrol_to_center_ask|I want a patrol to return to a center. dlga_dplmc_constable_patrol_to_center_ask dplmc_constable_patrol_to_center|Which patrol should move to a center? dlga_dplmc_constable_patrol_to_center et_send_to_all_patrols_to_center_ask|All of them. dlga_et_send_to_all_patrols_to_center_ask et_send_to_all_patrols_to_center_confirm|Where do you want to send it? dlga_et_send_to_all_patrols_to_center_confirm dplmc_constable_security_ask|Never mind. dlga_et_send_to_all_patrols_to_center_target_chosen et_send_to_all_patrols_to_center_target_confirm|As you wish, I will send a messenger to all patrols with new orders to return to {s5}. dlga_et_send_to_all_patrols_to_center_target_confirm dplmc_constable_security_ask|Thank you. dlga_et_send_to_all_patrols_to_center_target_confirm dplmc_constable_security_ask.1|Forget it. dlga_dplmc_constable_patrol_to_center dplmc_constable_security_ask|None. dlga_dplmc_constable_patrol_to_center_target_ask dplmc_constable_patrol_to_center_target|Where do you want to send it? dlga_dplmc_constable_patrol_to_center_target dplmc_constable_security_ask|Nowhere. dlga_dplmc_constable_patrol_change_to_center_confirm_ask dplmc_constable_patrol_to_center_confirm|As you wish, I will send a messenger carrying the orders to move to {s6} to the {s5}. dlga_dplmc_constable_patrol_to_center_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_to_center_confirm dplmc_constable_security_ask.1|Oh maybe not. dlga_dplmc_constable_security dplmc_constable_patrol_disband_ask|I want to disband a patrol. dlga_dplmc_constable_patrol_disband_ask dplmc_constable_patrol_disband|Which patrol do you want to disband? dlga_dplmc_constable_patrol_disband dplmc_constable_pretalk|None. dlga_dplmc_constable_patrol_disband_confirm_ask dplmc_constable_patrol_disband_confirm|As you wish, I will send a messenger who will tell {s5} to disband. dlga_dplmc_constable_patrol_disband_confirm dplmc_constable_security_ask|Thank you. dlga_dplmc_constable_patrol_disband_confirm dplmc_constable_security_ask.1|No. dlga_dplmc_constable_security dplmc_constable_pretalk|Never mind. dlga_dplmc_constable_prisoner_talk dplmc_constable_prisoner_all2|Of course, {reg33?my Lady Sire}. I can help you sell your {reg1} {reg2?prisoners prisoner} for {reg0} aurums or you can choose which prisoners you would like to sell. dlga_dplmc_constable_prisoner_all2 dplmc_constable_pretalk|Let me take a look. dlga_dplmc_constable_prisoner_all2 dplmc_constable_pretalk.1|Sell them all. dlga_dplmc_constable_prisoner_all2 dplmc_constable_pretalk.2|Hmm, maybe not. dlga_dplmc_constable_talk et_prisoner_management2|Let's talk about prisoner management. dlga_et_prisoner_management2 et_prisoner_management|Of course, {reg33?my Lady Sire}. How can I help? dlga_et_prisoner_management dplmc_constable_prisoner_talk|I have some prisoners, can you sell them for me? dlga_et_prisoner_management dplmc_constable_gar_prisoners|I want you to sell all the prisoners in this garrison. dlga_et_prisoner_management dplmc_constable_gar_prisoners_all|I want you to sell all the prisoners in every garrison. dlga_et_prisoner_management dplmc_constable_talk_ask_prisoner|I want to release a prisoner. dlga_et_prisoner_management et_minister_ransom_demand_instead|I wish to demand a ransom. dlga_et_prisoner_management dplmc_constable_pretalk|Forget it. dlga_dplmc_constable_gar_prisoners et_prisoner_management|Of course, {reg33?my Lady Sire}. But according to our ledgers, we do not have any candidates for sale. dlga_dplmc_constable_gar_prisoners dplmc_constable_gar_prisoners2|Of course, {reg33?my Lady Sire}. According to our ledgers, we currently have {reg1} {reg2?prisoners prisoner} in this garrison's prison which can be sold off for a total of {reg0} aurums. dlga_dplmc_constable_gar_prisoners_all dplmc_constable_gar_prisoners_all2|Of course, {reg33?my Lady Sire}. According to our ledgers, we currently have {reg1} {reg2?prisoners prisoner} which can be sold off for a total of {reg0} aurums. dlga_dplmc_constable_gar_prisoners_all dplmc_constable_pretalk|Of course, {reg33?my Lady Sire}. But unfortunately, there aren't any prisoners to be sold. dlga_dplmc_constable_gar_prisoners2 dplmc_constable_pretalk|Yes, please sell them for me. dlga_dplmc_constable_gar_prisoners2 dplmc_constable_pretalk.1|Hmm, maybe not. dlga_dplmc_constable_gar_prisoners_all2 dplmc_constable_pretalk|Yes, please sell them for me. dlga_dplmc_constable_gar_prisoners_all2 dplmc_constable_pretalk.1|Hmm, maybe not. dlga_et_minister_ransom_demand_instead et_minister_ransom_demand_ransom|Yes, of course. Who would you like to ransom away? dlga_et_minister_ransom_demand_ransom et_minister_ransom_demand_ransom_chosen|{s10}. dlga_et_minister_ransom_demand_ransom dplmc_constable_pretalk|Never mind. dlga_et_minister_ransom_demand_ransom_chosen et_minister_ransom_demand_ransom_verify|Of course. We can make an immediate demand of {reg5} aurums. Would you like to continue? dlga_et_minister_ransom_demand_ransom_verify dplmc_constable_pretalk|Yes, let's go through with it. dlga_et_minister_ransom_demand_ransom_verify dplmc_constable_pretalk.1|Never mind. dlga_dplmc_constable_talk dplmc_constable_dismiss_confirm_ask|You are dismissed. dlga_dplmc_constable_dismiss_confirm_ask dplmc_constable_dismiss_confirm|Are you sure that you don't need me anymore? dlga_dplmc_constable_dismiss_confirm dplmc_constable_dismiss_confirm_yes|Yes I am. dlga_dplmc_constable_dismiss_confirm_yes close_window|As you wish. dlga_dplmc_constable_dismiss_confirm dplmc_constable_pretalk|No I am not. dlga_dplmc_constable_talk close_window|Thank you, I will come back to you later. dlga_start dplmc_chamberlain_talk|Yes, {reg33?my Lady Sire}? dlga_dplmc_chamberlain_pretalk dplmc_chamberlain_talk|Anything else, {reg33?my Lady Sire}? dlga_dplmc_chamberlain_talk dplmc_chamberlain_overview|Please give me a report about the financial affairs. dlga_dplmc_chamberlain_talk dplmc_chamberlain_treasury|Let us inspect the treasury. dlga_dplmc_chamberlain_treasury dplmc_chamberlain_treasury_action|There are currently {s4} aurums in the treasury of this fief and we have {s6} debts. What do you want to do? dlga_dplmc_chamberlain_treasury_action dplmc_chamberlain_pretalk|Thank you, let's talk about something else. dlga_dplmc_chamberlain_talk dplmc_chamberlain_status|Please give me a status report about the financial situation of a fief. dlga_dplmc_chamberlain_status dplmc_chamberlain_status_select_fief|About which fief do you like to be informed? dlga_dplmc_chamberlain_status_select_fief dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_tax|I wish to change the tax rate for a fief. dlga_dplmc_chamberlain_talk dplmc_collect_all_treasury|I wish to collect all of my funds. dlga_dplmc_collect_all_treasury dplmc_chamberlain_talk|As you wish. All of the funds from treasuries besides your court, and from owning any land, has been collected. Is there anything else? dlga_dplmc_chamberlain_tax dplmc_chamberlain_tax_select_center|For which fief? dlga_dplmc_chamberlain_tax_select_center dplmc_chamberlain_tax_change_all|All of them. dlga_dplmc_chamberlain_tax_change_all dplmc_chamberlain_tax_change_all2|How high do you want to set the tax rate? dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3|Very low. dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3.1|Low. dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3.2|Normal. dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3.3|High. dlga_dplmc_chamberlain_tax_change_all2 dplmc_chamberlain_tax_change_all3.4|Very High. dlga_dplmc_chamberlain_tax_change_all3 dplmc_chamberlain_pretalk|As you wish, {reg33?my Lady Sire}. dlga_dplmc_chamberlain_tax_select_center dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_tax_ask_rate dplmc_chamberlain_tax_select_rate|How high do you want to set the tax rate for {s6}? dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected|Very low. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected.1|Low. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected.2|Normal. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected.3|High. dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_tax_selected.4|Very High. dlga_dplmc_chamberlain_tax_selected dplmc_chamberlain_tax_select_center|Any other fiefs you wish to adjust? dlga_dplmc_chamberlain_tax_select_rate dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_talk dplmc_chamberlain_manage_fiefs_build|I would like to manage fief improvements. dlga_dplmc_chamberlain_manage_fiefs_build dplmc_chamberlain_manage_fiefs_build_location|Where do you want to build an improvement? dlga_dplmc_chamberlain_manage_fiefs_buildnext dplmc_chamberlain_manage_fiefs_build_location|Where else do you want to build an improvement? dlga_dplmc_chamberlain_manage_fiefs_build_location et_chamberlain_build_improvement_all_village|All of my villages. dlga_dplmc_chamberlain_manage_fiefs_build_location dplmc_chamberlain_manage_fiefs_build_ask|{s2}. dlga_dplmc_chamberlain_manage_fiefs_build_location dplmc_chamberlain_pretalk|Nowhere. dlga_dplmc_chamberlain_manage_fiefs_build_ask dplmc_chamberlain_manage_fiefs_buildnext|{s19} You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. We have to wait until it's finished. dlga_dplmc_chamberlain_manage_fiefs_build_ask dplmc_chamberlain_manage_fiefs_build_ask2|{s19} What do you want to build? dlga_et_chamberlain_build_improvement_all_village et_chamberlain_build_improvement_select_a_village|Very well, {reg33?my Lady Sire}. We currently have {reg0} villages that are free for construction. Keep in mind that if the village already has the improvement or is already constructing an improvement, we will have to skip that village. dlga_et_chamberlain_build_improvement_all_village dplmc_chamberlain_pretalk|Of course, {reg33?my Lady Sire}. But unfortunately, there are no villages available for construction. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village|Build a manor. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.1|Build a mill. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.2|Build a well. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.3|Build a well. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.4|Build a watch tower. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.5|Build a guard post. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.6|Build a school. dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.7|Build an academy. (Requires School) dlga_et_chamberlain_build_improvement_select_a_village et_chamberlain_build_improvement_selected_a_village.8|Build a messenger post. dlga_et_chamberlain_build_improvement_select_a_village dplmc_chamberlain_pretalk|Forget it. dlga_et_chamberlain_build_improvement_selected_a_village et_chamberlain_build_improvement_confirmation|Are you sure that you want to build a {s4} for {reg5} in all of your villages? It will take {reg6} days. We currently have {reg7} aurums in the treasury. dlga_et_chamberlain_build_improvement_confirmation dplmc_chamberlain_manage_fiefs_buildnext|Yes, withdraw from the treasury. dlga_et_chamberlain_build_improvement_confirmation dplmc_chamberlain_manage_fiefs_buildnext.1|Yes, I will pay from my personal funds. dlga_et_chamberlain_build_improvement_confirmation dplmc_chamberlain_pretalk|No, I don't have the money. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask|Build a manor. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.1|Build a mill. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.2|Build a well. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.3|Build a watch tower. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.4|Build a guard post. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.5|Build a school. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.6|Build an academy. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.7|Build a messenger post. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.8|Build a prisoner tower. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.9|Build a palisade. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.10|Build a caltrops. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.11|Build a guild hall. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.12|Build a university. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.13|Build a blacksmith forge. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.14|Build a caravan escort. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.15|Build a festival square. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.16|Build a bookstore. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_build_confirm_ask.17|Build a mercenary guild. dlga_dplmc_chamberlain_manage_fiefs_build_ask2 dplmc_chamberlain_manage_fiefs_buildnext|Nothing. dlga_dplmc_chamberlain_manage_fiefs_build_confirm_ask dplmc_chamberlain_manage_fiefs_confirm|Are you sure that you want to build a {s4} for {reg5} in {s2}? It will take {reg6} days. We currently have {reg7} aurums in the treasury. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_manage_fiefs_buildnext|Yes, withdraw from the treasury. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_manage_fiefs_buildnext.1|Yes, withdraw from my personal funds. dlga_dplmc_chamberlain_manage_fiefs_confirm dplmc_chamberlain_manage_fiefs_buildnext.2|No, I don't have the money. dlga_dplmc_chamberlain_talk dplmc_chamberlain_pools_ask|I would like to manage the {reg0?household and secondary storage household}. dlga_dplmc_chamberlain_pools_ask dplmc_chamberlain_pools|What do you want to do? dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk|I would like to manage the goods in secondary storage. dlga_dplmc_chamberlain_pools dplmc_chamberlain_item_pool|Let my companions take the items out of the item pool. dlga_dplmc_chamberlain_item_pool dplmc_chamberlain_item_pool_confirm|Are you sure you wish to do this? dlga_dplmc_chamberlain_item_pool_confirm dplmc_chamberlain_pretalk|Yes. dlga_dplmc_chamberlain_item_pool_confirm dplmc_chamberlain_pretalk.1|No, I changed my mind. dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk.1|I would like to manage the household. dlga_dplmc_chamberlain_pools dplmc_chamberlain_pretalk.2|Never mind. dlga_dplmc_chamberlain_talk dplmc_et_chamberlain_caravan_upgrades|Can you purchase some upgrades for my personal trading wagon? dlga_dplmc_chamberlain_talk dplmc_chamberlain_dismiss_confirm_ask|You are dismissed. dlga_dplmc_chamberlain_dismiss_confirm_ask dplmc_chamberlain_dismiss_confirm|Are you sure that you want to handle all financial affairs by yourself? dlga_dplmc_chamberlain_dismiss_confirm dplmc_chamberlain_dismiss_confirm_yes|Yes I am. dlga_dplmc_chamberlain_dismiss_confirm dplmc_chamberlain_pretalk|No I am not. dlga_dplmc_chamberlain_dismiss_confirm_yes close_window|As you wish. Let's go through the documents and hand over your estate. dlga_dplmc_chamberlain_talk weeping_chamberlain1|I need you to find something for me. dlga_weeping_chamberlain1 weeping_chamberlain2|I require the help of a blacksmith, as this dagger is rusty and dirty. Please locate one for me. dlga_weeping_chamberlain2 weeping_chamberlain3|(You present Zolona's heirloom to him) dlga_weeping_chamberlain3 dplmc_chamberlain_pretalk|Of course, {reg33?my Lady Sire}. I will do my best to find someone who is willing to work on it. dlga_dplmc_chamberlain_talk weeping_chamberlain_progress1|What is the progress on my dagger? dlga_dplmc_chamberlain_talk weeping_chamberlain_noprogress1|What is the progress on my dagger? dlga_weeping_chamberlain_progress1 close_window|Unfortunately, I have not been able to find anyone who was willing to work on the dagger. Perhaps it would be better to ask a historian or scholar? My apologies, {reg33?my Lady Sire}. dlga_weeping_chamberlain_noprogress1 dplmc_chamberlain_pretalk|Unfortunately, I have not yet been able to find someone. Please be patient with me. dlga_dplmc_chamberlain_talk dplmc_et_collection_date_begin|I want to change the tax collection date. ({reg0} days) dlga_dplmc_et_collection_date_begin dplmc_et_collection_date_list|Of course, {reg33?my Lady Sire}. How soon do you wish for us to collect taxes? Please keep in mind that the sooner you collect it, the more likely we may lose money per collection. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen|Every Day. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen.1|Every 3 Days. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen.2|Every 5 Days. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen.3|Every Week. dlga_dplmc_et_collection_date_list dplmc_et_collection_date_chosen.4|Every 2 Weeks. dlga_dplmc_et_collection_date_chosen dplmc_chamberlain_talk|Very well, I will inform our messengers to collect taxes sooner than later. dlga_dplmc_et_collection_date_list dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_chamberlain_talk close_window|Oh nothing, I just wanted to check the documents. dlga_dplmc_et_chamberlain_caravan_upgrades dplmc_et_chamberlain_caravan_upgrades_choices|Yes, of course {reg33?my Lady Sire}. What would you like? dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_wheels|Improved Wheels (25,000 with 10,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_no_funds|Improved Wheels (25,000 with 10,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_suspension|Prototype Suspension System (25,000 with 10,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_no_funds.1|Prototype Suspension System (25,000 with 10,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_horses|The Best Horses (30,000 with 15,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_et_chamberlain_caravan_upgrades_no_funds.2|The Best Horses (30,000 with 15,000 delivery cost) dlga_dplmc_et_chamberlain_caravan_upgrades_choices dplmc_chamberlain_pretalk|Never mind. dlga_dplmc_et_chamberlain_caravan_upgrades_no_funds dplmc_et_chamberlain_caravan_upgrades_choices|My apologies, {reg33?my Lady Sire}. It doesn't seem like you have the funds to purchase this item. Is there another you would like? dlga_dplmc_et_chamberlain_caravan_upgrades_wheels dplmc_chamberlain_pretalk|Yes, of course {reg33?my Lady Sire}. I will order for the immediate improvement of your wagon. dlga_dplmc_et_chamberlain_caravan_upgrades_suspension dplmc_chamberlain_pretalk|Yes, of course {reg33?my Lady Sire}. I will order for the immediate improvement of your wagon. dlga_dplmc_et_chamberlain_caravan_upgrades_horses dplmc_chamberlain_pretalk|Yes, of course {reg33?my Lady Sire}. I will order for the immediate improvement of your wagon.
https://w.atwiki.jp/mountandblade/pages/52.html
skinkey_chin_size|Chin Size skinkey_chin_shape|Chin Shape skinkey_chin_forward|Chin Forward skinkey_jaw_width|Jaw Width skinkey_jaw_position|Jaw Position skinkey_mouth_nose_distance|Mouth-Nose Distance skinkey_mouth_width|Mouth Width skinkey_cheeks|Cheeks skinkey_nose_height|Nose Height skinkey_nose_width|Nose Width skinkey_nose_size|Nose Size skinkey_nose_shape|Nose Shape skinkey_nose_bridge|Nose Bridge skinkey_cheek_bones|Cheek Bones skinkey_eye_width|Eye Width skinkey_eye_to_eye_dist|Eye to Eye Dist skinkey_eye_shape|Eye Shape skinkey_eye_depth|Eye Depth skinkey_eyelids|Eyelids skinkey_eyebrow_position|Eyebrow Position skinkey_eyebrow_height|Eyebrow Height skinkey_eyebrow_depth|Eyebrow Depth skinkey_eyebrow_shape|Eyebrow Shape skinkey_temple_width|Temple Width skinkey_face_depth|Face Depth skinkey_face_ratio|Face Ratio skinkey_face_width|Face Width skinkey_post_edit|Post-Edit skinkey_chin_size|Chin Size skinkey_chin_shape|Chin Shape skinkey_chin_forward|Chin Forward skinkey_jaw_width|Jaw Width skinkey_jaw_position|Jaw Position skinkey_mouth_nose_distance|Mouth-Nose Distance skinkey_mouth_width|Mouth Width skinkey_cheeks|Cheeks skinkey_nose_height|Nose Height skinkey_nose_width|Nose Width skinkey_nose_size|Nose Size skinkey_nose_shape|Nose Shape skinkey_nose_bridge|Nose Bridge skinkey_cheek_bones|Cheek Bones skinkey_eye_width|Eye Width skinkey_eye_to_eye_dist|Eye to Eye Dist skinkey_eye_shape|Eye Shape skinkey_eye_depth|Eye Depth skinkey_eyelids|Eyelids skinkey_eyebrow_position|Eyebrow Position skinkey_eyebrow_height|Eyebrow Height skinkey_eyebrow_depth|Eyebrow Depth skinkey_eyebrow_shape|Eyebrow Shape skinkey_temple_width|Temple Width skinkey_face_depth|Face Depth skinkey_face_ratio|Face Ratio skinkey_face_width|Face Width skinkey_post_edit|Post-Edit
https://w.atwiki.jp/warband/pages/148.html
Mount Blade WarbandのMOD「A Clash Of Kings」のページです。 概要 A Clash Of Kings(ACOK)の特徴 あらすじ ダウンロード方法 日本語化 勢力勢力地図(七王国と自由都市) 七王国 自由都市 新規勢力 宗教 クエスト コンパニオン一覧 画像 FAQ(よくある質問と答え)日本語FAQ(随時追加) 本家FAQ コメント 概要 ジョージR.R.マーティン著のファンタジー小説シリーズ“氷と炎の歌”の世界観を元にしたMODが、別々の製作者によって二種類作られています。 どちらも町や城や鎧のデザインは同小説をHBOが実写ドラマ化した“ゲーム・オブ・スローンズ”も下敷きにしています。 時系列は原作の2作目(ドラマはシーズン2)であり、“五王の戦い”を中心に描かれています。 そのため、本MODは原作小説一作目、ドラマではシーズン1の終了時点までのネタバレ要素を含んでいます!原作未読、未見の方はご注意ください。 世界観について詳しく知りたければWikipediaの“氷と炎の歌”のページへ。 A Clash Of Kings(ACOK)の特徴 http //www.moddb.com/mods/a-clash-of-kings ※上記リンク先には古い7.1以前のバージョンしかアップされていません。最新版の8.0は下記の「ダウンロード方法」のリンク先にあります。 Cozur氏に古くから開発が始まり、数年かけているぶん作り込まれている。 北部の“壁”を越えることはできず、 雇えるコンパニオンは原作に登場しないオリジナルのキャラ中心で、 原作にあまり介入せず没入感を高めることができる。 あらすじ 『氷と炎の歌』の物語は、ウェスタロスと呼ばれる架空の大陸と、その東にあるエッソスと呼ばれる大陸でおもに展開する。 登場するキャラクターのほとんどは人間であるが、シリーズが進むにつれて他の種族も登場する。 極北の恐るべき〈異形〉や、東の炎を吐くドラゴンなどであるが、いずれも物語の当初は絶滅したと思われていた。 シリーズには3つの主要な筋がある。 第一はウェスタロスの覇権を巡って多くの名家が王位を巡って争う内戦であり、 第二はウェスタロスの北の境界を形成する巨大な氷の〈壁〉の向こう側に住む〈異形〉からの脅威の高まりであり、 そして第三は15年前の内戦で殺された王を父とする流浪の王女デナーリス・ターガリエンの、 ウェスタロスに帰還して生得の権利である玉座を奪還しようとする野望である。 ~Wikipediaより引用 特色豊かな七王国諸国の内戦に加わるもよし、 自由都市で行商生活を謳歌するもよし、 すべての展開はプレイヤーのあなた次第である・・・。 ダウンロード方法 A Clash Of Kings(ACOK): https //steamcommunity.com/sharedfiles/filedetails/?id=1397121559 上記公式ページより最新バージョンをダウンロードしてください。 日本語化 翻訳wikiのデータをサルベージして、新たに本wiki内に日本語化プロジェクトを立て直しました。 A Clash Of Kings翻訳プロジェクト(現在ver.8.0を翻訳中) 日本語化ファイル(ver.4.0(だいぶ古いバージョンです)) 勢力 勢力地図(七王国と自由都市) このMODでは主に西の大陸ウェスタロスの七王国と、 東の大陸エッソスの都市国家群である自由都市を舞台とする。 ACOKでは自然発生的に戦争が発生するNativeや他のMODと違い、 各勢力の対立はストーリー上に沿って時系列的に展開する。 (また、自由都市は互いに領土問題を抱えているため、 七王国と違い自由に開戦したり休戦したりする。ver3.0) もちろんあなたが独立した国はその限りではない。いつでもどこにでも宣戦布告できる。 七王国 ターガリエン家の起こした”征服戦争”により統一されるまで、ウェスタロスは七つの王国に分かれていた。 (独立していなかったリヴァーランドとドラゴンストーンを含む王室領と三姉妹諸島は除く) 七王国は領主が支配地の領民から税を取り立て、各王国の支配的な名家に忠誠を誓い旗手となる封建社会である。 中世ヨーロッパのような騎士制度が存在する。 厳密にはウェスタロスは大陸全体のことであり、北部の”壁”より北は七王国とは呼ばない。 ゲーム開始時点ではウェスターランドのラニスター家が王都キングズランディングを支配する。 ヴェイル、三姉妹諸島、ドーンは戦争には消極的である。 勢力名 君主 本城 特徴 北部 ロブ・スターク王 ウィンターフェル城 とにかく広大で征服の難しい立地。だが広い領土、入り組んだトライデント河流域は統治者にとっても厳しい。ウェスターランドのラニスター家に先代領主エダードを殺され、戦争に。最北からは野人の脅威が迫る。 三姉妹諸島 トリスタン・サンダーランド公 シスタートン 三姉妹のように寄り添う島々。密輸業者の隠れ家として有名である。表向きヴェイルに忠誠を誓っているため、三姉妹諸島を攻撃するとヴェイルからも宣戦布告を受ける。 ヴェイル ネスター・ロイス公 アイリー城 “谷間”を意味する。”月山脈”という大きな山脈があり強大な山賊“山岳民族”が彷徨う。山頂に鎮座するアイリー城は難攻不落。 リヴァーランド ホスター・タリー公 リヴァーラン城 北部より南、トライデント河流域に広がる地。北部とは婚姻でつながり同盟状態。関門橋(クロッシング)のフレイ家は他諸公といさかいが絶えない。ウェスターランドと戦争中 鉄諸島(くろがねしょとう) ベイロン・グレイジョイ王 パイク城 斧と鎖帷子、鉄兜、略奪、”塩の妻(略奪した女奴隷)”など海賊的な文化と歴史を持つ。時間経過と共に北部、ウェスターランド、リーチのいずれかの領土を侵略し宣戦布告する。 ドラゴンストーン スタニス・バラシオン王 ドラゴンストーン スタニスは先代の王ロバートの弟で、レンリーの兄。異教に改宗し、魔女メリサンドルを側近に置く。先代の王ロバートのすぐ下の弟であり、王位継承の正統性を主張。弟レンリーと対立。 クラッククロウポイント ユースタス・ブルーン公 ダイアーデン城 ”狭い海(ナロウシー)”に突き出た幅の狭い半島。ドラゴンストーンとストームランドの間に位置する ウェスターランド タイウィン・ラニスター公 キャスタリーロック城 先代王ロバートの息子ジョフリーはまだ少年で、実権は祖父タイウィンが握る。最大の領土と最多の諸侯を誇るが、四方を敵に囲まれている。敵国に王都を占領されるとジョフリーや親族が処刑され、タイウィンは王として独立を宣言する。 ストームランド レンリー・バラシオン王 ストームズエンド城 レンリーは先代の王ロバートの弟として王位継承を狙う。無骨で異教に嵌る不人気な兄スタニスに代わり多くの諸侯を味方につけた。プレイヤーが最初に降り立つ地。深い森レインウッドには森賊がうろつく。 リーチ メイス・タイレル公 ハイガーデン城 肥沃な平野と農地を持つ。レンリーと婚姻関係によりストームランドと同盟。海と戦争不介入のドーンを背にし王都にも近く、立地はわりと有利か。 ドーン オベリン・マーテル大公 サンスピア 他の七王国とは異なる文化と歴史を持つ南方の砂漠の国。戦争には不介入主義だが、ターガリエン家とは結び付きが強く、彼らが参戦すれば支援を宣言する。 ナイツウォッチ ジオー・モーモント総帥 カースルブラック城 国家ではなく、最北の”壁”の向こうから迫りくる脅威に対抗する軍隊。長い歴史を誇るが、零落した今は多くの砦が放棄され、少ない人数で”野人”の襲撃に対抗している。 自由都市 ”狭き海”の東側、大陸エッソスの西部に自由都市と呼ばれる都市国家が九つ存在する。 古代ヴァリリア永世領によって建設された植民地が、 ”破滅”によってヴァリリアが壊滅したあと独立することで成立した都市が多い。 都市同市が互いに領土を巡って係争中で、いつでも戦争状態になりうる。 行商や店の経営で経済基盤を固め、戦時には傭兵に頼るのが自由都市での生き方である。 賊になった逃亡奴隷や、襲撃により奴隷を手に入れる奴隷商人、海賊などがいる。 最高級の腕を持つ傭兵は”ランサー”と呼ばれる。 勢力名 君主 請求者 特徴 ロラス マーロ・バラル首長 ロラスは嵐の海に囲まれた三つの島のうち最大で西側に位置し、東の大陸の北海岸の震顫海のロラス湾口に位置している。東には斧諸島、西にはブレーヴォスがある。 ブレーヴォス フェレゴ・アンタリオン海頭 入江に浮かぶ、元奴隷が多い水上都市。最大の銀行“鉄の銀行”があり、銀行は2.5%の利子で貯金できるので、資金繰りに活用しよう ノーヴォス カルトス上祭司 イ・ティのバジ 高名士(ハイマジスター)と宗教的支配者の評議会が統治する。”髭の生えた祭司”は斧を自在に操る奴隷兵士に仕立てる。 ペントス モレロ大公 富が権力と等しい都市であり、儀式的部分を担う大公と、実務的部分を担う名士(マジスター)の評議会が統治する。 クォホール シャラコ・モルテーロ首長 遠視者サーロス 広大な森に接する。昔ドスラク族の襲撃を去勢奴隷兵の”穢れなき軍団(アンサリード)”が守った歴史から、今もアンサリードが都市警備を行っている。 ミア コロクォ・エレモス首長 ゾーバル・グレイマントル 東の大陸の西海岸に沿ってミアス海の東海岸に位置する。クロスボウ生産に優れ、弩兵を港で募集することができる。都市の住民はレースなどの偉大な職人であることで有名。 タイロシュ ベサーロ・オムセセズ首長 ヴェーゼンコル・アダーリス エッソスの”係争地帯”の海岸から連なるステップストーン諸島の北にある島に位置する。梨のブランデー生産と、壮麗な兜作りで有名。 ヴォランティス マラクォ・メイジャール三頭領 熱帯的な気候の南東ロイン河の河口に位置し、東の奴隷商人湾ともつながる古い都市。統治者の三人は三頭領(トライアーク)と呼ばれる。 ライス ロッソ・サスコス大公 ライサンドロ・ロガーレ 南海の島の自由都市。ル=ロールの最大の寺院がある。娼婦の育成が大きな産業である。 新規勢力 七王国で王位を簒奪されエッソスにて奪還の機会を狙うターガリエン家、 ウェスタロスの”壁”の北側から南に迫り来る”野人”たちの集団である自由の民、 エッソスの広大な”ドスラクの海”から西に襲いかかるドスラクの部族民(カラザール)などがいる。 勢力名 君主 出現条件 特徴 自由の民 マンス・レイダー 250日以上経過 ”野人”と呼ばれ七王国北部の“壁”を越えた未開の地から迫り来る人々。自らを”自由の民”と呼ぶ。最初にナイツウォッチの城のひとつを占拠する。 ターガリエン家 エイゴン・ターガリエン王 320日以上経過 16年前ロバートにより王朝を簒奪された、ドラゴンの血を引く名家。レイガー・ターガリエンとエリア・マーテルの子で死んだと思われていたエイゴンが率いる。ストームランド、リーチ、ヴェイルのいずれかに侵入。 ケヴァカラザール カール・ポノ 400日以上経過 エッソス東部の強大な騎馬民族ドスラク。ポノはドロゴの死後独立しカール(王)となった。ケヴァは森、カラザールは部族を意味する。クォホール、ノーヴォス、ヴォランティスのいずれかに侵入。 宗教 各土地に根ざす宗教が存在する。 各城に修道士や祭司がおり、寄付することで特定の勢力や土地から名声を得ることが可能。 宗教 場所 七神正教 ウェスタロスの七王国領域内 ル=ロール(炎を崇拝する宗教) エッソスのペントス、ブレーヴォス、ライス、ヴォランティス 溺神 ウェスタロスの鉄諸島 クエスト 世界観に沿った独自のクエストが用意されています。 各都市である人物と話すことでクエストが開始されます。 報酬には伝説の武器防具などもあります。 クエスト名 開始場所 石塚の恐怖 ウィーピングタウン 新たなる始まり ウィーピングタウン 騎士道 ウィーピングタウン アンダル人の墓 ブレーヴォス 消えた隊商 ノーヴォス 聞け、我が咆哮を キングズランディング 杖と石 アイリー城 ドラゴンの種 ドラゴンストーン城 ボルトン家の落胤 ウィンターフェル城 魔術師の都 クォホール 戴冠した牡鹿 ドラゴンストーンに臣従、ストームランドと戦争中にスタニスと話す 祝福された指輪 レイヴンツリーホール城 失われた知識 オールドタウン 写本彩色 オールドタウン 夜の影 ホワイトハーバー コンパニオン一覧 名前 好き 嫌い 感情を害する行為 初期レベル 契約費 アレン・カーガイル マロン ベニス卿 3 3000 マーヴォス・サンド マロン ギャレット 飢餓、死者多数 9 1200 アラトス・エンタリオン ハルバート ジャスパー卿 死者多数 7 6000 ベレンガー・パレン ジャスパー卿 ガーナー 4 2500 ビラクォ・メンタリオス ガーナー 6 1500 ブリンデン・ストーム マロン マーヴォス 5 カーヴァー 3 コール 18 25000 クラヴィス・ライバー ドローロ サーソス 退却 4 1500 サーソス 5 ドローロ ロジャー卿 狷介なカノソス 襲撃、飢餓 5 2000 フェルトン・フラワーズ卿 ジャスパー卿 ブリンデン 撤退 6 5000 フィナ マロン ベニス卿 6 ギャレット・ロングリー ロジャー卿 マーヴォス 8 900 グラズノン・ゾ・パトン ビラクォ アラトス 撤退 8 4500 ガーナー・パイク ロジャー卿 サーソス 襲撃 2 ハルバート・クロウズヘッド マーティン シロル 7 500 ジャスパー・リヴァーズ卿 ベニス卿 マーティン 7 4000 狷介なカノソス ビラクォ ドローロ 7 3500 ホロウヒルのベニス卿 ジャスパー卿 マロン 兵を残し退却 4 2500 ロデリック フィナ 4 2500 マロン サーソス ベニス卿 1 マーティン・スノウ ハルバート 襲撃 6 ロジャー・オスグレイ卿 クラヴィス卿 ガーナー 5 3500 シロル・ライナクォ 狷介なカノソス マーティン 12 3000 アリン アレン ドローロ 3 タイトス・ハーパー卿 8 1500 メリー・ウォーターマン卿 9 6000 ライネリア 200 画像 町、城、村の多くが同じ作りではなく、それぞれ原作に寄り添い作り込まれている。 公式ページhttp //www.moddb.com/mods/a-clash-of-kings/imagesより 呪われた巨城ハレンホール ブレーヴォスのタイタン像 FAQ(よくある質問と答え) 日本語FAQ(随時追加) Q,動作が重い。 A,Skyrimなどでお馴染みのOptimizer Texturesでテクスチャ圧縮するか、本家から出ている低解像度版も試してください。 Q,コンパニオンのインポートをしたら名前が空白になった。 A,一度コンパニオンと別れましょう。その瞬間に名前が元に戻ります。 諸侯となったコンパニオンをインポートした場合は上記の方法が使えなくなりますが、キャンプメニューのMODオプションから一番下にあるデバッグモードを有効にチェックを入れ、インポートしたコンパニオンに話しかけてチート会話→Like me(友好度を上げるチート)を使うことで元の名前に戻ります。 Q,塹壕や待機した状態で襲撃を受けて戦場マップへ行くとフリーズする。 A,本家ACOKからのバグのようです。修正されるのを待ちましょう。対処法としては、襲撃される恐れがある状況で待機したり塹壕を作ったりしないようにしましょう。 Q,フリーランサー(諸公に一般兵として仕えている状態)の時に行動選択で画面が黒くなる。 A,低解像度版のみで起きるバグのようです。ACOK通常版のTexturesフォルダから「min_gui_pic_soldier_world_map.dds」のファイルを低解像度版のTexturesフォルダに上書きで修正できます。 本家FAQ 以下はACOK製作者Cozur氏が答える本家FAQをいくつか訳してみました。参考までに。 http //www.moddb.com/mods/a-clash-of-kings/features/frequently-asked-questions-faq2 Q なぜ外交(開戦理由)を限定的にロックしたの? A すべての勢力が戦争しあうのを避けるため。 より良いシステムは、バージョン2.0で実装される。(訳注:現在も改良中?) Q:なぜデナーリス・ターガリエンを女王にして戦えないの? A:複数の理由から。 一つは実際の時系列では、彼女は”赤の荒野”を彷徨っている最中なこと。 それを含めると二倍の規模のマップになるし、試みたら何度もクラッシュしてしまった。 もう一つは、M B Warbandのエンジンが馬以外の騎乗をサポートしていないので、 ドラゴンに人を乗せられないし戦闘に使うこともできないから。 だから彼女と一緒に戦うことは、今のところは残念だけど出来ない。 Q:なぜ、マップが上下逆さまなの? A:地図で北が上というのは近代以降の固定観念に過ぎず云々、 というのは嘘で実際は何も考えず作ったらそうなってしまいました。 直そうとすると地図だけでなく作業そのものがイチから作り直しだから面倒なのです。 Q:なぜ自由にすべての海の上を航行することができないの? A:M B Warbandでそれをやるとパフォーマンス的にかなり重いです。 最初はできるようにしたのですが、クラッシュしまくりました。 Q:あなたはBannerlordが出たらACOK2を作るつもりですか? A:もちろん。 Q:転ぶ機能をなぜ入れたのですか、超迷惑なのですが?オフにするには? A:オフにすることはできませんが、 アスレチックのスキルを6取得すると、転ぶ確率がわずか2%になります。 入れた理由は明白で、細いラインに敵を誘導し一人ずつ殺していくハメ技を使えなくするため。 Q:なぜ、スピアを破壊可能にしたのですか? A:スピアは止まっている時、近くの敵には効果がない。 AIがこれを理解せず、ひたすら0ダメージの攻撃を繰り返そうとするから、その対策。 これにより、スピア兵が敵に囲まれたら別の近接武器で対抗するようになった。 (以下の質問の元URLhttps //www.reddit.com/r/mountandblade/comments/3lji2u/mount_blade_ama_ii_a_clash_of_kings/) Q ランダムイベントに不満がある。選択を誤ると士気が50も下がることもあり、わずらわしくてしょうがない。 A 大きく変更する予定はない。先が読めない、プレイするたびに変わる要素でリアリティが増して面白くなると思う。 <以下は当ページ製作者作成> Q ブランやアリア、サーセイやブライエニーなど、原作に登場する人物はどこ? A 以前のVerでは登場していましたが(NPCとして話しかけられるだけ)、 中途半端に存在を出すより、できるだけ省略して原作には干渉せず、リアリティを出す方向にしたようです。 物語の主要人物が登場する方向性のMODとしては別製作者によるA World of Ice and Fire(AWOIAF)があります。 そちらでは宿屋でブライエニーをコンパニオンにできたり、ジョフリーが王として直接参戦していたりします。 コメント 一旦ver.8.1の暫定日本語化ファイルをアップしましょうかね? -- (OG) 2023-01-31 00 48 10 まだ v8.1 の訳 修正(改行位置など)を数件ためてたんですが、翻訳ページが 8.2 になっちゃったんで...。でも それが未修正でも支障は少ないので、可能ならお願いします。たぶん 8.1 でゲーム進めてるかたには必要かと。 -- (と) 2023-01-31 21 45 49 ver.8.1の暫定日本語化ファイルをアップしました。 このページもACOKとAWoIaFの両方の情報を扱うには手狭になってきたかもしれませんね。 -- (OG) 2023-02-01 01 05 15 配布ありがとうございます! Ver違いの歯抜け状態であっても、完全に英語よりははるかに読みやすいのは間違いないですし…(英語がスラスラと読めるとは言っていない) -- (名無しさん) 2023-02-01 12 30 34 と さんのおかげでAWolaFがだいぶ充実してきているので、ACOKとページを独立させようと思いますが、皆さんいかがでしょうか? -- (0G) 2023-02-01 15 19 20 ページ独立案に関連して。 ACOK のほうは作者が 2021 年末ごろ、8.0 が最終版、開発終了と言ってますね(上のダウンロード方法のリンクの先)。 私は ACOK は詳しくないですが、ここのページの記述も もう古い気がします(特に FAQ など)。最新版(最終版)に詳しいかたが解説を書き直すとベターかも。 一方の AWoIaF のほうも作者からすればゴールに近づいたのかもしれません(最近、周囲がバグ指摘しても反応があまり良くないので)。どちらの作者も Bannerlord の MOD へウェイトを移したいみたいだし。 両 MOD には共通背景があるので、ここでは本来なら共通部分と各独自部分の計 3 ページが要るのかもしれませんが、単に分けただけで内容が古くて少ないのでは今ひとつですよね。 AWoIaF 限定なら 私でも例えば、「キャンプ - オプション」とか「班と副班」とか「V.8.* から象や象兵トレーナーが追加」みたいに多少の解説は書けそうですが、画像を多用すると ここの容量が心配です。 話しが飛びますが、そもそも Warband の各 MOD での「共通部品の使用状況」を横断的に比較できる表があると効率がよさそう。例えば 「転び の on/off」とか「副班」とか「兵の自動訓練」をサポートしているのは この MOD の このバージョン、みたいな○×の表です。そうすれば各 MOD のバージョンが上がった時に、気付いた人がひとマスからでも表を随時メンテでき、今のように 似た情報を各 MOD のページに書いて情報が日々 古くなるのを防げるかも。 -- (と) 2023-03-22 23 06 09 MOD の一覧ページに AWoIaF が無かったので、追加しました。「解説ページ」へのリンクは、現時点で まだ ACOK と共通(今 開いている このページ)です。 -- (と) 2023-03-24 22 49 49 ページ独立案の話のつづき。画像を多用した AWoIaF の説明を練っていたんですが、このサイトは画像を一度アップすると管理者しか消せず、差し替えに気をつかいますね(登録ユーザとして権限もらうとかも煩雑)。かと言って、外部スペースの画像を URL 参照したのでは ゆくゆくリンク切れしそうだし。いっそ WB AWoIaF 専用の別 wiki 作って、とか考えたものの、プラグイン(スライドショーとか)が今一つ物足りず...。今は よそに AWoIaF のファン・サイトでも作ろうか とか、せっかくなら 下品な(?)広告なしにして、日本語話者だけでなく MOD 作者周辺や WB 販売元周辺のコミュニティにいる人たちも呼び込もうか、とか妄想中。 -- (と) 2023-04-02 05 01 40 うーん、自分で提案しておいて何ですが、もっと単純に分割するだけでいいかなーくらいで考えていました -- (0G) 2023-04-03 00 00 58 まぁ、私が ここの wiki のデザインまで口出しするとたぶん混乱の元なので、おっしゃる通り 分割する場合は「単純に分割」で良いと(私は)思います。翻訳場所を奪おうとかは考えてません。 -- (と) 2023-04-03 02 21 28 ACOKとAWOIAFのページを分割しました。 -- (OG) 2023-04-09 18 16 03 AWOIAF側はかなり気合入ってるけど、 見た感じACOK側の翻訳は止まっちゃったっぽい? -- (名無しさん) 2023-12-03 17 13 30 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/warband/pages/19.html
名前 細かい事で申し訳ないですが、CCの日本語化、解答して出てくるフォルダ名がjpになっているのでjaにネーム変えないと反映されませんです。 - まうんとあんどぶれっど (2022-09-05 16 28 55) Mount Blade(無印)日本語化 v2.6 これのロダのファイルが破損してます。修正してくれー - ゆうた (2022-04-19 02 50 01) エレンシーナ婦人とアトジャハン婦人の見た目を入れ替えたいです。 - ミント (2021-11-17 17 02 09) NPCの見た目を入れ替える事は出来ますか?名前はそのままで良いです。 - ミント (2021-11-17 17 01 36) kengekiMODがどのサイトでも入手不可能になってて残念です。どなたか当時のファイルを所有していないですか? - ミント (2021-11-16 09 54 56) axfcアップローダー、通称斧が閉鎖した模様、和製modはいくつか入手不可能なものが出てくるかも - 名無しさん (2020-05-31 12 50 07) スレ⇒egg.5ch.net/test/read.cgi/game/1579180621/l50 - 名無しさん (2020-01-18 06 28 44) 5chの掲示板が落ちてたから、再度立てました - 名無しさん (2020-01-18 06 28 09) ↓のブログで紹介されていたAge of Arthurの翻訳プロジェクトを開始しました。Brytenwaldaより更に昔、アーサー王の時代を扱ったMODです。 - 名無しさん (2019-11-13 03 02 15) 「マウントアンドブレイドな日々」というブログでwiki未扱いのMODや日本語化ファイルを公開してますよ - 名無しさん (2019-11-09 09 37 47) おー、いいサイトだ。情報提供感謝! - 名無しさん (2019-11-10 00 11 54)
https://w.atwiki.jp/warband/pages/363.html
qstr_*ADMIN* _{s0}|*ADMIN* {s0} qstr_*ADMIN* |*ADMIN* qstr_Reset_map|Reset map qstr_Slay_all_horses|Slay all horses qstr_Slay_all_bots|Slay all bots qstr_Slay_player|Slay player qstr_Heal_player|Heal player qstr_Refill_player_s_ammo|Refill player's ammo qstr_Fix_player_s_shield|Fix player's shield qstr_Change_player_s_team|Change player's team qstr_Make_player_a_specta|Make player a spectator qstr_Give_player_Thor_s_H|Give player Thor's Hammer qstr_Beacon_a_player|Beacon a player qstr_Teleport_to_player|Teleport to player qstr_Teleport_a_player_to|Teleport a player to me qstr_Make_player_immortal|Make player immortal qstr_Make_player_mortal_a|Make player mortal again qstr_Force_Master_of_the_|Force Master of the Field qstr_Only_available_in_Ba|Only available in Battle game mode! qstr_You_are_the_Thor_s_C|You are the Thor's Champion qstr_Kill_as_many_opponen|Kill as many opponents as you can qstr_Kill|Kill qstr_You_are_Thor_s_champ|You are Thor's champion qstr_You_are_the_captain_|You are the captain of this ship qstr_Controls _arrow_keys|Controls arrow keys, Enter qstr_Ship_Captain|Ship Captain qstr_Change_game_type_to |Change game type to qstr_Send_Poll|Send Poll qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Red|Red qstr_Green|Green qstr_Blue|Blue qstr_{reg11}_{reg12}_{reg|{reg11}, {reg12}, {reg13} qstr_Head_of_cattle_to_ta|Head of cattle to take (max {reg22}) qstr_Create_a_new_goal |Create a new goal qstr__You_can_select_a_cu|(You can select a custom goal or one of^the templates below for a reward!) qstr_Let_me_choose!|Let me choose! qstr_{s0} |{s0} qstr_Army_size |Army size qstr_Marry_a_{reg59?lord |Marry a {reg59?lord lady} qstr_Right_to_rule |Right to rule qstr_Wealth |Wealth qstr__You_need_to_choose^|(You need to choose^a goal first!) qstr_Yes|Yes qstr_No|No qstr_Custom_Goal__no_rewa|Custom Goal (no reward) qstr__You_are_a_king_alre|(You are a king already!) qstr__You_need_to_be_the_|(You need to be the ruler^of your faction first!) qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_New_Goal|New Goal qstr_Current_Goal _{s1}|Current Goal {s1} qstr_Troops |Troops qstr_Marry |Marry qstr_{s3}^_______________|{s3}^-------------------------------^ qstr_{s1}^{s2}^|{s1}^{s2}^ qstr_^{s1}|^{s1} qstr_Port_of_{s1}|Port of {s1} qstr_vWindDirection|vWindDirection qstr_Refill_Supplies|Refill Supplies qstr_Refill_Stones|Refill Stones qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape. qstr_{s49}{s12}|{s49}{s12} qstr_Trying_to_improve_yo|Trying to improve your relations with {s44} qstr_Is_imprisoned_in_the|Is imprisoned in the dungeon of {s44} qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of the {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of the {s2}.^ qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50}. qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s12}{s14}|{s12}{s14} qstr_{s12}_{s14}|{s12}, {s14} qstr_{s11}{s14}|{s11}{s14} qstr_{s11}_{s14}|{s11}, {s14} qstr_{s13}{s14}|{s13}{s14} qstr_{s13}_{s14}|{s13}, {s14} qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance. qstr_No_wars!|No wars! qstr_At_war_with__{reg1}_|At war with ({reg1}) {s12} qstr_No_allies!|No allies! qstr_Alliances__{reg2}___|Alliances ({reg2}) {s11} qstr_No_casus_belli!|No casus belli! qstr_Casus_belli____{reg3|Casus belli ({reg3}) {s13} qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21} qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21} qstr_The_{s5}_has_been_de|The {s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate. qstr_{s7}_closed_the_gate|{s7} closed the gate. qstr_You_have_received_{r|You have received {reg5} critical damage! qstr_You_have_dealt_{reg5|You have dealt {reg5} critical damage! qstr_You_have_received_{re|You have received {reg5} critical damage to your head and lose vision for a second! qstr_You_unleash_your_bat|You unleash your battle rage! qstr_You_feel_exhausted_a|You feel exhausted after the rage. qstr_Your_strength_is_bac|Your strength is back. qstr_You_are_too_exhauste|You are too exhausted to go into a battle rage. qstr_The_sound_of_your_si|The sound of your side's horn makes you feel stronger! qstr_The_sound_of_the_ene|The sound of the enemy's horn makes you feel doubtful. qstr_You_are_no_longer_af|You are no longer affected by having heard the horn. qstr_{reg1}_ally_troops_w|{reg1} ally troops were affected by your horn! qstr_No_ally_troops_were_|No ally troops were affected by your horn. qstr_You_need_to_catch_yo|You need to catch your breath before blowing the horn again. qstr_Your_supplies_are_re|Your supplies are replenished. qstr_All_stray_horses_wer|All stray horses were slain by an admin qstr_AI_warriors_were_sla|AI warriors were slain by an admin qstr_All_players_were_sla|All players were slain by an admin qstr_Player__{s1}__was_sl|Player '{s1}' was slain by an admin qstr_Admin_made_all_playe|Admin made all players immortal qstr_Admin_made_all_player|Admin made all players mortal qstr_All_players_were_hea|All players were healed by an admin qstr_Admin_refilled_ammo_|Admin refilled ammo of all players qstr_Admin_fixed_shields_|Admin fixed shields of all players qstr_Player__{s1}__was_he|Player '{s1}' was healed by an admin qstr_Admin_refilled_ammo_o|Admin refilled ammo of player '{s1}' qstr_Admin_fixed_shield_o|Admin fixed shield of player '{s1}' qstr_Admin_made_player__{|Admin made player '{s1}' {reg1?im }mortal qstr_Teams_have_been_swit|Teams have been switched by an admin qstr_Player__{s1}__was_sw|Player '{s1}' was switched to the other team by an admin qstr_All_players_were_tur|All players were turned into spectators by an admin qstr_Player__{s1}__was_tu|Player '{s1}' was turned into spectator by an admin qstr_{s1}_received_a_Thor|{s1} received a Thor's Hammer from an admin qstr_*ADMIN_CHAT*_[{s1}] |*ADMIN CHAT* [{s1}] {s0} qstr_Grants_+{reg1}_to_pa|Grants +{reg1} to party morale qstr_Increases_morale_dur|Increases morale during battle qstr_Heavy_Armour _you_su|Heavy Armour you suffer high penalties for certain skills. qstr_Medium_Armour _you_s|Medium Armour you suffer penalties for certain skills. qstr_Heavy_Equipment _you|Heavy Equipment you suffer penalties for certain skills. qstr_Ritual_Equipment _Ad|Ritual Equipment Advantages in certain skills qstr_Improves_leadership_|Improves leadership and persuasion. qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treatment|wound treatment qstr_trainer|trainer qstr_surgery|surgery qstr_persuasion|persuasion qstr_Gives_+1_to_{s1}_whi|Gives +1 to {s1} while in inventory qstr_Special_Attire _Bonu|Special Attire Bonus in certain skills qstr_Bonus_to_movement_sp|Bonus to movement speed qstr_Move_here|Move here qstr_View_notes|View notes qstr_Accompany|Accompany qstr_Find_landing_point|Find landing point qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_^{s0}|^{s0} qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_fort{reg1?s }|{reg0} fort{reg1?s } qstr_{reg0}_fort{reg1?s }_|{reg0} fort{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_trying_quest_{reg1}|trying quest {reg1} qstr_Garrison_Troops|Garrison Troops qstr_Camp_Troops|Camp Troops qstr_Refuge_Troops|Refuge Troops qstr_Even_though_nearby_{|Even though nearby, {s1} does not come to your aid. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies have been spotted near {s1}. qstr_Enemy_patrols_have_b|Enemy patrols have been spotted near {s1}. qstr_A_medium_sized_group|A medium-sized group of enemies has been spotted near {s1}. qstr_A_significant_group_|A significant group of enemies has been spotted near {s1}. qstr_An_army_of_enemies_h|An army of enemies has been spotted near {s1}. qstr_A_large_army_of_enem|A large army of enemies has been spotted near {s1}. qstr_A_great_host_of_enem|A great host of enemies has been spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_Feast_concludes|Feast concludes qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}. qstr_You_gain_{reg12}_ren|You gain {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_have_angered_the|You have angered them. qstr_You_have_appeased_th|You have appeased them. qstr_You_gain_reputation.|You gain reputation. qstr_You_lose_reputation.|You lose reputation. qstr_Now_your_reputation_|Now your reputation is {reg1} qstr_The_{s1}_has_declare|The {s1} has declared war against the {s2}. qstr_The_{s15}_complies_w|The {s15} complies with its alliance with the {s17} by attacking the {s16}. qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3}, and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field, and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_I_don_t_know_where_{|I don't know where {s2} {reg3?was is}. qstr_{s2}_is_attacking_th|{s2} is attacking the Saxons. qstr_{s2}_is_defending_th|{s2} is defending the kingdom of Ragnar's sons. qstr_You_now_owe_{reg2}_p|You now owe {reg2} peningas to {s1}. qstr_Royal_guardian|Royal guardian qstr_You_stand_to_gain_{r|You stand to gain {reg8} renown if you win this battle. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Following|Following qstr_Holding|Holding qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_Retreating|Retreating qstr_N/A|N/A qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_This_quest_has_been_|This quest has been concluded. Give {s59} the news. qstr_This_quest_has_been_c|This quest has been concluded. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59}. qstr_This_quest_has_been_su|This quest has been successfully completed. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_This_quest_has_failed|This quest has failed. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_The_{s5}_has_a_stren|The {s5} has a strength of {reg1} men in total. qstr_According_to_the_las|According to the last time you saw {reg1?her him}, {s1} qstr_According_to_the_last|According to the last time you heard about {reg1?her him}, {s1} qstr_The_current_garrison|The current garrison consists of {reg5} men.^It should have food stocks for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Mead_Hall|Mead Hall qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watchtower|Watchtower qstr_A_watchtower_lets_th|A watchtower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_School|School qstr_A_school_increases_t|A school increases the loyalty of the villagers by +1 every month. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance that captives here will run away. It includes a torturer. qstr_Christian_Monastery|Christian Monastery qstr_A_monastery_promotes|A monastery promotes Christianity. qstr_Temple_to_god_Odin|Temple to god Odin qstr_A_temple_promotes_pa|A temple promotes pagan practices. qstr_Christian_Church|Christian Church qstr_A_church_promotes_Ch|A church promotes Christianity. qstr_Shrine_to_Norse_Gods|Shrine to Norse Gods qstr_A_shrine_promotes_pa|A shrine promotes pagan practices. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_manufac|A blacksmith manufactures and sells tools and weapons. qstr_Merchants__Rest_Hall|Merchants' Rest Hall qstr_A_rest_hall_supports|A rest hall supports the merchant community, adding prosperity. qstr_Scriptorium|Scriptorium qstr_A_scriptorium_increa|A scriptorium increases your renown as a patron of knowledge. qstr_Slave_Market|Slave Market qstr_A_slave_market_incre|A slave market increases the prosperity and tariffs of the port town, but reduces your reputation. qstr_Brewery|Brewery qstr_A_brewery_increases_|A brewery increases the prosperity and loyalty of the fort. qstr_The_prosperity_of_{s|The prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of the {s3} has escaped from captivity! qstr_You_have_delivered_{|You have delivered {reg3} head of cattle to {s1}. qstr_I_hear_that_there_wi|I hear that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_I_heard_that_the_Dan|I heard that the Danish promise to conquer West Seaxe before next spring. qstr_Currently_the_most_r|Currently, the most requested song the bards perform is the one of King Cadwallon of Gwynedd and King Penda of Mierce invading Northhymbre and penetrating deep into the heart of the old Kingdom of Deira. There King Eadwine amassed his warriors and rode south to meet them in battle. The two armies met at Haedfeldland and engaged in the bloodiest and most brutal battle of the time. Perhaps it is popular because of the recent invasion. qstr_I_heard_the_Pope_in_|I heard the Pope in Rome sent missionaries to convert the Danish! qstr_Ragnar_s_sons_are_th|Ragnar's sons are the most dangerous men in the world. I hear they are relentless, and nobody dares to face up to them. qstr_I_think_the_wife_of_|I think the wife of my friend is cheating on him with a bard. qstr_I_hate_bandits!_Some|I hate bandits! Somebody should kill them all. qstr_I_would_like_to_know|I would like to know about the Roman times. qstr_Many_of_the_nobles_o|Many of the nobles of Englaland are very impressed by young princess Hild. She is so beautiful. Too bad she has religious leanings! qstr_A_traveller_told_me_|A traveller told me the Franks are recruiting men for attacking the Frisians. qstr_The_Danish_have_brou|The Danish have brought all kinds of foreigners with them. It's like the whole world has come to old Englaland. qstr_West_Seaxe_was_never|West Seaxe was never as powerful as now. It is logical that their king is considered to be a Brytenwalda. qstr_I_wish_the_world_wer|I wish the world were less dangerous. Few men grow old. qstr_I_ve_been_told_the_a|I've been told the army of the Ui Neill maintains strict discipline and training. For that reason, they are the most powerful in Hibernia! qstr_two_days_ago|two days ago qstr_{s24}_increased_reno|{s24} increased renown by attending a feast at {s25} qstr_You_asked_me_to_come|You asked me to come and meet you here at {s33}. So, here I am, waiting for you to show up. qstr_You_asked_me_to_come_|You asked me to come and patrol around {s33}. So, here I am, looking for enemies. qstr_Marshal_has_chosen_{|Marshal has chosen {s13} to levy troops. qstr_Marshal_Levying_Troo|Marshal Levying Troops qstr_The_marshal_is_levyi|The marshal is levying {reg0} troops from your center {s10}. qstr_{s35}_of_the_{s34}|{s35} of the {s34} qstr_{s37}_of_the_{s36}|{s37} of the {s36} qstr_The_brewery_in_{s1}_|The brewery in {s1} adds to its prosperity. qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_Content_update_appli|Content update applied to the save game. qstr_{s1}_has_entered_tra|{s1} has entered trance! qstr_{s1}_has_become_unco|{s1} has become uncontrollable! qstr_{s1}_is_getting_exha|{s1} is getting exhausted after the rage. qstr_{s1}_back_to_normal!|{s1} back to normal! qstr_Manage_this_village.|Manage this village. qstr_Recruit_volunteers.|Recruit volunteers. qstr_Go_to_the_village_ce|Go to the village center. qstr_Meet_the_leader.|Meet the leader. qstr_Buy_supplies.|Buy supplies. qstr_Attack_the_bandits.|Attack the bandits. qstr_Wait_here_for_some_t|Wait here for some time. qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes Collect taxes}. qstr_Train_the_peasants.|Train the peasants. qstr_Take_an_action.|Take an action. qstr_Leave...|Leave... qstr_You_need_to_obtain_p|You need to obtain permission from the leader in this village to recruit here. qstr___Symbel_| (Symbel) qstr_Join_the_competition|Join the competitions. qstr_Stroll_through_town.|Stroll through town. qstr_Meet_the_mayor.|Meet the mayor. qstr_Mead_hall__hire_men_|Mead hall (hire men). qstr_Visit_the_mead_hall.|Visit the mead hall. qstr_Visit_the_training_g|Visit the training grounds. qstr_Tour_the_grounds.|Tour the grounds. qstr_Visit_your_farmstead|Visit your farmstead. qstr_Attempt_to_visit_a_l|Attempt to visit a lady. qstr_Trade_with_locals.|Trade with locals. qstr_Travel_to_another_Po|Travel to another Port. qstr_Manage_this_{reg0?to|Manage this {reg0?town fort}. qstr_Move_your_court_here|Move your court here. qstr_Manage_the_garrison.|Manage the garrison. qstr___{reg1}_peningas_pe| ({reg1} peningas per night) qstr___1_pening_per_night| (1 pening per night) qstr_Ask_for_potential_re|Ask for potential recruits. qstr_See_the_ships.|See the ships. qstr_Symbel_for_your_men.|Symbel for your men. qstr_Sail_from_port.|Sail from port. qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Division_{reg1}_{s2}|Division {reg1} {s2} forming {s1}. qstr_Not_enough_troops_in|Not enough troops in division {reg1} {s2} to form {s1}. qstr_Division_{reg1}_{s2}_|Division {reg1} {s2} is an {s3} division and cannot form {s1}. qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_The_placement_of_{s1|The placement of {s1} division {reg0} memorized. qstr_The_placement_of_{s1}|The placement of {s1} division {reg0} set to default. qstr_Your_party_s_tactica|Your party's tactical skill limits how far away you can deploy your troops! qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Strength.|Strength. qstr_Shield_skill.|Shield skill. qstr_Power_Throw_skill.|Power Throw skill. qstr_Power_Draw_skill.|Power Draw skill. qstr_Riding_skill.|Riding skill. qstr_{s2}_needs_{reg1}_mo|{s2} needs {reg1} more {s1} qstr_You_need_five_tool_k|You need five tool kits to improve your refuge! qstr_You_need_five_timber|You need five timber pallets to improve your refuge! qstr_To_hire_workers_you_|To hire workers, you need to select them from the list. If the list is empty, you may need to increase your renown or improve your refuge for them to come and offer their services. qstr_Name _Marcus.|Name Marcus. qstr_Occupation _This_cap|Occupation This captain is already working for you. qstr_Occupation _Captain^|Occupation Captain^Initial Cost 500^Weekly cost 55^Notes helps manage your refuge and develop the improvements you need. qstr_Name _Father_Beda.|Name Father Beda. qstr_Occupation _This_pri|Occupation This priest is already working for you. qstr_Occupation _Priest^I|Occupation Priest^Initial Cost 250^Weekly cost 30^Notes encourages the practice of Christianity among your troops. qstr_Name _Godi_Olafr.|Name Godi Olafr. qstr_Occupation _Godi^Ini|Occupation Godi^Initial Cost 250 ^Weekly cost 30^Notes encourages the practice of paganism among your troops. qstr_Name _Skald_Bragi.|Name Skald Bragi. qstr_Occupation _This_bar|Occupation This bard is already working for you. qstr_Occupation _Skald^In|Occupation Skald^Initial Cost 200^Weekly cost 40^Notes fills your halls with inspiring Nordic music. qstr_Name _Bard_Siwi.|Name Bard Siwi. qstr_Occupation _Bard^Ini|Occupation Bard^Initial Cost 200 ^Weekly cost 40^Notes fills your halls with inspiring English music. qstr_Name _Casius.|Name Casius. qstr_Occupation _This_man|Occupation This man is already working for you. qstr_Occupation _Bottler^|Occupation Bottler^Initial Cost 100^Weekly cost 10^Notes necessary complement for your mead hall. qstr_Name _Suaibsech.|Name Suaibsech. qstr_Occupation _This_wom|Occupation This woman is already serving you. qstr_Occupation _Happy_Wi|Occupation Happy Widow^Initial Cost 300^Weekly cost 25^Notes The best way to make your men happy. qstr_Name _Tancoystl.|Name Tancoystl. qstr_Name _Gulla.|Name Gulla. qstr_Occupation _Happy_Wid|Occupation Happy Widow^Initial Cost 150^Weekly cost 15^Notes The best way to make your men happy. qstr_Name _Eadgyd.|Name Eadgyd. qstr_Name _Harald.|Name Harald. qstr_Occupation _This_tra|Occupation This trainer is already working for you. qstr_Occupation _Trainer^|Occupation Trainer^Initial Cost 450^Weekly cost 45^Notes trains your troops. qstr_Name _Ulfberht.|Name Ulfberht. qstr_Occupation _This_smi|Occupation This smith is already working for you. qstr_Occupation _Smith^In|Occupation Smith^Initial Cost 400^Weekly cost 40^Notes makes new weapons for your refuge. qstr_Name _The_Hungry_Ham|Name The Hungry Hammer. qstr_Occupation _This_arm|Occupation This armorer is already working for you. qstr_Occupation _Armorer^|Occupation Armorer^Initial Cost 400^Weekly cost 40^Notes His nickname comes from his voracious appetite for iron, manufacturing all kinds of things. qstr_Name _Aurelius.|Name Aurelius. qstr_Occupation _This_phy|Occupation This physician is already working for you. qstr_Occupation _Physicia|Occupation Physician^Initial Cost 250^Weekly cost 15^Notes patches light wounds. qstr_Name _Morgan.|Name Morgan. qstr_Name _Alexander.|Name Alexander. qstr_Occupation _Physician|Occupation Physician^Initial Cost 350^Weekly cost 30^Notes a highly trained barber who patches light and heavy wounds. qstr_Name _Aillil.|Name Aillil. qstr_Occupation _Physician^|Occupation Physician^Initial Cost 250^Weekly cost 30^Notes patches light wounds. qstr_Name _Wamba.|Name Wamba. qstr_Occupation _This_coo|Occupation This cook is already working for you. qstr_Occupation _Cook^Ini|Occupation Cook^Initial Cost 350^Weekly cost 30^Notes makes feasts for you and your men. qstr_The_{s1}_and_the_{s2}|The {s1} and the {s2} have entered into an alliance with each other. qstr_The_{s15}_complies_wi|The {s15} complies with the new alliance by attacking the {s16}. qstr_Player_bonus_for_dec|Player bonus for decap {reg1} qstr_Ruthless|Ruthless qstr_Vile|Vile qstr_Notorious|Notorious qstr_Unkind|Unkind qstr_Unknown|Unknown qstr_Kind|Kind qstr_Admirable|Admirable qstr_Heroic|Heroic qstr_Inventory|Inventory qstr_Show_stats|Show stats qstr_Show_item_details__|Show item details qstr_Troop_detail|Troop detail qstr_{s1}^|{s1}^ qstr_{s1}Level _{reg1}^|{s1}Level {reg1}^ qstr_{s1}Hit_Points _{reg|{s1}Hit Points {reg1} qstr_{s1}Atributes _^___S|{s1}Atributes ^ Strength ^ qstr_{s2}^{reg1}^|{s2}^{reg1}^ qstr_{s1}___Agility |{s1} Agility qstr_{s2}{reg1}|{s2}{reg1} qstr_{s1}Main_skills _^|{s1}Main skills ^ qstr_{s1}___Power_Strike |{s1} Power Strike ^ qstr_{s2}{reg1}^|{s2}{reg1}^ qstr_{s1}___Athletics ^|{s1} Athletics ^ qstr_{s1}___Riding ^|{s1} Riding ^ qstr_{s2}_^|{s2}-^ qstr_{s1}___Power_Throw ^|{s1} Power Throw ^ qstr_{s1}___Power_Draw ^^|{s1} Power Draw ^^ qstr_{s2}{reg1}^^|{s2}{reg1}^^ qstr_{s2}_^^|{s2}-^^ qstr_{s1}Weapons ^|{s1}Weapons ^ qstr_{s1}___One_Handed ^|{s1} One Handed ^ qstr_{s1}___Two_Handed ^|{s1} Two Handed ^ qstr_{s1}___Polearms ^|{s1} Polearms ^ qstr_{s1}___Archery ^|{s1} Archery ^ qstr_{s1}___Crossbow ^|{s1} Crossbow ^ qstr_{s1}___Throwing ^|{s1} Throwing ^ qstr_{s1}___Slings |{s1} Slings qstr_{s2}_|{s2}- qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armor, gloves and boots)^ to display them. qstr_Landing_near_{s2}|Landing near {s2} qstr_The_trainer_{s11}.|The trainer {s11}. qstr_{s0}^ _{s1}__{s2}__{|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_vWaveInfo|vWaveInfo qstr_vWaveOrigin|vWaveOrigin qstr_vTimer|vTimer qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_You_are_an_elder._Yo|You are an elder. You can count many years toward your life experiences. You may not be as strong and agile as before, but certainly you are wiser. qstr_You_are_an_adult._Yo|You are an adult. You are at an age where a reasonable amount of experience and health meet. qstr_You_are_a_youth._You|You are a youth. You are full of energy and eager to change the world around you. qstr_According_to_Galen_s|According to Galen's ancient temperaments, your personality is qstr_Phlegmatic._Its_elem|Phlegmatic. Its element is water and its Hippocrates humor is phlegm. It is associated with people who are calm, compassionate, self-content, reliable, shy, observant and consistent. These people are also resistant to change, distant, relaxed and reserved. qstr_Melancholic._Its_ele|Melancholic. Its element is earth and its Hippocrates humor is black bile. It is associated with people who are introverted, sensitive, intuitive, creative, perfectionistic, patient, caring and tolerant. These people are also clumsy, obsessed, depressed and dissatisfied. qstr_Choleric._Its_elemen|Choleric. Its element is fire and its Hippocrates humor is yellow bile. It is associated with people who are persuasive, egocentric, extroverted, independent, charismatic and ambitious. These people are also insistent, impetuous, bad-tempered, restless and touchy. qstr_Sanguine._Its_elemen|Sanguine. Its element is air and its Hippocrates humor is blood. It is associated with people who are optimistic, imaginative, artistic, cheerful, sociable, rational and pleasure-seeking. These people are also forgetful, impulsive and unpredictable. qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3} qstr_According_the_four_c|According the four cardinal virtues recognized in the writings of classical antiquity, you most often exhibit qstr_Wisdom._Also_called_|Wisdom. Also called Prudence, it governs actions according to the dictate of reason in order to choose the right response to any situation. Wisdom implies the ability to judge in advance the probable consequences of one's actions. qstr_Fortitude._Also_call|Fortitude. Also called Courage, it ensures firmness during difficulties and constancy in the pursuit of goals. It is the strength to make a decision based on moral convictions, whatever the consequences. qstr_Temperance._Also_cal|Temperance. Also called Self-Control, it resists the attraction of pleasures in order to render the body governable. Temperance represents restraint and control over passions and desires. qstr_Justice._It_symboliz|Justice. It symbolizes respect for law and promotes rewarding good and punishing evil. qstr_You_are_a_foreigner.|You are a foreigner. qstr_You_come_from_far_aw|You come from far away, seeking to get to know the north of Europe, a world dotted with dozens of small kingdoms all harassed by the Vikings. qstr_You_are_Scoto_Pict|You are Scoto-Pict, qstr_a_descendant_of_an_a|a descendant of an ancient people of uncertain origin who inhabited parts of northern Britain, or of Goidelic invaders now mixed in. qstr_You_are_Briton|You are Briton, qstr_a_member_of_the_Celt|a member of the Celtic people who inhabited Britain since before the Roman invasion. qstr_You_are_Goidel|You are Goidel, qstr_a_member_of_Celtic_p|a member of Celtic people inhabiting the island of Eriu, which the Romans called Hibernia. qstr_You_are_Frisian.|You are Frisian. qstr_You_come_from_the_di|You come from the dike country of Friese on the north edge of continental Europe. qstr_You_are_a_Norseman|You are a Norseman, qstr_a_member_of_the_paga|a member of the pagan peoples native to Scandia who raid the coast of Europe. qstr_You_are_Anglo_Saxon|You are Anglo-Saxon, qstr_a_descendant_of_a_Ge|a descendant of a Germanic people who, in ancient times, dwelt in Sleswick, near the mouth of the Elbe. Your people have been taking over Britain for four hundred years. qstr_an_impoverished_nobl|an impoverished nobleman qstr_You_came_into_this_w|You came into this world as {reg59?daughter son} of a declining family of influence. By then, the estates were gone and only the house in which you lived remained as a possession. However, despite your hardships, your parents gave you a good education, preparing you from childhood for the chance to become a companion to royalty. qstr_a_travelling_merchan|a travelling merchant qstr_You_were_always_movi|You were always moving from one place to another seeking to make a profit. Although your parents were wealthier than most and gave you the best education they could, you found few chances to make friends on the road. When you did succeed to make a friend, you were always glad for the chance to sell them something. qstr_a_craftsman|a craftsman qstr_Your_father_s_abilit|Your father's ability to make beautiful and useful things were always highly valued by the community. You grew accustomed to live with some comfort and luxuries -- and you can tell a hammer from a mallet. qstr_a_priest|a priest qstr_You_were_placed_in_t|You were placed in the care of a monastery when but an infant. The brothers were not true parents, but provided care and camaraderie. Your mother visited you sometimes, but you have never heard from your father. Your life has been easier than most, as you always enjoyed a full dish at table after a long day of hard work. qstr_a_peasant|a peasant qstr_You_were_born_into_a|You were born into a small community directed by a nearby lord. Your childhood was happy enough, but there was little time to play. Practically from the time you could walk, you were put to work harvesting cabbages with your frozen fingers. qstr_an_outlaw|an outlaw qstr_Your_education_was_r|Your education was rather informal. Living in abandoned huts or even along the road, you were put to work begging until you became more useful for cutting purses. Some may say your childhood was a waste, but nobody knows the shadowy back streets and secrets of the towns like you do. qstr_{s1}^^You_were_born_|{s1}^^You were born years ago to {s2}. {s3} qstr_Your_family_baptised|Your family baptised you into Roman Christianity, qstr_and_you_were_fascina|and you were fascinated by the stories that the priest told when he visited your village. Since those days, you remain devoted to that religion. Christianity is based on the Scriptures, the testimony of the Jesus' life and the teachings of His Apostles. qstr_Your_family_believed|Your family believed in the Scandinavian gods. qstr_You_soaked_up_all_of|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Odin, the chief god; Thor, the god of the sky and thunder; Freya, the goddess of love, and all the rest required to oversee all the disparate processes of the world. qstr_a_page_at_a_nobleman|a page at a nobleman's hall qstr_You_were_chosen_to_b|You were chosen to be a companion to one of the wealthiest nobleman of the kingdom, so were given a place at the hall. Serving the more senior members of the household, your first lessons were in humility. In compensation, there were all sorts of entertainments chess games, gossip, bards visiting to recite the poems of great deeds and loves. You were drawn most by the world of conflict and competition. You played rough games with other children, batting each other with sticks as swords. Such games provided you invaluable lessons for your current life. qstr_a_craftsman_s_appren|a craftsman's apprentice qstr_Your_parents_sent_yo|Your parents sent you to learn a trade. After years of hard work and study under your new master, he promoted you first to journeyman and finally to fully paid craftsman for as long as you wished to stay. You became adept with tools and crafting. qstr_a_shop_assistant|a shop assistant qstr_In_the_employ_of_a_s|In the employ of a shopkeeper, you learned to attract people's interest and convince them with words. Traveling from one place to another in caravans to trade, you learned the customs of very different peoples and proper behavior in each culture. qstr_a_street_urchin|a street urchin qstr_You_ended_up_in_the_|You ended up in the streets, doing whatever you must to survive. Begging and thieving to earn your bread, daily involved in this violent world, always one step ahead of the law and others who wished to catch you. qstr_a_farmer_child|a farmer child qstr_You_put_your_strong_|You put your strong back to help with farm work. You learned the land and the livestock that grazed on it. Some years you enjoyed good harvests but others you survived on an empty stomach. You became unflappable and adept at adapting to every circumstance. qstr_{s1}^^You_spent_your|{s1}^^You spent your youth as {s2}. {s3} qstr_Formerly_being_a_sla|Formerly, being a slave, qstr_your_adult_life_was_|your adult life was full of misery. Forced to do all the hard menial tasks for your owners, you grew to be thick-skinned, fast, and strong. Sometimes your masters gave you no food, and so you had to learn to forage in the wild in order to satisfy your hunger. Your world was small and monotonous. The days seemed to be always the same. Rain and sun punished your body during these endless working days. From sunrise to sunset, with your back aching all the time, your only reward was to see another day, although some of your fellow sufferers were not so lucky. When you got some free time -- something that rarely happened -- you practiced hurling stones with a simple sling. You can hit a dried gourd some paces distant and cause it to explode with a satisfying CRACK. qstr_Formerly_you_were_a_|Formerly, you were a priest. qstr_When_you_were_not_wo|When you were not working or studying at the monastery, you traveled around spreading the word of God. Anyone who listened to you was greatly impressed with the passion of your sermons. Though you had kept the vow of poverty through all those itinerant years, you never lacked for food, drink or shelter, as the hospitality of the peasants was particularly generous toward a rising {reg59?woman man} of God. Now and then, the villagers came to the monastery to purchase the unique products that you made. ^^Healing is another of your abilities. Your skill mended many a broken bone and kept many a soul in its body instead of venturing into God's hands. Full of faith, you feel safe outside the thick monastery walls. You are armed with nothing more than a rod or a staff, symbols of the divine ones that comfort you. qstr_Formerly_you_were_a_t|Formerly, you were a traveler. qstr_Responding_to_the_ca|Responding to the call of the road, you traveled from one village to another, trading whatever you could find. This is not a wealthy life, but you have become a master at getting a good price from even the most miserly of spinsters. Soon, you will be able to create your own trading empire. qstr_Formerly_you_were_a_p|Formerly, you were a poacher. qstr_Unsatisfied_with_com|Unsatisfied with common men's desperate desire of wealth, you took to your local lord's own forests and helped yourself to their bounty, laws be damned. You hunted stags, boars and geese and sold their meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood to warm many a freezing home during harsh winters. You found that honor is easy enough to barter away for a few hard-to-find silvers. When the hard times came, you foraged for food and became an expert at finding edible plants in the wild. qstr_Formerly_you_were_a_f|Formerly, you were a free {reg59?woman man}, and moreover {reg59?mistress master} over a bit of land. qstr_{reg59?Being_wife_to|{reg59?Being wife to a free man meant that you at least had it easier than did the wives of the servants. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land, you still had to do a variety of tasks that peasant wives have to do. Your husband had to pay rent to his overlord and owed him labour services for the land. When the lord was involved in a war, your husband had to answer his call for foot soldiers. In those times, he had to rely on his shield and spear in the thick of battle. He often taught you how to fight properly with those arms in case he wouldn't be available to defend your home. This meant that you at least had it easier than the servants. You owned some servants who helped you with the hard work, but since you didn't own a lot of land, you still had to do a variety of tasks that peasants have to do. You had to pay rent to your overlord and owed him labour services for the land. When the lord was involved in a war, you had to answer his call for foot soldiers. In those times, you had to rely on your shield and spear in the thick of battle.} qstr_{s1}^^Through_persis|{s1}^^Through persistence and a little luck, you learned how to curry favor with one of the local lords. Eventually, he recommended you to the king, who awarded you with a small fief from his own holdings. Now you must prove yourself worthy of the trust you have been given. qstr_{s1}^^Then_you_happe|{s1}^^Then you happened to catch the interest of a young lord. Ignoring tradition and the strident pleas of his advisors, he married you, but shortly thereafter suffered an accidental fatal wound during a tournament. The lord lacked a living uncle, brother, or son. You therefore take over his small, neglected estate, even as the other lords of the kingdom consider it as having become available. Now you must establish yourself on your lands. qstr_{s1}^^Through_persist|{s1}^^Through persistence and a little luck, you learned how to curry favor with one of the local lords. A series of events having left the kingdom without a ruler, he proposed you to share the kingship as a compromise between contending factions. You were deliberately chosen to be the minor partner, but a sudden fatal illness of the other share-king has left you sole ruler. Not everyone is happy about this turn of events, and neighboring kingdoms have taken note of the apparent weakness of your realm. Now you must establish your dominion. qstr_{s1}^^Then_you_happen|{s1}^^Then you happened to catch the interest of the young king. Ignoring tradition and the strident pleas of his advisors, he married you, but shortly thereafter suffered an accidental fatal wound during a tournament. The king lacked a living uncle, brother, or son. As the lords debate succession, the neighboring kingdoms have taken note of the apparent weakness of your realm. Now you must establish your dominion. qstr_ _Viking_Conquest_Ma| Viking Conquest Main Campaign qstr_A_storyline_campaign|A storyline campaign with a main quest and other special features. qstr_ _Sandbox_Campaign| Sandbox Campaign qstr_No_main_story_or_spe|No main story or special features. You are free to play as you wish. qstr_ _Lordly_Sandbox_Cam| Lordly Sandbox Campaign qstr_You_start_as_a_lord_|You start as a lord or lady of a faction. qstr_ _Royal_Sandbox_Camp| Royal Sandbox Campaign qstr_You_start_as_leader_|You start as leader of a faction. Long live the king! qstr_STAMINA_ _Realism_Fe|STAMINA Realism Feature. qstr_This_feature_affects|This feature affects the player and all game characters.^Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved. qstr_ARMOR_PENALTY_ _Real|ARMOR PENALTY Realism Feature. qstr_This_feature_affects_|This feature affects the player and all game characters.^Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. qstr_EASY_RECRUITMENT_ _B|EASY RECRUITMENT Beginner's Feature. qstr_When_you_ask_permiss|When you ask permission in the villages to recruit, the answer is always positive and without cost. Not recommended for players who like role-play and immersion. qstr_RESTING_MORALE_ _Rea|RESTING MORALE Realism Feature. qstr_INSANE_DIFFICULTY_ _|INSANE DIFFICULTY Advanced Player's Feature. qstr_Your_troops_need_thr|Your troops need three times the normal experience to upgrade. Your enemies will cause double damage while you cause only half. Only recommended for hardcore players. qstr_GORE_ _+18_Feature.|GORE +18 Feature. qstr_DISABLE_SCENIC_MENU_|DISABLE SCENIC MENU Performance Feature. qstr_Disable_the_3D_view_i|Disable the 3D view in menus to improve the loading time for slower machines. qstr_SHIELD_BASH_ _Realis|SHIELD BASH Realism Feature. qstr_Player_and_AI_troops|Player and AI troops will be able to bash enemies with their shields. qstr_...Anno_Domini_868..|...Anno Domini 868... qstr_My_name_is_Beda_the_|My name is Beda the Old, and if you delve into this world, I recommend you listen carefully...^^Britain. The Britons call her Ynys Prydein, the Goidels call her Alba while the Angles and Saxons gave the name of Englaland to the lands they conquered. These islands are large, rich and beautiful... and are coveted. So the land is currently at war and respects only the law of the sword and spear. Realms are born and killed off, and kings die on the battlefield. Women are widowed, and horses carry arms instead of hay. The shouts of warriors fill the air, and the earth lies barren from the trampling of armies. As in past eras of strife, mortal enemies rise, equipped in armour. Ravens are calling, wolves are howling, spears clash and shields answer.^^In the north, the kingdoms of the Angles crumble before the advance of the Danes. The sons of the notorious Viking lord Ragnar, the new lords of these lands, now rule Bernaccia, Deira and Elmet, the land known as Northhymbre. ^^In the south, the Saxons of West Seaxe, led by the Brytenwalda Aethelred and his brother Aelfred, prepare for war. They know that on the other side of the sea, more Danes prepare to cross the ocean in search of fame and wealth. ^^Pushed into the remote fringes of their native land by centuries of landward invasion, the native Britons now are threatened by Vikings on their coasts. They fight desperately not to lose what little they have left, dreaming of a king to unify them all and lead them to final victory -- a new King Arthur. The reality is that their equitable inheritance laws keep the holdings of each lord small and unity harder to achieve. Nevertheless, one strongman, Rhodri the Great of Gwynedd, has begun to impose his will over the rest of Wales. ^^In the lands of the far north, Norwegian invaders thirty years ago wiped out the old competing Gaelic and Pict aristocracies in one fatal blow at a chance three-way battle. After this disaster, Gaelic strongman Cinead McAlpin started to forge a new kingdom out of the two peoples, but they have been driven to the highland center of their former territories. ^^Across the sea, in Ireland, Aed 'Fair Warrior' mac Niall of Aileach has emerged as high king in Temair after overcoming his enemies, but it is nothing more than a prestigious title. His claim is never accepted by the other half of the Ui Neill, and the fighting for land, women and cattle, in the sort of fratricidal wars endemic to that land, continues unabated. Meanwhile, both Danish and Norwegian Vikings have established dozens of coastal strongholds. They use the rivers to plunder the Goidelic hinterland, but they are all too prone to join the native conflict -- on all sides. ^^^The world is chaos, and chaos is war. qstr_BEDA_CHRONICLE^^{s2}|BEDA CHRONICLE^^{s2}^^ {s3} qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^ qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^ qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^ qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^ qstr_Accumulated_Injuries|Accumulated Injuries ^^none qstr_Accumulated_Injuries |Accumulated Injuries ^^{s1}A physician in a larger town can treat these injuries. qstr_Healing_wounds ^^non|Healing wounds ^^none qstr_Healing_wounds ^^{s1|Healing wounds ^^{s1}These wounds have been treated. They will heal on their own. qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^ qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^ qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^ qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^ qstr_Scars ^^none|Scars ^^none qstr_Scars ^^{s1}These_in|Scars ^^{s1}These injuries have become permanent. They now can't be cured. qstr_Lifetime_wounds _{re|Lifetime wounds {reg1} so far. qstr_Current_party_size_l|Current party size limit {reg0}.^^Renown {reg34}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Fiefs {s6}{reg35}^Ships (only in sea) {s7}{reg2}^^{playername} can completely manage {reg36} troops.^{reg59?She He} currently has {reg37}. qstr_^Religious_Differenc|^Religious Differences -{reg7} qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg7}|^Wage debt -{reg7} qstr_Currently_falling_fr|Currently falling from + qstr_Currently_rising_fro|Currently rising from qstr_{s11}{s10}{s12}|{s11}{s10}{s12} qstr_^^These_pagan_troops|^^These pagan troops cause trouble {s11} qstr_^^These_Christian_tr|^^These Christian troops cause trouble {s11} qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed. qstr_Current_party_morale|Current party morale {reg5}.^^Base morale +{reg8}^Party size penalty {s2}{reg1}{s14}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19} qstr_{s18}^^_____________|{s18}^^----------------^^{s20} qstr_{s17}_^_{s18}|{s17} ^ {s18} qstr_{s15}_^_{s16}|{s15} ^ {s16} qstr_{s22}^^Friends _^{s8|{s22}^^Friends ^{s8} ^^Enemies ^{s6}^{s19} qstr_^^Your_estates_are _|^^Your estates are ^{s18}^{s19} qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19} qstr_Report _^^_{s19}|Report ^^ {s19} qstr_On_loan|On loan, qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} qstr_Companions_Info ^^_{|Companions Info ^^ {s19} ^^-----------^^ Currently ^^ {s7}{s1} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Unhappy|Unhappy qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hostile|Hostile qstr_Hateful|Hateful qstr_Vengeful|Vengeful qstr_Sworn_Enmity|Sworn Enmity qstr_Your_relations_with_|Your relations with the kingdoms are ^^{s2} qstr_Build_your_personal_|Build your personal refuge. qstr_You_already_have_a_r|You already have a refuge built. Destroy your current refuge if you want to move it here. qstr_You_don_t_have_enough|You don't have enough money! The workers who would build a refuge for you demand 1000 peningas. qstr_You_need_to_have_mor|You need to have more than thirty men to start this job. qstr_Your_men_await_your_|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 peningas.^Time need 6 hours. qstr_{s2}^^_{s3}|{s2}^^ {s3} qstr_You_are_in_the_kingd|You are in the kingdom of DANMARK.^^Danmark is an important Norse state in the Viking Age. The Danes not only maintain their independence against the powerful Frankish empire but also attack and plunder towns, churches and monasteries throughout Western Europe. Danish Vikings are excellent merchants who trade with most of their known world. A strong central authority has been established in Jutland, and the Danes now look beyond their own territory for land, trade and plunder. While the men are out at sea, the women manage the farms. qstr_You_are_in_the_kingdo|You are in the kingdom of NORTHVEGR.^^In Northvegr, mountainous terrain and fjords form strong natural boundaries. Communities remain independent of each other, and thirty small kingdoms exist in this land. The most powerful leaders of the petty kingdoms have entered a major power struggle. The sea is the easiest way to communicate between the Norwegian kingdoms and the outside world, and the people have become traders and explorers as well as plunderers. The lack of suitable farming land forces Norwegians to colonize the sparsely populated islands to the west. Norwegians carried out the early Viking raids on Britain and Ireland, but later the Danes joined in. qstr_You_are_in_the_kingdom|You are in the kingdom of LAITHLIND.^^Laithlind is the Norse-dominated part of Scotland and the Northern Islands, conquered by the Vikings three decades ago. This kingdom has become an operating base for Norwegian expansion in the British Isles. On the other hand, internal strife between the various strongmen is common. qstr_You_are_in_the_kingdom_|You are in the kingdom of FRIESE.^^Friese is region along the southeastern coast of the North Sea, the homeland of the Frisians, a people closely related to the Anglo-Saxons by language. The Frisian realm is an important trading region that extends from the north of Frankia to the border of Denmark. The Frisians lost their independence first to the Franks, but now their country is under the rule of the Danish. qstr_You_are_in_the_kingdom_o|You are in the kingdom of WEST SEAXE.^^West Seaxe is the westernmost kingdom of Saxons in Britain. Some decades ago, King Egbert conquered Mierce and secured his overlordship over the king of Northhymbre. He thereby became the Brytenwalda, or high king of Britain. This position of dominance was short-lived, but the expansion of West Seaxe across south England proved permanent. Egbert's later years saw the beginning of the Viking raids on West Seaxe. The Danes were decisively crushed by Egbert's son and successor, King Aethelwulf, in the Battle of Aclea. This victory postponed Danish conquests in England for fifteen years, but raids on West Seaxe continued. Aethelwulf was succeeded by each of his four surviving sons, ruling one after another Aethelbald, Aethelbert, Aethelred, the current king, and Aelfred, currently sub-king. qstr_You_are_in_the_kingdom_of|You are in the kingdom of EAST ENGLE.^^The Kingdom of East Engle is a small independent kingdom in the eastern extremity of Britain, settled by the Angles earlier than many other British regions. It was ruled by the Wuffingas dynasty but was conquered by Mierce. The Vikings ravaged East Engle, but in later years, the Saxons defeated them in two great battles. There then followed a relatively peaceful period in which the Vikings attacked only once. However, the Danes eventually stopped raiding and showed up in force. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of MIERCE.^^Mierce is one of the most powerful kingdoms of the Anglo-Saxons, centered on the river Trent and its tributaries. It was originally composed the border areas, called Midlands, that lay between the districts of Anglo-Saxon settlement and the Celtic tribes they had driven to the west. From the kingdom's capital of Tomtun, the Mercians dominated the Anglo-Saxon realms for three centuries, having annexed or gained submissions from five of the other six Anglo-Saxon kingdoms. That period is known as the Mercian Supremacy. However, the conquest of Northhymbre by the Great Heathen Army has put Mercian dominance into question. qstr_You_are_in_the_kingdom_of_N|You are in the kingdom of NORTHHYMBRE.^^Northhymbre is the northernmost Anglo-Saxon kingdom. It extended from the south of Alban to the north of the river Humber. It was originally composed of the union of the kingdoms of Bernaccia and Deira, but gradually extended north and west, further encroaching on Celtic realms. The brothers Halfdan Ragnarsson and Ivar the Boneless have conquered Northhymbre and installed an Anglo-Saxon nobleman, Ecgberht, as a puppet king. qstr_You_are_in_the_kingdom_of_G|You are in the kingdom of GWYNEDD.^^The Kingdom of Gwynedd is one of the successor states that emerged during the fall of the Roman Empire and the arrival of the Saxons. Based in Northwest Wales, the rulers of Gwynedd were acclaimed as 'Kings of the Britons' before losing their power in civil wars and invasions. The Britons of Gwynedd remain conscious of their Romano-British heritage, and their kings continue to link their rule to the old imperial Roman order with the continued adoption of Latin and Christianity. Roman knowledge, however, is mainly lost, and the Britons of Gwynedd shift towards a militaristic tribal society. The kingdom has been expanding due to the efforts of Rhodri the Great. qstr_You_are_in_the_kingdom_of_B|You are in the kingdom of BRYCHEINIOG.^^Brycheiniog is a small independent kingdom in South Wales. It often acts as a buffer between England to the east and the powerful Briton realms to the west. The kingdom was probably founded by Irish raiders, very likely the Ui Liathain, whose power had grown great in Wales until they were reduced by the sons of Cunedda. Currently the kingdom is locked in a feud with its neighbor, Glywyssing. qstr_You_are_in_the_kingdom_of_A|You are in the kingdom of ALT CLUT.^^Alt Clut is a Briton kingdom located northwest of the Anglo-Saxon realms and south of Alban, along the banks of the river Clyde. It emerged after the fall of Roman Empire with the town of Alt Clut as its capital. With its high, fortified rock (Alt), Alt Clut resisted one attack by the Dal Riata and three by the Picts. An alliance of Picts and Northumbrians finally captured Alt Clut after a siege of several years. However, 18 years ago the men of Alt Clut were able to burn the Pictish city of Dunblane. qstr_You_are_in_the_kingdom_of_C|You are in the kingdom of CORNUBIA.^^The Kingdom of Cornubia occupies the southeastern peninsula of Great Britain, bordered on the north and west by the Celtic Sea and on the south by the English Channel. Cornubia was the home of the Celtic tribe known as the Cornovii, whose economy was based on tin since ancient times. Separated from the Britons of Wales after the Battle of Deorham, they have been all but eclipsed by the expanding Saxon kingdom of West Seaxe. These people span the Channel, and they take refuge on the continent. qstr_You_are_in_the_kingdom_of_GL|You are in the kingdom of GLYWYSSING.^^The small Celtic kingdom of Glywyssing was founded out of a western chunk of the former Silures by Eugenius, the son of High King Magnus Maximus. This was the most Romanised part of Wales, although they were descended from the Iron Age tribe of the Silures. Glywyssing is said to be named after Glywys, a legendary early monarch. Lately, it has been locked in a bitter feud with Brycheiniog. qstr_You_are_in_the_kingdom_of_U|You are in the kingdom of ULADH.^^Uladh is the kingdom located in the north of the island, the homeland of the Gaelic Ulaid, after whom the kingdom is named, and the Cruithne tribes, an early population linked with the Picts of northern Britannia. The Ui Neill dynasty, descendants of Niall of the Nine Hostages, are absorbing the kingdom, dominating it from their base in Tir Eoghain. qstr_You_are_in_the_kingdom_of_L|You are in the kingdom of LAIGIN.^^Situated in the southeast of Ireland, the tribes of Laigin were united by Ugaine Mor, its first historical king, who built the hill-fort of Dun Ailinne. When the Roman legions left Britain, the people from Laigin settled North Wales. For a long time, the rule of Laigin was disputed by two dynasties, the Ui Dunlainge and the Ui Cheinnselaig, but finally the first one got the control of the crown. Nineteen years ago, during a general Norse attack on the British Isles, a Norse army was defeated at Sciath Nechtain by Lorcan mac Cellaig of Laigin and Olchobar mac Cinaeda of Mumain. Nevertheless, the Vikings have created several colonies on the coast. qstr_You_are_in_the_kingdom_of_M|You are in the kingdom of MUMAIN.^^Situated in the south of Ireland, the kingdom of Mumain is ruled by the Eoganachta dynasty. Nineteen years ago, after multiple defeats by invading Norsemen, Olchobar joined forces with his eastern neighbour, Lorcan mac Cellaig, King of Laigin, to stop them at Sciath Nechtain. Among the dead was one Tomrair, jarl of the king of Laithlind. qstr_You_are_in_the_kingdom_of_CO|You are in the kingdom of CONNACHTA.^^Connachta is an Irish kingdom situated in the northwest of the island. Conn of the Hundred Battles, a legendary king of Ireland, was progenitor of the later ruling Connachta tribes and the namesake for the kingdom of Connacht. Some centuries later, the ancient line of Connacht kings was displaced by midland rulers, whose centre was at Tara. Two members of this Tara dynasty, Brion and Fiachra, founded clans, the Ui Briuin and the Ui Fiachrach, to which all the current rulers of Connaught belong. Conchobar mac Taidg Mor is from the Ui Briuin branch. Currently, the Norse seem intent on settling an island in the middle of the river Shannon. qstr_You_are_in_the_terri|You are in the territory of the Ui Neill of AILEACH.^^Aileach is an Irish kingdom in far northwestern Ireland. The kings of Ailech belong to the northern Ui Neill, said to be descended from Niall of the Nine Hostages. The kingdom takes its name from the hill fort Grianan of Ailech. This kingdom broke away from the Kingdom of Uladh, inhabited and under the sovereignty of the Cenel nEogain tribe. Now in a feud with Ui Neill to the south, the rulers engage in a 'tradition' of alternating the crown of the High King of Ireland between them. qstr_You_are_in_the_kingdom_of_MI|You are in the kingdom of MIDE.^^Mide means 'middle,' due this kingdom's position in the middle of Ireland. It was created by Tuathal Teachtmhar who, having subdued the rulers of the four kingdoms of Ireland, created his own realm from lands around the Hill of Tara that he annexed from them. Niall of the Nine Hostages later established himself as king of Tara. For six centuries afterward, almost without interruption, his descendants were considered the high kings of Ireland. His son Loegaire succeeded him and welcomed St. Patrick to his court. Niall's sons and grandsons have continued to annex parts of northern Laigin to carve out the sub-kingdoms of Mide and Brega for their descendants. Currently, the Ui Neill of Meath have an arrangement to alternate the crown of High King with their cousins from Ailech, even as they continue to feud. qstr_You_are_in_the_kingdom_of_AL|You are in the kingdom of ALBAN.^^In the North of Britain, Picts and Scots, with their separate languages, had been traditional enemies. However, both dynasties were nearly destroyed in a chance three-way battle with Vikings. Then Kenneth MacAlpin of the Dal Riata unified the land by somehow finishing off the Pict royal house. However, continued Viking pressure forced him from the coasts and lowlands. He placed the capital of his new kingdom at Forteviot, in old Pictish territory, and moved his religious center to Dunkeld. There he transferred the remains of St. Columba from Iona. qstr_You_are_in_territory|You are in territory of the clan of OSRAIGE.^^Osraige is one of the largest clans in Ireland. It was the easternmost region within the Kingdom of Mumain until Osraige warlord, Cerball mac Dunlainge, adeptly obtained independence. Cerball at different times fought and allied with Waterford, Dublin, and Aed Findliath, but generally remains at odds with the neighboring, larger kingdoms of Mumain and Laigin. qstr_Plain.|Plain. qstr_Snow.|Snow. qstr_Forest.|Forest. qstr_Snow_Forest.|Snow Forest. qstr_Ocean.|Ocean. qstr_Sea.|Sea. qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Priests_in_followers|Priests in followers' party {reg1}^Surgery Bonus {reg2} (max 3) qstr_Women_in_followers__|Women in followers' party {reg1}^Wound Treatment Bonus {reg2} (max 3)^^Note Every 10 women (as refugees, camp women, soldiers' wives and peasants) will give +1 morale each 72 hours. Maximum +10 morale points. qstr_^^^^Followers ^^{s2}|^^^^Followers ^^{s2}^^--------------^^{s3} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_This_lord_is_a_priso|This lord is a prisoner of {s10}.^ qstr_Christian_Lord|Christian Lord qstr_Pagan_Lord|Pagan Lord qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^{s4}^Kingdom _{|{s1}^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}{s47} qstr_This_lord_is_a_prison|This lord is a prisoner of {s10} qstr_Army_size _{reg26}|Army size {reg26} qstr_{s1}^^{s4}^Relation |{s1}^^{s4}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{reg2}_warriors_acco|{reg2} warriors accompany the king. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Refuge {s0}^^|{s10}Refuge {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} peningas. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} peningas. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} peningas. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} peningas. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} peningas. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} peningas. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} peningas qstr_{s4}^^{s2}^Relation |{s4}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0}^Tariffs {reg1} qstr_{s5}^^{s2}^Relation |{s5}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits. qstr_{s6}^^{s2}|{s6}^^{s2} qstr_{s6}^^{s2}^Relation |{s6}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_Kingdom_Centers_Repo|Kingdom Centers Report ^^^--Towns-- {s4}^^^^--Forts-- {s5}^^^^--Villages--{s6}^^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_Political_issue _{s1|Political issue {s11} qstr_{s10}__on_agenda_{re|{s10} (on agenda {reg4} hours) qstr_Defending|Defending qstr_Gathering_army|Gathering army qstr_Besieging_{s11}|Besieging {s11} qstr_Raiding_{s11}|Raiding {s11} qstr_Attacking_enemies_ar|Attacking enemies around {s11} qstr_{s12}__controversy _|{s12} (controversy {reg21}) qstr_{s12}^Screening_part|{s12}^Screening party {s38} qstr_Kingdom_Global_Info |Kingdom Global Info ^^{s10}^^{s9} qstr_From_this_area_you_c|From this area, you can give the following kingdom orders qstr_ _Order_the_army_to_| Order the army to gather.^^ Order all resources to be focused on the defense of the kingdom.^^ Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join. qstr_ _Kingdom_Strategy| Kingdom Strategy qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you. qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom. qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will join you. qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3} qstr_My_name_is_Beda_the_O|My name is Beda the Old, and this is my chronicle of what happened in the times in which I lived... qstr_They_weren_t_good_ti|They weren't good times. In Anno Domini 861, my master, Bishop Swithunus, died. Before he died, he told me that the end of time was coming.^^In 865, a pagan army attacked Cent. Men from Cent managed to placate them, but under the pretence of peace and the lure of money, the invaders pillaged the country nevertheless.^^Later that year, in East Anglia, a large pagan army made winter quarters. The following summer, King Eadmund, eager to see them off, quickly horsed them. This was no raiding party; it became known as the Great Heathen Army. Thousands of men, led by the sons of Ragnar, had come to stay.^^In 867, the end of time started, as Swithunus had predicted. The Great Heathen Army of Danes went over the mouth of the river Humbre to Eoferwic. They captured the town, and there was an immense slaughter of the Northumbrians. Both kings, Osbert and Aella, were slain. So now the Danish rule the north, imposing their laws and pagan ways... Where is God when you need him?^^In the south, the Friese coast was being devastated by Vikings. Merchant ships fled north, seeking the protection of West Seaxe.^^In Ireland and Wales, the pagans were becoming more powerful each day. Many said that the Dal Riata and land of the Picts would soon be no more... qstr_BEDA_CHRONICLE^^{s2}^|BEDA CHRONICLE^^{s2}^^{s3} qstr_The_news_coming_from|The news coming from the north was disturbing. Ragnar's sons were calling men to advance on Mercia. It was still a great army; nonetheless, reinforcements from Danmark were expected. God protect us. qstr_Some_merchants_repor|Some merchants report that Sigurd 'Snake in the Eye,' Ragnar's son in Danmark, is bringing warriors on hundreds of boats. I overheard some of the king's advisers in Witan Ceaster saying that the Danish want to destroy all the kingdoms of Englaland.^^The only good news I heard was when a messenger informed us that some Danish sent by Jarl Sigurd to attack Friese were defeated in Doccinga.^^That was the first time I heard the name of {playername}, who had led the defense of Doccinga.^^Little did I know then that {reg59?she he} was going to be an important figure in my life. qstr_There_was_a_man_call|There was a man called Egbert, or I should say a king, Egbert Cyning, for he was king of Northhymbre. But he was a puppet king, chosen by the Vikings because he was a weak man whom they could handle. Was this the fate that awaited us also? qstr_In_Anno_Domini_868_t|In Anno Domini 868, the Vikings took Snotingaham. There was fear, much fear, but West Seaxe and Mierce joined forces. Aelfred of West Seaxe, the king's brother, was married to Ealswith, daughter of Aethelred Mucel, ealdorman of the Gaini, and of Eadburh, from the royal line of the king of the Mercians.^^The two realms called the fyrd to war. West Seaxe advanced on Snotingaham from the south, and Mierce joined them on the way. Maybe they could finally put an end to the advance of the sons of Ragnar?^^My life was about to change, but I did not know that. qstr_I_still_dream_of_Dou|I still dream of Douar-an-Enez when I close my eyes. No man of God should allow such dreams -- it was as if the devil had escaped from prison and taken over the world. qstr_I_remember_sailing_i|I remember sailing into battle and vomiting several times. My hands were shaking and a painful chill overlaid my spine. I was no warrior, but my fate lay with {playername} and {reg59?her his} men. If we were defeated, we would die with the rest. Fortunately, by some miracle of God, I survived. Too many did not, including Bodo, with whom, I hear, {playername} had spent much time since they first met on a ship called the Woden Ric. I figured Bodo would be a great loss for {reg59?her him} after everything that had happened, but {reg59?her his} face was imperturbable, and no one dared to ask {reg59?her him} how {reg59?she he} felt.^^After the two battles of Douar-an-Enez, we spent a few weeks in the remains of the village, healing the wounded, burying the dead, and recovering from all that had passed. I really think that times like that are when my work is most needed. Many came to me to find comfort and to thank me for all my words over the dead.^^Then we sailed back to Englaland, where, we didn't yet know, the world had changed... qstr_Maybe_part_of_him_is|Maybe part of him is left in the baby that he had with Thora, daughter of Ulf from Danmark. The boy, named after his father, grows strong and healthy, and promises to be a powerful man someday. qstr_My_name_is_Beda_and_|My name is Beda, and this book started as a chronicle of a dark time, but the time is not so dreadful, as it was overshadowed by a hero. qstr_I_was_there_when_the|I was there when the armies of the Saxons and Danes fought at Aescendun. I was there when {playername} changed the course of history. But even this and what happened next pales in importance when the world lost its hero. I remember it like it just happened, when we entered the hall and watched as Sven Bull Neck finished off {playername}'s mother. I remember {reg59?her his} face. It became ice cold. Neither anger nor fear nor crying; only coldness. I assure you that Sven Bull Neck turned pale because he knew that his death was inevitable. We fought in the hall and Sven died, but that did not change the hardness of the face of {playername}. Neither then nor later, at the funeral of {reg59?her his} mother, revered like a queen, and buried with rich grave goods in a warship.^^After that day, we lost our hero. {reg59?She He} said farewell to us, who we had followed {reg59?her him} from battle to battle, and said {reg59?she he} was leaving without revealing {reg59?her his} destination.^^{reg59?She He} left us, I fear, to never return. I hope I am wrong, because this dark world still stands in need of {reg59?her his} exploits. qstr_BEDA_CHRONICLE^^{s2}^^|BEDA CHRONICLE^^{s2}^^{s3}^^{s16} qstr_Little_news_has_reac|Little news has reached me about the young Caio. I do know for sure that he never returned to Hadrian's Wall, not even to visit his family. Last I heard is that he embarked on a Danish expedition headed to Konstantinoupolis. qstr_^^Egil_returned_to_R|^^Egil returned to Ribe, his home, made rich by the spoils of his adventure. He spent all his money on women and ale, and ended up dead in a duel shortly thereafter. qstr_^^Brunhild_married_a|^^Brunhild married a Dane, despite having always hated them, and settled near Jorvik. A merchant told me that currently she is a happy mother with three children. qstr_^^The_fate_of_Donnac|^^The fate of Donnachdh was dark. He returned to Alban, where he recruited a crew of Scots to pillage the Norwegian merchants in the Sea of Hibernia. The Norwegians of Dubh Linn put a price on his head, gave chase and killed him in an epic battle that the bards still sing about at the court of Alban. qstr_^^Morgant_returned_t|^^Morgant returned to Cornubia and sought to unite the clans to try to recover the territory of the old Kingdom of Dunmonia, but was unsuccessful. Many were simply abandoning their homeland for the other side of the channel, which amazingly enough failed to reduce the many rivalries. In the end, he gave up and retired to the monastery of Petrockstow, where I know he took vows. qstr_^^Dwywei_was_one_of_|^^Dwywei was one of the few who did not give up after the departure of {playername}, and I know she left in pursuit of him. She loved him despite all that happened, and was willing to travel the world to find him. I don't know if she was successful or if she is even still alive. qstr_^^Dwywei_despite_all|^^Dwywei, despite all the past, never resigned herself to the departure of {playername}. I heard she left in pursuit of him. qstr_^^Reginhard_returned|^^Reginhard returned to Dorestad where he married Adda, the shopkeeper, and they had a son named Thiaderd. Their marriage was a happy one, but it didn't last. The latest news is that, tormented by his double betrayal, first of Thiaderd and then of {playername}, he returned to his vice. qstr_^^About_Clovis_he_re|^^About Clovis, he returned to Frankia where he took land and wife. But he seems to want to forget the past and does not receive my messengers. qstr_^^The_beautiful_and_|^^The beautiful and indomitable Solveig decided to continue {playername}'s revenge on the family of Sven Bull Neck on her own. She returned to Danmark, where she hunted and killed all the brothers of Sven, along with their families. The Thing sentenced her to death, so now she's hiding somewhere among other bandits and exiles. qstr_^^The_loeknir_the_ph|^^The loeknir, the physician, Asbjorn returned to Odinsve, the home of his parents, weary of war. He puts his knowledge to use helping cure people, all for just a few peningas -- even free to anyone who asks. His fame runs throughout the north, and people worship him like a saint. qstr_^^Helgi_was_very_fon|^^Helgi was very fond of {playername}, despite all the past, and when she left, he plunged into a terrible depression. The last thing I know is that he went back east and became a Rus, hoping more blood would soothe his grief. qstr_^^Helgi_became_depre|^^Helgi became depressed after the departure of {playername}. Without clear direction, he marched east and became a Rus, looking for his fate in unending war. qstr_^^The_Greek_Agathino|^^The Greek, Agathinos, stayed in the north, near Lundenwic. There he got a job rebuilding the old Roman infrastructure. Sometimes I get letters from him. I do not know why we were never friends, but he likes to keep up the relations he made in his past, and I must be the only remnant of another time he has left. qstr_^^And_that_is_all_wh|^^And that is all what I know about people who served under {playername}. qstr_After_the_departure_|After the departure of our leader, we, {reg59?her his} followers, dispersed to the four winds. I hid in a monastery in a remote part of West Seaxe, far from it all. Here I will wait for the end of my days. I pay people to bring me news from outside, especially if they find {playername}, but nobody has seen {reg59?her him}. However, I have a little news from others who were with {reg59?her him} until the end. qstr_{s11}{s12}{s13}{s14}|{s11}{s12}{s13}{s14}{s15}{s16}{s17}{s18}{s19}{s20}{s21}{s22}{s23}. qstr_{s2}{s3}^^I_hope_my_|{s2}{s3}^^I hope my writings serve to keep {playername} in history. The {reg59?lady man} who started from nothing, on a ship called the Woden Ric, and rose to be a warlord who was able to put in check the powers of {reg59?her his} time. {reg59?She He} it was who killed the dreaded Sven Bull Neck and could be measured face to face with the most powerful men, like the sons of Ragnar and the kings of West Seaxe.^^May the world remember {playername} when the rest of us have all perished. qstr_They_say_that_Eriu_i|They say that Eriu is a wilderness, inhabited by people too untrustworthy for truce or trade, and too violent to make it worth conquering. I have heard many stories about Eriu, but none is worth retelling. What I am sure of is that the time {playername} spent there left him scarred for life. qstr_Honestly_Mael_Bresai|Honestly, Mael Bresail's death meant nothing to {playername}. {reg59?She He} continues {reg59?her his} life largely as if Mael Bresail never existed. Perhaps {reg59?she he} has a few more enemies among the lords of Eriu and a few extra peningas in {reg59?her his} pockets, but nothing more.^^But Morrigan was another thing altogether. That woman had something magical. It was not just her singing, which itself was able to freeze time. It was something deeper. When she left, the whole army felt a void. Nobody has ever seen her since, although I know that my {reg59?lady lord} always hopes for news about her.^^They say many things about Eriu, but nobody tells the legend of Morrigan. qstr_The_agreement_with_M|The agreement with Mael Bresail made {playername} a rich person, but his fate was above wealth, and money was only a way to achieve {reg59?her his} goals. Little news reached us of Mael Bresail after the pact. He always tried to stay out of the way of my {reg59?lady lord}, even when the affairs of {reg59?my lady my lord} and his king crossed. I don't know if Mael Bresail just honored his oath or felt sheer terror toward {playername}.^^They say many things about Eriu, but few people remember the legend of how Flaithbertach's children were killed. qstr_Honestly_Mael_Bresail|Honestly, Mael Bresail's death meant nothing to {playername}. {reg59?She He} continues {reg59?her his} life largely as if Mael Bresail never existed. Perhaps {reg59?she he} has a few more enemies among the lords of Eriu and a few extra peningas in {reg59?her his} pockets, but nothing more.^^But Morrigan was another thing altogether. That woman had something magical. It was not just her singing, which itself was able to freeze time. It was something deeper. When {playername} killed her, I think that {reg59?she he} felt {reg59?she he} had destroyed something that does not belong to this time or world.^^They say many things about Eriu, but few people remember the legend of how Flaithbertach's children were killed. qstr_Sandbox_mode_gives_y|Sandbox mode gives you total freedom to choose your gaming experience. You may choose to be a peaceful trader, a fearsome Viking, a king loved by his people or any other role you may want. qstr_Starting_is_always_d|Starting is always difficult, so it is recommended to explore the surroundings before heading into your first fight. Visit nearby settlements, obtain quests from local leaders or lords or work to earn a salary at farmsteads, quarries, salt mines or lumber camps. Recruit your first men at farmsteads or monasteries or try to bribe a village leader. You can also buy merchandise at farmsteads and villages and try to sell it in the town markets for a profit.^^It is best to play slowly at first, to explore the possibilities and workings of the game. If you have questions, you can always read the notes.^^Viking Conquest is immense. It will take you into the Dark Ages like never before. qstr_^Welcome_to_Viking_C|^Welcome to Viking Conquest Reforged Edition^^^{s2}^^{s3} qstr_In_this_mode_you_sta|In this mode, you start out either as a nobleman or a king of a faction. As a nobleman, you'll take control of your fief and lead armies. As a king, you decide kingdom's policies, declare wars, lead armies and develop your kingdom. qstr_Your_first_priority_|Your first priority should be to develop your possessions, increase income and fill your coffers with peningas. Stabilize your kingdom before starting new conquests.^^Leading people is not easy. War devours resources, and this world is full of dangers. Your actions will determine the future of your kingdom... qstr_^^Welcome_to_Viking_|^^Welcome to Viking Conquest Reforged Edition^^^^{s2}^^{s3} qstr_In_the_storyline_you|In the storyline, you start as a hero with an uncertain fate.^Please read the following carefully, because the gameplay varies slightly from the sandbox campaign. qstr_The_story_follows_it|The story follows its own development path and the decisions you make may affect the world around you in addition to standard game mechanics. This means you won't be able to freely join any kingdom or serve any king, except when allowed to do so.^The behavior of the kingdoms, especially those important to story and in history, will follow the chronology of historical events as much as possible. As a result, these kingdoms may not be destroyed if they were not defeated historically.^Moreover, you won't be able to get rid of your companions, grant them fiefs, or make them vassals, as long as you're playing the storyline. As many of your companions are important to many missions, it is critical that they remain a part of your war band.^^It took many months to build and research Viking Conquest storyline, using historical sources, sagas, and deep love for Viking world. We do hope that you enjoy it as much as we did. qstr_The_supply_box_will_|The supply box will be available {reg1?after {reg0} rounds next round}. qstr_Head_armor_cannot_be|Head armor cannot be used with hoods and is being discarded for {s0}. qstr_You_can_t_sleep._You|You can't sleep. You can hear the constant crunch of the boat hull, smell sea brine, and feel the breeze caressing your face, but your eyes are closed and refuse to open. And your mind keeps dreaming, remembering other times, a past life that feels far away and that you remember less every day, even though not many months have passed since your departure.^^Now, the future is uncertain. Your journey has brought you to the Frisian Sea hoping to find news about an old sorcerer who takes care of all ills, because your mother is sick. For her you left everything behind, a world you knew like the back of your hand, and paid for passage on a north boat, a paunchy merchantman. It's slow and clumsy, but its captain has promised to take you to the remote part of Friese where the sorcerer lives.^^Your mother travels with you; nobody else has joined you. Her illness progresses, and there are days when she no longer recognizes you, but she appears to be completely sound at other times. Every morning you wake up not knowing which day it will be will you be able to converse with her or will you have to tie her to a post so she does not fall overboard?^^You need to wake up, though your eyes oppose you and your mind boils with fever...^^One more effort. Your eyelids obey... qstr_You_can_t_have_more_|You can't have more than two active troop quarters. qstr_The_night_falls_whil|The night falls while the ship, the Woden Ric, crosses the ocean. There is a good wind and the Woden Ric enjoys good sailing away from the site of the battle where it stopped in the morning. The Frisian coast is near by the time you fall asleep.^The ship sails during the night while the shift rotates at the rudder. If all goes well, landfall will occur the next day, and you'll be a little closer to your destination.^If all goes well... if only your nights were not filled with nightmares of ships consumed by fire and drowned men floating on bloody water. You are trapped in this way, costing you escape even to the world of dreams, when a hand shakes you, and a voice calls loudly near your ear.^You open your eyes and see the taciturn face of the captain illuminated by the light of dawn. You see his lips moving frantically and gradually begin to understand his words...^^ qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_After_you_buy_the_ma|After you buy the materials, your men build a permanent shelter for you. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_reputation_is|Player reputation is increased by 1, and it is now {reg7}. qstr_Player_reputation_is_|Player reputation is decreased by 5, and it is now {reg7}. qstr_Reseted.|Reseted. qstr_The_time_to_meet_with_|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor named Silo. Use him to gain favor with the Asturian troops and bring them to the side of the sons of Ragnar. If you fail to convince them, {s11} wants them destroyed.^^But before you leave Englaland, you must go to {s3} and talk to the old captain at the port, as {s11} has gathered men and ships to help you in Douar-an-Enez. qstr_The_time_to_meet_with_t|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor named Silo. You have to expose him and destroy him diplomatically, without breaking relations with the Asturians.^^{s11} has gathered men and ships to help you in Douar-an-Enez. You must go to {s3} and talk to the old captain at the port. qstr_Go_to_Old_Captain.|Go to Old Captain. qstr_The_king_of_Danmark_|The king of Danmark suggested that you talk to Ulf at his farmstead to convince him not to testify against you at the Assembly. In addition, {s10} said it would be a good idea to have good relations (more than 15 relation points) with the jarls of Danmark, so they speak favorably about you at the Assembly. qstr_You_have_recently_re|You have recently returned to the islands. It seems the world has gone mad. The Danish have advanced on West Seaxe and have fortified a camp at Readingum, where they have managed to defeat an attack by the Saxons. Now, West Seaxe is gathering the fyrd in Aescesdun, calling all possible men to finish off the Danish. West Seaxe is fighting desperately for its survival. The Danish, in turn, are hastening to march against them. It seems a large battle is in the future, and Sven will be in it. You must meet with {s11} as soon as possible in Readingum, near {s3}. qstr_You_have_recently_ret|You have recently returned to the islands. It seems the world has gone mad. The Danish have advanced on West Seaxe and have fortified a camp at Readingum, where they have managed to defeat an attack by the Saxons. Now, West Seaxe is gathering the fyrd in Aescesdun, calling all possible men to finish off the Danish. West Seaxe is fighting desperately for its survival. The Danish, in turn, are hastening to march against them. It seems a large battle is in the future, and Sven will be in it. You must meet with {s11} as soon as possible in Aescesdun, near {s3}. qstr_Go_to_your_lord.|Go to your lord. qstr_Go_to_talk_to_Aelfre|Go to talk to Aelfred (Wessex side) or Halfdan (Danish side). qstr_off|off qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. Cost {reg0} peningas. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_Ambush!_The_enemy_ha|Ambush! The enemy has maneuvered to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^The warlord encourages his men with a rousing speech. Your enemies have very high morale.^^ qstr_You_have_encountered_|You have encountered {s1}.^^The warlord gathers his men to pray and invoke the protection of their god. Your enemies have high morale.^^ qstr_You_have_encountered_{|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_{s|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_{s2}^^You_overhear_o|{s2}^^You overhear one of your more experienced men grumbling about the lack of a battle plan, and you make a mental note to find someone that can make one.^^ qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking innocents. qstr_Your_men_feel_uneasy_|Your men feel uneasy about attacking traders. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_Since_{s8}_has_a_goo|Since {s8} has a good reputation, your troops feel a bit more confident than usual when attacked. qstr_Your_men_feel_uneasy_a|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_ab|Your men feel uneasy about being attacked by {s8}, because he is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because he is hated. qstr_Board|Board qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_{reg45}_will_be_lost|{reg45} will be lost. qstr_You_were_victorious!|You were victorious! qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_The_wound_you_took_w|The wound you took was pretty nasty and will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Player_retreats_from|Player retreats from battle. qstr_You_have_{reg22}_hea|You have {reg22} head of cattle grazing here. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__As_you_reach_the_se| As you reach the settlement, you are greeted by your men. qstr__As_you_reach_the_set| As you reach the settlement, you are greeted by men loyal to {s7}. qstr__You_are_greeted_by_| You are greeted by men loyal to you. qstr__You_are_greeted_by_m| You are greeted by men loyal to {s7}. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offense against the majesty of your lord. qstr_You_make_sure_they_s|You make sure they see that their lord, {s11}, is held prisoner by your army. qstr_The_{reg6?town_s for|The {reg6?town's fort's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s fort|The {reg6?town's fort's} food stores have run out and the defenders are starving. qstr_ Your_men_are_build| Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_ Your_perimeter_con| Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_ Your_men_are_ready| Your men are ready for assault.^^ qstr_ As_a_disciplined_a| As a disciplined army, your men have made latrines, pipelines, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_have_fini| Your men have finished building mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_have_finis| Your men have finished making scaling equipment.^^ qstr_ Your_attempt_to_fi| Your attempt to find a traitor in the settlement has failed.^^ qstr_ You_have_found_a_t| You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_ Your_attempt_to_ha| Your attempt to have your men infiltrate {s4} has failed.^^ qstr_ Your_men_have_succ| Your men have succeeded in infiltrating {s4} and damaging the enemy.^^ qstr_ You_ve_managed_to_| You've managed to pillage the crops and farms nearby.^^ qstr_ You_have_sent_men_| You have sent men to find a traitor in {s4}.^^ qstr_ You_have_found_a_tr| You have found a traitor within {s4} that has supported your efforts to conquer it. This will render it more receptive to surrendering.^^ qstr_ Your_men_are_takin| Your men are taking crops and ransacking farms close to {s4} on your orders. This will render it more receptive to surrendering.^^ qstr_ You_have_sent_men_t| You have sent men to infiltrate {s4}.^^ qstr_ Your_camp_smells_h| Your camp smells horrible. The ground is muddy, your men defecate between tents, and you see rats running here and there.^^ qstr_ As_a_disciplined_ar| As a disciplined army, your men have made latrines, pipelines and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_are_diggi| Your men are digging holes for latrines and taking other measures to prevent disease.^^ qstr_You_need_to_have_more|You need to have more than 250 men for this job. qstr_You_need_to_have_at_|You need to have at least 40 men in order to assign some of them to finding a traitor. qstr_You_need_more_than_3|You need more than 30 men, or sending some will leave your camp somewhat unprotected. qstr_You_need_to_have_more_|You need to have more than 10 men in order to do this job. qstr_You_need_to_have_more_t|You need to have more than 80 men in order to do this. qstr_ The_assault_equipm| The assault equipment is ready. The troops await your orders.^^ qstr_ You_look_at_{s4}._| You look at {s4}. Your men are silent while they await your order to attack. Your muscles are tense, hot for battle, but your mind is cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ The_steel_of_the_w| The steel of the weapons glitters, banners sway in the wind and horns sound. The men whisper, many pray, ingratiate themselves with their god before facing the end of their lives. Up ahead there are only two things victory or death.^War ... war never changes.^^ qstr_ Winter_is_the_wors| Winter is the worst time to fight, but there you are in the cold months, ready to undertake the conquest of {s4}. Many people think you're a daredevil, others a madman. But no one knows that someday you will be Brytenwalda.^^ qstr_ It_s_summer_and_ho| It's summer and hot -- maybe too hot -- but, at that moment, you do not feel anything. As always before a battle, you set aside time for a few inevitable memories of the past... Then you close your mind and ready it for battle, preparing for even the worst case -- death.^^ qstr_ You_look_at_{s4}._Y| You look at {s4}. Your men are silent while waiting for your order to charge towards death. Your muscles are tense, hot for battle, your mind cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ Your_men_have_finish| Your men have finished building the mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_are_buildi| Your men are building mantlets.^^ qstr_ Your_men_have_finishe| Your men have finished building the ladders.^^ qstr_ Your_men_are_buildin| Your men are building assault ladders.^^ qstr_{s4}_lost_between_40|{s4} lost between 40 and 50% of its food reserves. qstr_{s4}_lost_between_50|{s4} lost between 50 and 60% of its food reserves. qstr_{s4}_lost_between_30|{s4} lost between 30 and 40% of its food reserves. qstr_{s4}_lost_between_10|{s4} lost between 10 and 20% of its food reserves. qstr_{s4}_have_between_10|{s4} have between 10 and 30% of its garrison sick for a few days. qstr_It_should_have_food_|It should have food stocks for {reg6} days.^The garrison has {reg5} men. qstr_^^The_following_armi|^^The following armies are currently inside qstr_^{s3}_with_{reg1}_tr|^{s3} with {reg1} troops. qstr_^^Commander_this_tow|^^Commander, this town is one big rock. Many before us have fled the place before a single blow was exchanged, so we must keep morale up among the men. The path to the main gate is formidably narrow and steep, but if we set up the camp and build a battering ram, we can break down the wall at the back entrance of the town. When the wall is down, we can charge in without losing breath. The steps up to the town center are fewer there. qstr_^^Alt_Clut_the_rock_|^^Alt Clut, the rock high over the Clyde. This is the mightiest fortress of the northern Britons. Nobody has ever taken it by siege in your day. Controlling the mouth of the Clyde, it was where King Riderch Hael fought the Bernicians and the Picts. qstr_^^This_formidable_st|^^This formidable stronghold is the jewel of the Dumnonian kingdom. Here many ships from Mediterannea arrive full of wine and luxuries. Legend says the warlord, Arthur, was born here. qstr_^^Dun_Taruo_the_fort|^^Dun Taruo, the fortress of the bull. This place seems like the work of giants, and for centuries, the Picts have known its reputation. qstr_^^The_seat_of_the_br|^^The seat of the brave Goutodin warriors. From here, they launched their attacks against the Bernicians, and their heroic end will never be forgotten. You can almost smell their courage from here, even though Goutodin disappeared long ago. qstr_^^This_place_is_just|^^This place is just waiting for you to conquer it. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. If you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_{s10}^^|{s10}^^ qstr_{s10}You_may_decide_|{s10}You may decide to forbid your troops from harming the {reg2?town fort}, if you want to conquer it for your faction, but your troops may lose morale. qstr_{s10}You_can_allow_s|{s10}You can allow some plundering and keep the {reg2?town fort}. qstr_However_since_you_ar|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance he would recognize you as the {reg59?lady lord} of this {reg8?town fort}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the fort guards, who welcome you and open the gates for their {reg59?queen king}. qstr_As_you_approach_you_a|As you approach, you are spotted by the fort guards, who welcome you and open the gates for their {reg59?lady lord}. qstr_^Christians_aren_t_w|^Christians aren't welcome here. qstr_^Christians_are_acce|^Christians are accepted here. qstr_^Christians_are_in_t|^Christians are in the majority here. qstr_^Christians_are_domi|^Christians are dominant here. qstr_^This_village_is_a_b|^This village is a bastion of your faith. qstr_^Rumor_has_it_that_C|^Rumor has it that Christian faith is nothing more than a veil, and the population continues to worship pagan gods... qstr_^Pagans_aren_t_welco|^Pagans aren't welcome here. qstr_^Pagans_are_accepted|^Pagans are accepted here. qstr_^Pagans_are_in_the_m|^Pagans are in the majority here. qstr_^Pagans_are_dominant|^Pagans are dominant here. qstr_^Rumor_has_it_that_o|^Rumor has it that old pagan gods are being forgotten in favour of Christendom. qstr_This_village_and_the|This village and the surrounding lands belong to you. qstr_You_remember_that_th|You remember that this village and the surrounding lands belong to {s7}. qstr_These_lands_belong_t|These lands belong to no one. qstr_The_village_is_infes|The village is infested by {reg8} {s35}. qstr_The_village_has_been|The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr_The_village_is_being|The village is being raided. qstr_{s10}_{s12}^{s11}{s6|{s10} {s12}^{s11}{s6}{s7}{s15} qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr___Christian_riots_co| (Christian riots could cause {reg33} relations drop) qstr___Pagan_riots_could_| (Pagan riots could cause {reg33} relations drop) qstr_Your_enemies_beat_yo|Your enemies beat you down and leave you for dead. qstr_You_have_fallen._You|You have fallen. Your enemies quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily, some of your companions come to search for you when you do not return and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily, some passing townspeople find you lying by the side of the road and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_Going_through_the_ba|Going through the bandits' purses, you discover a dirty torn piece of vellum with the word 'kill' and a portion of your name still visible. Turning the vellum over, you see the scribbles 'Meet me in {s3}.' qstr_Your_efforts_prove_s|Your efforts prove successful, and some people have changed their beliefs. qstr_Your_efforts_to_conv|Your efforts to convert people have failed miserably. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} head of cattle from the village's herd. qstr_People_aren_t_very_h|People aren't very happy with your presence in their home. qstr_^This_town_is_a_bast|^This town is a bastion of your faith. qstr__As_you_reach_the_sett| As you reach the settlement, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_settl| As you reach the settlement, you are greeted by men loyal to {s7}.^{s15} qstr__This_fort_seems_to_| This fort seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_An_expensive_horse_i|An expensive horse is awarded to you for your victory. qstr_A_fat_cow_is_awarded|A fat cow is awarded to you for your victory. qstr_You_are_given_a_beau|You are given a beautiful shirt of mail adorned with a pelt, as befits a mighty warlord. qstr_They_give_you_a_fine|They give you a fine sword, worthy of a noble. qstr_They_appreciate_your|They appreciate your participation in the competition and place a wreath of laurel on your head. qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} peningas from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies gives special recognition to your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to defend themselves better against such an attack. You hope that they will take the experience to heart and be better prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sea-king skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferry_station_is|The ferry station is too small and can't transport a marshal and his whole army. qstr_You_can_t_enter_the_|You can't enter the port because you are not welcome in this town. qstr_You_can_t_enter_the_p|You can't enter the port because you are not welcome in this town. Moreover, this town can't be attacked from its sea side. qstr_You_can_t_enter_the_po|You can't enter the port. You already have a fleet in the port and your sea-king skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_por|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_Unfortunately_{reg3?|Unfortunately, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} peningas per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Kingdom_Fails_to_Res|Kingdom Fails to Respond The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_There_has_been_an_all|There has been an alleged border incident the people of the {s4} are considering war against the {s3}. qstr_Border_incident _Wor|Border incident Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the people of the {s4}, making it easier for them to go to war against the {s3}... qstr_The_great_lords_of_y|The great lords of your kingdom plan to gather at the great hall of {s15} in {s10} for a feast qstr_^{s64}^|^{s64}^ qstr_^^Note_that_as_long_|^^Note that as long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_Strange..._You_ve_be|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are Viking warriors boarding the Woden Ric, plunging their weapons into the bodies of the captain and sailors, and Bodo, the Cantabrian, defending himself like a lion until cornered. You hear his words in your consciousness, '{playername}! Fight! I am yet with you!'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the wooden floor of the boat smash into your cheek before you could hardly breathe a goodbye to the world. Your eyes met your mother's, just before the end, as a huge Viking, dressed in iron -- could he be Sven? -- cracked her head with his spear and threw her body to the side.^^You crawled, leaving a trail of blood, preferring to give your body to the fish, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, or the heat from a nearby fire? How is it that you can clench your hands, open your eyes and distinguish the beams of a roof over you?^^And if you're alive, who has saved you, why and how? qstr_It_is_night_and_the_|It is night, and the monastery seems quiet. qstr_The_monks_bless_you_|The monks bless you, and you continue on your way. qstr_You_don_t_have_enough_|You don't have enough silver. How embarrassing! qstr_You_need_to_have_more_m|You need to have more men for this. qstr_It_is_night_and_the_h|It is night, and the hof seems quiet. qstr_The_gothi_has_sacrif|The gothi has sacrificed animals to appease the gods on your behalf. qstr_You_are_now_a_pagan_a|You are now a pagan, a follower of Odin and the other Norse gods. qstr_The_majority_of_your|The majority of your troops is Pagan and supports your action. qstr_The_majority_of_your_|The majority of your troops is Christian and hates your action. qstr_In_the_arms_of_the_d|In the arms of the dead abbot, your men find 'The Cathach of Colum Cille.' qstr_The_majority_of_your_t|The majority of your troops are Christian and support your action. qstr_The_majority_of_your_tr|The majority of your troops are pagan and hate your action. qstr_{s3}_is_in_danger._S|{s3} is in danger. Save the village from Sven Bull Neck's assault, before the village is destroyed! You will need a good number of troops to repel the Viking attack! qstr_Return_to_{s3}_and_i|Return to {s3} and interrogate the prisoner. qstr_Return_when_you_have|Return when you have fifty-five or fewer men in your party. qstr_You_have_saved_{s3}.|You have saved {s3}. Perhaps now is a good time to ask {s9} about his involvement with Sven. qstr_{s9}_did_not_come_to|{s9} did not come to the aid of {s3}. Thonkrik suspects that the jarl is in an alliance with Sven Bull Neck. Maybe it's time to talk to him, or you can go directly to the king to tell him about {s9}'s betrayal. qstr_Loot_Thiaderd_s_camp|Loot Thiaderd's camp. qstr_Ahead_in_a_small_cam|Ahead, in a small camp, there are some women and children, the families of the rebels. They look scared, not knowing where to flee.^^Among these people are the wife and son of Thiaderd. It is a difficult choice. Maybe they will seek revenge in the future, but they aren't warriors. qstr_A_small_camp_stands_|A small camp stands next to a river. You see women and children between the cottages, watching warily. A number of men, few in number but with an aggressive demeanor, come to meet you. A very tall man leads them. qstr_Note_2 _You_chose_to|Note 2 You chose to kill Thiaderd's wife and son. qstr_Thiaderd_is_dead._Yo|Thiaderd is dead. You've accomplished your mission. qstr_Note_2 _You_chose_to_|Note 2 You chose to respect the life of Thiaderd's wife and son. qstr_Note_2 _You_chose_to_l|Note 2 You chose to leave Thiaderd's wife and son alive. qstr_You_need_room_for_at|You need room for at least one more member in your army to continue! qstr_^^In_the_middle_of_t|^^In the middle of the fort, you see some prisoners prepared for sale. Could your mother be among them? qstr_Note_2 _In_Sven_s_hi|Note 2 In Sven's hideout, you found Bodo, one of the travelers from the Woden Ric. Thanks to Bodo, you learn the fate of Woden Ric after the Viking attack. Your mother is still alive, thanks to the item Bodo gave her, but the item made her very valuable to the Vikings. qstr_Return_when_you_have_|Return when you have thirty or fewer men in your party. qstr_You_think_of_Thora_w|You think of Thora, who visits you every night, a beautiful woman who could give you many children. qstr_You_think_of_Thora_wh|You think of Thora, who visits Egil every night. She is a beautiful woman protected by her father. She does not have to worry about anything other than being happy. qstr_You_think_of_Thora_a|You think of Thora, a beautiful woman protected by her father. She does not have to worry about anything other than being happy. qstr_One_of_the_greatest_|One of the greatest battles known between West Seaxe and the Danes was fought here. You have memories of that day, because you took part in it. qstr_This_place_destroyed|This place, destroyed by your men, is nothing but ash and rubble. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the refuge, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_your|It is night, and your refuge seems quiet, with some men watching while others are asleep. qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your refuge. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your refuge is not very secure. Your captain suggests not to keep lords here! qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your refuge. qstr_Refuge_demolished!|Refuge demolished! qstr_Your_men_think_you_v|Your men think you've done an honorable thing by paying for Egil's funeral expenses, despite that he turned against you. qstr_Note_Egil _Egil_turn|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. As he was loved by all, you decided to pay for and attend his funeral. qstr_Your_men_think_you_ve|Your men think you've done an honorable thing by paying for Egil's funeral expenses, despite how he turned against you. qstr_Message|Message qstr_Your_men_cry_for_Egi|Your men cry for Egil's betrayal, and they mourn his death. Many of them liked him; some would have liked him as a leader. qstr_Note_Egil _Egil_turne|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. You let your men bury him. qstr_Your_men_cry_for_Egil|Your men cry for Egil's death, but they obey your orders. Now they think you're a tough leader who does not forgive traitors. qstr_Note_Egil _Egil_turned|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. You didn't even let your men bury him. qstr_Shortly_after_landin|Shortly after landing, as if he had been watching you, a messenger appears riding towards you. You notice the dark circles under his eyes, as if he went days without sleeping, and his horse seems to be on the verge of exhaustion. Finally, he takes a breath and exclaims ^^ qstr_{s4}_{playername}_my|{s4}'{playername}, my jarl, Rathbarth Ragnarsson, has dispatched messengers to find you after merchants brought news that you had left Frankia for Englaland. He wants you to join his brother Halfdan in Readingum, as he is leading a final assault on West Seaxe. We advanced from East Engle with a great army and set up a fortified camp at Readingum. We plundered the area, but Aethelred and Aelfred gathered the fyrd in Witan Ceaster and attacked us. Luckily, they were repelled.^^Now the king of West Seaxe, assisted by his brother Aelfred, has retreated west, to Aescesdun, where they gather a huge army to fight us. Your help is needed, as Halfdan wants to go against them before they get more men. We fear that this will be the mother of all battles! If we win, West Seaxe will be ours!^^Jarl Rathbarth told me especially to mention that Sven Bull Neck is with Aelfred and fights in his army.' qstr_{s4}_{playername}_my_|{s4}'{playername}, my ealdorman, Aelfred Aethelwulfing, has dispatched messengers to find you after merchants brought news that you had left Frankia for Englaland. He wants you to join him as soon as possible. He is moving around the kingdom to gather an army as the Danish advance against West Seaxe.^^They advanced from East Engle with a great army and set up a fortified camp at Readingum, from where they plundered the area. Our king, Aethelred, and Aelfred gathered the Fyrd in Witan Ceaster and attacked the Danish in Readingum, but they were repelled. Now they are in Aescesdun gathering men and preparing to face the Danish again! God protect us, we will go against the Danish with the entire fyrd! If this fails, West Seaxe will be lost with the rest of Englaland!^^Ealdorman Aelfred told me especially to mention that Sven Bull Neck is with Halfdan and fights in his army.' qstr_You_met_Orm_the_Blac|You met Orm the Black in single combat and killed him. qstr_Your_party_has_gaine|Your party has gained morale. qstr_You_met_{s1}_in_sing|You met {s1} in single combat and won. qstr_This_warrior|This warrior qstr_The_enemy_party_has_|The enemy party has lost morale. qstr_You_met_{s1}_in_singl|You met {s1} in single combat and lost. qstr_Your_party_has_lost_|Your party has lost morale. qstr_The_low_morale_of_yo|The low morale of your army has led some men to conspire against you. One of your warriors committed the imprudence of talking too much while you could hear him. Feeling exposed, the warrior has insulted you publicly and has challenged you to a duel for leadership... A duel to the death. qstr_The_problems_of_mora|The problems of morale of your army have moved one of your warriors to propose himself a candidate to replace you. He has challenged you to a duel to the death... qstr_Morale_is_so_low_a_w|Morale is so low, a warrior insults you when you go near him, accusing you of being a bad leader. Then he challenges you to a duel. The victor occupies your post. qstr_The_Assembly_has_tak|The Assembly has taken up your case. You must quickly go to the assembly near {s3}, lest they decide against you. qstr_Note_Reginhard _Regin|Note Reginhard Reginhard betrayed you before the Assembly, and you had to kill him in a holmgang decreed by the Assembly. qstr_Note_Egil _Reginhard_be|Note Egil Reginhard betrayed you before the Assembly, but you forgave him. However, Egil did not accept your decision, and you had to kill him in a holmgang by the laws of the Assembly. qstr_The_holmgang_is_over|The holmgang is over. It's time to meet Asbjorn in {s3}. qstr_Before_you_left_for_|Before you left for your trip to Frankia, someone sent a messenger to inform you that someone will meet you at a place called Boar Grove, near {s3}. There you must find the house of the lumberjack. qstr_Through_the_trees_yo|Through the trees, you can barely see a hut. The trees sough gently in the wind, and some birds sing, but you see no one. qstr_Through_the_trees_you|Through the trees, you can barely see the hut, now empty, where you met Beda. qstr_You_arrive_at_a_deep|You arrive at a deep forest. qstr_Through_the_trees_you_|Through the trees, you can barely see the hut, now abandoned since you killed the old hero who once lived in it. qstr_You_stay_hidden_watc|You stay hidden, watching the camp from afar and avoiding Saxon lookouts and patrols. qstr_You_stay_hidden_watch|You stay hidden, watching the camp from afar and avoiding Danish lookouts and patrols. qstr_Aelfred_gives_the_or|Aelfred gives the order, and horns call men outside the camp. You follow the brother of the king of West Seaxe outside, where his men have formed the ranks. They are led by officers and waiting.^^There is a tense silence filled with nerves and worry. The Saxon warriors know that the fate of West Seaxe hangs by a thread. If they fall defeated, nothing will keep the Danish from plundering their houses and enslaving their families. qstr_Halfdan_gives_the_or|Halfdan gives the order, and horns call men outside the camp. You follow Ragnar's son outside, where his men have formed ranks. They are led by officers and waiting.^^The Danish warriors are animated and some even joke, motivated by the recent victory over their enemies, but all voices fall silent when Halfdan arrives before them. qstr_West_Seaxe|West Seaxe qstr_Danish|Danish qstr_You_notice_that_Aelf|You notice that Aelfred is coming towards you. It was he who saved the day with his charge when the Danish tried to gain the hill. Without that improvisation, probably you would all be dead now... qstr_Halfdan_walks_toward|Halfdan walks towards you. You see him covered in blood, but he is smiling. He knows that without you and your army, he would have lost that battle. qstr_Your_followers_decid|Your followers decided to leave you. qstr_You_chose_to_dispers|You chose to disperse your followers. qstr_You_notice_that_a_gr|You notice that a group of men approaching you. It is led by a tall man. This must be Eadric, the man mentioned by Aelfred. qstr_You_notice_that_a_gro|You notice that a group of men approaching you. It is led by a tall man. This must be Arnvid, the man mentioned by Halfdan. qstr_You_aren_t_ready_to_|You aren't ready to face Sven. Return when you have over one hundred men in your shield wall. qstr_The_abbot_of_Finian_n|The abbot of Finian, near {s3} in Eriu, has asked for your presence. Apparently, he has an important mission to offer. He is offering 1000 peningas just for you to appear in front of him. qstr_The_other_two_champi|The other two champions have followed Morrigan to her lair and sent a messenger to inform you where they are. They await your arrival before attacking. The moment is here to go to Morrigan's lair. qstr_Near_the_end_of_the_|Near the end of the world, where the waves beat the cliffs and the albatrosses nest, there is a little rough valley, barely visible from a distance. A cave is hidden there. You cannot control it; Morrigan song resonates in your head, and you feel your lips move to it. It breathes magic...^^Far from the cave, half hidden by rocks, you can distinguish the two champions with a few men. They seem to have left the bulk of their army hidden elsewhere to avoid attracting attention. They wait.^^But when you take a step toward them, the song intensifies. This time, it is not in your mind... Morrigan's beasts attack you! qstr_The_battle_was_tough|The battle was tough and pushed you near the valley. Your men stayed behind, protecting the rear, because they realized numbers are useless in the narrow valley. It is time to seek the support of the other champions and move towards Morrigan before her forces reorganize. qstr_The_mystery_of_Morri|The mystery of Morrigan having been solved, it seems that the fog dissipates and the world regains its colors. You leave behind the cave and the terror. qstr_Mael_Bresail_s_farm_|Mael Bresail's farm is the typical Irish farmhouse -- a large main house with smaller buildings about it, all surrounded by a palisade. qstr_You_settle_into_the_|You settle into the seat of honor in the great hall of the house. The best mead and wine brought from Frankia are at your disposal. The tastiest dishes fill the room with their aroma and delight your palate. It is one of the best symbels you've ever enjoyed. Your men have fun, looking happy. The hours pass without you noticing.^^Suddenly, you realize that all the women have left the room. What is happening? A burning smell irritates your nostrils. When you investigate its origin, you see fire in the walls of the house. Someone yells, 'Fire!' The alarm is raised, but when one of your men rushes to the entrance, he finds the door barred from outside.^^Mael Bresail has betrayed you and tries to burn you inside. If you do not hurry to find a way out, everyone will die soon, suffocated by smoke and burned by fire. qstr_You_have_managed_to_|You have managed to escape the fire trap set by Mael Bresail to kill you, but it seems that you're not safe yet... qstr_Mael_Bresail_had_bet|Mael Bresail had betrayed you, but you escaped from the flames of his hall and defeated the men who had wanted to kill you. Now, this site only brings bad memories to mind. qstr_Part_of_your_food_wa|Part of your food was destroyed. qstr_Your_men_think_that_you_are_a_s|Your men think that you are a strong leader. qstr_While_your_messenger|While your messengers try to negotiate with the enemy raiders, a squad of your men appears by chance, and a battle begins. Your men manage to destroy the looters and fix the problem, but at the cost of some lives.^^Your casualties {s8}^^Enemy casualties {s10} qstr_The_enemy_raiders_ac|The enemy raiders accept the deal, take the money, and promise not to attack your supplies for some weeks. qstr_The_raiders_take_the|The raiders take the money, kill the messengers, and continue to damage your supply routes. qstr_You_don_t_have_enough_s|You don't have enough silver. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent are spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_wergild_is_paid.|wergild is paid. qstr_The_wergild_is_paid_|The wergild is paid and your warrior whipped. qstr_Your_men_think_you_r|Your men think you're heartless and fear you. qstr_You_feel_happy.|You feel happy. qstr_You_feel_good_for_he|You feel good for helping. qstr_New_troops_join_your|New troops join your party. qstr_The_bandits_leave_an|The bandits leave, angry. qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_At_night_some_of_you|At night, some of your men make off with happy widows. qstr_Your_enemies_appreci|Your enemies appreciate your pity. Perhaps this will help you when you negotiate their surrender. qstr_You_know_that_in_the|You know that in the coming days, dozens of children, women and elderly will die before your eyes, languishing from hunger. qstr_Your_officer_seems_u|Your officer seems upset. qstr_Your_men_think_that_you_are_a_v|Your men think that you are a very strong leader. qstr_Your_officer_seems_h|Your officer seems happy. qstr_The_wife_is_pregnant|The wife is pregnant, and the officer asks for a high compensation. To avoid rumors and problems, you pay. qstr_{s1}_of_the_{s2}.|{s1} of the {s2}. qstr_A_messenger_approach|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal has been accepted and {s10} has been released from captivity.' qstr_A_messenger_approache|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal was not accepted and {s10} will remain captive. Here you have your money back.' qstr_A_messenger_approaches|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will meet you and will follow you as soon as possible.' qstr_A_messenger_approaches_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not the one to give orders.' qstr_A_messenger_approaches_g|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that it would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_ga|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has better things to do than follow your orders.' qstr_A_messenger_approaches_gal|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is busy and cannot follow orders at this time.' qstr_A_messenger_approaches_gall|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to {s10} as soon as possible.' qstr_A_messenger_approaches_gallo|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallopi|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to besiege {s10} as soon as possible.' qstr_A_messenger_approaches_gallopin|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not one to give orders.' qstr_A_messenger_approaches_galloping|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_galloping.|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. His men threatened to kill me if I insisted.' qstr_A_messenger_approaches_galloping._|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is surprised by your insult, especially when there was no enmity between you. He says that he will ignore it this time, but do not provoke him again.' qstr_A_messenger_approaches_galloping._H|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was greatly angered by your insult, falling fully under the provocation of your challenge. He called his men to arms, and I think he will advance against you.' qstr_A_messenger_approaches_galloping._He|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation. He answered to not waste more of his time.' qstr_A_messenger_approaches_galloping._He_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation, but he has retaliated with insults difficult to repeat but all very descriptive. And he said that if you had a problem for which you had the courage to look for him, he would love to teach you some manners.' qstr_A_messenger_approaches_galloping._He_s|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. However, his men took the gift and divided it among themselves, threatening to kill me if I insisted on delivering your message.' qstr_A_messenger_approaches_galloping._He_st|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} thanks you for your gift, and says he will make the next feast in your honor.' qstr_A_messenger_approaches_galloping._He_sto|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} took your gift and gave it to his men, saying it is the tribute of a coward. His response was that he would be your enemy forever. Nothing can change that after everything that has happened between the two of you.' qstr_A_messenger_approaches_galloping._He_stop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is encouraged to know you have an interest in resolving the differences and bad relations between you. Although still there are many things to resolve, this is a good start, and he accepts your gift.' qstr_A_messenger_approaches_galloping._He_stops|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not accept the gift, but his men took me where I was going. Sorry, I lost the treasure.' qstr_A_messenger_approaches_galloping._He_stops_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not want to meet me, saying he was busy and does not like to discuss these things with a lowly messenger.' qstr_A_messenger_approaches_galloping._He_stops_i|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your alliance proposal. From now on, {s2} is your ally.' qstr_A_messenger_approaches_galloping._He_stops_in|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your truce proposal. From now on, {s2} and you are at peace.' qstr_A_messenger_approaches_galloping._He_stops_in_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not appear surprised by your declaration of war because you are scum whom nobody can trust.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_f|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your desire to provoke a war and promises to send messengers everywhere to publicize your villainy.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_fr|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your war declaration. He called you treacherous rat and said you would pay dearly.^^From now on, you are at war with {s2}' qstr_The_other_man_is_not|The other man is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_Neither_man_is_happy|Neither man is happy or unhappy. You seem to have found a balance. qstr_The_two_men_are_not_|The two men are not very happy and criticize you when you leave, generating unfavorable rumors. qstr_People_in_{s4}_think|People in {s4} think that you will not guarantee their families' protection against those who abuse their power under your favor. Rumors spread that you are a bad {reg59?lady lord}. qstr_People_in_{s4}_think_|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished. Rumors spread that you are unjust. qstr_People_in_{s4}_think_t|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished, but at least their fellow citizen will not be punished. However, your men are not happy with your generosity to a man who attacked someone under your protection. qstr_People_in_{s4}_think_th|People in {s4} think that you will guarantee their families' protection, and they seem happy. However, you men are not happy that you will kill their companion. qstr_The_local_leader_is_|The local leader is upset with you and talks bad about you to the elites of {s4}. qstr_People_in_{s4}_are_s|People in {s4} are surprised by your drastic measures, and everyone seems more willing to follow your rules. qstr_Farmers_in_{s4}_are_|Farmers in {s4} are concerned about their daughters as you favor the powerful who take advantage of their weakness. qstr_Farmers_in_{s4}_are_r|Farmers in {s4} are reassured when you pay, while the local leader is happy not to be punished. qstr_The_outcome_of_the_t|The outcome of the trial has seriously shaken the people of {s4} and has called into question your authority. qstr_Your_men_think_you_re|Your men think you're a weak leader who is easily manipulated. qstr_Your_men_seem_uncomf|Your men seem uncomfortable, and some of them leave you. You should try to improve morale of the rest soon. qstr_Your_men_seem_uncomfo|Your men seem uncomfortable, but no one says a word. It looks like you got a little more respect, but should strive to improve their morale. qstr_Your_men_seem_uncomfor|Your men seem uncomfortable. You should try to improve morale of the rest soon. qstr_Eventually_the_man_d|Eventually the man dies in torment while your soldiers try to force him to pay his taxes. His last words were, 'Boys, beyond, where you are, I am coming.' The city is shocked by his death, and many people complain about you in {s4}. qstr_The_man_seems_calmed|The man seems calmed by your words. You see in his eyes an infinite sadness, but he promises to pay his taxes in the memory of his boys. qstr_Your_renown_with_you|Your renown with your warriors suffers, as does your money bag, but the people of {s4} seem happy with the money you have given them. qstr_Your_men_push_the_cr|Your men push the crowd, injuring some. Suddenly, the people turn against them, causing some casualties before being dispersed. qstr_You_run_through_the_|You run through the back door while the crowd calls you a coward and miser, even as they continue to beg for money. qstr_People_think_the_mea|People think the measure is fair to both. qstr_The_tree_owner_is_no|The tree owner is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_man_who_cut_the_|The man who cut the trees is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_People_in_{s4}_are_h|People in {s4} are happy because you responded to their needs. qstr_People_in_{s4}_are_u|People in {s4} are unhappy with you because you don't respond to their needs. qstr_People_in_{s4}_appre|People in {s4} appreciate your help, but were expecting more. qstr_Although_the_local_l|Although the local leader supports your position in {s4}, your men think it is a disgrace to have the boy among them. qstr_Although_the_local_le|Although the local leader pays you well, your men think it is a disgrace to have the boy among them. qstr_The_local_leader_lev|The local leader leverages his position to undermine yours in {s4} as punishment for you not accepting his son. qstr_During_the_night_at_|During the night, at a fire ceremony and dance, the girl is burned as an offering to the gods. qstr_People_superstitious|People, superstitious, are angry with you. Some time later, you find out that another girl was sacrificed. qstr_The_physician_you_se|The physician you send manages to save some lives and prevent the epidemic from spreading to other areas. qstr_The_epidemic_wipes_o|The epidemic wipes out the population of the village. Although your measures prevented anyone from spreading the disease beyond {s4}, many lost relatives who lived in the village. The rumor spreads that you are a murderer. qstr_{s4}_is_a_Christian_|{s4} is a Christian settlement, and everyone obeys your orders quickly. Somehow it seems that your prayers are successful and the girl and the child survive. qstr_{s4}_is_a_pagan_sett|{s4} is a pagan settlement, and nobody obeys your orders. It seems that your prayers weren't necessary, for the girl and the child survive. qstr_{s4}_is_a_Christian_s|{s4} is a Christian settlement, and nobody obeys your orders. It seems that the wise-woman wasn't necessary, for the girl and the child survive. qstr_{s4}_is_a_pagan_settl|{s4} is a pagan settlement, and everyone obeys your orders quickly. Somehow, it seems that wise-woman's support let the girl and the child survive. qstr_Your_men_are_happy_t|Your men are happy that you are concerned about their welfare, especially when they make sacrifices for you. qstr_The_sum_is_enough_fo|The sum is enough for the local lord to fulfill his duty, but it is not munificent. The man is grateful, but not happy. qstr_Your_men_are_angry_t|Your men are angry that you do not back a man who spent his money to serve you. They fear that your stinginess will affect them next. qstr_The_rumor_that_you_r|The rumor that you refuse to buy the relic leads the faithful to curse your name. qstr_The_monk_is_removed_|The monk is removed from your presence, distressed. In {s4}, the inhabitants are happy that you respect their beliefs. qstr_The_relic_causes_a_s|The relic causes a stir among the faithful, who flock to see it and praise your name for its purchase. qstr_The_monk_is_happy_to|The monk is happy to use the relic to evangelize the pagans of {s4}. They, on the other hand, curse your name. qstr_The_rich_woman_s_hus|The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. qstr_Everyone_in_{s4}_thi|Everyone in {s4} thinks you've been wise and just to find the mother of the child and return the baby, while punishing the liar without being influenced by her wealth. qstr_The_crowd_kills_the_|The crowd kills the rich woman. The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{s|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. Some disturbances ending in violence occur. During the fighting, many citizens die before retiring, but you also lose some men. qstr_The_people_of_{s4}_d|The people of {s4} do not want their children to starve for your tax, and are openly against you. qstr_The_people_of_{s4}_a|The people of {s4} are very happy for your help in hard times. qstr_The_people_of_{s4}_ar|The people of {s4} are angry that you don't care about their problems. qstr_The_people_of_{s4}_t|The people of {s4} think that this is bread for today and hunger for tomorrow, but they understand that these things happen. qstr_The_witch_leaves_the|The witch leaves the town for an unknown destination. qstr_The_witch_appreciate|The witch appreciates your confidence and leaves her old job to worship the old gods openly. qstr_The_witch_hunt_costs|The witch-hunt costs some innocent lives, causing unrest among the population. qstr_{s4}_is_a_Christian_se|{s4} is a Christian settlement, so in the end, your orders are obeyed. qstr_{s4}_is_a_pagan_settle|{s4} is a pagan settlement, so there is much anger when the tree is felled. qstr_{s4}_is_a_Christian_set|{s4} is a Christian settlement, and the murder of the missionary and his followers shocks the population. They are terrified of you. qstr_{s4}_is_a_pagan_settlem|{s4} is a pagan settlement, and the murder of the missionary and his followers is supported. Soon after, you find out that the missionary is canonized as Saint Cuthberh. qstr_The_missionary_and_h|The missionary and his followers leave {s4}, escorted by your men, without much fuss. qstr_Your_men_appreciate_|Your men appreciate your concern for their families. qstr_Your_men_are_unhappy|Your men are unhappy that you don't take care of their widows. qstr_Your_men_are_unhappy_|Your men are unhappy that you don't take care of their widows, but understand you are strapped at the moment. qstr_Your_men_are_upset_t|Your men are upset that you won't take care of their widows if they are killed. qstr_Your_men_are_happy_to|Your men are happy to hear that you care about their families. qstr_Your_men_are_very_ha|Your men are very happy that you protect their families. qstr_Your_followers_feel_|Your followers feel that you will protect them at any cost, but the people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_Your_followers_feel_t|Your followers feel that you do not protect them as they deserve for their services, but the people in {s4} are very happy with your decision. The rumor spreads that you are just. qstr_Your_followers_feel_th|Your followers feel that you do not protect them as they deserve for their services. The people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_To_arms!_Some_citize|To arms! Some citizens have revolted and try to kill you! qstr_Your_men_charge_down|Your men charge down the streets, using the sword at the slightest provocation, avenging their fallen fellows. A bloodbath ensues as the people of {s4} flee to their homes to hide. qstr_Your_men_are_very_an|Your men are very angry that you have taken no action against the murder of their fellows. Meanwhile, local leaders try to quell the hatred against you in {s4}. qstr_Mercilessly_your_men|Mercilessly your men kill anyone that crosses their way, then enter the houses, killing all men over 14 years of age. The fame of your cruelty travels as the wind. Fear seizes all who talk about you. Now {s4} is pacified, but the cost has been very high. qstr_Your_men_return_with|Your men return with 300 peningas and two survivors. qstr_A_messenger_sent_fro|A messenger sent from {s12} arrives and gives you a present of silver and jewelry in appreciation of your friendship. qstr_A_messenger_sent_from|A messenger sent from {s12} arrives and gives you a message with all kinds of insults and profanities, {s12} invites you to go and look for him if you have guts which {s12} believes you don't, as you're a notorious coward. qstr_Your_fame_grows_with|Your fame grows with the bard's song, but soon he replaces your name with that of another lord who pays him. qstr_Your_fame_grows_high|Your fame grows higher with the bard song. qstr_Beggars_everywhere_b|Beggars everywhere bless your name when you pass by and celebrate your generosity. qstr_Beggars_soon_tire_of|Beggars soon tire of following you. qstr_You_laugh_to_see_how|You laugh to see how sprightly these broken-down old fellows can actually run. qstr_The_young_noble_pref|The young noble prefers to flee rather than duel with you! qstr_The_word_spreads_tha|The word spreads that it is easy to insult you and diminish your reputation! qstr_The_woman_and_her_hu|The woman and her husband are happy for your generosity! qstr_Other_men_join_in_an|Other men join in and also leave to help their families. qstr_The_rumors_hurt_your|The rumors hurt your fame a little, but soon the merchant gets tired of your lack of interest. qstr_The_man_accepts_the_|The man accepts the money and stops circulating rumors. qstr_A_new_rumor_that_you|A new rumor that you're a murderer and a tyrant spreads among the population after the death of the merchant! qstr_The_animal_runs_free|The animal runs free without looking back. qstr_You_increase_your_me|You increase your meat reserves. qstr_Three_veterans_join_|Three veterans join your army. qstr_The_veterans_leave_d|The veterans leave, defaming your name. qstr_Among_the_bodies_you|Among the bodies, your men find 1000 peningas. qstr_A_group_of_six_women|A group of six women joins your army. qstr_The_crane_was_a_symb|The crane was a symbol of war for the ancient Celts. Your men are impressed by your knowledge and grateful that the gods are with them. qstr_Your_men_pass_by_the|Your men pass by the bird without noticing it. qstr_The_crane_was_a_symbo|The crane was a symbol of war for the ancient Celts. Your ignorance troubles your men, and they begin to doubt your fitness to lead. qstr_Your_men_resent_the_|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline. qstr_Offended_by_your_con|Offended by your contempt for his request, the farmer leaves and spreads the claim of your villainy. qstr_You_spend_time_with_|You spend time with the priest's wife, and when her husband returns, you escape to the stable without being seen! qstr_Three_Hirdmenn_join_|Three Hirdmenn join your army! qstr_The_man_s_eyes_sadly|The man's eyes sadly follow you while you go on your way. qstr_You_feel_good_for_hel|You feel good for helping him. qstr_When_you_give_him_ar|When you give him armor and food, he proves to be a mighty warrior. qstr_The_bandits_turn_awa|The bandits turn away, greatly disappointed. qstr_After_two_hours_the_|After two hours, the bandits return with some loot and someone's head... qstr_On_the_remains_of_a_|On the remains of a corpse are a sword and armor of a king. They turn out to be magnificent weapons, once the rust is removed to reveal their high quality. Now they are yours -- if you do not mind the bad luck that attends grave robbers. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honor of being buried like a king. qstr_Meat_is_a_welcome_ad|Meat is a welcome addition to the diet of your men. qstr_Two_berserkir_join_y|Two berserkir join your army! qstr_Two_ulfhednar_join_y|Two ulfhednar join your army! qstr_Your_men_gather_arou|Your men gather around, cheering and betting. The atmosphere is tense. Suddenly, the disputes around you become more widespread. Other men draw their weapons, and a fight on a larger scale ensues. Before you can impose order again, several men die. qstr_Your_reputation_incr|Your reputation increases among your men when you return to the road, leaving behind two corpses hanging from a tree. qstr_Your_men_complain_of|Your men complain of not being able to enjoy a good fight, seeing that drunkenness on campaign is punishable by few lashes. qstr_The_merchant_takes_t|The merchant takes the money and gives you a heavy package wrapped in a long cloth. When you unwrap it and discover that he has sold you a normal sword, the merchant is already well away. qstr_The_merchant_takes_h|The merchant takes his leave and goes back the way he came. qstr_Your_men_attack_the_|Your men attack the farm, kill the farmer and his slaves, and return with a bounty of food. qstr_Your_men_think_you_re_|Your men think you're a weak leader unable to take action against who insult him. qstr_The_men_take_the_mon|The men take the money and let you go on your way. qstr_Without_warning_you_|Without warning, you order your men to attack. The two strangers try to flee but are killed by your warriors. No one comes to reinforce them. qstr_The_two_men_move_asi|The two men move aside when you ignore them and continue your way. No one attacks your army. It was all a lie. qstr_The_scout_who_has_st|The scout, who has stolen money, spreads the rumor among your men that you are greedy. qstr_The_scout_hides_his_|The scout hides his treasure without anyone else knowing. qstr_The_distribution_of_|The distribution of the coins brings happiness to the rest of your men, and they think that you are a fair leader. qstr_The_men_head_home_di|The men head home, disappointed. qstr_The_farmers_give_you|The farmers give you thanks and promise to name the next one of their children after you. qstr_The_farmers_give_you_|The farmers give you thanks. They seem relieved and very happy. qstr_The_farmers_thank_yo|The farmers thank you. Perhaps their lord will understand the situation. qstr_The_farmers_thank_you|The farmers thank you, although they are not happy with your counsel. It will cost the lives of many of their children next winter. qstr_She_thanks_you_and_h|She thanks you and heads for the nearest town. qstr_She_thanks_you_profu|She thanks you profusely and heads back to her village, a little weak from the ordeal. qstr_The_days_get_longer_|The days get longer and the bony grip of winter loosens. Green leaves crown the trees once more. qstr_The_sun_greets_you_e|The sun greets you early in the morning and sends you to bed at night. qstr_As_nature_becomes_a_|As nature becomes a plethora of colours, people replenish their stores and prepare for winter. qstr_The_night_steals_fro|The night steals from the day and grows long, while the frost threatens to do away with the weak and the old. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_You_have_become_a_be|You have become a berserker. When you go berserk, you gain great speed and strength in the heat of battle, but this brutal ferocity turns your vision red. (Use key T to increase your power strike) qstr_Your_studies_in_poet|Your studies in poetry and rhetoric have been productive. This newly acquired skill in oratory will increase your leadership in battle as you urge on your men in combat. (Use key T to evoke a war cry) qstr_The_exhausting_athle|The exhausting athletics regimen you have applied to your troops makes them faster and more maneuverable in battle. They show their new confidence by taunting their enemies. (Use key T to evoke a shield taunt) qstr_Your_incessant_conce|Your incessant concern about the maintenance of your men's shields and armors makes it harder for the enemy to wound them. They show their new confidence by beating their shields. (Use key T to evoke a shield taunt) qstr_On_this_day_the_fore|On this day, the foreman couldn't even pay the wages, so he paid with produced goods instead. qstr_However_on_this_day_|However, on this day you learned something from your work. qstr_However_on_this_day_y|However, on this day you achieved a lot and were paid double. qstr_However_you_befriend|However, you befriended some workers from {s2}. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_You_need_to_get_the_p|You need to get the permission of the lord of this place to recruit here. qstr_a_lone_boar|a lone boar qstr_a_herd_of_{reg6}_boa|a herd of {reg6} boar qstr_a_herd_of_{reg6}_wil|a herd of {reg6} wild animals qstr_You_successfully_hun|You successfully hunted {reg6} boar. qstr_You_have_lost_track_|You have lost track of the animals. qstr_Choose_a_Goal^^^^{s1|Choose a Goal^^^^{s1} qstr_Congratulations!^^^^|Congratulations!^^^^{s1} qstr_You_have_obtained_th|You have obtained the prison keys. qstr_You_killed_the_ghost|You killed the ghost qstr_You_are_so_tired_you|You are so tired you can barely move a muscle. You can inflict only half damage, and you can't run. qstr_You_take_1_damage_fr|You take 1 damage from blood loss. qstr_You_have_received_{reg|You have received {reg5} critical damage to your head and will lose vision very soon! qstr_You_have_received_{reg5|You have received {reg5} critical damage to your body! qstr_You_have_caused_{reg|You have caused {reg5} critical extra damage! qstr_You_have_caused_{reg5|You have caused {reg5} critical damage to your enemy from behind! qstr_You_have_received_{reg5}|You have received {reg5} critical damage from behind! qstr_You_suffer_a_serious|You suffer a serious injury to your face. (-1 charisma) qstr_You_suffer_a_serious_|You suffer a serious injury to one of your limbs. (-1 agility) qstr_You_suffer_a_serious_i|You suffer a serious injury to your body. (-1 strength) qstr_Your_weapon_was_dama|Your weapon was damaged! qstr_Your_weapon_broke!|Your weapon broke! qstr_Your_{s1}_was_damage|Your {s1} was damaged! qstr_{s33}_changes_weapon|{s33} changes weapons qstr_You_call_your_horse.|You call your horse... qstr_We_lost_a_quarter_of|We lost a quarter of our troops in a very short time. The hearts of our troops are filled with fear. qstr_Half_of_our_army_has|Half of our army has fallen within a very short time. The troops panic! qstr_The_enemy_lost_a_qua|The enemy lost a quarter of his troops in a very short time. The hearts of his troops are filled with fear. qstr_Half_of_the_enemy_ar|Half of the enemy army has fallen within a very short time. His troops panic. qstr_You_fall_and_your_tr|You fall and your troops panic! qstr_Our_side_lost_a_lead|Our side lost a leader. Our troops panic! qstr_The_enemy_lost_a_lea|The enemy lost a leader. Their troops panic! qstr__{reg3}| {reg3} qstr_You_have_fallen.__Pr|You have fallen. (Press tab key to leave) qstr_Scout_report _We_ve_|Scout report We've reached an ancient monument -- rows of stones -- but the real obstacle is the enemy lined up beyond the brook.^^You reply Rows of stones, you say? Let us make them tombstones for the enemy, then! qstr_Scout_report _A_bog_|Scout report A bog lies before us, so we must be wary. Stay on the path!^^A man tugs on your sleeve What is that in the trees up ahead? Evil lurks here. qstr_While_exploring_an_a|While exploring an abandoned Roman fort, the scout informs you Commander, we cannot linger here much longer. The enemy is spotted behind the hill. What are your orders? qstr_Stretched_out_before|Stretched out before you as far as the eye can see stand the remains of a once great wall. The enemy has taken up position just on the other side.^^A witty person next to you mutters Let's hope it will protect us better than it did the Romans. qstr_The_scout_returns_an|The scout returns and informs you, 'The enemy is spotted behind the village. The villagers have fled the fields and sought safety in one of the houses. They know all too well the horrors of war.'^^'As do we... As do we...' you find yourself mumbling. qstr_Camera_follow_terrai|Camera follow terrain mode ON. qstr_Camera_follow_terrain|Camera follow terrain mode OFF. qstr_Camera_rotate_before|Camera rotate before pan ON. qstr_Camera_rotate_before_|Camera rotate before pan OFF. qstr_{s0}^^A_Battle_Comma|{s0}^^A Battle Command Display is often available by pressing the {s1} key. qstr_Strategy_Camera|Strategy Camera qstr_Tactical_Controls|Tactical Controls qstr_Death_Camera|Death Camera qstr_Division_Placement|Division Placement qstr_Complex_Formations|Complex Formations qstr_Formations_turned_OF|Formations turned OFF in options menu qstr_Division_{reg1}_{s2}_g|Division {reg1} {s2} goes to its memorized position... qstr_Division_{reg1}_{s2}_f|Division {reg1} {s2} forms line (memorized). qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forms {reg0} lines (memorized). qstr_{s1}_is_shouting_out|{s1} is shouting out his war cry! qstr_{s1}_is_starting_a_s|{s1} is starting a shield taunt! qstr_Spawned_{s13}|Spawned {s13} qstr_You_must_stay_behind|You must stay behind the line on the ground! The point doesn't count. qstr_All_around_you_unfol|All around you unfolds God's world, Ora et Labora, where men wear the habit. They are busy with their work, stopping only to eat, sleep or pray. qstr_This_is_the_home_of_|This is the home of the Nordic gods. You can recite old verses, compose songs or make sacrifices to please the gods. If you're lucky, the gods may hear you and grant your wish. qstr_{s0}^^{s1}|{s0}^^{s1} qstr_The_old_captain_is_t|The old captain is too much for you. You fall in a puddle of blood, and your vision slowly fades away... qstr_The_old_captain_is_to|The old captain is too much for you. You lie battered and wounded at his feet. Only the mercy of the old captain keeps him from killing you. qstr_You_have_beaten_the_|You have beaten the old captain, so beginning your journey into legend. qstr_Today_is_a_good_day_|Today is a good day to die, is not it?' qstr_The_battle_against_t|The battle against the bandits was hard, but you've risen to victory. Picking through the remains of the hole they were digging between the rocks, you find a fortune in money. qstr_You_have_killed_all_|You have killed all the Vikings and freed the slaves. This will give you fame and reputation. qstr_You_look_up_and_see_|You look up and see that this village has already been sacked by Vikings, and now you are their new prey. qstr_After_a_hard_battle_|After a hard battle, you've defeated the Vikings who attempted to ambush you. Now their riches are yours, but you are especially happy to see a few pieces of chain mail. qstr_If_you_want_to_cross|If you want to cross the bridge, you'll have to pay the troll!' qstr_The_troll_is_dead_at|The troll is dead at your feet, so you can keep the treasure extorted from travelers, as well as his club. qstr_Come_closer_closer_c|Come closer, closer come, I'm here, almost nigh. So long I've been alone. Come and win a prize! qstr_The_voice_continues_|The voice continues, 'Oh, I cannot be discourteous. Finally, someone is here to see me, someone who really wants to play games and win awards.' qstr_The_voice_seems_to_b|The voice seems to be getting closer, 'Who are you, and why are you here? You came to visit me, someone who withdrew from people to avoid their fears and insults.' qstr_A_voice_is_coming_fr|A voice is coming from somewhere in the ruins, 'Someone visits ancient ruins of the past? Someone is certainly brave, because nobody else dares to visit them for fear of ghosts.' qstr_Do_you_want_to_stop_|Do you want to stop your work and give up your pay? qstr_Your_own_life_seems_|Your own life seems not so bad, now that you see these poor wretches working themselves into an early grave just for the bread to survive. qstr_The_rattle_of_spikes|The rattle of spikes on the stone is deafening. Below, you can see people working hard under the command of a foreman. qstr_Bodo_has_received_to|Bodo has received too many blows to continue fighting. qstr_Bodo_spots_you_shake|Bodo spots you, shakes his head, and silently indicates that there are still enemies about. qstr_Bandits_strike_at_yo|Bandits strike at you furiously, and you fall in a puddle of blood. They think you're dead... qstr_The_bandits_and_slav|The bandits and slavers have been dealt with. Get the prisoners and leave.^^When you want to leave, press TAB. qstr_You_can_t_leave_the_|You can't leave the cave while there still enemies! qstr_You_have_just_killed|You have just killed the bandit king's main bodyguards. Rummaging through their things, you find some treasures. You still need to defeat the other bandits before you can collect your reward. qstr_You_have_killed_the_c|You have killed the captain, an ugly guy, big and crooked and smelling like a rat. Picking through the remains, you find a few useful things. You still need to defeat the other bandits before you can collect your reward. qstr_Rising_victorious_ov|Rising victorious over the body of the bandit king, your steel stained with blood, you put an end to a long reign of terror and banditry with all its horrors. Among the remains of the once proud bandit king are qstr_The_body_of_Atli_Eir|The body of Atli Eiriksson, former second man of Sigurd Ragnarsson, lies at your feet. You rummage through his clothes and find a bloodstained parchment with a broken seal. It is the letter that had been entrusted to Bodo. You'll have to ask him about it. qstr_The_Danish_and_Atli_|The Danish and Atli have been dealt with. Talk to Bodo about the letter. qstr_As_you_advance_you_f|As you advance, you find there is a light inside. It seems this place is not as deserted as you thought. qstr_You_feel_the_tension|You feel the tension with every step that you take. qstr_The_mouth_of_a_rock_|The mouth of a rock opens before you. All around is cold stone, and you behold graven marks in a language you do not know. What surprises and treasures are hidden here? qstr_You_are_overwhelmed_|You are overwhelmed by the enormity of time. The men who built this are long gone. We are dust and our life is so ephemeral... Who could live forever? qstr_On_the_right_you_see|On the right, you see a graffito on the wall that says, 'Livia pulchra est, Marcus dixit.' qstr_It_s_cold_and_smells|It's cold and smells old, taking you back to another time... a time when Rome ruled the world, and men knew how to construct huge stone buildings of several stories.^^The pools, old recreation rooms, changing rooms... everything is covered in dust and brambles, all is abandoned. qstr_Refugees_and_deserte|Refugees and deserters have made this place their home. They are protected under the mantle of the last Druid and the blood of their sacrifices. qstr_Not_far_away_on_top_|Not far away, on top of the hills, you see several stone circles of the ancients. You imagine you can feel magic at this site, as if a bit of the old religion of the Celts still struggles to survive. qstr_The_magnificence_of_|The magnificence of this place still surprises you. When will men come to build defenses like this again? qstr_Time_and_neglect_has|Time and neglect has ruined what once was. In Roman times, this was the main wall defending the southern towns from the ravages of the Caledonians. It fell long ago, but life can still be found in the rubble. qstr_Your_mission_is_to_a|Your mission is to ambush the enemy when they come for water supplies. If you feel lost at some point, press the K key to remember these goals. qstr_Someone_wants_to_tal|Someone wants to talk to you. Find {s4} in the camp. qstr_Camp_Conversation|Camp Conversation qstr_Everybody_back_on_th|Everybody back on the ship! Hurry! qstr_Sea_Info_Tutorial|Sea Info Tutorial qstr_A_huskarl_shouts__Me|A huskarl shouts, 'Men! Listen! Hold the line, and we will win! Those who come are only Vikings. We are Danish warriors!' qstr_A_huskarl_shouts__Th|A huskarl shouts, 'Thor! Hear our battle cry and prepare the Valkyries! Tonight we dine in your halls!' qstr_Harald_calls_out__Co|Harald calls out, 'Come on! Hurry! We don't have all day. Look at the slaves already and meet me!' qstr_The_stranger_shouts_|The stranger shouts, 'Heill! My name is Olvir, known as White Hair. So you're the one seeking my brother, Sven, known as Bull Neck. Well, I do not care. I have come solely on behalf of Sigurd Ragnarsson, to exchange your mother for the man called Bodo.' qstr_The_stranger_shouts__|The stranger shouts, 'Heill! My name is Olvir, known as White Hair. So you're the one seeking my brother, Sven, known as Bull Neck. Well, I do not care. I have come solely on behalf of Sigurd Ragnarsson, to give you your mother.' qstr_Egil_yells__Heill_Ol|Egil yells, 'Heill Olvir White Hair! I have heard of you and your agreements with Loki. Let my friend join {reg59?her his} mother before continuing this conversation.' qstr_Olvir_shouts __Sure_|Olvir shouts 'Sure, Egil, king's bastard, I have heard of you, too, and I see that you have become the mouth of {playername}, the traitor of Kennemer. {reg59?She He} is free to talk to our prisoner. I will send her to you.' qstr_Mission _Speak_to_yo|Mission Speak to your mother. qstr_Suddenly_Olvir_shout|Suddenly Olvir shouts 'Men. Shield wall. Now! By Ragnar! By Sigurd! By Odin! Death to our enemies! qstr_The_old_hero_is_too_|The old hero is too much for you. You fall in a puddle of blood, and your vision slowly fades away... qstr_The_old_hero_is_too_m|The old hero is too much for you. You lie battered and wounded at his feet. Only the mercy of the old hero keeps him from killing you. qstr_You_have_beaten_the_o|You have beaten the old hero, so beginning your journey into legend. qstr_Beda_cries_out__Oh_m|Beda cries out, 'Oh my God! Oh my God! I heard a noise! They've followed me! Sven's men have followed me! God save us!' qstr_Something_is_moving_|Something is moving in the undergrowth... qstr_Reginhard_shouts__Al|Reginhard shouts, 'All I wanted was a farm, a wife and children. I did not want your death, but I do not want to die either. Sorry, {playername}. Sorry to have to kill you.' qstr_Egil_shouts__You_ll_|Egil shouts, 'You'll die to defend the bastard traitor, Reginhard. You have chosen this poor course, so I will take command of your men after your death and take them on a path of glory that they would never have known with you.' qstr_Sigurd_shouts__I_hav|Sigurd shouts, 'I have more than 800 men ready to go to Englaland and support my brothers, but all I hear here are obstacles to these men embarking as Vikings.' qstr_King_Horik_yells__Si|King Horik yells, 'Sigurd, we don't prevent the embarking of these men. In fact, we are unhappy that they have not already left.' qstr_Sven_Bull_Neck_shout|Sven Bull Neck shouts, 'These men will embark when they have a proper leader. Guthrum was not to be their leader. Their leader was to be my brother, Olvir White Hair, but was killed. It's time to take this issue for consideration at the Assembly.' qstr_Mission _The_Thing_h|Mission The Thing has begun. Approach King Horik. qstr_Harald_s_orders_arri|Harald's orders arrive on the wind 'We cannot hold them. They are too many. Everyone flee! Meet at Jorvik. Flee!' qstr_Try_to_flee!_|Try to flee!' qstr_A_stranger_shouts__Q|A stranger shouts, 'Quick. Back to camp. You're in danger!' qstr_An_attacker_yells__W|An attacker yells, 'Who are you, woman? Anyway, you're too late! {playername}, the jarl of Kennemer wants your head. You were a fool to walk away from your camp. Now you're going to die! Greet Hell for me!' qstr_Not_far_in_the_dista|Not far in the distance are Snotingaham's walls. Exit the forest and walk towards them. qstr_You_run_into_the_for|You run into the forest and manage to flee. qstr_Your_mission_is_to_f|Your mission is to follow the road to Snotingaham on the other side of the forest, avoiding the Mercians patrols.^^If you feel lost at some point, press the K key to remember these goals. qstr_On_a_hill_taking_adv|On a hill, taking advantage of the natural defenses, the Danish have set camp. You notice that there are many tents, and must accommodate more than 200 men. qstr_Aescendun_is_the_pla|Aescendun is the place chosen by the Saxons to regroup. It cuts off the way into Wessex for the Danish. qstr_Readingum_previously|Readingum, previously a Saxon village, is now owned by the Danish. They have fortified it and made it a place of refuge. qstr_Aelfred_shouts__Men_|Aelfred shouts, 'Men of Wessex and Cent, these lands are the lands of our fathers and grandfathers. They are the lands where our families live and from which we get our livelihood. This is our land, and we are governed by one king and one God.' qstr_Aelfred_shouts__Dane|Aelfred shouts, 'Danes bring violence, fear and their pagan gods. They come to plunder this land -- your land -- and will not hesitate to kill our families if we allow them.' qstr_Aelfred_shouts__You_|Aelfred shouts, 'You're the only thing standing in their way. You're the wall that defends Wessex. If you fall, Wessex dies. Men of Wessex and Cent, God is with us! He protects us! Can we fail God? Can we fail our families?' qstr_Ut_Ut_Ut!_Ut_Ut_Ut!_|Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! qstr_Aelfred_shouts__Ut_U|Aelfred shouts, 'Ut Ut Ut!' qstr_Halfdan_shouts__Brot|Halfdan shouts, 'Brothers! Warriors! Odin watches you, Thor is among us, and Loki has gone to confuse our enemies! They, the Saxons, are afraid. They know that we will go after them, defeat them and kill many, as we did here in Readingum!' qstr_Halfdan_shouts__You_|Halfdan shouts, 'You know me, and I will know you. We fought together, and we will continue doing it. Today we depart for Aescesdun to attack the Saxons. If you fight as ever, if our time is come, then the Saxons will be broken and Wessex will be ours.' qstr_Halfdan_shouts__Thin|Halfdan shouts, 'Think of the riches that await you in slaves and everlasting fame. My father, Ragnar, would be proud of you, as I am. We are Danish. We are Scyldings. Today, brethren, mark a new rune of glory! Are you with me? Are you ready for glory?' qstr_Knyjum_knyjum_konung|Knyjum, knyjum, konungs lidar, hardla, hardla boanda menn! Knyjum! Knyjum! Knyjum! qstr_Halfdan_shouts__Knyj|Halfdan shouts, 'Knyjum! knyjum! knyjum!' qstr_The_Asturians_have_t|The Asturians have taken the village, and you see many of them around. Douar-an-Enez sits on a cliff, and you suppose that the men you seek will be there. qstr_Aelfred_says__{playe|Aelfred says, '{playername}, listen to me. We have a problem. The messengers I send my brother always come back with the same answer. He is still in his prayers and has ordered his guard that nobody disturb him.' qstr_Aelfred_continues__I|Aelfred continues, 'I think he does not know that the Danish are about to gain the height advantage. If that happens, we will all be killed. His guards are very protective and do not let anyone pass, but if we wait, we die. I will order an attack on the Danish... I think that's what we have to do, you know? I need you to go with me. If we stay here, we die.' qstr___Aelfred_takes_a_de|--Aelfred takes a deep breath and blows it out hard. You notice that he is very nervous. He turns to his men.--^^Men of Wessex and Cent, follow me!' qstr_Halfdan_takes_you_as|Halfdan takes you aside and says, '{playername}, we have divided our army into two. I will lead the party to attack the hill where King Aethelred is, and my brothers will take the other against where the king's brother, Aelfred, is.' qstr_Halfdan_continues__W|Halfdan continues, 'We will move quickly to confuse them and break their spirit. I want you to advance with your troops and offer support wherever the Saxons offer the most resistance. I'm not sure where exactly Sven is, but when we find him, he will be yours.' qstr___Halfdan_turns_to_h|--Halfdan turns to his men.--^^Let's go Scyldings! By Odin! By Ragnar!' qstr_From_the_boat_you_se|From the boat, you see that men fight on the hill. You can make out Bodo between them, beset by enemies, fighting for his life... qstr_Sven_shouts__Hah!_I_|Sven shouts, 'Hah! I knew you would come, {playername}. You and me have unfinished business that must be concluded. The blood of my brother, Olvir White Hair, still stains your hands. Thanks to you, I had to turn against my lord Sigurd, kill Harald and become a masterless man. But now I'm strong. Many men follow me and are willing to fight for me.' qstr_You_say__You_and_you|You say, 'You and you alone are the cause of your ruin, Sven. You should never have attacked the Woden Ric. Now, free my mother, and let's settle this between you and me.' qstr_Sven_shouts__I_think|Sven shouts, 'I think not. She is my wife and my seidr. If you want her, come get her. But have a care; you might find my sword instead!' qstr_Your_mother_looks_ti|Your mother looks tired and withered. She says, 'My little one, I see your face, and I remember. I regret everything you've had to do for my sake. Go and live your life. I die soon. Sven is a murderer and a madman. Do not give him the satisfaction of killing you... I want you to live. I want you to live for both of us.' qstr_Sven_says__Shut_up_w|Sven says, 'Shut up woman! You see your little one has decided to die. {playername}, here I wait. Come and get me if you dare. My brother Olvir will glad when I send you to the halls of Hel.' qstr_Ambush!_The_Sven_s_m|Ambush! The Sven's men are attacking from behind us! qstr_Sven_says__Is_this_w|Sven says, 'Is this what you wanted? Do you still think you can win? I'm still alive! As I warned you, she is dead!' qstr_Your_mother_speaks__|Your mother speaks, 'My little one, I love you. Remember that your mother has always loved you, and will watch from wherever I go...' qstr_Sven_says__This_is_y|Sven says, 'This is your fault!' qstr_Hint _Drop_something|Hint Drop something in the ship!' qstr_The_Snake_lies_dead_|The Snake lies dead at your feet. His goods are yours now.^You have fulfilled your mission. It's time to go to the abbot of Finian to collect your reward. qstr_The_song_the_cries_o|The song, the cries of beasts, the fog, chaos and angst... Your men die without seeing who kills them. For a moment, you remember the words of Caliacas, and you fear the unknown. qstr_Horns_sound_in_the_d|Horns sound in the distance, and it seems that the fog dissipates a bit. Someone is coming to your aid. Morrigan and her animals turn from their attack. qstr_Breaking_before_your|Breaking before your ferocious attack, your enemies retreat to the cave. There are not many, but they fight hard and leave no casualties. qstr_Explore_the_area_and|Explore the area and meet Morrigan. qstr_Fire_consumes_the_ha|Fire consumes the hall, and smoke enters your body with every breath you take. You must find an exit or you will die soon. Hurry up! Find a weak spot in the burned walls!' qstr_You_take_5_damage_fr|You take 5 damage from smoke. qstr_You_find_a_small_hol|You find a small hole in one wall and open it using your hands and weapons, looking to escape the hell of fire that consumes the room. qstr_Chaos_and_war!_The_f|Chaos and war! The feast converts into a slaughterhouse as Fergus, Mael Bresail's man, leads his warriors to kill yours. You are not yet safe; even now, death hovers near. If you somehow survive, Mael Bresail will have much to answer for! qstr_Mael_Bresail_has_bet|Mael Bresail has betrayed you, possibly because he feared you are the only witness to his machinations to have Flaithbertach's remaining family assassinated. Fergus tried to burn down the mead hall with you inside and afterwards to kill you when you escaped the fire. Many of your men died in the fray. Mael Bresail must pay. Maybe now is a good time to ask the abbot of Finian where his master is... qstr_{s2}|{s2} qstr_Mael_Bresail_has_fal|Mael Bresail has fallen under the blows of your steel. Your revenge is consummated. Your men plunder the farm, and they bring you a chest full of gold. qstr_Ambush!_There_were_m|Ambush! There were men hiding in the houses! qstr_You_can_give_the_com|You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands.^You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^Current commands are represented by arrows around the representation of your ship in the upper right corner.^Press Enter to set the sail and backspace to get a wide view of the scene. qstr_Ship_Control|Ship Control
https://w.atwiki.jp/warband/pages/577.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_noone|no one str_s50_and_s51|{s50} and {s51} str_s52_and_s51|{s52} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|The battle has been won! Press the tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_cheese_rustlers_eliminated_by_another|The thieves have been eliminated by another party. str_elites_eliminated_by_another|The peasants have been eliminated by another party. str_randomize|Randomize str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_hold_fire|Hold Fire str_blunt_hold_fire|Blunt / Hold Fire str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 coin str_reg1_denars|{reg1} coins str_january_reg1_reg2|{reg1} of Sona, {reg2} {reg3} O'clock str_february_reg1_reg2|{reg1} of Iorves, {reg2} {reg3} O'clock str_march_reg1_reg2|{reg1} of Zobrie, {reg2} {reg3} O'clock str_april_reg1_reg2|{reg1} of Kasta, {reg2} {reg3} O'clock str_may_reg1_reg2|{reg1} of Gerpa, {reg2} {reg3} O'clock str_june_reg1_reg2|{reg1} of Gevie, {reg2} {reg3} O'clock str_july_reg1_reg2|{reg1} of Jaedos, {reg2} {reg3} O'clock str_august_reg1_reg2|{reg1} of Jaes, {reg2} {reg3} O'clock str_september_reg1_reg2|{reg1} of Ropagon, {reg2} {reg3} O'clock str_october_reg1_reg2|{reg1} of Ruklon, {reg2} {reg3} O'clock str_november_reg1_reg2|{reg1} of Runagon, {reg2} {reg3} O'clock str_december_reg1_reg2|{reg1} of Morghe, {reg2} {reg3} O'clock str_january_reg1_reg2_v2|{reg1} of Sona, {reg2} {reg3} O'clock str_february_reg1_reg2_v2|{reg1} of Iorves, {reg2} {reg3} O'clock str_march_reg1_reg2_v2|{reg1} of Zobrie, {reg2} {reg3} O'clock str_april_reg1_reg2_v2|{reg1} of Kasta, {reg2} {reg3} O'clock str_may_reg1_reg2_v2|{reg1} of Gerpa, {reg2} {reg3} O'clock str_june_reg1_reg2_v2|{reg1} of Gevie, {reg2} {reg3} O'clock str_july_reg1_reg2_v2|{reg1} of Jaedos, {reg2} {reg3} O'clock str_august_reg1_reg2_v2|{reg1} of Jaes, {reg2} {reg3} O'clock str_september_reg1_reg2_v2|{reg1} of Ropagon, {reg2} {reg3} O'clock str_october_reg1_reg2_v2|{reg1} of Ruklon, {reg2} {reg3} O'clock str_november_reg1_reg2_v2|{reg1} of Runagon, {reg2} {reg3} O'clock str_december_reg1_reg2_v2|{reg1} of Morghe, {reg2} {reg3} O'clock str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gained {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_other_party_gained_morale|{s1} gained {reg1} morale. str_other_party_lost_morale|{s1} loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a {reg4?noblewoman nobleman} of the {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50|Hostile str_relation_mnus_40|Angry str_relation_mnus_30|Resentful str_relation_mnus_20|Grumbling str_relation_mnus_10|Suspicious str_relation_plus_0|Indifferent str_relation_plus_10|Cooperative str_relation_plus_20|Welcoming str_relation_plus_30|Favorable str_relation_plus_40|Supportive str_relation_plus_50|Friendly str_relation_plus_60|Gracious str_relation_plus_70|Fond str_relation_plus_80|Loyal str_relation_plus_90|Devoted str_relation_mnus_100_ns|{s60} str_relation_mnus_90_ns|{s60} str_relation_mnus_80_ns|{s60} str_relation_mnus_70_ns|{s60} str_relation_mnus_60_ns|{s60} str_relation_mnus_50_ns|{s60} str_relation_mnus_40_ns|{s60} str_relation_mnus_30_ns|{s60} str_relation_mnus_20_ns|{s60} str_relation_mnus_10_ns|{s60} str_relation_plus_0_ns|{s60} str_relation_plus_10_ns|{s60} str_relation_plus_20_ns|{s60} str_relation_plus_30_ns|{s60} str_relation_plus_40_ns|{s60} str_relation_plus_50_ns|{s60} str_relation_plus_60_ns|{s60} str_relation_plus_70_ns|{s60} str_relation_plus_80_ns|{s60} str_relation_plus_90_ns|{s60} str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_town_alt_prosperity_0|Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs. str_town_alt_prosperity_20|You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere. str_town_alt_prosperity_40|You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary. str_town_alt_prosperity_60|The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck. str_town_alt_prosperity_80|The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops. str_village_alt_prosperity_0|Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by wild beasts. str_village_alt_prosperity_20|Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields. str_village_alt_prosperity_40|The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done. str_village_alt_prosperity_60|The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland. str_village_alt_prosperity_80|The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity. str_oasis_village_alt_prosperity_0|The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by the wild jackals of the desert. str_oasis_village_alt_prosperity_20|Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand. str_oasis_village_alt_prosperity_40|Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance. str_oasis_village_alt_prosperity_60|The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention. str_oasis_village_alt_prosperity_80|The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation. str_acres_grain|acres of grainfields str_acres_orchard|acres of orchards and vineyards str_acres_oasis|acres of irrigated oasis gardens str_goldmine|goldmines str_lemons|acres of lemon orchards str_plums|acres of plum orchards str_dornish_wine|acres of vinyards str_candles|waxmakers str_looms|looms str_boats|boats str_head_cattle|head of cattle str_head_sheep|head of sheep str_mills|mills str_kilns|kilns str_pans|pans str_deposits|deposits str_hives|hives str_breweries|breweries str_presses|presses str_smithies|smithies str_caravans|overland caravans str_traps|traps str_gardens|small gardens str_tanneries|tanning vats str_master_miller|Master Miller str_master_brewer|Master Brewer str_master_presser|Master Presser str_master_smith|Master Smith str_master_tanner|Master Tanner str_master_weaver|Master Weaver str_master_dyer|Master Dyer str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rally str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The mummer dances at midnight... str_secret_sign_2|I am selling these fine Volantene tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the king or the queen? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|And Asshai stands fast! str_name_1|Albard str_name_2|Eustace str_name_3|Segmar str_name_4|Ebrose str_name_5|Fralegg str_name_6|Aelos str_name_7|Degos str_name_8|Garrett str_name_9|Tarle str_name_10|Hosman str_name_11|Fulk str_name_12|Petar str_name_13|Tamus str_name_14|Regad str_name_15|Alyn str_name_16|Jonos str_name_17|Colmar str_name_18|Boremund str_name_19|Boros str_name_20|Devan str_name_21|Ramar str_name_22|Bennis str_name_23|Barabas str_name_24|Kel str_name_25|Arrec str_surname_1|{s50} the Grim str_surname_2|{s50} the Sweet str_surname_3|{s50} the Old str_surname_4|{s50} the Sneaky str_surname_5|{s50} the Bald str_surname_6|{s50} the Odd str_surname_7|{s50} the Eunuch str_surname_8|{s50} the Smuggler str_surname_9|{s50} the Thief str_surname_10|{s50} the Coward str_surname_11|{s50} the Leaderless str_surname_12|{s50} the Blue str_surname_13|{s50} Iron-Made str_surname_14|{s50} Bold-Eyes str_surname_15|{s50} the Tall str_surname_16|{s50} the Small str_surname_17|{s50} Rotten-Teeth str_surname_18|{s50} Blacksoul str_surname_19|{s50} the Worm str_surname_20|{s50} the Hairless str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Mummer str_surname_26|{s50} the Pyromancer str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} Brittle-Bone str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Septon str_surname_40|{s50} the Bold str_surname_41|{s50} the Maester str_surnames_end|surnames end str_girl_name_1|Alia str_girl_name_2|Alys str_girl_name_3|Cedra str_girl_name_4|Dorna str_girl_name_5|Doreah str_girl_name_6|Jeyne str_girl_name_7|Malora str_girl_name_8|Marei str_girl_name_9|Myria str_girl_name_10|Ryella str_girl_name_11|Serenei str_girl_name_12|Tansy str_girl_name_13|Yna str_girl_name_14|Umma str_girl_name_15|Tanselle str_girl_surname_1|{s50} the Fair str_girl_surname_2|{s50} the Homely str_girl_surname_3|{s50} the Broad str_girl_surname_4|{s50} the Tall str_girl_surname_5|{s50} the Small str_girl_surname_6|{s50} the Skinny str_girl_surnames_end|girl surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|The Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_money|You can't afford that. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|You have been awarded the right to carry a banner. Your banner will signify your status and bring you honour, along with showing the mark of your House. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every coin has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's realm. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as Lord of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {Lord/Lady} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in the known world. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Hello there, traveller, I am Ser Bennis of Hollow Hill. str_npc2_intro|Hello. Would you be so kind as to have a cup with me? I'm down to my last bit of coin and I'd rather not drink alone. str_npc3_intro|Good day to you! str_npc4_intro|I am Graznon zo Paton, son of Grazhnak zo Paton, who was son of Graznon zo Paton of the most ancient and magnificent House of Paton, of the majestic city of Astapor. str_npc5_intro|Greetings, fellow traveller. Would you join me for a mug of stout ale? str_npc6_intro|Hello there. You look like an able warrior, you wouldn't be needing company by any chance? str_npc7_intro|Yes? Keep your distance, by the way. str_npc8_intro|What do you want? str_npc9_intro|You there, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings there, friend. Might I interest you in a game of cyvasse? str_npc11_intro|Hello there, friend. Have a drink on me. str_npc12_intro|Greetings, fellow traveller. By any chance, could you offer me a helping hand, by the kindness of your heart? str_npc13_intro|Greetings, traveller. I am Ser Roger Osgrey, a knight, and a son of Standfast. str_npc14_intro|Yes? What do you want? str_npc15_intro|Oh! Say, friend, are you by chance heading out of town anytime soon? str_npc16_intro|Hello there. From the look of you, I'd say you're expecting to get into some fights in the near future. Are you by any chance looking for some help? str_npc17_intro|Oh how he flew so high! And fell so low! Then he died! And how the worms gorged on him! str_npc18_intro|Please, protect me. They are after me! str_npc19_intro|Lo jention mirre numazame esa, iderenna qopsa verdagon issa. str_npc20_intro|Yes? What do you want? str_npc21_intro|May the Father above judge you wisely, I sense that you are a great sinner! str_npc22_intro|What are you looking at? Leave me to suffer alone! str_npc23_intro|Hello there, stranger. Welcome to the tavern! Mind the drunks, heh! str_npc24_intro|Eh, what? str_npc25_intro|Flesh so fine, so fine to tear, to gnash the skin, skin to strip, to plait, so nice to plait the strips, so nice, so red the drops that fall... str_npc26_intro|What do you want? str_npc27_intro|Just a minute, I'm pondering the mysteries of life! str_npc28_intro|What do you want, eh? str_npc29_intro|Yes? Keep your distance, by the way. str_npc1_intro_response_1|Well met, Ser Bennis. What is an anointed knight doing in a filthy tavern such as this? str_npc2_intro_response_1|What happened to you? str_npc3_intro_response_1|Good day. str_npc4_intro_response_1|I have never heard of the House of Paton. str_npc5_intro_response_1|Certainly. With whom do I have the pleasure of drinking? str_npc6_intro_response_1|Might be, who are you? str_npc7_intro_response_1|My apologies. Might I know who I am speaking to? str_npc8_intro_response_1|Merely to pass the time, if you're not otherwise engaged. Will you join me for a drink. str_npc9_intro_response_1|You must have me confused with the tavernkeep, Pentoshi. str_npc10_intro_response_1|I'm sorry, I have not the slightest knowledge of the rules. str_npc11_intro_response_1|What's the occasion? str_npc12_intro_response_1|That depends... str_npc13_intro_response_1|Well met, Ser Roger. What does a noble knight of Standfast find himself doing in a tavern such as this? str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of yours, may I ask? str_npc16_intro_response_1|I could be. What's your story? str_npc17_intro_response_1|You seem to be one of those delusional fellows, eh? str_npc18_intro_response_1|Who is after you? str_npc19_intro_response_1|Can I help you? str_npc20_intro_response_1|You look like a soldier. What are you doing all alone? str_npc21_intro_response_1|Perhaps. But who are you to judge me? str_npc22_intro_response_1|Suffer? What has happened to you? str_npc23_intro_response_1|Thank you, my lady. Can you tell me about yourself? str_npc24_intro_response_1|Nothing, really. Who are you? str_npc25_intro_response_1|What are you? str_npc26_intro_response_1|Who are you? str_npc27_intro_response_1|Eh, what? str_npc28_intro_response_1|Who are you? str_npc29_intro_response_1|My apologies. I was merely going to say that you look a bit down on your luck. str_npc1_intro_response_2|I wish you a good day, Ser. str_npc2_intro_response_2|I have better things to do. str_npc3_intro_response_2|Run along now, boy. I have work to do. str_npc4_intro_response_2|Eh? No thanks, I'm full. str_npc5_intro_response_2|I have no time for that. str_npc6_intro_response_2|No, I do not. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to offer pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|I'm busy, and have no time for games. str_npc11_intro_response_2|I think not. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|Well... how... splendid. str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business. str_npc16_intro_response_2|Mind your own business. str_npc17_intro_response_2|Very well then. str_npc18_intro_response_2|I'm not protecting a stranger. Be gone. str_npc19_intro_response_2|Well then, good day to you. str_npc20_intro_response_2|Nothing, I'm sorry to bother you. str_npc21_intro_response_2|I imagine praying to the Stranger would be more fitting, seeing as how you insult your betters. str_npc22_intro_response_2|I'm sorry, I won't bother you again. str_npc23_intro_response_2|I'll mind the drunkards. str_npc24_intro_response_2|Nevermind. str_npc25_intro_response_2|Right... str_npc26_intro_response_2|Nothing. str_npc27_intro_response_2|Nevermind then. str_npc28_intro_response_2|Nothing. str_npc29_intro_response_2|Right. I'll not bother you, then. str_npc1_backstory_a|Well, it's a ponderous tale... str_npc2_backstory_a|It's quite the tragic tale. Sit down, sit down! No point standing up. str_npc3_backstory_a|You look like a man of war, do you by any chance need a young squire? str_npc4_backstory_a|Really? Well, perhaps you can be forgiven, being the savage mongrel that you are. Our ancestral lands lie far to the east, in Slaver's Bay. str_npc5_backstory_a|I am Ser Felton Flowers, the former master-of-arms at the Eyrie. str_npc6_backstory_a|I am Martyn Snow, a bastard born in the North. I am also a sellsword, which is ever more important than my birth. str_npc7_backstory_a|You have the honor of speaking to Ser Jasper Rivers, son of Ser Stevron Frey, trueborn son of lord Walder Frey, the Lord of the Crossing. str_npc8_backstory_a|Ah. Well, that sounds rather good. I shall gladly join you. You're paying. str_npc9_backstory_a|My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. What a horrible fate that has befallen me! str_npc10_backstory_a|Oh well, a shame, I find that the game keeps my mind sharp. Say, do you by any chance need a an officer in your company? I find myself without an opportunity to make use of my considerable lungs, shouting at maggots to fall back in line. str_npc11_backstory_a|Why, I won the archery competition held by lord Hightower last year, and I have been drinking my way across the world ever since! str_npc12_backstory_a|I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself harm. str_npc13_backstory_a|I am the fifth son of my father, Ser Edwyn, and as such, it seems to me being somewhat unlikely that I will ever inherit anything of value. So I have been travelling the world these last eight months, trying to find a noble lord to whom I might swear allegiance. str_npc14_backstory_a|Very well. I do not mind. My name is Drollo. str_npc15_backstory_a|I'm an engineer, trained in the great city of Braavos, and I specialize in fortifications. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. str_npc16_backstory_a|Well, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. str_npc17_backstory_a|Oh never mind me, I was just in the middle of composing a voluptous poem about the illustrious high steward of Qohor, Logon Votyris, a lowborn leech-catcher who rose to his position during the reign of the tyrant Byan Mentarios. str_npc18_backstory_a|My father, my brother, the village elder... Everyone! They have been searching for me ever since I ran away. I'm telling you, I'm innocent, not every bastard is evil!. str_npc19_backstory_a|Ah, my humble apologies, I quite forgot that not everyone speaks the exalted language of my great home. str_npc20_backstory_a|What every soldier alone does, I'm looking for employment. str_npc21_backstory_a|Oh, I am the greatest of sinners! Descended from a great line of sinners! House Parren was once pious and just, until my dishonorable ancestor travelled to Lys with Aerion Brightflame in his exile. When Aerion died from drinking wildfire, my forefather dipped the servants in the same substance and was responsible for the great fire that destroyed the western quarter of the city. str_npc22_backstory_a|It's those blasted knights... They ruined everything! str_npc23_backstory_a|I could, I could! But I'm sure my mother would be much more informative than me. I've always been more of a fighter than a scholar, just like all the other women of my family. We're too busy fending off men to pick up anything but an axe. str_npc24_backstory_a|People call me Roddy. Or, well, people in King's Landing does. Used to be everyone in King's Landing knew my name. 'There goes Roddy' they'd say, 'bravest man in all of the city watch'. Then that vicious son of a whore, Tywin Lannister, came and sacked the city. Told Aerys he came as a friend, then turned his cloak and betrayed his king. Bah! str_npc25_backstory_a|BLOOD SO RED! SO RED! So sweet, sweet screams, pretty screams, singing screams, scream your song, sing your screams... str_npc26_backstory_a|I am Caul, former chieftain of the Red Sparrows. str_npc27_backstory_a|Hah, I'm just yanking your tail, ain't pondering anything. Bit drunk though. But ah, what can I do for you? People call me Melly Waterman, because, well, it's my name. str_npc28_backstory_a|Who's asking? Did she send you, the whore? Tell her that I'm not interested. Wandering across half the world like some sun-mad camel is what she had me doing! Bah! str_npc29_backstory_a|My luck? You could say that. str_npc1_backstory_b|I competed in the great tournament at Harrenhal, ages ago, in what some call 'The Year of the False Spring'. How the armor of the knights and lords shone that day, with none brighter than the Prince of Dragonstone! Prince Rhaegar was unstoppable, but I also acquitted myself well. However, in my last joust, I accidently killed the nephew of old lord Vance. There is no greater dishonor for a knight, and every lord and lady in the realm saw me that day. str_npc2_backstory_b|I was on my way to Pentos, out of King's Landing, with a cargo of spices and peppers from Dorne. I owned my own trading vessel in those days, a beautiful galleon with a figurehead showing the Maiden. We lay in at Dragonstone for water, when I was accosted by Stannis Baratheons castellan, a Florent if I ever saw one. Those ears! Anyhow, he comes and tells me that my ship is now in the service of the king. It seems Stannis is amasing an army on Dragonstone, and in order to transport it, he needs every single ship he can get his hands on. They emptied my hulls and gave me a slip of paper promising to pay me for my losses once Stannis comes into his kingdom. Much good that'll do me now. str_npc3_backstory_b|I used to squire for Ser Halbert Stone, of Willow Tree, but he died of the bloody flux, and I know no other trade. str_npc4_backstory_b|My family is one of the most prominent of Astapor, or rather was. A dragon has descended on the city and burned the Good Masters! I was on my way to Volantis when I heard about it, and I have been moving ever westwards since. Proud my people might be, but I am no fool. I know my history. Five times, the Ghiscare Empire challenged the Freehold of Valyria, and five times my great ancestors where humbled and, in the end, they where burned. Legions of soldiers are no match for dragons. str_npc5_backstory_b|I was promoted shortly after lord Jon left to take up his position as Hand of the King in King's Landing. With most of his household following him, the Eyrie did, in truth, not need a master of arms. But who was I to question Jon Arryns wisdom. It payed well, it was a position of fair respect for a man bastard born, and I did not want for nothing. str_npc6_backstory_b|I have served for some time with the Second Sons, so I am no stranger to battle. But now I seek to make my fortune, and that does not happen as a mere man-at-arms in a sellsword company. str_npc7_backstory_b|My father has sent me out to gain some experience in the service of a master other than my lord grandfather, that I may increase the honor of our house, or so my brother Ryman told me. str_npc8_backstory_b|I suppose you want my story, eh? I do not intend to tell you anything. str_npc9_backstory_b|I was the firstborn son of my father, a nobleman of Pentos. But my mother died in childbirth, and when I was but ten, my father remarried. His new wife soon mothered many a child, and conspired to have me replaced as my fathers heir. When my younger brother died, she told my father I had pushed him off the balcony! Bah!, the fool probably climbed unto the damned thing himself. str_npc10_backstory_b|I used to command the household guard of Ser Boros Wensington, but he died without an heir and when his holdfast was inherited by his relatives, they appointed a new captain of their guard. I imagine my rugged good looks and, perhaps more so, my dornish heritance might have had something to do with it. I've spent the last year playing cyvasse, waiting for someone worthy to cross my path. str_npc11_backstory_b|I bested Ser Rolland Storm, the Bastard of Nightsong! A genial man, he even congratulated me afterwards! I heard he's recently taken service with lord Stannis, or King Stannis as he calls himself now. Perhaps I ought to seek him out, see if he'd like to have a rematch! str_npc12_backstory_b|I am by training a maester of the Citadel, but condemned by the jealousy of the thick-headed Archmaesters of my brotherhood to make my living as an itinerant barber. I was hired by a merchant of Ashford to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a maester of the Citadel! Such is the ignorance and ingratitude of mankind. str_npc13_backstory_b|It has become a bit of a tradition that the youngest sons in the Osgrey family ride out on the day they receive their knighthood, my family has proven itself to be quite a fertile one, heh! I have uncles and great-uncles, nephews and brothers in abundance. Might be old Walder Frey has fathered a brood that could rival that of a dozen cats, but my father is half his age, and likely to outbreed him! My elder brothers, Ademar and Duncan, are to inherit Standfast and Coldmoat, Duncan holding Coldmoat in Ademars name. And my sister, Rohanna, has been promised to Ser Alyn Ladybright, and thus stands to one day be the Lady of Brightfast! But that leaves little for my fathers remaining children, so we must make our own fortune. str_npc14_backstory_b|I am the second son of the Khal Ogo, of whom you have no doubt heard. I came to Volantis to train men in the art of battle. I told one of the triarchs it was wiser to flog their slave soldiers now, then bury them later, than sending them against an enemy. But he would not listen, and I was told to take my services elsewhere. str_npc15_backstory_b|One of the merchants wanted a new tower added his house. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. His son didn't feel like honouring his fathers debts and implied that I might find myself charged with murder if I push the point. str_npc16_backstory_b|I grew up in Whitewalls, a ward of the castellan, working alongside the other boys as a squire. On my sevententh nameday, at a tournament no less, I received my knighthood at the hands of lord Mallister himself. That was also the day that I first saw lady Alera, and I am fairly sure that she also saw me. At least I suppose she did, for that night, I found her naked as the day she was born, in my bed. str_npc17_backstory_b|But never mind that, I'm sure you will hear it all across the world once I'm done! I'm quite sure you've heard of me, but in case my fame does not preceed me, allow me to tell you the story of my life. I was born the first and only son of the High Priest of Lys, Horonno Lynaqo, but the courts of the free cities never interested me, with their power play and cruel gossip. So when my father died, I decided to become a wandering minstrel, rather than following in his foot steps. str_npc18_backstory_b|My arrow was caught by the wind, I had no intention of shooting my brothers wife in the neck! But they won't listen, and it won't be the Wall for me, I'll be hanged and quartered! str_npc19_backstory_b|I am Saathos, of Qarth, the greatest city that ever was or ever will be. Saathos the Wise after gazing upon Qarth for the first time, because he knew that all he saw thereafter should look squalid and ugly by comparison, tore out his eyes. Why my noble father named me after a madman, I shall never know. Ah, but I digress. Saathos of Qarth I am, a great traveller, explorer and scholar. str_npc20_backstory_b|I've served as a palace guard for the Archon of Tyrosh, and lately I have fought in the Disputed Lands, as a member of the Brave Companions. str_npc21_backstory_b|When he returned to our ancestral castle, he burned the local septon as an offering to a vile new god, and tortured anyone who refused to convert to his new faith. As a result, my family was outlawed, and we have been wandering the world ever since. str_npc22_backstory_b|The aristocracy ain't nothing but common thieves and bandits, that's what they are. How foolish I was putting my trust in them with the hope that they would protect me and my family from any foe. No, I learned the hard way, they are the ones to be feared. And to think we are highborn! Of greater birth than any of those beasts! They where supposed to protect us on our travel through the Vale! Our family lost most its lands after the War of the Usurper, and we've been living little better than peasants since. Until my father got an offer from a rich merchant in Gulltown, offering that his son and my sister be married. Such a match could restore our fortune! str_npc23_backstory_b|My sister Ferro is fighting with some sellsword company, and I've heard she's become a valued advisor to the captain. And maybe she warms his bed, should he get lonely! A bastard is loathed and pitied all over the world, but still! About time Ferro had herself a few babes anyhow, I find it best to start young. Got two babes myself, a daughter and a son. str_npc24_backstory_b|And what happens to the people that stayed loyal to the Targaryens? Well, we're out of a job, with our lives taken over by thieves and murderers. Bah! str_npc25_backstory_b|CARVING IT, CARVING IT, CARVING IT. Unseeing, unthinking, moving through the city as aimlessly as a worm burrows through the earth. CARVE, CARVE, CARVE! str_npc26_backstory_b|My tale is my own. str_npc27_backstory_b|I'm a member of house Waterman, we're from the North. My brother is sworn to lord Bolton, but daughters ah... they're not supposed to run around in mail and fighting with swords. White Harbor is where most highborn ladies end up, if they don't marry. Special sort of woman who doesn't marry, and they're quite content in White Harbor. All those septas, eh? str_npc28_backstory_b|All her tall tales, and for what? Nothing! My father, my sister, my brother, all gone. And now she sends another one to persuade me. Well, you can tell Tamora that she can go fuck herself. I don't care what it is this time. Gold, silver, the bejewelled member of the Father Above, I say no, no, no! str_npc29_backstory_b|It was my bad luck to be born to a weak father who sold me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my owner, to be taken by a group of dothraki. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. str_npc1_backstory_c|I was young and out of my wits, and foolishly swore to never enter the lists of another tournament, as a penance. So I was forced to serve as a sworn knight and merchants guard, and that does not offer opportunity for glory, nor wealth. str_npc2_backstory_c|I've been trying to get home, but the roads are filled with outlaws, and so, here I am, no money, no ship, no crew, a piece of paper and no way to go. str_npc3_backstory_c|I can tend to your horse, keep the rust off your armor and cook your dinner. And I have a thunderous voice, to announce your entrance in tournaments! str_npc4_backstory_c|I have no intentions of returning to Slaver's Bay anytime soon, and my coin has not lasted as long as I'd hoped it would. Perhaps I will one day start training soldiers in this part of the world. My father was one of the Good Masters, and his father before him. I can turn soldiers into Unsullied! Or as close as possible, without cutting off their cock and balls, hah! str_npc5_backstory_c|Things continued much as they had once lady Lysa returned, though I confess I would have liked to beat that son of hers. A weak coward if I ever saw one, which is not what lord Jon deserved. Anyway, recently a singer joined the household, a petty and sallow creature called Marillion. Sadly, however, the lady Lysa is very fond of him. When he tried to rape my maiden daughter, I beat him bloody with my own fists. And for that lady Lysa banished me! Not the singer, me! I had no choice but to send my family to live with my lord father in the Reach, and hit the road in search of work. str_npc6_backstory_c|I am an able fighter, though nothing out of the extraordinary, but I do find myself better than most men with a bow and arrow. I am also a seasoned scout, having ridden with the outriders of the Stormcrows for some time. str_npc7_backstory_c|I have served as a sworn sword to lord Royce Coldwater, of Coldwater, and lord Damon Marbrand, the Lord of Ashemark. I served under his son Ser Addam Marbrand in the field, though we did not see much action. I have distinguised myself in tournaments, but since the outbreak of war, my loyalties have been called into question, my father being a trueborn son of lord Walder, and I was honorably discharged. So, as you can see, I am no mere hedge knight. str_npc8_backstory_c|... str_npc9_backstory_c|But my father did not care, and had me banished from his household. I imagine he'd thought I'd leave meekly, hah! I killed my father that day, thrusting my dagger through his windpipe! Then I fleed. The Westerosi claims that no one is as cursed as the kinslayer. I'm inclined to agree. My stepmother has sent men to bring me back to a grizzly fate. str_npc10_backstory_c|Perhaps we should play a game of cyvasse one day. str_npc11_backstory_c|Truth be told, I don't think my winnings will last that much longer, whores are expensive! str_npc12_backstory_c|The reverence for former maesters, accused of sorcery, is, I fear, not all it could be. Oh, how the light of wisdom is often darkened by the ignorance and stupidity of man! str_npc13_backstory_c|I am no Kingslayer, nor Knight of Flowers, but I do find myself somewhat adequate with a lance and sword. str_npc14_backstory_c|I know, I know, I am dothraki, I ought to be out there on the plains, slaying men with one hand and plundering with the other. But that life is not for me. I do enjoy battle, but I also enjoy the pleasures of civilization. str_npc15_backstory_c|More fool me for having taken the contract without an advance though, I suppose. str_npc16_backstory_c|The next day, the servants told her lord father. I suppose I should have known that nothing is secret in a castle. I was promptly expelled, under threat of death if I was ever to return. A harsh punishment, considering the girl was in my bed, willing! str_npc17_backstory_c|And I am having the time of my life! Living under hedges, singing to the small and inconsequental folk, never wanting for anything. str_npc18_backstory_c|I've been running from them for what feels like years! str_npc19_backstory_c|I travel the world collecting rare specimens of everything, that I might increase the splendor of the Queen of Cities with my discoveries. str_npc20_backstory_c|I'm a master of the spear and short sword, and in the Brave Companions I served as a regimental officer, until that madman, Vargo Hoat, took over. There's an unpleasant and vile man if ever I say one. str_npc21_backstory_c|To attone for my ancestors sinful life, I've joined the Faith and have been ordained a septon. The father guides me, and the Mother shows me mercy. The Warrior gives me strength, and the Maiden aids me in keeping my vows. The Smith guides me in my labor, and the Crone grants me wisdom. str_npc22_backstory_c|We hired hedge knights to protect us from the mountain tribes on our way from the Bloody Gate through the mountains, and all seemed well. But one night our protectors got drunk and they raped my sister! My father charged at them with sword in hand, but he was old and was quickly cut down. The false knights fled soon after, leaving me with a defiled sister. Obviously, her worth as a marriage subject was ruined after her rape, and I've been forced to travel as a sellsword to support her. str_npc23_backstory_c|Ahh, I need to get out and fight myself! Been itching to hit something other than a man. str_npc24_backstory_c|It was no way for brave Roddy to live, being an outcast, forced to live like a common sellsword! I'm glad you came along! str_npc25_backstory_c|Who are you, who are these people? Why are my hands always red?! str_npc26_backstory_c|... str_npc27_backstory_c|Used to be house Waterman held sway over much of the Lonely Hills, but that glorious past is, well, in the past. str_npc28_backstory_c|Ever been attacked by a Hrakkar, {playername}? That's how I got this scar! And that's the second smallest scar I have! The smallest scar is the result of a manticore attack! Scars and dead relatives, that's what all my hard work and trekking across the world has gotten me, while she grows richer every day! str_npc29_backstory_c|But I do not count myself unlucky, stranger, no more than any other woman of this world, this fetid backwater, this dungheap made by the gods, populated by apes and jackals. str_npc1_backstory_later|I've been here and about, you know. I'm desperately in need of work, however. str_npc2_backstory_later|I sold my boots and have managed to make a few coins peddling goods from town to town, but it's a hard living. str_npc3_backstory_later|I've been helping out various town watches as of late. It seems like the whole world is at war. str_npc4_backstory_later|So it was not one dragon, but three, who burned Astapor. And they are commanded by the beggar kings sister, Daenerys Targaryen. I find that three dragons are ever more fearsome than just one, so I think I'll be staying in the west. The women here have nicer tits anyway. str_npc5_backstory_later|Hello there, friend. I'm still looking for work. One would think that it was easy to come by with all these wars. str_npc6_backstory_later|I have been wandering the free cities for some time, though I am yet to find employment. str_npc7_backstory_later|Ah, hello my friend, how fare you? I myself have had no luck finding a new lord. You would think that knights would be able to find employment with all the fighting going on, but it seems not. And I am a son of Ser Stevron Frey! No mere beggar knight, a lord should be glad to have my sword! str_npc8_backstory_later|My lord! I once again offer you my services! Truth be told, I'm in quite some trouble, nothing you need to concern yourself with. str_npc9_backstory_later|I've offered my services to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a nobleman born in Pentos, mightiest of the free cities!. str_npc10_backstory_later|Hello there! I suppose you've yet to learn the rules of cyvasse. A shame. str_npc11_backstory_later|Welcome, friend! Mayhaps you need the champion archer of Oldtown in your party! Truth be told, I've been having a bit of bad luck at the dice table, and I fear that some of my less genial gambling partners might soon be coming for me. str_npc12_backstory_later|I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. They place more faith in their illiterate septon than in me! The few coins I make are barely enough for me to replenish my stock of remedies. I should be grateful for the chance to find other work. str_npc13_backstory_later|Should you choose to take me on as your sworn man, I assure you that I will perform most admirably. Otherwise, I will have to continue searching for a worthy lord. str_npc14_backstory_later|I have gone from court to court, but I have not yet found a lord who is to my liking. And they all consider me a savage! Bah!, I have long ago laid the life of the Dothraki behind me. str_npc15_backstory_later|I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know. str_npc16_backstory_later|I fight the odd tournament, now and then, but I would willingly swear an oath of allegiance to you my lord. str_npc17_backstory_later|Hello my friend! Have you by chance heard any of my songs being praised by the lords you've visited? If not, might be I could join you for a while. str_npc18_backstory_later|I seem to have lost my pursuers, but you never know. I rue the day that pox faced bitch decided she wanted to frolic around the woods with the men. str_npc19_backstory_later|Ah, {playername}. I cry to see your face, as my quest for specimens has not yielded even the slightest thing of interest. str_npc20_backstory_later|I've heard rumours of dragons and war in the east, might be I'll try my luck in Slaver's Bay. Unless you need my expertise that is, my lord. str_npc21_backstory_later|The Stranger have a hold of the world, as of late war and death has been sweeping the lands. str_npc22_backstory_later|My sister has recently given birth to a bastard boy, the end result of her unfortunate... accident... in the Vale. The gods truly hate us. str_npc23_backstory_later|Ah, {playername}. Welcome back. Have you changed your mind about me joining you on your journey? str_npc24_backstory_later|Ah, {playername}. Have you changed your mind about guards? str_npc25_backstory_later|{playername}! Get me out of here! CARVE ME OUT OF HERE! str_npc26_backstory_later|{playername}. Still lurking around here? str_npc27_backstory_later|{playername}. Still here? str_npc28_backstory_later|What, {playername}? str_npc29_backstory_later|I have been wandering, looking for work as a tracker, but it has not been easy. Men are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. str_npc1_backstory_response_1|You seem a stout enough fellow Ser Bennis, perharps you would like to join my company? str_npc2_backstory_response_1|Well, perhaps I could offer you work. Can you fight? str_npc3_backstory_response_1|Well, as it happens, I do believe you could be of use to me. str_npc4_backstory_response_1|Hmm, I have never heard of the Unsullied before, but perhaps you can enlighten me. I welcome you into my service. str_npc5_backstory_response_1|I could well use a knight in my retinue. str_npc6_backstory_response_1|Well, you seem like an able enough man, mayhaps you'd like to join my company? str_npc7_backstory_response_1|Hmm... I am sure you would not enjoy my mens company, bastard born as they are, but I ask you to consider joining me. str_npc8_backstory_response_1|I could use the services of a maester, but tell me why I should hire you and not an actual maester, fresh out the Citadel? str_npc9_backstory_response_1|Perhaps you would like to join my company for a while? str_npc10_backstory_response_1|If you're looking for work, I could certainly use an able officer. str_npc11_backstory_response_1|Well, might indeed be I could use a champion archer. str_npc12_backstory_response_1|Well, you could travel with us, but you'd have to be able to fight in our battle line. str_npc13_backstory_response_1|I might be able to use an extra sword in my company. str_npc14_backstory_response_1|I might be able to use you in my company. str_npc15_backstory_response_1|Where do you need to go? str_npc16_backstory_response_1|Perhaps you would travel with me for a while, Ser. str_npc17_backstory_response_1|How wonderful for you. Say, would you like to travel with me for a while?. str_npc18_backstory_response_1|That's terrible! If there is anything I could do to help... str_npc19_backstory_response_1|You seem lost, might as well join me. str_npc20_backstory_response_1|I could always use a good soldier. str_npc21_backstory_response_1|Travel with me, I have friends who are in need of saving. str_npc22_backstory_response_1|Join me, and might be you can reverse your fortunes. str_npc23_backstory_response_1|Not at all, my lady. str_npc24_backstory_response_1|I have great need for a guardsman in my retinue! str_npc25_backstory_response_1|Can you hold a sword? str_npc26_backstory_response_1|What would it take to persuade you to serve me? str_npc27_backstory_response_1|Would you like to join me? str_npc28_backstory_response_1|I have no clue who this Tamora is. I'm looking for men to join my retinue. str_npc29_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc1_backstory_response_2|I am afraid I cannot currently take on any more men. Blessings of the Warrior to you, Ser Bennis. str_npc2_backstory_response_2|Hard luck, friend. Good day to you. str_npc3_backstory_response_2|I am sorry lad, but no. str_npc4_backstory_response_2|No, sorry, I haven't heard of one. str_npc5_backstory_response_2|I'm afraid I cannot hire you, Ser Felton. str_npc6_backstory_response_2|I have no need of sellswords. str_npc7_backstory_response_2|Yes, yes, very interesting. I fear I must be on my way, good day to you Ser Jasper. str_npc8_backstory_response_2|I'm not going to shelter a deserter, or whatever you are. Farewell. str_npc9_backstory_response_2|I demand that all my men do whatever I ask them. Good day to you, nobleman. str_npc10_backstory_response_2|I'm sorry, but I fear another officer in our midst would not benefit my retinue. str_npc11_backstory_response_2|Very interesting, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|No, sorry. I'm afraid I do not need any more swords by my side. str_npc14_backstory_response_2|I'll let you know if I hear of anything. Good day. str_npc15_backstory_response_2|Sorry. I've got all the men that I can manage right now. str_npc16_backstory_response_2|Sorry. You sound like you might be trouble. str_npc17_backstory_response_2|I'm sorry, but I don't know anyone with a pouch large enough to fill your ambitions. str_npc18_backstory_response_2|Wait, you ran away after killing the wife of your brother? str_npc19_backstory_response_2|You confuse me. str_npc20_backstory_response_2|I'm afraid I have no need of any more men at this point. str_npc21_backstory_response_2|I must beg my leave. str_npc22_backstory_response_2|Good day to you, my lord. str_npc23_backstory_response_2|I'm afraid I could not bring a woman into danger, my lady. str_npc24_backstory_response_2|Not right now. str_npc25_backstory_response_2|Nevermind. str_npc26_backstory_response_2|Right... str_npc27_backstory_response_2|I must beg my leave. str_npc28_backstory_response_2|Right... str_npc29_backstory_response_2|Actually, I'm rather fond of the place. Good day to you. str_npc1_signup|Gladly! Perhaps I'll finally get out of this horrid business of protecting upstart merchants and their fat wives! str_npc2_signup|Well, I must confess that I am not a warrior by trade. str_npc3_signup|You do? I am much obliged to you Ser! str_npc4_signup|Very well! I shall teach you all about the Unsullied, the best soldiers in the world, the legacy of the lockstep legions of Ghis! str_npc5_signup|Well that certainly is most welcome news. str_npc6_signup|I'd be more than willing. str_npc7_signup|I might join you. I need to be assured that you will not force me to chatter with the low born men of your company, I am, after all, a knight, and the son of a Frey. str_npc8_signup|I doubt any maester would join a party of warriors. I don't have the same scrubbles. Furthermore, know that I would be ever indebted to you, ever grateful, ever loyal. str_npc9_signup|That would be most splendid my friend! You do not seem the sort to send me to do tasks not befit my rank. str_npc10_signup|How splendid! I assure you that no soldier will cause you trouble, not while I command them. If they do, they'll hang for it. str_npc11_signup|Great! Perhaps I'll one day command soldiers of my own! str_npc12_signup|As I told you, I am a surgeon, not some silk-robed Archmaester who has never touched a body. I can get my hands dirty. Look at them, they're dirty this very moment! str_npc13_signup|Indeed? You would do well to enlist me, while a fifth son, I am nonetheless a knight of Standfast, and sure to perform most honorably. str_npc14_signup|I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. str_npc15_signup|Qohor, eventually, but I'd welcome the opportunity to get a few coins in my pocket, first, so I don't arrive at the city empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. str_npc16_signup|I would certainly do that! str_npc17_signup|That would be wonderful, I've been looking for inspiration for a new grand epic poem, and I might gain some from your exploits!. str_npc18_signup|Really? Do you really want to help me? Thank the Drowned God that I met you, and may He watch over you. str_npc19_signup|Ah, that would be most splendid. I cry to think of the adventures we shall experience together, {playername}. str_npc20_signup|Splendid. I assure you, your enemies will tremble when I travel with you! str_npc21_signup|Very well, the world need to be brought back into the light of the Seven, I'll travel with you and spread the Faith. str_npc22_signup|How magnificent! A chance to restore the honor of House Cargyll! str_npc23_signup|How great! I'll have to go grab my belongings, and then I'll be ready to go! str_npc24_signup|Great! I'll go grab my sword! str_npc25_signup|I'll hold whatever you want me to, as long as you get me out of here! GIVE ME A CLEAVER, TO CARVE, CARVE, CARVE! str_npc26_signup|Double what I've ever been paid. str_npc27_signup|I would, I would! I'm so very tired of hanging around in taverns. str_npc28_signup|Oh... my apologies then. You're the first one in a while who didn't turn out to be one of her slaves in disguise. The woman is mad, I'll tell you that. But you say you're looking for men? str_npc29_signup|I might be. I could certainly use the money. str_npc1_signup_2|I have travelled the world for near forty years, first as a squire and later as an annointed knight, and I doubt any man have had more experience protecting merchants than I. str_npc2_signup_2|But I'm a fast learner. I can ride, and I know a fair bit about trade, prices and such. str_npc3_signup_2|I think you'll find that I'll be a most valuable addition to your ranks. str_npc4_signup_2|Remember, however, that I am of the ancient and honorable House of Paton, and I expect to be treated as such. I don't want to be seen as equal to those filthy soldiers one often finds in these lands. str_npc5_signup_2|I shall not betray you, {my lord/my lady}. I shall, however, say the words of fealty somewhere other than this stinking tavern, if you don't mind. str_npc6_signup_2|Know, however, that I do not intend to follow you into battle if there is no hope of victory. I intend to live a long life. I do not require payment right away, only that you armor and feed me. str_npc7_signup_2|I imagine that the brutes and thieves of your company will even find that my presence might better their behavior, and I am sure that your men will fight with ever more valor being in the presence of an anointed knight. str_npc8_signup_2|I shall serve you untill I die, or, the Gods forbid, you pass beneath the shadow yourself. str_npc9_signup_2|My teacher in Pentos was Lytharo, the Third Sword, so I know well how to handle a sword. Or a dagger, hah! I ask only of you, that you will one day help me reclaim what is rightfully mine, or mayhaps help me attain something to cover my loses. str_npc10_signup_2|Let's celebrate by playing a round of cyvasse, shall we? And perhaps we can order some fine wine! str_npc11_signup_2|I'll meet you outside the tavern whenever you're ready to continue, {my lord/my lady}. str_npc12_signup_2|Should you ever be in need of a keeper of ravens, {my lord/my lady}, rest assured that I would have no trouble filling such a position. Just as I could teach any son you might have the history of the world, the conquests of Aegon, the fall of Valyria, the Blackfyre rebellion, even the War of the Vulture King, my repetoire is endless. I might well be able to act as your confident in matters of economics and trade as well, my training was almost complete when I was expelled from the Citadel. str_npc13_signup_2|Perhaps I'll even one day hold my own castle, following you, {my lord/my lady}! You seem one for great deeds. str_npc14_signup_2|I am a skilled swordsman and archer, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. Nor will they live very long. str_npc15_signup_2|Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be. str_npc16_signup_2|I am a knight, and as such I am better than most with lance and sword. str_npc17_signup_2|Perhaps we will one day sing of this day! str_npc18_signup_2|If I can stay with you, no-one would dare harm me. I'll do my best to be of help around you. str_npc19_signup_2|I can perform even the most advanced surgery, and my worldly knowledge is without match. Together, we shall make discoveries such as none have made before! str_npc20_signup_2|My sturdy spear shall bring us many great victories. str_npc21_signup_2|May the Warrior grant your arm strenght! str_npc22_signup_2|By the Seven, finally my fortune takes a turn for the better. str_npc23_signup_2|By the Gods, I've been itching to swing my axe around some! str_npc24_signup_2|By the Warrior! I'll never have to talk to a merchant again! str_npc25_signup_2|Help me get home, please {playername}! str_npc26_signup_2|I won't do everything you should ask of me, but any man try to kill you, he ends up dead himself. str_npc27_signup_2|Taverns really do get rather dreary after a while, I'll tell you that {playername}. str_npc28_signup_2|As you can plainly see, I'm as manly as can be. Titus Harper is my name, the rightful Lord of Blackstone. Proud name, long and and storied. My castle is in the Reach, but after Robert's Rebellion we where... forced from it. Fate has left me here with no means to survive but my skill with the bow. I'll gladly join your retinue. str_npc29_signup_2|But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Good. Now come along. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, my, erh lord ... str_npc5_signup_response_1|Certainly. str_npc6_signup_response_1|That seems fair enough. Get your things together, we'll leave soon. str_npc7_signup_response_1|I welcome you to our company then, Ser Jasper Rivers, son of Ser Stevron Frey, son of lord Walder Frey, the Lord of the Crossing. str_npc8_signup_response_1|Hmm, time will tell whether this was wise. Welcome to my retinue. str_npc9_signup_response_1|I suppose I can help you out, sometime in the future. For now, I'll need you to follow my orders, and not stab me in the throat. str_npc10_signup_response_1|You'll have to teach me how, then. I fear we'll have to postpone the fine vine for another occasion. str_npc11_signup_response_1|Very good, I'll make sure to inform you when we're ready to continue. str_npc12_signup_response_1|Then welcome to our company, erh, maester Brynden. str_npc13_signup_response_1|Good. Make yourself ready, and we'll be on our way. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|That works for me. I will be pleased to hire you. str_npc16_signup_response_1|It sounds like you'd be a valuable asset in a battle, welcome to my company. str_npc17_signup_response_1|You can write about all of my famous battles and conquests! str_npc18_signup_response_1|Pack your stuff, boy, it is time you left these lands. str_npc19_signup_response_1|Very good. str_npc20_signup_response_1|Yes, they will, obviously... str_npc21_signup_response_1|Well then, let's be on our way. str_npc22_signup_response_1|That's the spirit! str_npc23_signup_response_1|Right! str_npc24_signup_response_1|Right! str_npc25_signup_response_1|Erh, yeah, let me think about it... str_npc26_signup_response_1|Seems a fair request. str_npc27_signup_response_1|Erh, right. str_npc28_signup_response_1|That's the spirit! str_npc29_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc1_signup_response_2|I'd prefer not having to embarras you, Ser Bennis. str_npc2_signup_response_2|I'm afraid I'm only looking for men with some experience. Good day to you. str_npc3_signup_response_2|I'm sorry, I have no need of you. str_npc4_signup_response_2|I'm not interested in your services. str_npc5_signup_response_2|Actually, on second thought, I find that I have no use for you. str_npc6_signup_response_2|On second thought, maybe a sellswords company is not what I need right now. str_npc7_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you, Ser. str_npc8_signup_response_2|This does not seem like a good idea, I have to decline your, hmm, offer. str_npc9_signup_response_2|Bah!, kinslayer, I'll have none of your sort in my company. str_npc10_signup_response_2|On second thought, I doubt you'd be of much use. str_npc11_signup_response_2|Sorry. We've already got as many in our company as we can handle. str_npc12_signup_response_2|Perhaps you should look elsewhere for work. str_npc13_signup_response_2|Actually, on second thought, a knight overeager for glory is dangerous to have in one's company. str_npc14_signup_response_2|Actually, I have no wish to provoke a mutiny in my ranks. Good day, son of Khal Ogo. str_npc15_signup_response_2|Actually, I need a different kind of expertise. My apologies. str_npc16_signup_response_2|To be honest, I'd prefer someone who was a little less tempted to seduce highborn maidens. str_npc17_signup_response_2|What are you rambling about? I need a decent fighter, not a pretty singer. str_npc18_signup_response_2|I'm sorry, I meant to help you here, not to drag you around the world. I can't do that. str_npc19_signup_response_2|I'm afraid I have no need for a scholar. str_npc20_signup_response_2|I'm afraid I still do not need your services. str_npc21_signup_response_2|... str_npc22_signup_response_2|I'm afraid that it is not possible at this time. str_npc23_signup_response_2|I'm afraid that I've changed my mind, you cannot travel with me. str_npc24_signup_response_2|I'm afraid that I've changed my mind, I do not need a guardsman. str_npc25_signup_response_2|I may not need you right this moment... str_npc26_signup_response_2|I've changed my mind. str_npc27_signup_response_2|I'm afraid I've changed my mind. str_npc28_signup_response_2|I'm afraid I've changed my mind. str_npc29_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you. str_npc1_payment|Quite good. Before we leave however, there is the small matter of my payment. I believe {reg3} silver coins would be a fair amount. str_npc4_payment|Quite excellent. Before we depart, would you be so kind to lend me {reg3} silver coins? I had to pawn a family heirloom at a pawnbroker here in {s20}, and I would like to retrieve it before we leave. str_npc5_payment|Thank you. Now, to seal off our agreement, I ask for {reg3} silver coins from you. Knights might be true to their lord, no matter what, but they'll be ever more true if they can afford to feed themselves. str_npc7_payment|Quite good then. I shall ask you to pay me a small token pay of {reg3} silver coins, just a knightly formality, a silly old tradition, hardly even worth mentioning. str_npc8_payment|Wonderful {my lord/my lady}! Might I ask you for a small fee? You will not find me of much use without remedies and poultices, and I fear those are costly. I shall not need more than {reg3} silver coins. str_npc9_payment|That's very good of you. And before I join, can you lend me {reg3} silver coins, so that I can buy some proper clothing that befits a man of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own. str_npc10_payment|I'll teach you! It's really quite simple. There is one little problem though, my liege. I have a woman here in {s20}, a tavern wench, and she says she bears my child in her belly. I want to give her some coin before I leave... for the child, you know. Being a bastard is not easy. Do you think you can spare {reg3} silver coins? str_npc11_payment|Before we continue, {my lord/my lady}, might I ask for my payment in advance? {reg3} silver coins should suffice to keep my poor father feed until I return. I sure hope it'll be a long autumn. str_npc13_payment|Very good {my lord/my lady}. Before we leave, however, there is the small matter of the customary payment. Just a formality, though one that I would have a hard time doing without. I suppose {reg3} silver coins would be fair? str_npc14_payment|Ah, one last thing. I would ask for an initial bounty of {reg3} silver coins before I join your command. It's my principle never to enter someone's service without receiving the payment I deserve. str_npc15_payment|Good. By the way, as a skilled engineer I would expect a payment for my services. A signing bonus of {reg3} silver coins would be fair, I think. I'll deposit it with the representatives of the Iron Bank here in {s20} before we leave, that seems the most prudent strategy. One never knows what might happen on the road. str_npc16_payment|Good {my lord/my lady}. Before we leave, might I trouble you for a small loan? I've left a girl in this very tavern with a somewhat, erm, heavy burden in her belly, and I fear her father might be less inclined to bash my head in, if his hands are filled with coin. str_npc17_payment|Very well my friend! Now before we continue, might be you could loan me some coin, I have some less than amiable fellows whom I owe a small amount for some fine Arbor wine. str_npc20_payment|I pledge my sword to you, {my lord/my lady}. Before we leave, I ask that you pay me the customary {reg3} silver coins for my service. str_npc21_payment|Before I can travel with you, you'll need to grant a small gift to the Faith, {reg3} silver coins should we sufficient. I'll make sure it's sent to the Great Sept in King's Landing. str_npc22_payment|There is only one problem... I must sew a new banner to fly high the sigil of House Cargyll. I imagine {reg3} silver coins would suffice to pay a seamstress. str_npc24_payment|Say, I think my armor needs a proper taking care of. The blacksmith here in this town can do it for me, but it'll cost about {reg3} coins. Any chance you'd be willing to loan me the coin? str_npc26_payment|{reg3} coins it is, then. And a share of any plunder, plus wine. str_npc27_payment|Now, while taverns lose their luster after a while, whores never do, and I owe quite a large sum to the one with the big... ears over there. Could you spare {reg3} coins for me to pay him? I've heard he once hacked of a mans thumb for not paying him, and I rather like mine. Now, I know what you're thinking, {reg3} coins for one whore? But it's just not him, its the wine, the roast swans, the peppered caviar, the other whore, the barrel filled with ale I broke. You get the picture, surely? str_npc28_payment|Quite good. Before we leave however, there is the small matter of my payment. I believe {reg3} silver coins would be a fair amount. str_npc29_payment|All right then. I will come with you. But I want a payment of {reg3} coins first. You aren't expecting me to work for free, do you? str_npc1_payment_response|Very well, here's {reg3} coins. Now, pack your backs, we'll be leaving soon. str_npc4_payment_response|Certainly. Here's {reg3} coins. str_npc5_payment_response|Hah, very true. Here is {reg3} coins. str_npc7_payment_response|Yes, yes, of course, just a formality, a silly old tradition. str_npc8_payment_response|Oh, I am no pauper, Halbert. Here's {reg3} coins for you. str_npc9_payment_response|Very well, here's {reg3} coins. str_npc10_payment_response|Of course. Here, {reg3} coins. str_npc11_payment_response|Very well, here's {reg3} coins. Make yourself ready. We leave soon. str_npc13_payment_response|Of course, here's {reg3} coins. Get ready to leave soon. str_npc14_payment_response|All right, here's {reg3} coins. You are most welcome in our company. str_npc15_payment_response|All right, here's {reg3} coins. Glad to have you with us. str_npc16_payment_response|I'm sure he'll be ever grateful to you. Here is {reg3} coins, be ready to leave soon. str_npc17_payment_response|{reg3} coins? You dare! I like that, I'll be happy to oblige you. str_npc19_payment_response|All right, here's a few coins. str_npc20_payment_response|That seems more than fair. Here are the {reg3} coins. str_npc21_payment_response|Very well. str_npc22_payment_response|Of course. Here are {reg3} coins. Hurry, I'll be leaving soon. str_npc24_payment_response|Here are {reg3} coins. Make him hurry, I'll be leaving soon. str_npc26_payment_response|Here are {reg3} coins. You better be worth it. str_npc27_payment_response|Here are {reg3} coins. Go pay the whore. str_npc28_payment_response|Here are {reg3} coins. You better be worth it. str_npc29_payment_response|No, of course not. Here's {reg3} coins. str_npc1_morality_speech|{My lord/My lady}. Please don't take this the wrong way, but it's a hard life and it's a bit much that we {s21}. Take a little more care in the future, if you don't mind my saying. str_npc2_morality_speech|I hope you don't mind my saying so, but it's a bit hard for me to see us {s21}. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better. str_npc3_morality_speech|Perhaps it is not my place to say so, {my lord/my lady}, but I confess that I am somewhat shocked that we {s21}. Of course I realize that war is cruel, but there is no need to make it more cruel than necessary. str_npc4_morality_speech|Your pardon -- just so you know, the men of the House of Paton do not care to {s21}. I will not be pleased if you continue to take this course, it's beneath me! str_npc5_morality_speech|Pardon me, {my lord/my lady}. It is not good to {s21}. Your first duty is to the men who have decided to follow you. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. str_npc6_morality_speech|Excuse me, {my lord/my lady}. I did not expect to {s21}. str_npc7_morality_speech|My liege -- I do not like to see us {s21}. Such are the actions of a common outlaw, with no regard for his honor. str_npc8_morality_speech|I was not pleased that you decided to {s21}. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. str_npc9_morality_speech|Your grace -- it is not my way to {s21}. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you. str_npc10_morality_speech|Begging your pardon, I can't say that I'm happy to see us {s21}. Those are just simple people, trying to make a living. If we could try to go easy on the poor wretches, my liege, I'd feel much better. str_npc11_morality_speech|Excuse me, {playername}. It's not good that we {s21}. I've followed an army once, and the least the soldiers expect of a leader is to feed them, pay them, and do {his/her} best to keep their sorry skins intact as best {he/she} can. str_npc12_morality_speech|{My lord/My lady} -- I do not like to see us {s21}. I am prepared to be a warrior, but not an outlaw. Pray let us try to show a little more compassion. str_npc13_morality_speech|Your grace, if we can avoid it, I'd prefer not to {s21}. Word gets around, and one's reputation is precious. I would not care for one of my rivals to have a singer include this latest unfortunate incident in a satirical verse. str_npc14_morality_speech|I do not care to {s21}. No one with a reputation for cowardice will be properly feared by his men. str_npc15_morality_speech|Just so you know my opinion, any commander with sense will not let his company {s21}.I hope you don't mind me speaking so bluntly. str_npc16_morality_speech|I don't like to {s21}. So many throats left uncut, and so many maidens left untouched. str_npc17_morality_speech|What kind of commander are you? Look at the men, and all the bodies on the field. Remember these {s21}, for they will haunt you in the end. str_npc18_morality_speech|Why did you {s21}? When I thought you'd protect me, I didn't expect you to act as my village elder would! str_npc19_morality_speech|.... str_npc20_morality_speech|Why, why did you {s21}? Is it because they were heathens? In which case conversion would be better or are you evil in disguise? str_npc21_morality_speech|I might have fallen from grace, but that doesn't make me dishonerable. Don't disgrace yourself by {s21}, my friend. str_npc22_morality_speech|Are you out of your mind? I thought I could trust you, but by {s21} you only showed that you're one of them nobles. Don't you dare let that happen again! str_npc23_morality_speech|My friend. It's a hard life for most of the folks in these lands, and it's a bit much that we {s21}. Take a little more care in the future. str_npc24_morality_speech|Are you out of your mind? I thought you where a honorable man, but by {s21} you only showed that you're no better than any other lord. Don't you dare let that happen again! str_npc29_morality_speech|My liege, I do not like to see us {s21}. Such are the actions of a common outlaw, with no regard for his followers. str_npc1_2ary_morality_speech|My liege -- just so you know, I've got no problem if we {s21}. Living to fight another day makes good sense to me. str_npc2_2ary_morality_speech|I'm not altogether happy that we {s21}. I'm a merchant, and in our business one is bonded by one's word. I don't want a reputation for dishonesty -- that would spell my end as a trader, {playername}!. str_npc3_2ary_morality_speech|I think it was a brave decision you took to {s21}. There is no shame in finding a way to avoid the spilling of blood. The less blood you spill, the more tournaments you can fight in. str_npc4_2ary_morality_speech|Your pardon -- whatever anyone else says, I think nothing of it that you {s21}. You should adopt whatever ruse you need to survive in these filthy, savage, lands. str_npc9_2ary_morality_speech|I am dismayed that you {s21}. A noble such as yourself should exhibit the highest standards of honour at all times. str_npc10_2ary_morality_speech|My liege -- I can't say I like to see us {s21}. You should treat your men well, and they'll repay with interest. str_npc14_2ary_morality_speech|You should not let it bother you that you {s21}. Armies are made to do their leaders' bidding, and hardships are part of a soldier's life. str_npc15_2ary_morality_speech|You know, {playername}, it's none too reassuring to see how you just {s21}. If you can break your word to them, you can break your word to me, is how I figure it. str_npc16_2ary_morality_speech|{My lord/My lady} -- just so you know, it's no problem by me that we {s21}. We do what we need to do to live, and they'd do the same to us if they were in our shoes. str_npc17_2ary_morality_speech|Are you out of your mind? The men need to see your bravery, not your cowardice. Go {s21} in your own time and show your men next time what a real {man/woman} is made of. str_npc18_2ary_morality_speech|How could you? By {s21} you're acting like my traiterous father. How can I ever trust you not to return me to him? str_npc19_2ary_morality_speech|... str_npc20_2ary_morality_speech|Maybe {s21} is your way to show your faith in the Heavens, but it is definately not mine. Please be carefull, for this behaviour only leads to evil. str_npc21_2ary_morality_speech|My friend, are we trying to travel the world or to cleanse it? By {s21} you really made me wonder if it was the right decision to be at your side. str_npc22_2ary_morality_speech|I'm a man of my word, swearing that those nobles would pay for their deeds. I thought you were a similar {man/woman}, but by {s21} you showed me otherwise. How disappointing. str_npc23_2ary_morality_speech|My friend, are we trying to travel the world or to ruin it? str_npc1_personalityclash_speech|{My lord/My lady}, no offense, but I'm a bit tired of Maron, who puts on airs like he's something better than me, an anointed knight! Why, he's just a merchant, and a poor one at that! str_npc2_personalityclash_speech|As you recall I was a merchant before I signed on with you. I respect men who make their living peacefully, risking all to bring goods for far away lands. str_npc3_personalityclash_speech|{My lord/My lady}, in my opinion, Drollo is a hard and savage beast. He speaks of nothing but the need to rape and pillage enemy villages! str_npc4_personalityclash_speech|Friend. The House of Paton is one of the most ancient and respected families in this part of the world, with a provenance dating back to the Old Ghiscari Empire. Yet Arratos openly shows me disrespect, and casts doubt on the provenance of my house, as if he wasn't the descendant of a whore and an escaped slave himself! str_npc5_personalityclash_speech|A moment of your time, {my lord/my lady}. Brynden seems to think me a common bandit, just because I have rewarded myself in the past to the legitimate spoils of war from travellers passing through {my lord/my lady} fathers lands. Bah! People have always paid for access with our ferry, and those who did not where no better than common outlaws. str_npc6_personalityclash_speech|None. str_npc7_personalityclash_speech|{playername}, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself Martyn Snow is beyond tolerance. str_npc8_personalityclash_speech|Just so you know, I cannot abide that insolent boy, Serol. Some minutes ago, he was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with aurochs. str_npc9_personalityclash_speech|{playername}, Drollo is a base braggart, a man with no respect for the honour of women. I am tired of hearing how he conquered this or that damsel. Forced her is more like it. str_npc10_personalityclash_speech|Excuse me, my liege. I hate to trouble you with such things, but I just wanted to let you know that I can't abide that fellow Garrett. Like all reachmen, he's a vile man, prone to all sorts of perversions. str_npc11_personalityclash_speech|Begging your pardon, but I can't keep silent. That man, Mavros... he's intolerable!. str_npc12_personalityclash_speech|{My lord/My lady}. Mavros, complained of headaches, a possible symptom of excess of sanguinity, though in his case, I imagine it's a headache brought on by an uncontrolled lust for fine wine. I thought to apply my leeches. str_npc13_personalityclash_speech|{My lord/My lady}, I weary of Gyrnir, who speaks nothing but bleak thoughts and is a constant dampener on every conversation. str_npc14_personalityclash_speech|Excuse me, {playername}. A few minutes ago, I had expressed the opinion that liberal use of the lash and occasional use of the gallows is essential to keep soldiers in line. Men without a healthy fear of their commanders are more likely to run from battle. str_npc15_personalityclash_speech|Excuse me. I hope you don't mind me telling you that in my opinion, that man Jasper is a danger to the party. He's an arrogant man, disrespectful of authority and the basic principles of the military art. str_npc16_personalityclash_speech|{My lord/My lady}. Just so you know, there's something funny about that fellow. He makes strange scrawlings in the dirt, and makes these awful guttural sounds. str_npc17_personalityclash_speech|{playername}, have you seen Martyn? That bastard just stole one of my pouches, filled with locks of hair from all the women I have bedded. I was talking to your men, trying to teach them to be real warriors, when one of them pointed out that he saw him digging in one of my fourty-two money pouches. I immediately ran towards him, but he slipped away. str_npc18_personalityclash_speech|{playername}, are you the only one in this group I can really trust? I thought Saathos could be a friend, but all he does is laugh at my past. str_npc19_personalityclash_speech|... str_npc20_personalityclash_speech|Could I have a word with you about {s11}? I believe that she has been misguided, and led astray to wrong beliefs. str_npc21_personalityclash_speech|My friend, have I ever let you down? I'm just asking, for that traiterous Gyrnir seems to think I will betray you on a whim. How insulting! Has he never heard of the septon's word? str_npc22_personalityclash_speech|My liege, did you hear what Bennis just said? About the soldiers needing to fear the commander? It is the aristocracy all over again. str_npc23_personalityclash_speech|{playername}, did you hear what Bennis just said? About the soldiers needing to fear the commander? The man is a fool, and he'll be the ruin of all of us. Soldiers should admire and respect their commander, not fear him. str_npc24_personalityclash_speech|{playername}, that Fenna woman is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc25_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc26_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc27_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc28_personalityclash_speech|{playername}, that northern women is a filthy harlot if ever I saw one. Worships trees and probably has a womans weak will! Why, you don't need her, not when you got brave Roddy in your guard! There once was a song about me! 'Brave and bold Roddy, rode forth from Chelsted! He was not afraid to die, oh brave Roddy! He was not at all afraid, to be killed in nasty ways! Brave, brave, brave, brave Roddy'! str_npc29_personalityclash_speech|My liege, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself {s11} is beyond tolerance. str_npc1_personalityclash_speech_b|He is of common birth, and as such has no right to tell me what to do. str_npc2_personalityclash_speech_b|I don't much care to hear {s11} gloat about the caravans he has looted, or he plans to loot, like he has no respect for good honest trade. str_npc3_personalityclash_speech_b|I know that an army is not a sept, and that strong discipline is important, but I do believe that man enjoys cruelty for cruelty's sake. I hope you do not mind me saying so. str_npc4_personalityclash_speech_b|These are indeed sorry days if filthy slaves are allowed to mock their betters. That is all. str_npc5_personalityclash_speech_b|I told him, that if the Warrior's way bothers him so much, then he ought become a septon or a beggar and so not have to worry about such things. I hope you do not mind that I said such things. str_npc6_personalityclash_speech_b|None. str_npc7_personalityclash_speech_b|I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days as a squire. He is base and ignorant. I do not care to travel with such people. str_npc8_personalityclash_speech_b|Serol, that font of impudence, overheard me arguing that maybe he was half aurochs himself, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. str_npc9_personalityclash_speech_b|If he persists, I shall tell him that he is a base varlot, and if it comes to blows I will not apologize. That is all. str_npc10_personalityclash_speech_b|He's just a simple brigand, as far as I can tell. Winner of an archery contest, my arse. Reachmen are bad enough, but those who pretend to be honest are bloody intolerable. Anyway, I might have said something a bit sharp to him a minute ago. He seemed to take offense, anyway. I just thought you should know. str_npc11_personalityclash_speech_b|Just because he's used to the savage lifestyle of those dirty dornishmen, he thinks that everyone ought to get their hands dirty. I tell you, like all dornishmen, he is a base and perverted man! str_npc12_personalityclash_speech_b|But when I tried to afix them, he recoiled and struck me, and accused me of witchcraft. Pff. {playername}, I am deeply tired of attending to the complaints of such an ungrateful and ignorant lot. str_npc13_personalityclash_speech_b|I tire mightily of him, and the next time he begins droning on about how dreadful our existence is, I fear I might upend a barrel of ale over his head! str_npc14_personalityclash_speech_b|That chit Kanosos saw fit to admonish me for this. I will not have my methods questioned in front of the men, and I will not serve any commander who tolerates such insubordination in his company. Thank you for allowing me to speak my peace. str_npc15_personalityclash_speech_b|What's more, I suspect he's a thief. I found him going through my baggage and pawing some of my schematics, and he pulled a knife on me when I thought fit to object. A wise lord would not allow him in his company. str_npc16_personalityclash_speech_b|Fearing witchcraft, I asked him about it, and he just stared at me. Those eyes! So I had a look in his baggage, and found strange plans and diagrams. I think he's a warlock, {my lord/my lady}, and if I catch him trying to hex me he'll have a knife in his throat. str_npc17_personalityclash_speech_b|How can anyone make a decent living in this party when that thief is around? If I can get my hands on him, he won't do it again, I can assure you that much. str_npc18_personalityclash_speech_b|After trying to get closer for weeks, I finally dared to open up to him, and all he could do was laugh at me. That horrible rasping laugh! I tell you, when I looked into his eyes, I saw evil! str_npc19_personalityclash_speech_b|... str_npc20_personalityclash_speech_b|I recently talked to her, and discovered the differences in our ways, upon which I took the opportunity to correct her errors. The insults she hurled at me! I dare not to repeat them. Later I discovered that she had gone through my baggage and ruined one of my holy scrolls! If she stays any longer wih us, I fear I might resort to my old ways and kill her on sight. Please, don't let that happen. str_npc21_personalityclash_speech_b|He quotes dead men to prove his point, but who cares what has been written a thousand years ago while we are alive today? I hope you'll use your common sense and leave Gyrnir behind at the first opportunity possible. str_npc22_personalityclash_speech_b|When I spoke my mind to him, he wanted to lash out on me! I will not ride out with people who act just like the knights who raped my sister. If you don't do something about it, I will find another company to help me with my revenge. str_npc23_personalityclash_speech_b|When I spoke my mind to him, he called me a bitch! I have a mind to geld the man, but as you command this band of warriors, I defer to you. str_npc24_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc25_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc26_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc27_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc28_personalityclash_speech_b|'He was not in the least bit scared, to be mashed into a pulp! Or to have his eyes gouged out and his elbows broken! To have his kneecaps split and his body burned away, and his limbs all hacked and mangled, oh brave Roddy!' str_npc29_personalityclash_speech_b|I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days in the pleasure house. He is base and ignorant. I do not care to travel with such people. str_npc1_personalityclash2_speech|{My lord/My lady}, I don't fancy myself a sensitive soul, but I don't particularly like how {s11} went about searching the garments of the enemy wounded, back there. It's not proper! str_npc2_personalityclash2_speech|If you don't mind, I'd prefer not to be deployed anywhere near Bennis, after what he said to me during that last battle. str_npc3_personalityclash2_speech|{My lord/My lady}. Since I have joined your company, I have tried hard to learn how to live like a soldier, and how to honour the the warrior. If I occasionally make mistakes, I would hope to be forgiven. str_npc4_personalityclash2_speech|I happened to exchange a few words with Arratos as we were dividing up the spoils of battle. Please inform him that when he speaks to me, he should call me 'My lord' or perhaps 'Your Grace,' or 'Your Magnificence,' but certainly not just 'Graznon.' I am of the blood of Old Ghiscar and Astapor! str_npc5_personalityclash2_speech|Brynden needs to have his tongue cut out. str_npc6_personalityclash2_speech|None. str_npc7_personalityclash2_speech|{playername} -- I have been searching my mind trying to remember where I have seen Martyn, the one who calls himself a descendant of the Dustins of Barrowton. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. str_npc8_personalityclash2_speech|{s11} is a most insolent man. I have tried to be polite, even friendly, only to have him rebuff me. str_npc9_personalityclash2_speech|I hope you do not mind me telling you this, but in my opinion {s11}, the merchant, does not know his place. During that last battle, he cut in front of me to engage a foe whom I had marked for my own. str_npc10_personalityclash2_speech|{My lord/My lady}, a question for you. Are you in charge of this company, or is it {s11}? str_npc11_personalityclash2_speech|I don't much care for that {s11}. After that last battle, he went around muttering some heathen incantation, as he went through the slain looking for loot. str_npc12_personalityclash2_speech|My liege. I can no longer abide the rank ignorance of {s11}. As I was treating the wounded during our last battle, he saw fit to disparage my use of milk of the poppy in relieving the pain while I conducted surgery, and of treating wounds with a poultice of honey. str_npc13_personalityclash2_speech|Hello, Your Grace! {s11} is a temperamental one, isn't he? During that last battle, I was merely having a friendly chat with our foes about their mothers as we exchanged swordblows, and it caused him to throw a fit! str_npc14_personalityclash2_speech|{s11} is incorrigibly indisciplined. During that skirmish, I called out to him that he should hold ranks with the rest of our battle array. He called back to me that I should 'get stuffed.' str_npc15_personalityclash2_speech|{My lord/My lady} -- I must tell you that I question {s11}'s medical credentials. As he was tending to our wounded after that last battle, I saw fit to remind him that the peerless Gerardys often advocated administering a distillation of beetroot, to restore the humor imbalance brought by loss of sanguinity. str_npc16_personalityclash2_speech|Beg your pardon. {s11} might be a good man, but he's not got the stomach to be a warrior, if you ask me. str_npc17_personalityclash2_speech|{playername}, I wonder why you still have {s11} around. I watched him during the battle, and noticed that he stayed behind the entire time. Of course a commander needs to have some overview, but he's not a lord out here just a regular in your service. str_npc18_personalityclash2_speech|My dear {sir/madame}, I'm afraid I cannot tolerate the presence of {s11} any longer. During the last battle I was standing behind him and recognized his sword swing. str_npc19_personalityclash2_speech|... str_npc20_personalityclash2_speech|{Sir/My lady}, I'm afraid that {s11} might have fallen for the heathen ways, and might even be possessed by an evil spirit. str_npc21_personalityclash2_speech|There you are, my friend. You won't believe what just happened during our last battle! I was fighting alongside {s11}, where he showed me his murderous nature. str_npc22_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc23_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc24_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc25_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc26_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc27_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc28_personalityclash2_speech|Captain, I must say you should teach {s11} some manners. If it wasn't for my self control, I would have flown to her throat a long time ago. str_npc29_personalityclash2_speech|My liege, I have been searching my mind trying to remember where I have seen {s11}, the one who calls himself a noble. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. str_npc1_personalityclash2_speech_b|The way he whistles cheerfully as he does it -- it puts a chill down my spine. It is not noble work. str_npc2_personalityclash2_speech_b|The enemy was bearing down on us, and he says, 'Step aside, merchant, this is warriors work.' Next time I will step aside, and let him take a spear in the gut. str_npc3_personalityclash2_speech_b|After our last victory I was picking through the slain, and availed myself of one of our foe's purses. No sooner had I done so then {s11} came up behind me and struck it from my hands, saying that it was he who had made the kill, and thus he deserved the spoils. {My lord/My lady}, I could not tell in the heat of battle who had struck whom. If {s11} had simply told me that he deserved the purse, I would gladly have given it to him. str_npc4_personalityclash2_speech_b|I am of noble blood, and he is of the basest birth. He must remember his place. The House of Paton does not forget insults. The Harpy does not forget insults. str_npc5_personalityclash2_speech_b|When the loot was piled up after the last battle, I found among the enemy's baggage a very decent cooking pot. Often I had wished to find such a pot, so I could boil some of the stews that my fathers household used to warm their bellies during the winter. But Brynden grabs the pot, and tells me that I will not be allowed to 'taint' it with reachman food, and that it should properly belong to him. I yielded the pot to him, but I will not tolerate such disrespect in the future. str_npc6_personalityclash2_speech_b|None. str_npc7_personalityclash2_speech_b|Back when I lived in my lord grandfathers castle, I saw many a thief hanged. This man looks like those thieves. str_npc8_personalityclash2_speech_b|As we were cleaning our weapons, he almost hacked off my head when he stumbled! str_npc9_personalityclash2_speech_b|I appreciate that he is willing to risk his life in battle, but that alone does not make a nobleman. He is not of noble birth, and his family's wealth comes from commerce and usury. He may fight with us as an auxiliary, but should not attempt to steal glory from his betters. str_npc10_personalityclash2_speech_b|In that last battle he was shouting at me 'Go forward, go back, hold the line.' When I told him to mind his own trimming he said he'd have me flogged. {My lord/My lady}, that man is looking for a crossbow bolt in his groin, begging your pardon. str_npc11_personalityclash2_speech_b|He said it was a prayer of thanksgiving for victory, but it didn't sound like that to me. Captain, I don't want him raising up the Others to make trouble for us on our travels. I think you had best be rid of him str_npc12_personalityclash2_speech_b|{My lord/My lady}, if that man knew the slightest thing about medical matters, he would know that one should never undermine a patient's confidence in his maester, particularly not during a complicated operation. If you would be kind enough to dismiss him from this company, you would be doing all of us a great service. str_npc13_personalityclash2_speech_b|When all the dust settled, {s11} turned on me and told me not to 'tempt the wrath of the Heavens' with my 'hubris.' str_npc14_personalityclash2_speech_b|Such defiance of proper authority is a corrosive influence on our company, and I shall have him flogged if he does so again. str_npc15_personalityclash2_speech_b|{s11} responded that Gerardys was an 'antiquated know-nothing, only good as a dragon morsel.' My liege, no true maester would have such disrespect for the great maesters of the past. I do not believe you should employ such an obvious impostor. str_npc16_personalityclash2_speech_b|After our last scrap, I was slicing open the guts of some our foes to check for hidden gold, as one might do after a battle. He gagged and muttered that I was an 'animal.' I'll inspect his innards for contraband if he doesn't keep a civil tongue in his head. str_npc17_personalityclash2_speech_b|His attitude begins to irritate me. He might be of noble birth, but he has done nothing to earn his titles. Staying out of a fight to keep his armor shiny, complaining when his weapons get dirty this arrogant prick is trouble all along. str_npc18_personalityclash2_speech_b|He has been to my village years ago, where he helped the village elder to obtain even more women to kill. I told him I recognized him, so he struck me down to silence me. No-one noticed in the heat of battle. Please, my dear {sir/madame}, don't let that monster anywhere near me again. str_npc19_personalityclash2_speech_b|... str_npc20_personalityclash2_speech_b|After our last victory -- the Heavens be praised -- I spotted her going through the dead bodies of our fallen foes, without paying the proper respect they deserve. When I tried to correct her, she just looked sheepishly at me, only to burst out in curses afterwards. You wouldn't believe the things she said to me! She's bad luck, I say you, and will bring misfortune over our company. It'd be best to leave her at the next heathen village. str_npc21_personalityclash2_speech_b|I had pinned down an opponent, who begged me for mercy. It was that moment I recognised him as one of the former servants from my father's palace. Tears ran down our cheeks upon this spark of recognition, and I gave him my word to let him live if he fled the battlefield. After this was said, that monster of a {s11} stepped in and slit his throat without a warning! I'm afraid to sleep anywhere near him, my friend. It'd be best to let him go. str_npc22_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc23_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc24_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc25_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc26_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc27_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc28_personalityclash2_speech_b|After the last battle she insulted me beyond any words, saying that I'd better be one of her servants, else I would be as good as dead. IF I hadn't turned my back on her and silenced myself, it would have surely ended bad for her. I can't guarantee that I'll have as much self control next time. str_npc29_personalityclash2_speech_b|Back when I lived in Volantis, I would sometimes watch fights in the arena. My liege, I would not trust any man who hides his origins, and particularly would not trust a common sellsword who calls himself a noble. str_npc1_personalitymatch_speech|My liege. Ser Jasper back there didn't do badly in that last fight at all. He's a good man, too. str_npc2_personalitymatch_speech|Your grace. I just wanted to tell you that Saathos may be a rough sort, and possibly quite mad, and I'll venture he's a thoroughgoing rogue as well, but I'm proud to call him my companion. str_npc3_personalitymatch_speech|Hello, {my lord/my lady}! I had just wanted to tell you that Berengar is a most gallant man. Did you see him in our last battle? str_npc4_personalitymatch_speech|Excuse me, my liege. I just wanted to say a word in praise of Bilaquo. He did well in that last battle, though not as well as me. str_npc5_personalitymatch_speech|That was a fine battle, {playername}! Jasper is a good man to have by our side in a fight! str_npc6_personalitymatch_speech|{My lord/My lady}! Sometimes I am troubled by all this bloodshed, although I know that proud lords must be humbled, and cruel men tamed, if we are to restore peace to the realm. str_npc7_personalitymatch_speech|I was just talking to Ser Bennis. He may be a bit rough, but I believe that he is a faithful friend. str_npc8_personalitymatch_speech|A fine battle that was, my liege. And I have to say, I admire the taunts that Martyn hurled at our enemy. They where quite witty. str_npc9_personalitymatch_speech|{playername}. Bilaquo acquitted himself well in that fight back there. A fine, modest man he is, if I dare say so myself. str_npc10_personalitymatch_speech|Ahoy, {playername}! I wish you joy of your victory! Say, Maron is not bad in a scrap, is he, for a man of his trade? Although I'm getting to be a bit of an old dog myself for this, he might yet learn a proper way of life. str_npc11_personalitymatch_speech|Ach, {my lord/my lady}! A fight like that one bloodies my draw finger! Still, we bloodied them well and good, didn't we? str_npc12_personalitymatch_speech|A bloody business, a bloody business -- although a necessary one, of course. Maron, I believe, shares my ambivalence about this constant fighting. str_npc13_personalitymatch_speech|You have earned your name today, oh valorous one! And Clavis, too! I like that one. He sings of valor when he charges into the enemy ranks, and it's a most proper behavior for a knight. str_npc14_personalitymatch_speech|{playername}. It is a pleasure going into battle with men like Roger by my side. str_npc15_personalitymatch_speech|{playername}. I was just having a word with Halbert after our last battle, and it strikes me that the man has got a good head on his shoulders. str_npc16_personalitymatch_speech|I was just having a chat with Drollo, as we picked through the bodies after our last little scrap. str_npc17_personalitymatch_speech|{playername}, while I was fighting in the frontline this battle I got finally a chance to speak to Serol. What a revelation it was to hear his story I feel like I could write many poems about his exploits. str_npc18_personalitymatch_speech|Have I been wrong? I thought that everyone in the whole world was out there to kill me, you excluded of course, but now that I have spoken to Ser Roger, I'm not sure about that. He seems so nice and understanding. str_npc19_personalitymatch_speech|... str_npc20_personalitymatch_speech|The Heavens be praised that you enlisted Gyrnir in your company. He's a good fighter, and clearly tries to live a moral life, just like me. str_npc21_personalitymatch_speech|My friend, it's good to fight alongside Ser Jasper. He is brave, and most of all, honorable. str_npc22_personalitymatch_speech|My liege, have you heard Alyns story? About the abuse of power by his village elder? Her tale made my blood boil. How I wish I was there to tell him what I think of him. str_npc23_personalitymatch_speech|{playername}, have you seen Alyn? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc24_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc25_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc26_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc27_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc28_personalitymatch_speech|{playername}, have you seen {s11}? Ah, he's a handsome man, is he not? Makes a woman wish to put away the mace and pick up the gown. str_npc29_personalitymatch_speech|{playername}. I was just talking to {s11}. He may be a bit savage, but I believe that he is a faithful friend. str_npc1_personalitymatch_speech_b|Without good honest souls like him to bring light into the world, knights like me would have a hard time in life, I'll warrant. I'm glad to have him with us. str_npc2_personalitymatch_speech_b|Based on how he did in that last fight, I'd say that I'd trust my back to him any day, although I'd still keep a hand on my purse. str_npc3_personalitymatch_speech_b|I also confess that I find him a truly delightful companion, a man of both wit and manners. Good day, {playername}. str_npc4_personalitymatch_speech_b|You chose well to enlist him in our company. He knows a thing or two about a fight, and also knows the importance of respecting his superiors, unlike some others I might mention. str_npc5_personalitymatch_speech_b|As for his other attributes, I find that he is a truer knight than many I have met. str_npc6_personalitymatch_speech_b|I must say that Halbert is a source of great comfort to me. I have told him of my past sins, and he told me that the Father is sure to forgive me. str_npc7_personalitymatch_speech_b|Ser Bennis is a true knight. I've been discussing the intricacies of handling the peasants, and he quite agrees with me, that we ought to punish them more often! str_npc8_personalitymatch_speech_b|He managed to include their geneology, their appearance, and their eating habits in a well-framed Old Valyrian quatrain. I personally prefer the saga, but we northerners respect poetic craftwork when we hear it. str_npc9_personalitymatch_speech_b|I rather like this fellow. He's good company! str_npc10_personalitymatch_speech_b|Heh. It just goes to show that your former way of life ain't everything, that enthusiasm also wins battles. I reckon he and I could teach the young puppies of the world how proper men act. str_npc11_personalitymatch_speech_b|Ser Roger in particular showed them a thing or two, I thought. Not bad for the pair of us, I think between us we killed half the enemies that came towards us! str_npc12_personalitymatch_speech_b|It saddens him deeply to take the lives of his fellow men, however just the cause. He and I have talked together of a brighter future, where in the realm is not shattered by war. str_npc13_personalitymatch_speech_b|I'm sure that in this splendid company, we'll all end up lords by the end of our days! str_npc14_personalitymatch_speech_b|He is a professional soldier, and though he may not be as fast on his feet as some others, he knows the wisdom of holding together in a disciplined battle-line. You showed good sense in bringing him into this company. str_npc15_personalitymatch_speech_b|War, like any other affair, requires careful planning and preparation, and a firm grasp of strategic principals. All other things being equal, the best trained army will win the battle, an observation that I think our last fight bears out. The men may curse him now, but they'll learn to thank him, I'll warrant. str_npc16_personalitymatch_speech_b|Have you heard of this Dothraki people? Fascinating stories he tells. str_npc17_personalitymatch_speech_b|To hear him tell it, he had to fight a hundred men to escape Pentos! str_npc18_personalitymatch_speech_b|I've heard tales of the knights of the green lands, but I never expected him to be so genial and honest. str_npc19_personalitymatch_speech_b|... str_npc20_personalitymatch_speech_b|His story might seem unbelievable -- especially with the way he fights, which I recognized last battle -- but at least he shook his old shackles off and tries to find a better way in life. str_npc21_personalitymatch_speech_b|When I talked to Ser Jasper after our last battle, I understood that he's been far away from home too. I feel we are similar souls, and destined to be friends, my friend. str_npc22_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I feel sorry for him. But I'm glad that there is at least one soul in this company that really understands me. str_npc23_personalitymatch_speech_b|I'll have to bring him back to Bear Island, he'd do well there, both in my bed and in the fields. str_npc24_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc25_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc26_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc27_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc28_personalitymatch_speech_b|Maybe it's the way he talks, or the way he walks. I'll have to bring him back to Bear Island, he'd do well there. str_npc29_personalitymatch_speech_b|At some point in the future, if you have no need of our services, he has promised to go back to Volantis with me, find my father, and help me take my revenge. It was a kind offer. I am glad that he is with us.
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qstr_Your_Roman_ancestors|Your Roman ancestors Februatus qstr_Your_support_of_{s6}|Your support of {s6} has improved your relation with the Pagans, but angered Christians. qstr_Your_support_of_Cand|Your support of Candlemas has improved your relation with the Christians, but angered Pagans. qstr_Your_support_of_Sain|Your support of Saints day has improved your relation with the Christians, but angered Pagans. qstr_Christians_are_happy|Christians are happy you allowed the event to take place, but many noted your lack of involvement at mass. qstr_Christians_everywher|Christians everywhere call you a heathen for not allowing them to celebrate their event. qstr_Your_Roman_ancestors_|Your Roman ancestors Flora qstr_Your_support_of_{s6}_|Your support of {s6} has improved your relation with the Pagans, but angered Christians. Regardless of beliefs though, throughout the known world great festivals are being held to welcome the Spring season. qstr_Your_support_of_Mayp|Your support of Maypole has improved your relation with the Christians, but angered Pagans. Regardless of beliefs though, through out the known world great festivals are being held to welcome the Spring season. qstr_Your_support_of_Mids|Your support of Midsummer has improved your relation with the Pagans, but angered Christians. Regardless of beliefs though, throughout the known world great bonfires, dance and feasting are being held. qstr_Your_support_of_Feas|Your support of Feast Day has improved your relation with Christendom, but angered some Pagans. Regardless of beliefs though, throughout the known world great bonfires, dance and feasting are being held. qstr_Peasants_bring_you_p|Peasants bring you part of their harvest and there is much celebration throughout the lands! qstr_Pagans_are_upset_you|Pagans are upset you have ruined their holiday - no one brings you bread, but regardless of religion, there is much feasting through out the Kingdom. qstr_Pagans_are_happy_you|Pagans are happy you decided to honor their traditions. Throughout the known world bonfires burn bright, and people in costumes go door to door asking for food and drink qstr_Christians_are_happy_|Christians are happy to see you at mass and not out at the local bonfires. qstr_Pagans_are_happy_you_|Pagans are happy you honored their traditions, however you have greatly offended the Christians. Yet, regardless of which religion, the known world everywhere celebrates this holy time of year. qstr_Pagans_are_angry_ho|Pagans are angry, however you have pleased the Christians. Regardless of which religion - the known world now celebrates this holy time of year. qstr_you_don_t_have_enoug|you don't have enough gold qstr__Your_own_banner_flie| Your own banner flies over the castle gate. qstr__You_see_the_banner_of| You see the banner of ^ {s7}^ over the castle gate. qstr_{s13}_^_A_great_hunt|{s13} ^ A great hunt is being held before the feast. qstr_On_this_day_the_for|On this day, the foreman couldn't even pay the ^ wages, so he paid with produced goods instead. qstr_However_on_this_day|However, on this day you learned something from ^ your work. qstr_However_on_this_day_|However, on this day you achieved a lot and were ^ paid double. qstr_However_you_befrien|However, you befriended some workers from {s2}. qstr_a_lone_boar|a lone boar qstr_a_herd_of_{reg6}_boa|a herd of {reg6} boar qstr_a_herd_of_{reg6}_wil|a herd of {reg6} wild animals qstr_You_successfully_hunt|You successfully hunted {reg6} boar. qstr_You_have_lost_track_o|You have lost track of the animals. qstr__being_you_{player|, being you, {playername}, qstr_The_hero_|The hero, qstr__who_joined_the_Sax|, who joined the Saxon cause qstr_The_treasonous_basta|The treasonous bastard, qstr__turned_trator|, turned trator qstr__though_this_may_no|, though this may not effect you directly, many a Briton now openly curse his name. qstr_Before_his_heroic_de|Before his heroic death, qstr_._They_now_follow_Ce|. They now follow Cedric's heirs and are thirsty to avenge the former King's death qstr_Before_his_timely_de|Before his timely death, qstr_._They_now_follow_th|. They now follow the traitor's heir, and are thirsty to avenge the former King's death qstr_Before_his_death_|Before his death, qstr_Before_his_timely_dea|Before his timely death, the traitor qstr_You_hear_a_dire_rumo|You hear a dire rumor... another Saxon invasion fleet has been sighted on the horizon!! If someone could destroy them before they reach landfall - they would be a hero to all Briton. qstr_ You_have_sent_men_| You have sent men to find a traitor in {s4}.^^ qstr_ You_have_found_a_tr| You have found a traitor within {s4} that has supported your efforts to conquer it. This will render it more receptive to surrendering.^^ qstr_ Your_men_are_takin| Your men are taking crops and ransacking farms close to {s4} on your orders. This will render it more receptive to surrendering.^^ qstr_ You_have_sent_men_t| You have sent men to infiltrate {s4} in a raid.^^ qstr_ Your_men_have_succe| Your men have succeeded in infiltrating {s4} and damaging the enemy in a daring raid.^^ qstr_ Your_camp_smells_h| Your camp smells horrible. The ground is muddy, your men defecate between tents, and you see rats running here and there.^^ qstr_ As_a_disciplined_ar| As a disciplined army, your men have made latrines, pipelines and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_are_diggi| Your men are digging holes for latrines and taking other measures to prevent disease.^^ qstr_You_need_to_have_more_t|You need to have more than 250 men for this job. qstr_You_need_to_have_at_l|You need to have at least 40 men in order to assign some of them to finding a traitor. qstr_You_need_more_than_30|You need more than 30 men, or sending will leave your camp unprotected. qstr_You_need_to_have_more_th|You need to have more than 10 men in order to do this job. qstr_You_need_to_have_more_tha|You need to have more than 80 men in order to do this. qstr_your_spy_was_caught_|your spy was caught and killed attempting the mission qstr_ The_assault_equipm| The assault equipment is ready. The troops await your orders.^^ qstr_ You_look_at_{s4}._| You look at {s4}. Your men are silent while they await your order to attack. Your muscles are tense, hot for battle, but your mind is cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ The_steel_of_the_w| The steel of the weapons glitters, banners sway in the wind and horns sound. The men whisper, many pray, ingratiate themselves with their god before facing the end of their lives. Up ahead there are only two things victory or death.^War ... war never changes.^^ qstr_ Winter_is_the_wors| Winter is the worst time to fight, but there you are in the cold months, ready to undertake the conquest of {s4}. Many people think you're a daredevil, others a madman. But no one knows that someday you will be Brytenwalda.^^ qstr_ It_s_summer_and_ho| It's summer and hot -- maybe too hot -- but, at that moment, you do not feel anything. As always before a battle, you set aside time for a few inevitable memories of the past... Then you close your mind and ready it for battle, preparing for even the worst case -- death.^^ qstr_ You_look_at_{s4}._Y| You look at {s4}. Your men are silent while waiting for your order to charge towards death. Your muscles are tense, hot for battle, your mind cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ Your_men_have_finish| Your men have finished building the mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_are_building| Your men are building mantlets.^^ qstr_ Your_men_have_finishe| Your men have finished building the ladders.^^ qstr_ Your_men_are_building_| Your men are building assault ladders.^^ qstr_ Your_men_have_finished| Your men have finished building the battering ram.^^ qstr_ Your_men_are_building_a| Your men are building a battering ram.^^ qstr_{s4}_lost_between_40|{s4} lost between 40 and 50% of its food reserves. qstr_{s4}_lost_between_50|{s4} lost between 50 and 60% of its food reserves. qstr_{s4}_lost_between_30|{s4} lost between 30 and 40% of its food reserves. qstr_{s4}_lost_between_10|{s4} lost between 10 and 20% of its food reserves. qstr_{s4}_have_between_10|{s4} have between 10 to 30% of its garrison sick for a few days. qstr_It_should_have_food_|It should have food stocks for {reg6} days.^The garrison has {reg5} men. qstr_^^The_following_armi|^^The following armies are currently inside qstr_^{s3}_with^_{reg1}_t|^{s3} with^ {reg1} troops.^^ qstr_^^Commander_this_fo|^^Commander, this fort is one big rock. Many before us have fled the place before a single blow was exchanged, so we must keep morale up among the men. The path to the main gate is formidably narrow and steep, but if we set up the camp and build a battering ram, we can break down the wall at the back entrance of the town. When the wall is down, we can charge in without losing breath. The steps up to the forts center are fewer there. qstr_^^Alt_Clut_the_rock|^^Alt Clut, the rock high over the Clyde. This is the mightiest fortress of the northern Britons. Nobody has ever taken it by siege in your day. Controlling the mouth of the Clyde, it was where King Dyfnwal Hen fought the Bernicians and the Picts. qstr_^^This_formidable_st|^^This formidable stronghold is the jewel of the Dumnonian kingdom. Here many ships from Mediterannea arrive full of wine and luxuries. Legend says the warlord, Arthur, was born here. qstr_^^Dun_Taruo_the_for|^^Dun Taruo, the fortress of the bull. This place seems like the work of giants, and for centuries, the Picts have known its reputation. qstr_^^The_seat_of_the_br|^^The seat of the brave Goutodin warriors. From here, they launched their attacks against the Bernicians, and their heroic end will never be forgotten. You can almost smell their courage from here, even though Goutodin has recently disappeared. qstr_^^Camelot_the_fortr|^^Camelot, the fortress of Arthur. This place seems like the work of giants, a converted British hill-fort, used even by the Roman's. qstr_^^Clach_nam_Breatann|^^Clach nam Breatann, the rock of Britons. This fort is one big rock. Many before us have fled the place before a single blow was exchanged, so we must keep morale up among the men. The path to the main gate is formidably narrow and steep, many will die climbing her steps. qstr_^^{reg59?Lady Sire}!|^^{reg59?Lady Sire}! We are in luck, it appears the main force guarding Pen Rhionydd was off on patrol when we arrived, if we time our attack just right we can move in as they open the gates for their comrades return. We can split their forces in two and take this old roman post rather easily. qstr_^^Ah_Caer_Baddan_th|^^Ah Caer Baddan, the suth sayers speak of a future battle here that will decide the fate of all Britannia for hundreds of years, could this be that battle? It is well built and is formally a roman bath that is still warmed by the hot springs, thou I fear those waters will turn red with blood in the comming days. qstr_^^{reg59?Lady Sire}|^^{reg59?Lady Sire}, this is the old Roman town of Cair Ebrauc, though much of the place is under water now it was once the strongest town in Northern Britannia. The enemy seems to have destroyed the bridge crossing over the river Elbe, we will have to build ladders to cross it. Most of the garrison seems to have walled themselves up in the old roman fort on the other side , it will be a difficult seige. qstr_^^This_place_is_just|^^This place is just waiting for you to conquer it. qstr_Your_men_have_nothin|Your men have nothing to eat! qstr_Part_of_your_food_wa|Part of your food was destroyed. qstr_Your_men_think_that_|Your men think that you are a strong leader. qstr_Your_men_think_that_y|Your men think that you are a weak leader. qstr_While_your_messenger|While your messengers try to negotiate with the enemy raiders, a squad of your men appears by chance, and a battle begins. Your men manage to destroy the looters and fix the problem, but at the cost of some lives.^^Your casualties {s8}^^Enemy casualties {s10} qstr_The_enemy_raiders_ac|The enemy raiders accept the deal, take the money, and promise not to attack your supplies for some weeks. qstr_The_raiders_take_the|The raiders take the money, kill the messengers, and continue to damage your supply routes. qstr_You_don_t_have_enough_si|You don't have enough silver. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent are spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_wergild_is_paid.|wergild is paid. qstr_The_wergild_is_paid_|The wergild is paid and your warrior whipped. qstr_Your_men_think_you_re_|Your men think you're heartless and fear you. qstr_You_feel_happy.|You feel happy. qstr_You_feel_good_for_hel|You feel good for helping. qstr_New_troops_join_your_|New troops join your party. qstr_The_bandits_leave_a|The bandits leave, angry. qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_At_night_some_of_yo|At night, some of your men make off with the whores. qstr_Your_enemies_appreci|Your enemies appreciate your pity. Perhaps this will help you when you negotiate their surrender. qstr_You_know_that_in_the|You know that in the coming days, dozens of children, women and elderly will die before your eyes, languishing from hunger. qstr_Your_officer_seems_u|Your officer seems upset. qstr_Your_men_think_that_yo|Your men think that you are a very strong leader. qstr_Your_officer_seems_h|Your officer seems happy. qstr_The_wife_is_pregnant|The wife is pregnant, and the officer asks for a high compensation. To avoid rumors and problems, you pay. qstr_You_have_destroyed_t|You have destroyed the Saxon camp! Talk to {s7} to claim your reward qstr__Rhygenydd_s_wife_c|, Rhygenydd's wife close behind you qstr_You_lost_your_battle|You lost your battle with the Guard, but he couldn't have gotten far...keep looking in the nearby villages qstr_You_re_back_on_the_t|You're back on the trail of Horn.^^Look Into ^{s10} qstr_You_struggle_with_th|You struggle with the locks for a few minutes, each second listening to both the deadbolts and for any footsteps of a passing guard, finally you succeed at picking the lock! qstr_You_struggle_with_the|You struggle with the locks for hours, each second listening to both the deadbolts and for footsteps of a passing guard, but the locks are too strong for you. qstr_Whats_more_the_guard|Whats more the guards have spotted you and have sounded the alarm! qstr_The_Smith|The Smith qstr__Disheartened_Riik_l| Disheartened Riik leaves your party muttering of lost memories. qstr_Word_smith|Word-smith qstr_Matheld_s_farm_is_a_|Matheld's farm is a typical Pictish farmhouse -- a large main house with smaller buildings about it, all surrounded by a palisade. No one has seen you yet. qstr_You_manage_to_defeat|You manage to defeat the brother-in-law's men, but rather then face you bravely - Matheld's relative ran inside the main building. You fallow close behind only to be surprised as you enter; a short struggle ensues before you're thrown to the ground. The brother-in-law bars the door and turns to face you.^^You can hear Matheld outside banging the door and screaming for blood, but it seems the door is locked. You will be fighting this final battle alone. qstr_You_have_managed_to_|You have managed to escape the fire trap set by Matheld's brother-in-law. As you exit the now engulfed building Matheld runs to you in a warm embrace - hugging and kissing you deeply while breathing life into your lips. qstr_Brother_in_law|Brother-in-law qstr_Together_you_and_Mat|Together you and Matheld defeated her wicked brother-in-law and restored her lost honor. The two of you are as close as two souls can be. qstr__Today_they_are_hunt| Today they are hunting wild boar. qstr__Today_they_are_hunti| Today they are hunting a bear. qstr__Today_they_are_huntin| Today they are hunting deer. qstr__Today_they_are_hunting| Today they are hunting a wolf that killed a farmer. qstr_a_hunter|a hunter qstr_You_decided_to_leave|You decided to leave the hunt early, some have whispered it was due to fear and cowardice. qstr_The_boar_s_tusk_tour|The boar's tusk tour through your shoulder as you hit the ground, then blackness. All you remember is waking to see {s6} looking down on you. The hunt wasn't a success, and some men mock you for being beaten by a boar. qstr_The_bear_knocked_you|The bear knocked you to the ground in a single swipe and you're lucky to be alive! Thankfully a local hunter was able to spear the bear before it could finish you. Although you've received some meat for your troubles - no one will be calling you a master today. qstr_The_deer_surprised_y|The deer surprised you and you fell back hitting your head on a rock. Although you've received some meat for your troubles the blow to your head has caused permanent damage. qstr_The_wolf_tour_open_y|The wolf tour open your arm as you hit the ground and blacked out. Thankfully a local hunter was able to kill the beast before it ripped open your throat. The damage to your arm however seems permanent. qstr_The_hunt_was_a_great|The hunt was a great success! Not only did you bring back wonderful meats, you killed more animals then anyone else on the hunt! You are a hunting master. qstr_You_lowered_some_str|You lowered some stress qstr_Although_the_hunt_wa|Although the hunt was a success, you failed to gain the honor of Hunter master. Today this will be awarded to {s6}. qstr_Although_the_hunt_was|Although the hunt was a success, you failed to gain the honor of Hunter Master. A local from the area has gained that reward. qstr_Today_was_not_your_d|Today was not your day at the hunt, failing to kill a single animal. Only {s6} seemed capable of bringing home the glory this day. qstr_Although_the_hunt_was_|Although the hunt was a success, you failed to kill a single animal. A local from the area has gained that reward. qstr_Today_s_hunt_was_a_d|Today's hunt was a disaster and no one made a single kill. The men soon forget this over barrows of mead however, and within an hour you are laughing of better hunts. qstr_{s7}_s_fort|{s7}'s fort qstr_Sharing_many_nights_|Sharing many nights with Athanagild, yet rumors spread and your husband, {s4} isn't happy. You've also become pregnant and know the child belongs to your companion. qstr_Sharing_many_nights_w|Sharing many nights with Athanagild, you two are inseparable; growing ever closer with each passing night...^^ Soon however you realize you are pregnant! qstr_Sharing_many_nights_wi|Sharing many nights with Athanagild, you two are inseparable; growing ever closer with each passing night. qstr_an_excellent_spot_to|an excellent spot to ambush qstr_a_good_spot_to_ambus|a good spot to ambush qstr_an_average_spot_to_a|an average spot to ambush qstr_a_below_average_spot|a below-average spot to ambush qstr_a_poor_spot_to_ambus|a poor spot to ambush qstr_a_very_poor_spot_to_|a very poor spot to ambush qstr_Jesus|Jesus qstr_Before_the_army_reac|Before the army reaches dry land, {s6} learns of your conspiracy against them. Feeling exposed, they have challenged you to a duel... A duel to the death. qstr_Before_you_can_plan_|Before you can plan your next move {s6} learns of your conspiracy against them. Feeling exposed, they have challenged you to a duel... A duel to the death. qstr_{s6}_has_learned_of_|{s6} has learned of your plans to replace him. He has challenged you to a duel to the death... qstr_Today_you_are_feelin|Today you are feeling brave and when {s6} passes, you insult them publicly, accusing them of being a bad leader. {s6} turns to face you their eyes burning with hatred, they challenge you to a duel to the death. qstr_You_have_deserted_a|You have deserted, and are now wanted! qstr_{s1}_of_the_{s2}.|{s1} of the {s2}. qstr_A_messenger_approach|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal has been accepted and {s10} has been released from captivity.' qstr_A_messenger_approache|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal was not accepted and {s10} will remain captive. Here you have your money back.' qstr_A_messenger_approaches|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will meet you and will follow you as soon as possible.' qstr_A_messenger_approaches_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not the one to give orders.' qstr_A_messenger_approaches_g|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that it would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_ga|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has better things to do than follow your orders.' qstr_A_messenger_approaches_gal|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is busy and cannot follow orders at this time.' qstr_A_messenger_approaches_gall|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to {s10} as soon as possible.' qstr_A_messenger_approaches_gallo|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallopi|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to besiege {s10} as soon as possible.' qstr_A_messenger_approaches_gallopin|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not one to give orders.' qstr_A_messenger_approaches_galloping|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_galloping.|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. His men threatened to kill me if I insisted.' qstr_A_messenger_approaches_galloping._|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is surprised by your insult, especially when there was no enmity between you. He says that he will ignore it this time, but do not provoke him again.' qstr_A_messenger_approaches_galloping._H|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was greatly angered by your insult, falling fully under the provocation of your challenge. He called his men to arms, and I think he will advance against you.' qstr_A_messenger_approaches_galloping._He|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation. He answered to not waste more of his time.' qstr_A_messenger_approaches_galloping._He_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation, but he has retaliated with insults difficult to repeat but all very descriptive. And he said that if you had a problem for which you had the courage to look for him, he would love to teach you some manners.' qstr_A_messenger_approaches_galloping._He_s|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. However, his men took the gift and divided it among themselves, threatening to kill me if I insisted on delivering your message.' qstr_A_messenger_approaches_galloping._He_st|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} thanks you for your gift, and says he will make the next feast in your honor.' qstr_A_messenger_approaches_galloping._He_sto|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} took your gift and gave it to his men, saying it is the tribute of a coward. His response was that he would be your enemy forever. Nothing can change that after everything that has happened between the two of you.' qstr_A_messenger_approaches_galloping._He_stop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is encouraged to know you have an interest in resolving the differences and bad relations between you. Although still there are many things to resolve, this is a good start, and he accepts your gift.' qstr_A_messenger_approaches_galloping._He_stops|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not accept the gift, but his men took me where I was going. Sorry, I lost the treasure.' qstr_A_messenger_approaches_galloping._He_stops_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not want to meet me, saying he was busy and does not like to discuss these things with a lowly messenger.' qstr_A_messenger_approaches_galloping._He_stops_i|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your alliance proposal. From now on, {s2} is your ally.' qstr_A_messenger_approaches_galloping._He_stops_in|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your truce proposal. From now on, {s2} and you are at peace.' qstr_A_messenger_approaches_galloping._He_stops_in_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not appear surprised by your declaration of war because you are scum whom nobody can trust.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_f|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your desire to provoke a war and promises to send messengers everywhere to publicize your villainy.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_fr|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your war declaration. He called you treacherous rat and said you would pay dearly.^^From now on, you are at war with {s2}' qstr_Being_no_longer_boun|Being no longer bound to the same faction, {s3} has issued a divorce! qstr_Kingdom_Levy|Kingdom Levy qstr_Two_Levy_parties_rai|Two Levy parties raised! qstr_Levy_Raised_as_the_|Levy Raised, as the force was too large to manage, some of your population has moved back to your capital and other towns, however the damage to your economy is not undone and thousands are still missing. qstr_Levy_Raised_as_the_f|Levy Raised, as the force was too large to manage, some of your population has moved back to your capital however thousands are still missing. qstr_Levy_raised!|Levy raised! qstr_{s6}_has_been_buried|{s6} has been buried with full honors, their family is pleased. qstr_{s6}_s_body_rots_awa|{s6}'s body rots away for days until finally being burned with other soldiers, your lords and their family are not happy. qstr_{s6}_s_body_rots_for|{s6}'s body rots for days until finally their family pays for the funeral. qstr_The_money_lenders_in|The money lenders in {s7} have agreed to loan you 5000 coins discreetly qstr_The_money_lenders_in_|The money lenders in {s7} have agreed to loan you 5000 coins. qstr_There_are_no_money_l|There are no money lenders willing to deal with you, word soon gets out of your money issues qstr_The_property_sells_f|The property sells for a nice amount, however Christians everywhere curse your name. qstr_You_were_able_to_sel|You were able to sell {reg4} acres of land in {s7}. qstr_You_were_unable_to_s|You were unable to sell any land! qstr_{s7}_agrees_to_loan_|{s7} agrees to loan you 6000 coins, but is expecting you pay them back when you are able. qstr_{s7}_has_refused_to_|{s7} has refused to loan you anything, word soon gets out of your money troubles. qstr_Your_liege_has_refus|Your liege has refused to even hear your case. qstr_You_agree_to_sell_{s|You agree to sell {s7} to {s8} for {reg2} coins. Although this has helped your money troubles it has also drained your authority. qstr_You_agree_to_sell_{s7|You agree to sell {s7} to {s8} for 3000 coins. Although this has helped your money troubles it has also hurt your authority. qstr_No_one_seems_willing|No one seems willing to pay for a title qstr_You_agree_to_sell_{s7}|You agree to sell {s7} to {s8} for {reg2} coins. Although this has helped your money troubles it has also hurt your authority. qstr_Your_wife_has_learne|Your wife has learned of your affair, although she is willing to keep this matter between you and her, it has severely damaged your relationship. qstr_Your_wife_angry_that|Your wife angry that you still take other lovers has made your adultering nature public! It has damaged your reputation. qstr_Your_wife_is_startin|Your wife is starting to get suspicious you might have another lover then her, she will no doubt be watching you closely the next few months. qstr_Your_receive_word_yo|Your receive word your lover {s8} is very ill! Do you? qstr_You_are_making_plans|You are making plans to spend an entire week with your lover {s8} and have already packed your belonging. What should you do together? qstr_You_are_planing_a_sp|You are planing a special occasion for your lover {s8}, however your spouse is insistent on alternative plans. qstr_You_are_planing_a_spe|You are planing a special gift to send to your lover {s8}, what should it be? qstr_You_receive_a_messag|You receive a message from your lover {s8}, they are complaining you never do anything exciting together... qstr_Being_seperated_from|Being seperated from your lover {s8} by the needs of war is heart-aching, you can't help but think of her as your army marches on to its next objective. qstr_Loving_a_married_wom|Loving a married women {s8} behind their husbands back is becoming quite a pain for your soul, it goes against everything your honor dictates. qstr_Loving_{s8}_behind_y|Loving {s8} behind your spouses back is becoming quite a pain for your soul, it goes against everything your honor dictates. qstr_It_has_come_out_that|It has come out that you and {s8} are lovers outside of wedlock! Your leige {s7} is not happy you have openly sinned against them. qstr_Your_wife_{s8}_doesn|Your wife {s8} doesn't believe your lies and she has proof of your Infidelity. qstr_You_didn_t_have_enou|You didn't have enough gold to pay for a healer, later you learn {s8} has died from their illness! qstr_You_didn_t_have_enoug|You didn't have enough gold to pay for a healer, later you learn {s8} recovered from their illness on their own. qstr_The_healers_you_sent|The healers you sent helped and {s8} is once again in good health. qstr_Your_prayers_fell_on|Your prayers fell on death ears, you learn {s8} has died from their illness! qstr_Your_prayers_are_ans|Your prayers are answered and {s8} is once again in good health. qstr_It_s_fun_at_first_b|It's fun at first, but eventually being alone together for an entire week proves very boreing for both of you. qstr_You_and_{s8}_have_a_|You and {s8} have a wonderful time together, this was a good choice for your personalities.. qstr_Though_you_had_a_goo|Though you had a good time, you can tell that {s8} would have rather have done something else.. qstr_You_wonder_after_wha|You wonder after what you were thinking going to a cottage together with your personality, it was a complete disaster and {s8} no longer wants anything to do with you. qstr_A_week_is_a_long_tim|A week is a long time to spend together and by the end you and {s8} are bickering. qstr_You_and_{s8}_have_a_f|You and {s8} have a fair time together, not great, but not terrible either.. qstr_You_and_{s8}_have_a_w|You and {s8} have a wonderful time together, this was a good choice for her personality as she is romantic.. qstr_{s8}_seemed_to_enjoy|{s8} seemed to enjoy being outside in nature, though not a huge fan of romanance. qstr_As_you_dine_with_{s8|As you dine with {s8} on an open field, a peasant sees you together and tells others, soon the romours are flying. qstr_{s8}_seemed_to_have_|{s8} seemed to have a good time, not great, but not terrible either.. qstr_{s8}_seemed_to_hate_|{s8} seemed to hate being taken to an Inn, she later tells you she is better then some common whore and expects better from you qstr_{s8}_seemed_to_enjoy_|{s8} seemed to enjoy the danger of being out in public with you, luckily no one seemed to recognize either of you. qstr_As_you_dine_with_{s8}|As you dine with {s8} in the tavern, a peasant recognizes you, they tell others, and soon the romours are flying. qstr_{s8}_is_very_angry_y|{s8} is very angry you canceled your plans, but you and your spouse have a pleasent evening qstr_{s8}_is_very_happy_y|{s8} is very happy you sent the evening with them, but your spouse is not qstr_You_couldn_t_afford_|You couldn't afford the gift to {s8} and they seem to be lossing interest in you qstr_{s8}_says_she_isn_t_|{s8} says she isn't one to be bought with trinkets and would prefer someting more from the heart. qstr_{s8}_seems_to_have_e|{s8} seems to have enjoyed the jewelry and has written you back to give thanks... qstr_{s8}_seemed_to_love_|{s8} seemed to love the peom you wrote her, you hear at times she can be heard repeating the words aloud in her hall. qstr_{s8}_seems_have_pref|{s8} seems have preferred something more tangable then words. qstr_{s8}_seems_to_have_en|{s8} seems to have enjoyed the peom you wrote her, she has written you back to give thanks.. qstr_{s8}_didn_t_really_e|{s8} didn't really enjoy the peom you wrote her, she asks you send her something more fitting next time... qstr_{s8}_seemed_to_love_s|{s8} seemed to love spending time with you. The dinner was a great success. qstr_{s8}_seems_to_have_enj|{s8} seems to have enjoyed the evening with you, the dinner was a success. qstr_You_and_{s8}_are_no_|You and {s8} are no longer lovers, they have canceled the affair. qstr_Your_men_mock_you_fo|Your men mock you for thinking of love at a time of war. qstr_You_and_{s8}_are_no_l|You and {s8} are no longer lovers qstr_You_and_{s8}_are_no_lo|You and {s8} are no longer lovers, you have canceled the affair. qstr_It_feels_good_cheati|It feels good cheating qstr_You_and_{s8}_are_no_lon|You and {s8} are no longer lovers, your leige has forbid the affair and banished you from the kingdom! qstr_You_and_{s8}_are_no_long|You and {s8} are no longer lovers, your leige has forbid the affair and {s8}'s farther is outraged! qstr_You_and_{s8}_are_no_longe|You and {s8} are no longer lovers, however your leige has ordered you to marry {s8} to save their families reputation. qstr_You_and_{s8}_are_no_longer|You and {s8} are no longer lovers, your leige has ordered the affair to stop immediately. qstr_Before_you_can_utter_|Before you can utter a word, your spouse is at {s8}'s throat with a blade, you watch in horror as she slices open her neck and slashes continuesly, her eyes filled with rage, when she has finsihed she turns to you...'is this what you wanted husband?'... you look at {s8}'s now lifeless body, she is gone. qstr_Before_you_can_utter_a|Before you can utter a word your spouse turns away and begins to sobe... a part of you knows she will one day forgive you, but for now she and your lover {s8} are devastated. qstr_Before_you_can_utter_a_|Before you can utter a word your spouse turns away and begins to sobe before leaving the hall... a part of you knows she will never forgive you, and {s8} seems devastated also. qstr_Before_you_can_say_a|Before you can say anything your spouse sits down at the table and pures herself a glass of wine... her eyes dart back and forth between you and your lover {s8}, finally she smiles and says 'well husband, I suppose we should all retire to the bedchamber well the night is young.' Your lover however is horrified and quickly leavs the room to your wifes laughter. qstr_Before_you_can_utter_a_w|Before you can utter a word your spouse runs out of the hall... a part of you knows she may forgive you, but your lover {s8} seems devastated and quickly leavs you sitting alone. qstr_You_and_{s8}_have_be|You and {s8} have become lovers behind your husbands back qstr_{s8}_has_refused_you|{s8} has refused your advances, she is too moral for this! qstr_You_and_{s8}_have_bec|You and {s8} have become lovers behind your wifes back qstr_{reg59?Durig_his_las|{reg59?Durig his last visit home, At home} your {reg59?husband wife} suddenly {reg59?fell falls} ill and insists one of the servants is trying to poisen them! qstr_It_has_been_many_sun|It has been many sunsets since you felt your {reg59?husband wife}'s embrace, {reg59?he she} in fact never seems to initialize contact with you. At first you wondered if it was something about you, yet lately you can't shake the feeling there is something different about them... qstr_It_has_come_to_your_|It has come to your attention that your {reg59?husband wife} is spreading evil and horrible romours at court, you're not sure what to do... qstr_Your_{reg59?husband |Your {reg59?husband wife} Sends you a message, they ask you come {reg59?to see home to see} them, complaining you aren't spending enough time together. qstr_You_recieve_word_fro|You recieve word from home, your wife has retired to a convent for a short while. They seem plagued by unholy visions and seeks out a priest for help. qstr_You_recieve_word_from|You recieve word from home, your wife has retired to a sacred grove for a short while. They seem plagued by terrible visions and seeks out a pagan priest for help. qstr_While_at_home_your_|While at home, your {reg59?husband wife} suddenly falls ill and insists YOU are trying to poisen them! qstr_You_and_your_spouse_|You and your spouse don't have a happy marriage, {reg59?he she} has taken a separate bedchamber and barely speaks to you at all. qstr_You_are_your_spouse_|You are your spouse have a happy marriage, {reg59?he she} loves you as much as you do them, with both of you making the others life better for it qstr_You_recieve_word_you|You recieve word your spouse has been caught plotting to murder {reg59?his her} own step child! Your {reg4?daughter sson} {s7} was poisoned and is now struggling to breath. Gaurds loyal to you have your spouse in irons and are awaiting your orders. qstr_You_recieve_word_your|You recieve word your spouse {s8} has been having difficulty since {reg59?his her} birth! She seems very depressed and hasn't been taking very good care of herself, or the child. qstr_You_recieve_word_the|You recieve word there are rumors that your spouse {s8} has fallen in love with another lords wife! Apparently her and {s7} have been seen together in the gardens holding hands and exchanging... poetry. qstr_You_recieve_word_your_|You recieve word your {reg59?husband wife} is very bored and asks we do something special together. Do you? qstr_You_recieve_word_your_s|You recieve word your spouse {s8} has fallen very ill since {reg59?his she} gave birth! She is unable to get out of bed and can barely eat. qstr_You_and_your_spouse_h|You and your spouse hate each other so much there has been times you have seriously considered killing {reg59?him her} in {reg59?his her} sleep. Neither of you speak, and when you do there is a burning hatred behind your eyes, It is time to give thought on an official divorce. qstr_You_receive_word_your_|You receive word your spouse is getting very concerned you have failed to produce an heir. {reg59?You are starting to wonder if it is you or perhaps your husband that is infertile and must take action now if you are to ever have a child She is conviced it is you that is infertile and there are rumors she is taking matters into her own hands}. qstr_You_look_at_your_wif|You look at your wife, she is not the soft and supple beauty you married. Age has not been kind to her as the bags form under her eyes and her once youthful skin now sags and crinkles. Perhaps it is time to look for a mistress that can still light the fire in your loins? qstr_You_receive_word_fro|You receive word from your spouse the {reg59?king queen}, {reg59?he she} suggests appointing a new marshal that {reg59?he she} favours and asks for your approval in naming {s7} the honor. qstr_You_recieve_word_tha|You recieve word that your {reg59?husband wife} and your minister {s7} have had a number of heated debates recently. So serious was the last brawl that your {reg59?husband wife} throw them out of your court with a swift firing! qstr_You_manage_to_calm_y|You manage to calm your spouse {s8} and they thank you for stoping them from doing something they'd regret. qstr_Your_spouse_{s8}_cou|Your spouse {s8} could not be reasoned with and murdered the servent. qstr_Your_spouse_{s8}_coul|Your spouse {s8} could not be reasoned with and has murdered the servent. qstr_You_failed_to_convinc|You failed to convince your spouse {s8} they have murdered the servent. qstr_killing_reduced_some|killing reduced some stress! qstr_Your_spouse_{s8}_is_|Your spouse {s8} is happy you believed them. They soon recover from their illness however and realize it was just a mild head cold... the servent was innocent. qstr_You_confront_your_sp|You confront your spouse {s8}, but they look you right into the eyes and tell you there is nothing going on. qstr_You_confront_your_spo|You confront your spouse {s8}, eventually they admit to having a same-sex relationship with {s7} behind your back. They break down and tell you that relationship is over and they love you, yet somehow you know this isn't possible. qstr_You_confront_your_spou|You confront your spouse and realize they were spreading romours about your leige {s7}, your spouse has agreed to stop for now, but your liege isn't happy you can't control your wife's lips qstr_{s1}.|{s1}. qstr_You_confront_your_spous|You confront your spouse and realize they were spreading romours about their enemy {s7}, your spouse has agreed to stop for now, but isn't happy with you siding with their enemy.^^ However {s7} thanks you for interrupting the attacks qstr_You_confront_your_spouse|You confront your spouse and realize they were spreading romours about a servent, your spouse has agreed to stop for now, but are not happy with you. qstr_It_turns_out_to_be_{|It turns out to be {s7} your spouse is bashing, they don't appreciate you not interfering qstr_You_couldn_t_afford_t|You couldn't afford to send a gift and your spouse is still angry they never see you. qstr_Your_spouse_thanks_y|Your spouse thanks you for the thoughtful gift, but still hopes to see you soon. qstr_Your_wife_returns_ho|Your wife returns home, however the voices in her head give no relief. One night she comes to you alone, you can tell she has been crying, her eyes glazed over like morning dew. She tells you how sorry she is for the burdens placed on you, then she smiles and says 'don't worry, everything will be better now'. In the morning she is not in her bed and your men tell you her body was found, she has committed suicide!. qstr_Your_wife_returns_hom|Your wife returns home, but you hear her visions continue to haunt her. qstr_Your_wife_returns_home|Your wife returns home safe after the priests heal her, later you lean she gave away {reg3} of your coins for the cure. qstr_Your_wife_returns_home_|Your wife returns home safe after the priests heal her, she thanks you for understanding. qstr_You_manage_to_calm_yo|You manage to calm your spouse {s8} and they seem to believe you when you say you're not trying to murder them qstr_Your_spouse_{s8}_could|Your spouse {s8} could not be reasoned with and still think you are trying to murder them. qstr_Your_spouse_{s8}_could_|Your spouse {s8} could not be reasoned with and still believes you are trying to murder them. qstr_Your_spouse_{s8}_could_n|Your spouse {s8} could not be reasoned with and have vowed to never speak to you again! qstr_Your_spouse_{s8}_could_no|Your spouse {s8} could not be reasoned with and has vowed to never speak to you again! qstr_You_manage_to_calm_you|You manage to calm your spouse {s8} and convice them you are not trying to murder them. qstr_You_failed_to_convince|You failed to convince your spouse {s8} they still believe you poisoned them. qstr_You_failed_to_convince_|You failed to convince your spouse {s8}, they still believe you poisoned them. qstr_Your_spouse_sends_yo|Your spouse sends you a gift of gold chains. qstr_Your_men_failed_to_f|Your men failed to find a suitable dungeon for your spouse {s8} they are still free to continue their treachery. qstr_Your_men_throw_your_|Your men throw your spouse {s8} into the dungeons of {s7}. They curse your name and refuse to speak to you or anyone else about their crimes. qstr_Your_men_execute_you|Your men execute your spouse {s8} on your orders. You hear they went quitly, their eys glazed and their expression fixed on the heavens. You will never know the reaon for their treachery. qstr_Your_spouse_{s8}_is_a|Your spouse {s8} is amazed by your forgiveness. It has inspired them to seek out a convent and prey to God for their soul, you hear from many how the experience has changed their very personality and they are now considered a moralist by many. qstr_Your_spouse_{s8}_is_am|Your spouse {s8} is amazed by your forgiveness. It has inspired them to seek out a Pagan shrin and prey to the gods for their soul, you hear from many how the experience has changed their very personality and they are now considered otherworldly by many. qstr_Your_spouse_{s8}_was|Your spouse {s8} was amazed by your forgiveness. It has inspired them to look in mirror and change who they are, you hear from many how the experience has changed their very personality and they are now considered self-righteous by many. qstr_Your_spouse_{s8}_agr|Your spouse {s8} agrees to let you take the child. She kisses the babe good-bye and you notice a deep sadness behind her eyes. Some time later you learn your wife has committed suicide, having a child was too much for her. qstr_Your_spouse_{s8}_agre|Your spouse {s8} agrees to let you take the child after a time you hear she is back to her old self. qstr_Your_spouse_{s8}_agree|Your spouse {s8} agrees to let you keep the child. She kisses the babe a final good-bye and you notice a deep sadness behind her eyes. Some time later you learn your wife has committed suicide, having a child was too much for her. qstr_Your_spouse_{s8}_fal|Your spouse {s8} falls into a deep depression before killing both herself and her child! You are alone in this world once more. qstr_Your_spouse_{s8}_is_u|Your spouse {s8} is upset you didn't help her more, but you soon hear she is back to her old self. qstr_Your_spouse_{s8}_has|Your spouse {s8} has committed suicide, having a child was too much for her. qstr_Your_spouse_has_agre|Your spouse has agreed to end the affair. qstr_Your_spouse_{s8}_has_|Your spouse {s8} has agreed to end the affair, however a part of you wonders if they ever truly loved you at all. qstr_Your_spouse_{s8}_has_r|Your spouse {s8} has refused to end the affair, she tells you the other ladies embrace is worth a million of yours. This has no doubt caused issues between you. qstr_Your_spouse_{s8}_pro|Your spouse {s8} promises to end things with the lady, however later you learn the affair continues behind your back. This has no doubt caused issues between you. qstr_Your_spouse_{s8}_tha|Your spouse {s8} thanks you for not intervening with her love. However the other ladies husband {s7} is furious and causes issues between you. qstr_You_and_your_spouse_{|You and your spouse {s8} row out into the lake under threatening skys. Just as you are about half way out, the rain pours down on you and the waves flip your boat, you both swim back to shore drenching wet and lucky to by alive! Perhaps going out in a storm wasn't a good idea... qstr_You_and_your_spouse_{s|You and your spouse {s8} have a great time together at the lake under heavenly skys. qstr_You_and_your_spouse_{s8|You and your spouse {s8} have a pleasent time together at the lake. Though a little boreing if truth be told qstr_You_and_your_spouse_{s8}|You and your spouse {s8} have a pleasent time together at the lake. Though a little un-interesting if truth be told qstr_You_and_your_spouse_{s8}_|You and your spouse {s8} have a boreing time together at the lake. If this was a cure for boredom, this wasn't it. qstr_You_and_your_spouse_{s8}_s|You and your spouse {s8} start your picnic under threatening skys. Just as you are both about half way through your lunch the rain pours down on you and the winds blow away your food, you both are drenching wet and angry! Perhaps going out in a storm wasn't a good idea... qstr_You_and_your_spouse_{s8}_h|You and your spouse {s8} have a great time together at the picnic looking into each others eyes. qstr_You_and_your_spouse_{s8}_ha|You and your spouse {s8} have a pleasent time together at the picnic. Though a little boreing if truth be told qstr_You_and_your_spouse_{s8}_hav|You and your spouse {s8} have a pleasent time together at the picnic. Though a little un-interesting if truth be told qstr_You_and_your_spouse_{s8}_have|You and your spouse {s8} have a boreing time together at the picnic. If this was a cure for boredom, this wasn't it. qstr_You_and_your_spouse_{s8}_have_|You and your spouse {s8} have a great time together at the hunt and your {reg59?husband wife} brings down a deer at a 100 yards! qstr_You_and_your_spouse_{s8}_have_a|You and your spouse {s8} have a pleasent time together at the hunt. Though you didn't catch anything it was nice being outdoors and adventuring. qstr_You_and_your_spouse_{s8}_have_a_|You and your spouse {s8} have a pleasent time together at the hunt. Though a little un-interesting if truth be told, you failed to catch any animals. qstr_You_and_your_spouse_{s8}_have_a_b|You and your spouse {s8} have a boreing time together at the hunt. If this was a cure for boredom, this wasn't it and you failed to catch a single animal. qstr_You_and_your_spouse_{s8}_have_a_g|You and your spouse {s8} have a great time together at the dinner and your {reg59?husband wife} seems happy with the meal. qstr_You_and_your_spouse_{s8}_have_a_p|You and your spouse {s8} have a pleasent time together at the dinner. Though you felt the meal was over-cooked. qstr_You_and_your_spouse_ha|You and your spouse have a pleasent time together. qstr_You_and_your_spouse_{s8}_have_a_pl|You and your spouse {s8} have a pleasent time together at the dinner. Though a little un-interesting if truth be told, you think the pig was burnt. qstr_You_and_your_spouse_{s8}_have_a_bo|You and your spouse {s8} have a boreing time together at the dinner. If this was a cure for boredom, this wasn't it and the meal was horrible. qstr_You_don_t_have_enough_g|You don't have enough gold for a healer and your wife {s8} has died from her illness! qstr_You_don_t_have_enough_go|You don't have enough gold for a healer however luckily your wife {s8} has survived qstr_You_pay_for_a_healer|You pay for a healer and your wife has survived the illness. qstr_You_don_t_waste_good|You don't waste good coin for a healer, however your wife {s8} dies from her illness! qstr_You_may_have_saved_m|You may have saved money not paying for a healer, but once your wife had recovered she blames you for valuing her life so little. qstr_You_write_to_the_pop|You write to the pope asking for a divorce, they have refused! qstr_You_drafft_a_letter_|You drafft a letter to the pope asking for a divorce. You have heard it has been done before for those who carry favour with the church. Several weeks pass before finally getting an answer...they have denied your request!^^ In his letter the pope mentions your recent child, and says they will never grant a divorce for anyone with children so young. qstr_You_draft_a_letter_t|You draft a letter to the pope in Rome asking for a divorce. You have heard it has been done before for those who carry favour with the church. Several hard weeks pass before finally getting an answer...they have approved your request! qstr_You_drafft_a_letter_t|You drafft a letter to the pope asking for a divorce. You have heard it has been done before for those who carry favour with the church. Several weeks pass before finally getting an answer...they have denied your request!^^ In his letter the pope thanked you for your service to the church, but can only approve so many divorces a year and is unable to grant another at this time. They do mention if you are still so unhappy in a year times, try again. qstr_You_drafft_a_letter_to|You drafft a letter to the pope in Rome asking for a divorce. You have heard it has been done before for those who carry favour with the church. Several hard weeks pass before finally getting an answer...they have denied your request! In his letter the pope mentions you are not well known enough for him to grant such a request, he says you could do more to carry favour with Christendom. qstr_As_a_Pagan_you_have_|As a Pagan you have no need to ask any religious head for permission, you simply go to your spouse and ask if they agree to seperate, they are happy to, and the two of you cry out ''I divorce thee, I divorce thee, I divorce thee''. It is done. qstr_You_receive_word_your_w|You receive word your wife is pregnant, normally a time of celebration, however there is some strong rumblings that the child in her belly belongs to a servant. qstr_You_are_pregnant_bu|You are pregnant, but not by your husband. You will need to try and keep this fact a secret, yet already there are rumors flying. Although this has hurt your honor it had to be done for the sack of your heritage qstr_You_should_go_to_you|You should go to your husband and try for an heir. qstr_That_just_felt_right|That just felt right qstr_You_take_the_girl_of|You take the girl of no more then twenty to your bed, though you too are not as young as you used to be and find it hard to keep up with her. In the morning she goes back to work in the kitchens and your body is so sore you can't even get out of bed. qstr_Your_{reg59?husband w|Your {reg59?husband wife} is happy you took their advice and {s8} is your new marshal. qstr_You_recieve_word_your_l|You recieve word your lord {s8} has been maimed in battle! Although they are expecte to survive, they have lost a hand and their battle skill has been greatly reduced. qstr_You_hear_{s8}_has_be|You hear {s8} has been maimed in battle! They have lost a hand. qstr_You_recieve_word_your_lo|You recieve word your lord {s8} has recieved serious head injuries in battle! Although they are expected to survive, their intelligence has been reduced. qstr_You_recieve_word_a_r|You recieve word a recent battle involving {s8} has led to new inovations and improved the effects of {s7}'s throughout your kingdom. All lords wielding {s7}'s have been upgraded. qstr_You_hear_{s8}_has_de|You hear {s8} has demonstrated great feets of bravery in battle. qstr_You_hear_{s8}_has_sh|You hear {s8} has shown fear in battle and become craven. qstr_You_recieve_word_your_f|You recieve word your faction marshal {s8} has shown unnecessary violence after a battle, they have reportedly murdered a large group of prisoners. qstr_You_hear_your_factio|You hear your faction marshal {s8} has shown unnecessary violence after a battle. qstr_You_recieve_word_your_lor|You recieve word your lord {s8} has been horribly maimed in battle! Although they are expected to survive, their face is now a twisted and monstrous abomination - so horrifying they now wear a mask everywhere they go. qstr_{s33}_lost_1_point_of_n|{s33} lost 1 point of ntelligence qstr_Your_marshal_{s8}_th|Your marshal {s8} thanks you for the support, however the incident has tarnished there once chivalrous reputation, they are now considered quarrelsome by many. qstr_Your_marshal_{s8}_tha|Your marshal {s8} thanks you for the support, however the incident has tarnished there wicked reputation even more, once considered alittle cold and self-righteous, they are now veiwed as being even colder and cunning. qstr_Your_marshal_{s8}_than|Your marshal {s8} thanks you for the support, however the incident has tarnished there wicked reputation even more, once considered alittle cold and cunning, they are now veiwed as truly debauched. qstr_Your_marshal_{s8}_thank|Your marshal {s8} thanks you for the support, however the incident has tarnished there reputation, once considered ony alittle quarrelsome, your support has only embolded them. qstr_Your_marshal_{s8}_thanks|Your marshal {s8} thanks you for the support, people feel there is nothing more then can be done to hurt this lords reputation, they are beyond saving. qstr_{s33}_lost_5_points_|{s33} lost 5 points of charisma qstr_You_recieve_word_your_d|You recieve word your daughter {s8} has given birth to a child! Although normally a cause of great celebration, there are rumors the child is not her husbands and is in fact a bastard! Do you? qstr_You_recieve_word_your_da|You recieve word your daughter {s8} has given birth to a child! Although normally a cause of great celebration, there is a small mystery as your daughter isn't married! This child can only be called a bastard. qstr_As_a_faction_ruler_|As a faction ruler, having a bastard has always been a great source of shame and guilt. As you look across the camp at them sitting and eating a leg of chicken you begin to decide what you should do about them. qstr_As_a_faction_ruler_t|As a faction ruler, the time has come to decide if you are going to legitimize your bastard son {s8}, and declare them a potential heir to your kingdom. qstr_As_a_faction_ruler_y|As a faction ruler, your bastard son {s8} comes to you, they ask you to legitimize them, and declare them a potential heir to your kingdom and line of succession. qstr_Your_daughter_{s8}_c|Your daughter {s8} comes to you one night sobbing, in her arms she carries a bundle of cloth. As she moves closer you see it is a new-born babe! She beggs you to help her as she knows this child... her child...is a bastard and not legitimate. qstr_Your_daughter_{s8}_i|Your daughter {s8} is grateful you didn't ask questions. Eventually the rumors die down and you look forward to seeing your grand-child. qstr_The_assasin_sent_to_|The assasin sent to your daughters hall seems to have taken one look at their target and decided it was too much of a blemish on their soul - even for them. They have disappeared from your employ and it seems the window to murder your grand-child has closed. qstr_Killing_children_hel|Killing children helped reduce some stress! qstr_The_assasin_sent_to_y|The assasin sent to your daughters hall managed to get the child alone and has smothered it while they slept. In the morning your daughter finds the poor lifeless babe and apparently could be heard sobbing for a dozen miles. Your grand-child is no more. qstr_Your_lies_has_damage|Your lies has damaged your relation with some christians. qstr_Your_lies_has_damaged|Your lies has damaged your relation with some pagans. qstr_You_tell_everyone_yo|You tell everyone your daughter {s8} has been touched by {reg4?the Gods God} and a miracle virgin birth has happened. Although some find this hard to believe it has pacified some rumors of adultry. You look forward to seeing your grand-child. qstr_The_assasin_sent_to_yo|The assasin sent to your daughter's hall seems to have taken one look at their target and decided it was too much of a blemish on their soul even for them. They have disappeared from your employ and it seems the window to murder your grand-child has closed. qstr_The_assasin_sent_to_you|The assasin sent to your daughter's hall managed to get the child alone and has smothered it while they slept. In the morning your daughter finds the poor lifeless babe and apparently could be heard sobbing for a dozen miles. Your grand-child is no more. qstr_Although_the_monaste|Although the monastery turned away your pagan daughter and refused to help change her devilish ways, you were able to find a good home for the child who shouldn't trouble you any longer. qstr_The_monastery_aggree|The monastery aggrees to take your daughter for a short time. When she returns you find the priests have done an excellent job of removing her devilish ways, she now only speaks of God's love and spends most of her free time in prayer. ^^You're were also able to find a good home for the child who shouldn't trouble you any longer. qstr_You_contact_your_spy|You contact your spymaster and order an accident to befell your son. You wait patienctly for the assasin to complete their task, checking each morning if your Bastard is alive or dead. One night you hear a great commotion at camp and run to see what is happening, a part of you expecting to find your son dead. Unfortunately this isn't the case and instead it is your assasin who lies dead at your sons feet, you son smiling, but exhausted, knife in hand. 'hmmm' you think, 'he really is one of my blood'. qstr_You_contact_your_spym|You contact your spymaster and order an accident to befell your son, you wait patienctly for the assasin to complete their task. One night you hear a great commotion at camp and run to see what is happening, it appears your bastard son had fallen and in a freak 'accident' landed his head on a large rock. qstr_{s8}|{s8} qstr_This_is_the_final_ti|This is the final time any one shall mention your bastard son by that definion, for from now on they will only be called 'son'. They have been legitimized and can now be included in your line of succession. qstr_The_child_sells_for_|The child sells for a fair price, and no one will know it is of your blood. qstr_You_re_able_to_find_|You're able to find a good childless family to adopt the babe. qstr_You_convice_your_dau|You convice your daughter to keep the child and she agrees to raise it as her own. Although the right decision, rumors the child is a bastard drains your authority qstr_You_recieve_word_that|You recieve word that {s8}'s gaurdian {s7}, has allowed your child to over-eat at a recent feast. {s8} is now considered fat and gluttonous! qstr_You_recieve_word_that_|You recieve word that {s8}'s gaurdian {s7} is teaching your child about wealth and coin; unfortunately {s8} is now considered quite greedy. qstr_You_recieve_word_that_{|You recieve word that {s8}'s gaurdian {s7} is teaching your child about wealth and coin, but also generosity; {s8} is now considered quite generous. qstr_You_recieve_word_that_{s|You recieve word that {s8}'s gaurdian {s7} is teaching your child all the wrong lessons; {s8} is now considered a little deceitful. qstr_You_recieve_word_that_{s8|You recieve word that {s8}'s gaurdian {s7} is teaching your child the right lessons; {s8} is now considered quite charitable. qstr_You_recieve_word_that_{s8}|You recieve word that {s8}'s gaurdian {s7} is teaching your child how to win battles...but at any cost; {s8} is now considered a little cruel. qstr_You_recieve_word_that_{s8}_|You recieve word that {s8}'s gaurdian {s7} is teaching your child how to fight and win battles honorably; {s8} is now considered quite good. qstr_You_recieve_word_that_{s8}_s|You recieve word that {s8}'s gaurdian {s7} is neclecting your childs education {s8} spends much of the time alone teaching themselves; {s8} is now considered a little shy. qstr_You_recieve_word_that_{s8}_s_|You recieve word that {s8}'s gaurdian {s7} is teaching your child how to interact with people and make friends; {s8} is now considered quite outgoing. qstr_You_recieve_word_that_{s8}_s_g|You recieve word that {s8}'s gaurdian {s7} has had a lasting effect on the childs cultural identity, {s8} is no longer associated with your race! qstr_You_recieve_word_that_{s8}_s_ga|You recieve word that {s8}'s gaurdian {s7} is teaching them proper swordplay; {s8} is on their way to becoming a master. qstr_Your_{s8}_has_learne|Your {s8} has learned gluttony from their gaurdian {s7}. qstr_Your_{s8}_has_become|Your {s8} has become greedy from their gaurdian {s7}'s teaching. qstr_Your_{s8}_has_become_|Your {s8} has become cruel from their gaurdian {s7}'s teaching. qstr_Your_{s8}_has_become_e|Your {s8} has become even crueler from their gaurdian {s7}'s teaching. qstr_Your_{s8}_has_become_g|Your {s8} has become generous from their gaurdian {s7}'s teaching. qstr_Your_{s8}_has_become_k|Your {s8} has become kind from their gaurdian {s7}'s teaching. qstr_Your_{s8}_has_become_s|Your {s8} has become shy from their gaurdian {s7}'s teaching. qstr_Your_{s8}_has_become_o|Your {s8} has become outgoing from their gaurdian {s7}'s teaching. qstr_Your_{s8}_is_learnin|Your {s8} is learning swordplay from their gaurdian {s7}'s teaching. qstr_You_recieve_a_messag|You recieve a message from {s7}, they ask your permission in becoming the gaurdian of your child {s8}. If you allow it the lord will be in charge of the childs education and could drasticly alter their growth... qstr_You_recieve_a_message|You recieve a message from {s7}, they ask your permission in becoming the gaurdian of your young {s8}. If you allow it the lord will be in charge of the childs education and could drasticly alter their growth... qstr_As_your_army_marches|As your army marches past a small church your child {s8} rides up to you, '{reg59?mother father}'? they ask, 'what is that building there?' followed shortly by 'what is god?' qstr_As_your_army_marches_|As your army marches past a small church your {s8} rides up to you, '{reg59?mother father}'? they ask, 'what is that building there?' followed shortly by 'what is god?' qstr_As_you_carry_your_yo|As you carry your young {s8} you realize you have not heard the child speak even once. Surely you were saying at least a few words at this childs age... qstr_While_staying_the_ni|While staying the night at your court, your child {s8} enters your bedchamber and says they are afraid of the dark and ask to sleep in your room. You fear this could be the beginning of cowardice! qstr_You_recieve_a_message_|You recieve a message from home, apparently you child {s8} is having difficulty sleeping in the dark, though no one used this word, they are in fact cowardly! qstr_you_hear_your_{s8}_i|you hear your {s8} is having difficulty sleeping in the dark, though no one is using this word, they are in fact cowardly! Their handles ask for advice... qstr_While_visiting_your_|While visiting your court, you notice your child {s8} keeps fighting other children and often comes home bloody and bruised. qstr_You_recieve_a_message_f|You recieve a message from home, apparently your child {s8} keeps fighting other children and often comes home bloody and bruised. qstr_At_camp_you_are_forc|At camp you are forced to intervene as your {s8} and another toddler start fighting. This isn't the first time and your {s8} is having a difficult time with the other children at camp. qstr_You_hear_your_young_|You hear your young {s8} back home keeps getting into fights with other toddlers. This isn't the first time and your {s8} seems to have difficulty getting along with the other children at court. qstr_While_your_army_rest|While your army rests near an old roman ruin, you take your young {s8} to explore the ancient site, just as you are about to turn and head back the cild looks at you with sadness and asks ''father, where is mom?''... qstr_While_visiting_your_c|While visiting your court, you notice that your child {s8} is having a difficult time making friends. The other children seem to tease them regularly qstr_You_recieve_a_message_fr|You recieve a message from home, apparently your child {s8} is having a difficult time making friends. The other children seem to tease them regularly. qstr_While_at_camp_you_no|While at camp you notice your young {s8} having a difficult time making friends. The other children at camp seem to tease them regularly. qstr_You_hear_your_young_{|You hear your young {s8} back home is having a difficult time making friends. The other children at court seem to tease them regularly. qstr_While_visiting_your_co|While visiting your court, you notice {s8} does not appear to be growing as quickly as their peers, whats more they are developing a few ugly features to their appearance qstr_You_recieve_a_message_fro|You recieve a message from home, apparently your child {s8} does not appear to be growing as quickly as their peers, whats more they are developing a few ugly features to their appearance. qstr_While_at_camp_you_not|While at camp you notice your young {s8} does not appear to be growing as quickly as their peers, whats more they are developing a few ugly features to their appearance. qstr_You_hear_your_young_{s|You hear your young {s8} back home is not growing as quickly as their peers, whats more they are developing a few ugly features to their appearance. qstr_You_recieve_word_that_w|You recieve word that while attending a feast at {s7}, your little {s8} seemed shy and hid under a table for most of the night. qstr_While_attending_a_fe|While attending a feast at {s7} you notice your young {s8} seems rather shy, they have hid under a table for most of the night and seems terrified by the spectacle. qstr_You_recieve_word_that_wh|You recieve word that while attending a feast at {s7}, your young {s8} seemed shy and hid under a table for most of the night. qstr_While_holding_court_|While holding court at home, your little {s8} approaches from the back of the room, '{reg59?mother father}, why is the monetarys so rich while the peasants are starving and poor?' qstr_You_recieve_a_message_from|You recieve a message from home, your little {s8} has written you asking '{reg59?mother father}, why is the monetarys so rich while the peasants are starving and poor?' qstr_While_at_camp_near_a|While at camp near a local monetary your young {s8} comes up to you and asks '{reg59?mother father}, why is the monetarys so rich while the peasants are starving and poor?'. qstr_Your_young_{s8}_back|Your young {s8} back home has send your a letter they ask '{reg59?mother father}, why is the monetarys so rich while the peasants are starving and poor?'. qstr_While_holding_court_a|While holding court at home, your little {s8} approaches from behind a group of men and ask '{reg59?mother father}, these peasants we have are all mine to command like little slaves arn't they?' qstr_You_recieve_a_message_from_|You recieve a message from home, your little {s8} has written you asking '{reg59?mother father}, these peasants we have are all mine to command like little slaves arn't they?' qstr_While_at_camp_near_a_|While at camp near a small village your young {s8} comes up to you and asks '{reg59?mother father}, these peasants we have are all mine to command like little slaves arn't they?'. qstr_Your_young_{s8}_back_|Your young {s8} back home has send your a letter they ask '{reg59?mother father}, these peasants we have are all mine to command like little slaves arn't they?'. qstr_While_visiting_your_cou|While visiting your court at home, you notice your little {s8} is more interested in swordplay then sowing... qstr_You_recieve_a_message_from_h|You recieve a message from home, your little {s8} is apparently more interested in swordplay then sowing... qstr_While_at_camp_you_noti|While at camp you notice your young {s8} is more interested in swordplay then sowing... qstr_You_recieve_word_that_y|You recieve word that your young {s8} back home is apparently more interested in swordplay then sowing... qstr_While_visiting_your_cour|While visiting your court, you notice your child {s8} is growing much taller then their peers, whats more they are considered quite fair. qstr_You_recieve_a_message_from_ho|You recieve a message from home, apparently your child {s8} is growing much taller then their peers, whats more they are considered quite fair. qstr_While_at_camp_you_notic|While at camp you notice your young {s8} is growing much taller then their peers, whats more they are considered quite fair. qstr_You_hear_your_young_{s8|You hear your young {s8} back home is growing much taller then their peers, whats more they are considered quite fair. qstr_This_news_made_you_s|This news made you stressed! qstr_This_news_made_you_l|This news made you laugh qstr_While_at_court_your|While at court, your child's handler approaches, they say {s8} was caught in the forrest torturing a deer, the poor animal suffered greatly before a local hunter was able to end its misery. qstr_You_recieve_a_message_from_hom|You recieve a message from home, apparently your child {s8} was caught in a forrest torturing a deer, the poor animal suffered greatly before a local hunter was able to end its misery. qstr_While_at_camp_you_notice|While at camp you notice your young {s8} had wondered off, when you track them down to a nearby forrest you find them torturing a deer, the poor animal suffered greatly before you were able to end its misery. qstr_You_hear_your_young_{s8}|You hear your young {s8} back home was caught in a forrest torturing a deer, the poor animal suffered greatly before a local hunter put it out of it misery. qstr_While_at_court_discu|While at court discussing religious matters with one of your advisers, your child {s8} steps out from behind a priest and asks '{reg59?mother father}, how can I best serve our God?'. qstr_You_recieve_a_message_from_home|You recieve a message from home, your child {s8} writes you asking '{reg59?mother father}, how can I serve our God?'. qstr_While_at_camp_your_y|While at camp your young {s8} approachs and asks '{reg59?mother father}, how can I serve our God?'. qstr_Your_young_{s8}_writ|Your young {s8} writes you a letter they ask '{reg59?mother father} how can I serve our God?'. qstr_While_at_court_you_s|While at court you step outside for some air, there you see your child {s8} approached by another child and who gives them a quick peck on the cheek, their first kiss. {s8} seems embarrassed by the incident and you quickly explain the birds and bees. qstr_You_recieve_a_message_from_home_|You recieve a message from home, your child {s8} has apparently had their first kiss, a pity you are not their to help explain the birds and bees. qstr_While_at_camp_your_yo|While at camp your young {s8} is approached by another child and who gives them a quick peck on the cheek, their first kiss. Your {s8} seems embarrassed by the incident and you quickly explain the birds and bees. qstr_You_recieve_a_message_from_y|You recieve a message from your {reg59?husband wife}, they believe that your child {s8} would benefit from an arranged friendship with {s7}'s child in the {s5}. They ask your permission in arranging a playdate. qstr_You_recieve_a_message_from_yo|You recieve a message from your {reg59?husband wife}, they believe that your young {s8} would benefit from an arranged friendship with {s7}'s child in the {s5}. They ask your permission in arranging a playdate qstr_You_recieve_a_message_from_you|You recieve a message from your {reg59?husband wife}, they believe that your young {s8} would benefit from an arranged friendship with {s7}'s child in the {s5}. They ask your permission in arranging a playdate. qstr_You_recieve_a_message_from_your|You recieve a message from your {reg59?husband wife}, they believe that your child {s8} would benefit from an arranged friendship with {s7}'s child {s2} in the {s5}. They ask your permission in arranging a playdate. qstr_You_recieve_a_message_from_your_|You recieve a message from your {reg59?husband wife}, they believe that your young {s8} would benefit from an arranged friendship with {s7}'s child {s2} in the {s5}. They ask your permission in arranging a playdate qstr_You_recieve_a_message_from_your_{|You recieve a message from your {reg59?husband wife}, they believe that your young {s8} would benefit from an arranged friendship with {s7}'s child {s2} in the {s5}. They ask your permission in arranging a playdate. qstr_While_holding_court_y|While holding court you notice your child {s8} playing with several other children at the back of the room and realize there is no longer a doubt, they will never be shy. qstr_You_recieve_a_message_from_home_a|You recieve a message from home, apparently your child {s8} has made good friends with another child at court, there is now no longer any doubt, they will never be shy. qstr_While_at_camp_you_notice_|While at camp you notice your young {s8} has made good friends with the other children there, you realize they will never be shy qstr_While_holding_court_yo|While holding court you notice your child {s8} is no where to be seen, you also realize they are often not seen, prefering instead to hide away reading books and poetry. qstr_You_recieve_a_message_from_home_ap|You recieve a message from home, apparently your child {s8} isn't seen too often at court; prefering instead to hide away reading books and poetry. qstr_While_at_camp_you_notice_y|While at camp you notice your young {s8} barely leaves their tent; prefering instead to hide away reading books and poetry. qstr_You_recieve_a_message_from_home_app|You recieve a message from home, apparently your {s8} there isn't seen very often at court; prefering instead to hide away reading books and poetry. qstr_You_recieve_a_message_from_home_appa|You recieve a message from home, apparently your child {s8} has completely stoped growing and there is a strong indiction they will remain this hieght for the rest of their life! {s8} suffers from Dwarfism... qstr_While_at_camp_you_notice_yo|While at camp you notice your young {s8} has completely stoped growing and you wonder if they will remain this hieght for ever! Your {s8} suffers from Dwarfism. qstr_You_recieve_a_message_from_home_appar|You recieve a message from home, apparently your {s8} has completely stoped growing and there is a strong indiction they will remain this hieght for the rest of their life! Your {s8} suffers from Dwarfism. qstr_You_allow_{s7}_to_ed|You allow {s7} to educate {s8}. The lord is happy, but you hope you don't come to regret this decision. qstr_You_allow_{s7}_to_edu|You allow {s7} to educate your {s8}. The lord is happy, but you hope you don't come to regret this decision. qstr_You_go_on_teaching_|You go on, teaching {s8} about all the different faiths besides yours, they seem engrossed by the stories and you wonder if perhaps you have said too much. qstr_You_go_on_teaching_y|You go on, teaching your {s8} about all the different faiths besides yours, they don't seem very interested and eventually run off to play with another child. qstr_You_go_on_teaching_{|You go on, teaching {s8} about the Christian God, they seem engrossed by the stories and you wonder if perhaps you have said too much. qstr_You_go_on_teaching_{s|You go on, teaching {s8} about the Christian God, they seem even more devoted to their faith. qstr_You_go_on_teaching_yo|You go on, teaching your {s8} about the christian God, they don't seem very interested and eventually run off to play with another child. qstr_That_answer_felt_rig|That answer felt right given your personality qstr_You_teach_your_young|You teach your young {s8} that only the brave shall know god and the benefits of being couragous. You think the lessen has gotten through as they seem concerned they will not be brave enough. qstr_That_answer_felt_wro|That answer felt wrong given your personality qstr_The_teachers_are_abl|The teachers are able to get them speaking and the extra attention seems to help, their first words are reported to be{reg59?momma dadda}. qstr_You_don_t_have_enough_gol|You don't have enough gold for the teachers. qstr_The_lesson_had_the_d|The lesson had the desired effect, though {s8} has no love for you, they are no longer afraid of the dark...only you. qstr_The_lesson_did_not_h|The lesson did not had the desired effect, they are now afraid of the dark...and you. qstr_The_lesson_had_the_de|The lesson had the desired effect, though your {s8} has no love for you, they are no longer afraid of the dark...only you. qstr_Eventually_they_do_|Eventually, they do grow out of the need for candles, though a lesson on bravery was missed. qstr_You_teach_your_child|You teach your child that a little fear is a good thing and that without it there could be no bravery, for it is only the conquering of fear that inspires us. The lesson had the desired effect, and eventually they out-grow being scared of the dark. qstr_You_re_able_to_hire_|You're able to hire the best teachers and they soon teach your {s8} to fight, though it has done nothing to prevent the fighting at least now they are not the ones bloody. qstr_You_didn_t_have_enough|You didn't have enough gold for good teachers, but they are able to teach your {s8} to fight alittle better. It has done nothing to prevent the fighting, however at least now they are not the ones bloody. qstr_Eventually_they_gro|Eventually, they grow out of the fighting, though a lesson was missed. qstr_You_re_able_to_teach|You're able to teach your {s8} the arts of diplomacy and how to deffuse a bad situation, though this has helped their learning, their martial skills do not improve. qstr_The_child_is_no_soon|The child is no sooner back home, then you get reports they are still fighting, this time with the other children at court. qstr_Your_{s8}_seemed_swa|Your {s8} seemed swayed by your words, though alittle shocked. Wanting to one day meet their mother they have converted to Christendom qstr_Your_{s8}_seemed_hap|Your {s8} seemed happy with the answer, vowing to be a good christian so they might one day meet their mother. qstr_Your_{s8}_wasn_t_swa|Your {s8} wasn't swayed much by your words, soon an old roman coin catches their eye and the conversation changes course. qstr_Your_{s8}_seemed_sway|Your {s8} seemed swayed by your words, though alittle shocked. Wanting to one day meet their mother they have converted to Paganism qstr_Your_{s8}_seemed_to_|Your {s8} seemed to like your answer. Wanting to one day meet their mother they have promised to fight for the old Gods and honor their names. qstr_Your_{s8}_wasn_t_ver|Your {s8} wasn't very moved by your words, soon an old roman coin catches their eye and the conversation changes course. qstr_Your_{s8}_seems_bett|Your {s8} seems better at making friends and have learned much. qstr_Your_{s8}_seems_bette|Your {s8} seems better at swords, but still has trouble making friends. qstr_Your_child_{s8}_is_t|Your child {s8} is tide between two horses, one rope attached to their neck and the other to their feet. Gently the horses are moved apart until suddenly one horse is spooked and starts to run. With a horrifying scream from a nearby lady, you witness the death of your child... 'huh' you think 'could have sworn that should have worked'. qstr_Your_child_{s8}_is_ti|Your child {s8} is tide between two horses, one rope attached to their neck and the other to their feet. Gently the horses are moved apart as {s8} screams in agony. Later the child is untied and they do appear slightly taller! The experience has done nothing for your relationship though. qstr_Your_child_{s8}_is_tid|Your child {s8} is tide between two horses, one rope attached to their neck and the other to their feet. Gently the horses are moved apart as {s8} screams in agony. Later the child is untied and they do not appear even slightly taller! The experience has done nothing for your relationship either. qstr_Your_young_{s8}_is_t|Your young {s8} is tide between two horses, one rope attached to their neck and the other to their feet. Gently the horses are moved apart until suddenly one horse is spooked and starts to run. With a horrifying scream from a nearby lady watching, you witness the death of your child... 'heh' you think 'could have sworn that would work'. qstr_Your_young_{s8}_is_ti|Your young {s8} is tide between two horses, one rope attached to their neck and the other to their feet. Gently the horses are moved apart as {s8} screams in agony. Later the child is untied and they do appear slightly taller! The experience has done nothing for your relationship though. qstr_Your_young_{s8}_is_tid|Your young {s8} is tide between two horses, one rope attached to their neck and the other to their feet. Gently the horses are moved apart as {s8} screams in agony. Later the child is untied and they do not appear even slightly taller! The experience has done nothing for your relationship either. qstr_Your_little_{s8}_see|Your little {s8} seemed satisfied with the answer and quickly goes on to reading books. They seem to now associate learning with wealth, however they now also believe the peasants are poor because they are stupid. qstr_Your_young_{s8}_seem|Your young {s8} seemed satisfied with the answer and quickly goes to on to reading books. They seem to now associate learning with wealth, however they also believe the peasants are poor because they are stupid. qstr_Your_little_{s8}_seem|Your little {s8} seemed satisfied with the answer and quickly goes on to give away half their toys. They seem to now associate generosity with kindness, however they now also believe the monetary's are evil. qstr_Your_young_{s8}_seeme|Your young {s8} seemed satisfied with the answer and quickly goes on to give away half their toys. They seem to now associate generosity with kindness, however they also believe the monetary's are evil. qstr_Your_little_{s8}_seeme|Your little {s8} seemed satisfied with the answer and quickly goes on to give away half of their toys to the church. They seem to now associate generosity with heaven, believing only donations can save their soul. qstr_Your_little_{s8}_seemed|Your little {s8} seemed satisfied with the answer however as a pagan they find the notion strange and ridiculas. They seem to now believe christians are a silly people. qstr_Your_young_{s8}_seemed|Your young {s8} seemed satisfied with the answer and quickly goes back to playing with toys. qstr_Your_little_{s8}_seemed_|Your little {s8} seemed satisfied with the answer and quickly goes back to their chours. They seem to associate hard work with wealth, however they now also believe the peasants are poor because they are lazy. qstr_Your_young_{s8}_seemed_|Your young {s8} seemed satisfied with the answer and quickly goes back to their chours. They seem to now associate hard work with wealth, however they also believe the peasants are poor because they are lazy. qstr_{s8}_seemed_to_take_|{s8} seemed to take the lesson to heart. At the next feast you see them chowing down on all the food vigorously, though you also notice they are gaining a lot of weight. qstr_Your_young_{s8}_seemed_t|Your young {s8} seemed to take the lesson to heart. At the next feast you see them chowing down on all the food vigorously, though you also notice they are gaining a lot of weight. qstr_Your_little_{s8}_goe|Your little {s8} goes outside during every feast, but they spend their time alone. It seems they will continue to be a shy person. qstr_Your_young_{s8}_lear|Your young {s8} learned something. qstr_Your_young_{s8}_goes|Your young {s8} goes outside during every feast, yet they spend their time alone. It seems they will continue to be a shy person qstr_Your_little_{s8}_lea|Your little {s8} learned something. qstr_Your_little_{s8}_seemed_t|Your little {s8} seemed to take the lesson to heart, the next feast they meet another child and spend the evening talking and playing together. qstr_Your_young_{s8}_seems|Your young {s8} seems to take the lesson to heart, the next feast they meet another child and spend the evening talking and playing together. qstr_Your_little_{s8}_seemed_to|Your little {s8} seemed to take the lesson to heart, they now talk of nothing but being older and ordering people around like dogs. qstr_Your_young_{s8}_seems_|Your young {s8} seems to have taken the lesson to heart, they now talk of nothing but being older and ordering people around like dogs. qstr_Your_little_{s8}_seemed_to_|Your little {s8} seemed to take the lesson to heart, they now realize they have a responsibility to care for their people. qstr_Your_young_{s8}_seems_t|Your young {s8} seems to have taken the lesson to heart, they now realize they have a responsibility to care for their people qstr_Your_little_{s8}_seemed_to_t|Your little {s8} seemed to take the lesson to heart, they now realize they must be strong and fearless. qstr_Your_young_{s8}_seems_to|Your young {s8} seems to have taken the lesson to heart, they now realize they must be strong and fearless. qstr_Your_little_{s8}_seemed_to_ta|Your little {s8} seemed to take the lesson to heart, they now realize they must be feared everywhere they go. qstr_Your_young_{s8}_seems_to_|Your young {s8} seems to have taken the lesson to heart, they now realize they must be feared everywhere they go. qstr_Your_little_{s8}_is_|Your little {s8} is grateful. qstr_Your_young_{s8}_is_g|Your young {s8} is grateful. qstr_Your_little_{s8}_is_r|Your little {s8} is resentful. qstr_Your_young_{s8}_is_r|Your young {s8} is resentful. qstr_Your_little_{s8}_seemed_to_tak|Your little {s8} seemed to take the beating to heart, though they now resent you and say it is your fault they did it. qstr_Your_young_{s8}_is_b|Your young {s8} is beaten savagely, but they barely shed a tear, their cold expression sends chills down your spine and you think the beating has only made them worse! qstr_Your_little_{s8}_seemed_to_take|Your little {s8} seemed to take the talking to heart. They promise to stop hurting animals from now on. qstr_Your_young_{s8}_seems_to_h|Your young {s8} seems to have taken the talking to heart. They promise to stop hurting animals from now on. qstr_Your_little_{s8}_seemed_to_l|Your little {s8} seemed to listen, but you're not sure you reached them. At least you don't think they've gotten any worse. qstr_Your_young_{s8}_seems_to_l|Your young {s8} seems to listen, but you're really not sure if you reached them. At least you don't think they've gotten any worse. qstr_Your_little_{s8}_ref|Your little {s8} refused to listen. qstr_Your_little_{s8}_sim|Your little {s8} simply refuses to listen to you, they scream and shout how it is your fault for them being this way; they enjoy killing too much to change. You know its only a matter of time before they're torturing humans this way. qstr_Your_young_{s8}_refu|Your young {s8} refused to listen. qstr_Your_young_{s8}_simp|Your young {s8} simply refuses to listen to you, they scream and shout how it is your fault for them being this way; they enjoy killing too much to change. You know its only a matter of time before they're torturing humans this way. qstr_Your_{s8}_seemed_sat|Your {s8} seemed satisfied with the answer. qstr_Your_little_{s8}_did|Your little {s8} didn't like your answer, they say they're much happier with gold then giving it away. They seem to have renounced their belief in Christ! qstr_Your_little_{s8}_didn|Your little {s8} didn't like your answer, they say they're much happier with gold then giving it away. qstr_Your_young_{s8}_didn|Your young {s8} didn't like your answer, they say they're much happier with gold then giving it away. qstr_Your_little_{s8}_seemed_s|Your little {s8} seemed satisfied with the answer and gives away half of their toys to the church. qstr_Your_little_{s8}_seemed_sa|Your little {s8} seemed satisfied with the answer and donates half his coin to a the next pagan shrine they pass. qstr_Your_young_{s8}_seemed_s|Your young {s8} seemed satisfied with the answer. qstr_Your_little_{s8}_didn_|Your little {s8} didn't like your answer, they say if God wants them to kill they are no god of theirs. They seem to have renounced their belief in Christ! qstr_Your_little_{s8}_didn_t|Your little {s8} didn't like your answer, they hate the idea that their gods want them to kill for them. qstr_Your_young_{s8}_didn_|Your young {s8} didn't like your answer, they say if God wants them to kill they are no god of theirs. qstr_Your_little_{s8}_seemed_sat|Your little {s8} seemed satisfied with the answer, they know God is for the brave, while only those willing to kill in his name shall recieve extra blessings. qstr_Your_little_{s8}_seemed_sati|Your little {s8} seemed satisfied with the answer they know their Gods respect bravery, and only those strong enough to kill in their name shall recieve extra blessing. qstr_Your_{s8}_learned_so|Your {s8} learned something. qstr_Apparently_your_{s8}|Apparently your {s8} had a good time. qstr_Your_little_{s8}_hat|Your little {s8} hated going because they are shy. qstr_Your_little_{s8}_didn_t_|Your little {s8} didn't like being forced into a playdate, being too shy to enjoy themselves. It has actually damaged their relation with {s2} qstr_Your_young_{s8}_hate|Your young {s8} hated going because they are shy. qstr_Your_young_{s8}_didn_t|Your young {s8} didn't like being forced into a playdate, being too shy to enjoy themselves. thankfully it doesn't seem to have effected their relation with {s2} qstr_Apparently_your_{s8}_|Apparently your {s8} had a good time with {s2}. qstr_Your_{s8}_apparently|Your {s8} apparently had a good playdate with {s2}. You hope it will mean good relations between them qstr_Your_young_{s8}_woul|Your young {s8} would rather be reading. qstr_You_have_reached_Lev|You have reached Level 1 mental break^^ Sometimes you feel like the entire world rests upon your shoulders. Your responsibilities are endless!^^ You must so something to end your mental anguish...but what? qstr_You_have_reached_Leve|You have reached Level 2 mental break^^ Guilt and shame have been plaguing you of late. All your sins, flaws and failings...these dark thoughts distract you and keep you up at night.^^ You must so something to end your mental anguish...but what? qstr_You_have_reached_Level|You have reached Level 3 mental break^^ Lately it feels like I am constantly being distracted by lascivous thoughts and erotic fantasies. With all my hardships, it has become far too easy to loss myself in daydreams and forget reality. qstr_You_have_reached_Level_|You have reached Level 3 mental break^^ I can't do this, I just can't handle it anymore! I can't go on living like this! How could anyone manage this seething mass of stress? No matter what I do, no matter where I go, it weighs on me and crushes my soul. It is clear I will never be good enough to rule...what can I do to ease this stress? qstr_The_drinking_helps_|The drinking helps, but you have become a drunkard! Your agility and intelligence had been permanently reduced! qstr_You_were_able_to_red|You were able to reduce stress by journaling. Somehow the gentle movement of pen on paper sooths you. qstr_You_Donated_half_of_|You Donated half of your wealth to the local orphans and the stress leaves your body as quickly as your coins from your purse. qstr_You_convert_to_Pagan|You convert to Paganism. Already you feel better, no more constant rules overseeing every facet of your life. The stress melts away qstr_You_convert_to_Chris|You convert to Christianity. Already you feel better, a loving God, full of forgiveness for all? Who wouldn't love that? qstr_You_work_hard_on_you|You work hard on your swordplay and forget your worries in sweat and grit, it has improved your agility and reduced some stress, however the smell of your sweat doesn't win you any friends and your charisma has lowered. qstr_You_tell_everyone_to|You tell everyone to get out of your sight and give you space. It helps, but it has drained your authority. qstr_You_tell_everyone_to_|You tell everyone to get out of your sight and give you space. You stay alone for days not letting anyone disturb you. It helps, but it has drained your authority. qstr_Your_cook_works_non_|Your cook works non-stop trying to keep your table full, but it is no use, you eat until you feel nothing at all. Although the stress melts away, it hasn't been without issue; you are now considered quiet fat. qstr_Your_Torturer_follow|Your Torturer follows his orders and whips his master. Every strike of the whip, every dash of pain up your spine a pennece for your sins. Although the stress melts away, it hasn't been without issue; your agility and strengh has been reduced. qstr_You_were_able_to_redu|You were able to reduce stress by going for a ride in the country. Just you and your horse alone under pleasent skys. qstr_Word_has_spread_of_a|Word has spread of a deadly new plague in the eastern Roman Empire! It has been reported to have devestated the city of Constantinople, where even now over 5000 souls die each day from the desease. The sickness shows no signs of stopping and has already begun to spread. Let us all pray it never touches our shores. qstr_Today_marks_a_dark_d|Today marks a dark day. It has been reported in the lands of the Franks that the deadly plague has reached us! For now it seems contained around the areas of {s7}, yet it is only a matter of time before it spreads further. {s7} has reported over half of their population was wiped out, and the bodies pile up in the streets. qstr_Our_worse_fears_have|Our worse fears have come to pass. The plague has reached Engaland, though for now it seems to be affecting Britons more then the Anglo-Saxons, the desease is almost everywhere. The smell of roting flesh fills the air and people are struck down with little warning. qstr_A_miracle_they_say_|A miracle they say, for now the worst of the plague seems to be behind us! Although another wave of God's wrath is certainly possible, for now the desease has passed our shores... leaving thousands dead behind its wake. qstr_Is_this_the_end?_You|Is this the end? You silently ask your God. The plague, once only mentioned in far away lands has finally become very personal. The strange blisters cover your body and you are so weak you can barely rise from bed... qstr_You_are_having_a_ser|You are having a serious problem at home, rats! They borrow into the walls and run across your dinner table, one night you even found a few in your bed. Something needs to be done about this...but what? qstr_Its_finally_happened|Its finally happened! You have passed over into the world of lunatics and the possessed. All chances of reversing course and returning to sanity seem near impossible now. You are truly mad! qstr_You_can_feel_yoursel|You can feel yourself starting to loss control of your own mind. You have started howling at the moon, you hear voices whispering in the darkness, and somedays you have trouble remembering a life of sanity. qstr_Something_is_wrong_o|Something is wrong, or is it? In the morning you awake to a voice inside your head. It takes a moment to realize but it is the voice of your saviour Jesus Christ! They tell you to donate half of your wealth to the church in order to be saved. qstr_Something_is_wrong_or|Something is wrong, or is it? In the morning you awake and take a walk in the woods, there you hear a voice inside your head. It takes a moment to realize but it is the voices of your Gods! They tell you to donate half of your wealth to the Pagan shrin in order to be saved. qstr_You_are_possessed!_Y|You are possessed! You can feel an evil presence with you from the moment you wake till the moment you fall asleep. It follows you everywhere you go but just out of sight, like a shadow in the night. Your sanity is sliping... qstr_You_have_been_feelin|You have been feeling a little down lately, the stress of command perhaps, or something else. You try and go for a walk in the country to clear your mind... qstr_You_are_very_stresse|You are very stressed! Choices you've made in life that don't align with your personality or honor has caused it. Be careful or you could suffer a mental break. qstr_You_are_feeling_ill.|You are feeling ill. No doubt caused by those damn rats in your hall... qstr_You_are_feeling_a_li|You are feeling a little better today, cured from that illness you suffered from for so long. qstr_Something_is_wrong._|Something is wrong. Sweat covers your body, your head burning like the camp fires outside. Ever since you were wounded in that last battle you haven't been yourself. Pealing away the bandages your worse fears are realized; the wound is horribly infected! You call for a healer and two arrive, one pagan and the other christian. The pagan wise-men tells you to eat a handful of mushrooms and drink a Potion made from wine and leeks, the other says a special cream must be applied to the wound and to drink his receipe, mostly garlic and Allium. qstr_In_the_morning_you_l|In the morning you look down at your bulging gut, there are times you have trouble squeezing into your armor, times you can't walk from your hall to the courtyard without a caughing fit; desperate for air... perhaps it is time you tried to get back into shape? qstr_The_rat_caused_illne|The rat caused illness has developed into a case of leperacy! Your agility and strengh have been severely compromised! qstr_You_have_been_in_you|You have been in your bed for days unable to walk and barely eat, finally {reg4?your court a local} healer comes to you with some options, though non of them sound very good... qstr_Its_beginning_to_loo|Its beginning to look a little better! Somehow you have managed to return from your bought of madness and the days are becoming more lucid. qstr_You_re_not_sure_what|You're not sure what happened, one moment you are having a quite drink in the tavern of {s7} when you see {s8} enter for a meal, half way through your conversation you black out. When the fog clears {s8}'s nose is broken, their face pale with fear and a broken table leg in your hands...'how did that get there?'^You look about the room but all you find are terrified expressions and whispers about some {reg59?madwomen madman}. qstr_You_call_your_adviso|You call your advisors for a special counsel late at night. There is a matter that can not wait till sunrise. Once all the men have gathered, (some still half asleep) you start, your face stonic - 'gentlemen, we need to have a serious discussion on a matter of great importance and lives are at stack!.... should I wear the blue hat or the red one?' qstr_What_a_producive_day|What a producive day its been! You are so proud. They might call you mad, but would a {reg59?madwomen madmen} be able to draft such a wonderful new law? As you put down the pen you look at your decree once again with pride... qstr_You_are_sitting_on_t|You are sitting on the floor in your room, wearing one of your shoes as a hat when a man-sized rat enters the room dressed as a maid, when you shout in alarm the rodent squeeks and runs away in panic. You give chase, yet only to find a terrified maid cowering on the ground. qstr_You_are_sitting_on_th|You are sitting on the floor in your tent, wearing one of your shoes as a hat when a man-sized crow flys in and begins to speak ''{reg59?mame sir}, what are your orders?''. You cower under your nightstand and shout... qstr_You_have_suffered_a_|You have suffered a heart attack! It seems years of gluttony and over-eating has finally caught up to you. Though you survived, your strength has been reduced! qstr_Apparently_the_cats_|Apparently the cats are frightened by the rats! qstr_You_purchase_three_o|You purchase three of the bigest cats you can find and set them lose in your hall. Unfortunately the cats take one look at the giant rats and run out the door. Your hall still has rats! qstr_The_cats_make_short_|The cats make short work of the rats! qstr_You_purchase_three_of|You purchase three of the bigest cats you can find and set them lose in your hall. Its not long before all the rats are either dead or moved on. qstr_You_didn_t_have_enough_|You didn't have enough coin for the cats! qstr_After_a_time_you_man|After a time you manage to capture and kill the rats qstr_After_a_time_you_mana|After a time you manage to capture and kill every last rat infecting your hall. qstr_You_failed_to_catch_|You failed to catch the rats! qstr_You_fail_to_catch_th|You fail to catch the rats, they still run about your halls, their squeeks mocking you and your incompetence. qstr_Walking_outside_caus|Walking outside caused stress. qstr_You_try_and_get_some|You try and get some fresh air and go for a walk, unfortunately you are so over-weight that it causes heart pain and stress. qstr_Turning_to_food_does|Turning to food does help, but you have become gluttonous. qstr_Turning_to_food_does_|Turning to food does help, but you have become gluttonous and fat. qstr_Turning_to_exercise_|Turning to exercise does help, but your sweat turns people off. qstr_Turning_to_exercise_d|Turning to exercise does help, but you have developed a nasty odor, sweating everywhere you go and hurting your charisma. qstr_Turning_to_drink_doe|Turning to drink does help, but you are now drunk most days. qstr_Turning_to_drink_does|Turning to drink does help, but you are now drunk most days and your battle prowess has dropped. qstr_Your_body_aches_and_|Your body aches and you feel tired most days, it has hurt your agility. qstr_Feeling_better_your_|Feeling better your agility has returned. qstr_You_take_the_mushoom|You take the mushooms and poisen and eventually feel alittle better. qstr_You_take_the_mushooms|You take the mushooms and poisen and eventually feel better. You were right to trust your faith. qstr_You_take_the_mushooms_|You take the mushooms and poisen and feel even worse! qstr_You_take_the_mushooms_a|You take the mushooms and poisen. Immediately you are so sick you vomit for what seems like hours. Your men take the pagan priest and accusing them of witchcraft and poisening, have them burned alive. Eventually you do feel better, but you are not as strong as you used to be. qstr_You_apply_the_cream_|You apply the cream and dink the poisen eventually feeling alittle better. qstr_You_apply_the_cream_a|You apply the cream and dink the poisen eventually feeling alittle better. You were right to trust your faith. qstr_You_apply_the_cream_an|You apply the cream and dink the poisen you feel even worse! qstr_You_apply_the_cream_and|You apply the cream and dink the poisen. Immediately you are so sick you vomit for what seems like hours. Your men take the christian priest, and accusing them of witchcraft and poisening, have them burned alive. Eventually you do feel better but you are not as strong as you used to be. qstr_You_are_stressed_bu|You are stressed, but giving has helped! qstr_You_are_stressed!|You are stressed! qstr_You_are_stressed_and|You are stressed and couldn't stick to the diet! qstr_You_didn_t_have_enough_s|You didn't have enough strength to stick to the diet, all it did was add stress to your life qstr_You_are_able_to_loss|You are able to loss weight, but not without great stress! qstr_After_many_weeks_of_|After many weeks of diet and exercise you finally get back into shape, but not without great stress qstr_You_didn_t_have_enough_st|You didn't have enough strength to stick to the diet, all it did was add some stress to your life qstr_After_many_weeks_of_d|After many weeks of diet and exercise you finally get back into shape, but not without a little stress qstr_Your_carefree_attitu|Your carefree attitude has reduced some stress, but your weight hurts your agility! qstr_Your_carefree_attitud|Your carefree attitude has reduced some stress, but your weight has hurt your agility. qstr_No_one_really_follow|No one really follows the new law qstr_The_Law^^Carrot_Act |The Law^^Carrot Act 'Whereas the carrot represents the very best quantities to be found in society, and when prepared, particularly when boiled, has been known to cure all ailments known to man when consumed I {reg59?Queen King} {playername}, do decree that the carrot shall henceforth be the only curreny throughout the relm, taking the place of gold, silver and coin.'^^Not many of your subjects follow the new law, but before you can notice your mind is already thinking up some other great ideas for the kingdom. qstr_The_Law^^No_Roof_Act|The Law^^No Roof Act 'Whereas the positive effects of sunshine is known to all, and whereas the sunshine must not be obstructed by any man-made structure I {reg59?Queen King} {playername}, decree that all homesteads throughout my lands are to be henceforth roof free, all current roves must be removed to allow the free passage of sunlight and may not be obstructed or covered by any means.' ^^Not many of your subjects follows the new law, but before you can notice your mind is already thinking up some other great ideas for the kingdom. qstr_The_Law^^The_Pants_A|The Law^^The Pants Act Whereas pants constrict not only the lower limbs and reproductive organs, but also the human soul I {reg59?Queen King} {playername}, command that the use of pants be outlawed throughout my lands under penalty of death. All exciting garments of the pants variety are to be immediately burned, and no one shall ever make, sow, or repair pants ever again.'^^Not many of your subjects follows the new law, but before you can notice your mind is already thinking up other great ideas for the kingdom. qstr_The_Law^^The_Hat_Act|The Law^^The Hat Act Whereas Hats are really just shoes for the head I {reg59?Queen King} {playername}, command that all shoes shall henceforth be called hats and must be worn on only the heads throughout my lands under penalty of death. All peasants caught not wearing their shoes on their heads must be immediately burned at the stack, and no one must ever place shoes... or hats on their feet ever again.'^^Not many of your subjects follow the new law, but before you can notice your mind is already thinking up other great ideas for the kingdom. qstr_The_mixture_doesn_t_|The mixture doesn't help qstr_You_drink_the_mixtur|You drink the mixture, but immediately feel even worse and vomit all over the floor. The next day you do feel better, but you don't feel as strong as you were before qstr_The_mixture_helps!|The mixture helps! qstr_You_eat_the_mixture|You eat the mixture, and start to feel a little better. The next day you feel even stronger then before! qstr_You_feel_better!|You feel better! qstr_You_throw_the__heale|You throw the 'healer' outside and get some more rest, the next day you feel much better, however your health is drained. qstr_Your_carefree_attitude|Your carefree attitude has reduced some stress qstr_Your_carefree_attitude_|Your carefree attitude has reduced some stress, but your weight still weighs heavy on your heart. qstr_The_news_is_very_str|The news is very stressful! qstr_The_plague_is_over!|The plague is over! qstr_Your_faith_saves_you|Your faith saves you! qstr_You_quitly_prepare_t|You quitly prepare to meet your {reg4?Gods God}. Saying silent prayers each night, all while believing this night will be your last. After the fith night however, you realize your symptoms are dissipating... could your {reg4?Gods Lord} have spared you? qstr_You_pass_in_the_nigh|You pass in the night, the plague has ended you. qstr_Your_strength_saves_|Your strength saves you! qstr_You_quitly_prepare_to|You quitly prepare to face your end, while also diffiently fighting for life. After the fith night, you realize your symptoms are dissipating... you are one of the lucky ones, your strength has saved you. qstr_You_pass_in_the_night|You pass in the night, too weak to fight. The plague has ended you. qstr_Your_intelligence_sa|Your intelligence saves you! qstr_You_quitly_prepare_to_|You quitly prepare to face your end, while also studying and questioning the few plague survivors. It seems each of them shared either a special diete or routine that might have helped spare them... after the fith day you realize you too are one of the lucky ones, your intelligence has saved you. qstr_You_have_lost_your_m|You have lost your mind... qstr_the_feast_hall|the feast hall qstr_You_recieve_word_a_g|You recieve word a group of traveling minstrels ask permission to entertain your guests at the feast in {s8}, only 500 coins. qstr_At_your_feast_in_{s8|At your feast in {s8}, one of your men approachs, they say there is a group of traveling minstrels outside and they ask permission to entertain guests at your feast for only 500 coins. qstr_You_recieve_word_your_fe|You recieve word your feast in {s8} is getting under way, but the cook is having trouble preparing the main course and asks your advice. qstr_At_your_feast_in_{s8}|At your feast in {s8}, one of your cooks approachs you, they say they are having trouble preparing the main course and ask for your advice. qstr_You_recieve_word_from_|You recieve word from your feast in {s8}, apparently some guests are complaining that a group of looters were spotted on the main road and they have taken to robbing your guests before they arrive. qstr_At_your_feast_in_{s8}_|At your feast in {s8}, some guests approach you. They complain that a group of looters were spotted on the main roads and they were robbed before their arrival. qstr_You_recieve_word_a_c|You recieve word a coven of witches are asking permission to entertain your guests at the feast in {s8}, only 500 coins. qstr_At_your_feast_in_{s8}_o|At your feast in {s8}, one of your men approachs, they say there is a coven of witches outside, they ask your permission to entertain guests at your feast for only 500 coins. qstr_You_recieve_word_man|You recieve word many of your guests at the feast in {s8} are hoping for a hunt. They seem eager to kill a boar and cook it for the nights main course. qstr_While_attending_the_|While attending the feast in {s8}, your host turns to you and says they want a pig. Soon others are clamoring at the idea and a hunt for wild boar is called. qstr_At_your_feast_in_{s8}_on|At your feast in {s8}, one your guests approaches, they say they've heard there is good boar in the forrests nearby and asks if we can call a hunt. qstr_You_recieve_word_from_{|You recieve word from {s7} they say they will not attend your feast in {s8}. Even if the lord had reason, you can't help but feel slighted. qstr_At_your_feast_in_{s8}_a|At your feast in {s8}, a messenger enters from {s7}, they say they will not attend your feast. Even if the lord had reason, you can't help but feel slighted qstr_You_recieve_word_your_fea|You recieve word your feast in {s8} is well under way and the guests have arrived. Now all the feast needs is the feast host! qstr_Your_feast_in_{s8}_i|Your feast in {s8} is well under way, and the guests have arrived! It is time to relax and have a good time. qstr_You_recieve_word_from_y|You recieve word from your feast in {s8}... It appears food levels are low and the over quality of your feast is poor. qstr_At_your_feast_in_{s8}_s|At your feast in {s8} some guests are complaining. It appears food levels are low and the over quality of your feast is poor qstr_You_recieve_word_from_yo|You recieve word from your feast in {s8}... It appears food supply is at medium levels and the over quality of your feast is fair. qstr_At_your_feast_in_{s8}_so|At your feast in {s8} some guests are complaining. It appears food supply is at medium levels and the over quality of your feast is just fair qstr_You_recieve_word_from_you|You recieve word from your feast in {s8}... It appears food is still in lavish quantity and the over quality of your feast is very good. qstr_At_your_feast_in_{s8}_som|At your feast in {s8} some guests are raving about the evening. They say the food is lavish and the over quality of your feast is very good qstr_It_is_late_at_your_f|It is late at your feast in {s8}, just as you finish off another round of Ale {s7} approaches out of the shadows. You get the feeling they have been waiting to ask you something all night and now make their move. '{reg59?my lady sire} it would do me well if you agreed to give me {s5}'. perhaps it was just the ale but you find yourself in agreement. qstr_It_is_late_at_the_fe|It is late at the feast in {s8}, just as you are about to head out for the night, {s7} approaches. They have obviously had too much mead, you can see them staggering, their words slurd. '{playername}! allow me to defend my honor and accept this duel!' He takes a moment to collect himself. 'Meet me outside this place and we shall see who is the stronger!' qstr_It_is_later_at_the_f|It is later at the feast in {s8} when {s7} catches your eye. You know she is the wife of {s5}, but when you scan the room for him you find they've passed out at one of the tables. {s7} however looks full of energy and she smIles at you. '{playername}, its truly lovely to see you here.' qstr_It_is_late_at_the_fea|It is late at the feast in {s8} and you have had too much wine. Just as you are about to stand another guest approachs and begins filling your mug. qstr_It_is_late_at_the_feas|It is late at the feast in {s8} when your leige {s7} pulls you aside and smiles. '{playername}, I need a favour.... please return to me one of your titles for the good of the realm' qstr_It_is_nearing_the_en|It is nearing the end of the feast at {s8} when your leige {s7} pulls you aside and smiles. '{playername}, I have simply fallen in love with one of your daughters...may I take her for the night?' qstr_During_the_feast_at_|During the feast at {s8} you notice your leige {s7} is flirting with your daughter {s5}. qstr_You_hear_that_while_|You hear that while attending the feast at {s8} your son {s7} seduced a lords daughter! Apparently he has taken {s5}'s honor and her family is furious and demanding compensation. qstr_During_the_feast_at_{|During the feast at {s8} you notice a fellow vessal in your realm, {s7}, is flirting with your daughter {s5}. qstr_The_minstrels_bash_y|The minstrels bash your name qstr_The_minstrels_sing_t|The minstrels sing to your guests a song of your exploits. Unfortunately, it is not a happy tail, and the song makes fun of your rule! The guests don't seem to notice much, but they still laugh and joke along. This has no doubt hurt your authority and you spend the rest of the evening stalking in a corner. qstr_The_minstrels_entert|The minstrels entertain your guests qstr_The_minstrels_sing_to|The minstrels sing to your guests a song of your exploits. A happy tail, full of action and heroism. You hear many of the guests liked their songs. qstr_The_minstrels_sing_to_|The minstrels sing to your guests a song of your exploits. You hear {s8} was especially moved and has improved your relations. qstr_The_minstrels_are_no|The minstrels are not liked qstr_The_minstrels_sing_to_y|The minstrels sing to your guests many different tones. Unfortunately, it appears they can barely hold a lute, much less use one properly. Most of the guests are not amussed. qstr_The_minstrels_sing_m|The minstrels sing many great songs and you hear many of the guests were entertained. qstr_The_minstrels_bash_yo|The minstrels bash your name to anyone that will listen qstr_Yelling_at_the_help_|Yelling at the help reduced some stress! qstr_A_salting_disaster!|A salting disaster! qstr_The_cook_seems_to_ha|The cook seems to have had a salting disaster and the main course is ruined! Many of your guests are not impressed. qstr_The_meal_is_saved!|The meal is saved! qstr_The_cook_seemed_able|The cook seemed able to save the meal and your guests enjoy the food never knowing there was an issue. qstr_A_meal_burned!|A meal burned! qstr_The_cook_seems_to_hav|The cook seems to have had trouble with the skillet and the main course is burned blacker then sat cloth! Many of your guests are not impressed. qstr_Your_men_make_short_|Your men make short work of the looters qstr_Your_men_make_short_w|Your men make short work of the looters and the roads are clear and safe once more. qstr_Helping_reduced_some|Helping reduced some stress qstr_Your_guests_are_sati|Your guests are satisfied! qstr_Your_guests_are_satis|Your guests are satisfied you were able to pay them back for their loss and the evening continues without further issue. qstr_Your_guests_are_angr|Your guests are angry! qstr_You_didn_t_have_enough_g|You didn't have enough gold to repay all the guests who lost their coin to the robbers. Whats more, even more guests complain of the same issue as they arrive throughout the night. It appears you are no ones favorite host for allowing the theiving to continue. qstr_You_become_stressed_|You become stressed going against your faith! qstr_The_witches_entertai|The witches entertain your guests qstr_The_witches_conjur_s|The witches conjur spells and tell peoples futures. You hear many of the guests liked having them there, even if some christians felt they shouldn't be invited in. qstr_The_witches_conjur_sp|The witches conjur spells and tell peoples futures. Although the pagan guests enjoyed the evening, you hear a number of christians thought it blasfemias that witches be aloud in their presence. qstr_The_witches_are_not_|The witches are not liked qstr_The_witches_conjur_spe|The witches conjur spells and tell peoples futures. Unfortunately, it appears they are not very good, non of their spells do anything. Most of the guests are not amussed. qstr_The_witches_conjur_spel|The witches conjur spells and tell peoples futures; you hear many of the guests were entertained. qstr_It_felt_good_breakin|It felt good breaking your word! qstr_You_honor_your_word|You honor your word qstr_Even_if_you_feel_lik|Even if you feel like {s7} took advantage of your drunkenness, you still honor the agreement and give them {s5}. qstr_It_felt_good_being_de|It felt good being devilish! qstr_{s7}_meets_you_alone|{s7} meets you alone and you start an affair. qstr_{s7}_gives_you_a_win|{s7} gives you a wink and meets you alone. The two of you have a wonderful evening and {s7} is now your mistress. qstr_{s7}_refuses_your_of|{s7} refuses your offer and later tells her husband! qstr_{s7}_not_only_refuse|{s7} not only refuses your offer, she also tells her husband when he awakes. Needless to say they are not happy you tried to suduce their wife. qstr_It_felt_good_being_h|It felt good being honorable! qstr_It_felt_wrong_being_|It felt wrong being honorable! qstr_{s7}_is_happy_but_y|{s7} is happy, but you've become a drunkard! qstr_{s7}_smiles_as_they_|{s7} smiles as they pour the mead and the two of you drink and talk into the next morning. Unfortunately though, you have now become dependent on alcohol and seem drunk most days. It has hurt some of your abilities. qstr_the_guest_is_happy_|the guest is happy, but you've become a drunkard! qstr_the_guest_smiles_as_|the guest smiles as they pour the mead and the two of you drink and talk into the next morning. Unfortunately though you have now become dependent on alcohol and seem drunk most days now. It has hurt some of your abilities. qstr_{s7}_is_offended_bu|{s7} is offended, but you leave with your senses! qstr_{s7}_is_offended_you|{s7} is offended you refused more wine, but at least you leave the event in full command of your senses. qstr_the_guest_is_offende|the guest is offended, but you leave with your senses! qstr_the_guest_is_offended|the guest is offended you refused more wine, but at least you leave the event in full command of your senses. qstr_{s7}_is_pleased_you_|{s7} is pleased you accepted their request! qstr_{s7}_is_pleased_you_a|{s7} is pleased you accepted their request and {s5} is returned them. qstr_{s7}_is_pleased_smi|{s7} is pleased, smiling before a burst of laughter, ah {playername}, I don't need your lands, this was just a test to see how loyal you truly are...I'm happy to day you passed this test. qstr_{s7}_doesn_t_accept_|{s7} doesn't accept your answer! qstr_{s7}_stands_quickly_|{s7} stands quickly before turning to their gaurds and shuts, 'arrest this {reg59?women man}! {reg59?She He} has refused their leige!'. Soon you are in the dungeon and hoping your leige comes back to their senses qstr_{s7}_doesn_t_like_yo|{s7} doesn't like your answer! qstr_{s7}_stands_quickly_a|{s7} stands quickly and you can see the thoughts racing through their mind, eventually they chose to walk away muttering about loyalty. qstr_{s7}_is_pleased_you_ac|{s7} is pleased you accepted their request, but your daughter {s5} is terrified qstr_{s7}_is_pleased_smil|{s7} is pleased, smiling before grabbing hold of your daughter {s5}'s hand and pulling her away. The poor girl doesn't know what is happening, but she looks terrified. qstr_{s7}_stands_quickly_an|{s7} stands quickly and you can see the thoughts racing through their mind, eventually they walk away and you quickly escort your daughter to safety. qstr_You_hear_your_daught|You hear your daughter left with {s7} qstr_You_pay_the_money_an|You pay the money and the family moves on! qstr_You_didn_t_have_enough_c|You didn't have enough coin! qstr_You_recieve_notice_t|You recieve notice that a lord has been killed at your tournament in {s5}! It appears {s8} was dehorsed midround and while they fell the horse kicked {s8}'s head. This freak accident has made this normally joyous event a tragedy. qstr_{s8}_was_killed_in_a|{s8} was killed in a tournament at {s5} qstr_You_recieve_notice_th|You recieve notice that a lord has been maimed at your tournament in {s5}! It appears {s8} was dehorsed midround and another animal ran over {s8}'s body. This freak accident has made this normally joyous event a tragedy. qstr_{s8}_was_maimed_at_a|{s8} was maimed at a tournament in {s5} qstr_{s8}_was_wounded_in_|{s8} was wounded in your tournament in {s5} qstr_You_recieve_notice_tha|You recieve notice that a lord demonstrated great courage at your tournament in {s5}! It appears {s8} is now considered quite brave. qstr_{s8}_showed_bravery_|{s8} showed bravery at a tournament in {s5} qstr_You_recieve_notice_that|You recieve notice that a lord has demonstrated great tactical insight at your tournament in {s5}! It appears {s8} is now considered quite cunning. qstr_{s8}_was_tactical_at|{s8} was tactical at a tournament in {s5} qstr_You_recieve_notice_that_|You recieve notice that a lord made quite the fool of themselves at your tournament in {s5}! It appears {s8} got royaly drunk and could barely stay on their horse, they say this isn't the first time either. qstr_One_of_your_men_appr|One of your men approaches, an old man following closely behind. They introduce you and the old man turns out to be none other then Contra the Old; our ages greatest chronicler. You feel alittle silly being nervous at first, after all this man is a celebrity, and you've often read their chronicles found scattered across the lands. The man takes a deep breath, you can tell he isn't long for this world. 'Good {reg59?lady lord}' he starts, 'I have come to ask if I may write your familys history. It shall be my final manuscript, and I want it to be my crowning achievement'... qstr_Contra|Contra qstr_One_of_your_men_appro|One of your men approaches, another man following closely behind. They introduce you and the other man turns out to be a new chronicler named Gildas the Wise; a rising chronicler with a great interest in history. The man takes a deep breath, 'Good {reg59?lady lord}' he starts, 'I have come to ask if I may wirte your familys history. It shall be one of many manuscripts I intend to write about the history of these isles'... qstr_Gildas|Gildas qstr_One_of_your_men_approa|One of your men approaches, another man following closely behind. They introduce you and the other man turns out to be a new chronicler named Bede the Venerable; a rising chronicler with a great interest in history. The man takes a deep breath, 'Good {reg59?lady lord}' he starts, 'I have come to ask if I may wirte your familys history. It shall be one of many manuscripts I intend to write about the history of these isles'... qstr_Bede|Bede qstr_While_visiting_with_|While visiting with your {reg59?husband wife} last you noticed they seem to have developed a passion for {reg59?epic romantic} poetry! {reg59?He She} keeps reading any sort of {reg59?epic romantic} poetry they can get their hands on and it's starting to interfere with their duties. qstr_While_attending_even|While attending evening mass, a group of your subjects approach, they ask they be allowed to organize a miracle play for a local saint. qstr_While_out_for_a_walk|While out for a walk around your kingdom, a group of peasants approach. They ask your help in organizing a great fair in {s7} and ask for your funding. qstr_You_recieve_a_message_from_home_appare|You recieve a message from home, apparently your {s11} {s7} has been at it again! This time they seem to have impregnated one of their servant maids and is hoping you will take care it. qstr_You_recieve_a_message_from_your_v|You recieve a message from your vessal {s7}, they say that your current marshall {s5} is a fool and a coward and they ask instead to be granted the honor of serving as marshall. qstr_They_say_{s7}_has_mu|They say {s7} has murdered an important member of their own family. qstr_They_say_{s7}_has_ha|They say {s7} has had more then one same-sex relationships. qstr_They_say_{s7}_has_be|They say {s7} has been unfaithful to their family. qstr_They_say_{s7}_has_co|They say {s7} has conspired in treasonous acts. qstr_One_night_while_you_|One night while you're sitting alone in your hall under candle light, one of your spys enters with their black cloak raised. They hand you a letter containing great secrets regarding {s7} from the {s10}. {s4} The question now is whether to blackmail {s7} or keep what you've learned a secret. qstr_You_awake_from_a_dee|You awake from a deep sleep to the sound of screaming. You rush out of your bedchamber and into the main hall searching for the commotions source. There you find her, a young servent girl has been murdered, her blood still warm to the touch, her face once filled with life, now cold and empty. Your eyes dash about the hall, but no one else is there. Finally two guards rush in, a confused look upon their faces. 'Men, we have a murderer among us.' qstr_You_receive_a_group_|You receive a group of traveling Inn keepers, they say there are plans to open a new inn at one of your towns and asks for an investment partnerhsip. They say if you invest they'll even let you make a suggestion on how to run the new establishment. qstr_You_recieve_a_message_from_t|You recieve a message from the mayor of {s7}, they say the tax rate is set too high and askes you please give mercy, lower it. qstr_While_overseeing_a_m|While overseeing a mock fight and training battle at your courtyard in {s5}, you notice one of your battle lines start to crumble and fall back. qstr_You_recieve_word_that_t|You recieve word that tragedy has struck your kingdom. Your vessal {s7} was out hunting on his lands when a peasant accidentally shot them in the back. The peasant claims he believed the lord to be a deer and begged for their life, fortunatly they have already paid for their crimes with their life. qstr_You_recieve_a_message_from_home.|You recieve a message from home. One of your servents has been caught stealing from you! They have taken gold from the tresurey and your household possessions. qstr_You_come_home_from_a|You come home from a long trip to rest, put up your feet and enjoy the pleasenties of court life. As you enter the hall you are shocked to find its has been completely striped of all luxuries and tresure! qstr_It_has_come_to_your_a|It has come to your attention a number of christians are complaining about the existence of brothles throughout your lands. They have come to your court to patition for their immediate closure. qstr_It_seems_you_have_a_|It seems you have a plotter at court, your very own personal food tester drank a cup of wine, only to fall over dead moments later... qstr_Your_personal_{reg4?|Your personal {reg4?Pagan high priest Bishop} comes to you while you rest at your court. They say herasy is spreading throughout the lands and many of your once faithful are giving up their {reg4?Gods God}, they suggest more radical steps be taken. qstr_Your_personal_{reg4?P|Your personal {reg4?Pagan high priest Bishop} rides up to you while your army camps. They say herasy is spreading throughout the lands with many of your once faithful giving up their {reg4?Gods God}, they suggest more radical steps be taken. qstr_Your_vessal_{s7}_a_|Your vessal {s7}, a champion of your faith, writes to you. They say they're upset you have chosen to place your minister {s8} in charge of the day to day running of your kingdom. They say {s8} is a heratic and a {reg4?Pagan Christian}, and humbly request you replace them with someone of your faith. qstr_Your_chief_minister_|Your chief minister writes to you, '{reg59?My lady My lord} I have dicovered your main bishop is writing the Pope in Rome! I took the liberty of intercepting a few of the letters and lets just say they are far from flattering. What should we do? If the letters continue we could face backlash from the Pope himself!' qstr_It_s_come_to_your_im|It's come to your immediate attention there is a hefty debate raging at your court in {s7}. Two men of your faith, One a lower {reg4?Pagan Christian} priest called Lot, and the other a more prominent priest with ears to the {reg4?High Priest Bishop}, are arguing the finer points of religion. Lot seems to think only those of a truly {reg4?brave pure} heart will be allowed into the afterlife, while the other man believes {reg4?bravery purity} is second to an unwavering faith in their {reg4?gods God}, they ask you to resolve this debate once and for all. qstr_While_resting_you_re|While resting you recieve a rather odd letter from your subjects, they ask you to close the monetary of {s7}. It seems the monetary has been abusing the local population, demanding extra donations and working their christian faithful half to death to fill the monks bellies. qstr_While_holding_a_cour|While holding a court, your vessal {s7} approaches, they hold up a scrape of paper, saying it contains evidence that their rival {s8} is plotting against you. qstr_The_Translation^^_Yo|The Translation^^ Your quest to be a learned {reg59?women man} is always teaching you how much you do not know. While also proving just how much knowledge has been lost since Rome's departure, books fall apart, or Latin words are forgotten...perhaps you could contribute by making a translation of a classic works? But what would you even translate? qstr_The_Road^^_My_chief_|The Road^^ My chief advisor informs me there is a desperate need for a new road. Many of the old Roman roads are dilapidated and even dangerous. A commoner by the name of Horgert has been put forward as a natural leader for the contruction effort. qstr_The_Herd^^_A_recent_|The Herd^^ A recent favorable trade left you in possession of a large cattle herd consisting of {reg4} cattle. The question now is what should be done with the them? qstr_Two_of_your_lords_ha|Two of your lords have fought a pitched battle against themselves! It appears {s7} and {s8} hate each other so much they risk starting a civil war. Blood has already been spilled between their two armies and you most try to intervene before things get even worse. qstr_You_stop_for_the_nig|You stop for the night and call some of your more faithful coven members to a great circle, the bonfires lit, the full moon casting down her beams of light upon your naked body. qstr_Your_cheif_minister_|Your cheif minister {s8} writes to you with dire news. They say your vessal {s7} has been arrested in their own lands, by their very own subjects! It appears {s7} is a heratic and a {reg4?Pagan Christian}, and having refused both your suggestions and the suggestions of their peasants to convert they have been tried for blasphemy. qstr_While_resting_in_you|While resting in your town of {s8}, a group of traveling stone masons approach. They tell you they can offer you a good deal on their goods that will no doubt increase the town's prosperity. qstr_While_visiting_your_t|While visiting your town of {s8}, a commoner women approachs and offers to cook you a special dreamfish dinner that gives you ecstatic visions for days after eating. qstr_{s8}_begins_writing_|{s8} begins writing your family history! qstr_{s8}_smiles_and_node|{s8} smiles and nodes, they will start following you the next few months and will write an epic about your family. qstr_{s7}_is_grateful_bu|{s7} is grateful, but it drains your authority. qstr_{s7}_is_grateful_you|{s7} is grateful you do not interfere in their new interests, however their lack of committement to the realm has drained your authority. qstr_{s7}_is_resents_your|{s7} is resents your meddling qstr_{s7}_resents_your_in|{s7} resents your interferance in their new interest, however they do get back to their duties. qstr_The_peasants_are_hap|The peasants are happy! qstr_The_peasants_thank_y|The peasants thank you and praise your name, you hear the fair in {s7} was a great success. qstr_You_hear_your_{s11}_|You hear your {s11} murdered the maid qstr_Some_time_later_you|Some time later, your learn your {s11} murdered the maid in cold blood rather then have a bastard. qstr_You_hear_your_{s11}_b|You hear your {s11} beat the maid qstr_Some_time_later_you_|Some time later, you learn your {s11} beat the maid so badly she lost the child. qstr_You_hear_your_{s11}_p|You hear your {s11} paid the maid off. qstr_Some_time_later_you_l|Some time later, you learn your {s11} paid the maid to keep quite about their childs parentage. qstr_You_pay_the_maid_off|You pay the maid off and she aggrees to keep quiet. qstr_You_could_not_afford|You could not afford to pay and your {s11} murders the maid qstr_You_could_not_afford_|You could not afford to pay. Some time later you learn your {s11} murdered the maid in cold blood rather then have a bastard. qstr_You_could_not_afford_t|You could not afford to pay. You hear your {s11} beat the maid qstr_You_could_not_afford_to|You could not afford to pay. Some time later you learn your {s11} beat the maid so badly she lost the child. qstr_You_could_not_afford_to_|You could not afford to pay. Some time later you learn your {s11} paid the maid himself to keep quite about their childs parentage. qstr_You_murder_the_maid.|You murder the maid. qstr_You_arrange_for_one_|You arrange for one of your assasins to kill the maid, but to make it look accidental. They complete their mission and your {s11} is none the wiser. qstr_{s7}_has_refused_to_b|{s7} has refused to be blackmailed! qstr_{s7}_has_refused_to_be|{s7} has refused to be blackmailed by the likes of you. You have no choice now but to release what you've learned to the world, it will severely hurt {s7}'s reputation. qstr_{s7}_paid_your_ranso|{s7} paid your ransom qstr_Soon_after_sending_t|Soon after sending the evidence, {s7} sends your a chest of gold with 5000 coins upon your word you'll destroy those documents and never speak on this again. qstr_{s7}_has_refused_to_be_|{s7} has refused to be blackmailed!. qstr_{s7}_has_refused_to_be_b|{s7} has refused to be blackmailed by the likes of you. You have no choice now but to release what you've learned to world, it will severely hurt {s7}'s reputation. qstr_There_is_a_murderer_|There is a murderer at court qstr_You_invested_in_an_I|You invested in an Inn. qstr_You_invest_a_third_o|You invest a third of your coin for the Inn and spend a few nights thinking up a name, finally you decide on 'The Happy Traveler'. It's a good name and the opening night is a great success making a good return on your investment. qstr_You_invest_a_third_of|You invest a third of your coin for the Inn and spend a few nights thinking up a name, finally you decide on 'The Wild Ass'. It's an ok name and the opening night is a success making a good return on your investment. qstr_You_invest_a_third_of_|You invest a third of your coin for the Inn and spend a few nights thinking up a name, finally you decide on 'The Happy Eunuch'. It's a terrible name and opening night barely draws a crowd, you don't make back what you spent on the investment. qstr_You_invest_a_third_of_y|You invest a third of your coin for the Inn and spend a few evenings preparing the food for opening night. It turns out to be well worth the effort as the first night is a great success, making a good return on your investment. qstr_You_invest_a_third_of_yo|You invest a third of your coin for the Inn and spend a few evenings preparing the food for opening night. Although some complained about the soup, opening night is a good one, making a return on your investment. qstr_You_invest_a_third_of_you|You invest a third of your coin for the Inn and spend a few evening preparing the food for opening night. Unfortunately you suffer a salting disaster and opening night barely draws a crowd, you don't make back what you spent on the investment. qstr_You_invest_a_third_of_your|You invest a third of your coin for the Inn and spend a few evenings hirering bards for opening night. It turns out to be well worth the effort as the bards draw a large crowd their first night; you make a good return on your investment. qstr_You_invest_a_third_of_your_|You invest a third of your coin for the Inn and spend a few evenings hirering bards for opening night. Although some complained about the music, opening night is a success, making a return on your investment. qstr_You_invest_a_third_of_your_c|You invest a third of your coin for the Inn and spend a few evening hirering bards for opening night. Unfortunately the bards you hired are terrible and opening night barely draws a crowd, you didn't make back what you spent on the investment. qstr_You_rush_down_to_you|You rush down to your battle line, rally the men you were commanding and push the other team back. Both sides seem to have learned a valuable lesson this day and after the fight you are happy to see your men of {s5} more experienced. qstr_You_rush_down_to_your|You rush down to your battle line, and attempt to rally the men you were commanding, when this fails you join the fry and are lightly wounded. It seems the men failed to learn anything other then how to turn their backs on the enemy. qstr_You_rush_down_to_your_|You rush down to your battle line and order a charge before rushing into the fry. The risky maneuver pays off and the other teams line is split down the middle. Both sides seem to have learned a valuable lesson this day and after the fight you are happy to see your men of {s5} more experienced. qstr_You_rush_down_to_your_b|You rush down to your battle line, and attempt to split the enemy team, unfortunately it appears the maneuver was executed too late and your flank crumbles seconds before you are knocked unconscious. It appears the men failed to learn anything other then how to turn their backs on the enemy. qstr_You_rush_down_to_your_ba|You rush down to your battle line and order your line to fall back, just as the enemy team felt victory was certain you turn back and charge the opening. The risky maneuver pays off and the other teams line falls back. Both sides seem to have learned a valuable lesson this day and after the fight you are happy to see your men of {s5} more experienced. qstr_You_rush_down_to_your_bat|You rush down to your battle line, and attempt to order a false retreat, unfortunately it appears the maneuver was executed poorly and the men you were commanding continue to fall back before you are knocked unconscious. It appears the men failed to learn anything other then how to turn their backs on the enemy. qstr_You_pay_for_{s6}_s_f|You pay for {s6}'s funeral and say a few words about your fallen comrade...^^ 'Throughout their life, {s6}'s enemies called them {s5}, but they will be remembered here today as being {s7} - {s8}brave.^^ Who hear will ever forget their signature war cry?{s9}!, yet now they are at peace.' qstr_You_could_not_afford_th|You could not afford the funeral. It has hurt your renown. qstr_The_servant_begs_for|The servant begs for their life, saying they stole only to feed their starving family. They are beheaded just the same. qstr_The_servant_is_grate|The servant is grateful you spared their life, saying they stole only to feed their starving family. You let them keep what they took, but also fire them from your employ. qstr_What_a_stressful_day|What a stressful day! qstr_You_manage_to_surviv|You manage to survive yet another assasination attempt before dicovering it was your rival {s6} behind it all, with their identity discoverd and your security increased, they have given up trying to murder you. qstr_You_manage_to_survive|You manage to survive yet another assasination attempt before dicovering it was a plot by some of your very own subjects! Needless to say they have been executed, but you should try and improve your kingdom's loyalty. qstr_You_manage_to_survive_|You manage to survive yet another assasination attempt however the suspect, (or suspects), remain unknown to you, it has drained your authority and caused a great deal of stress. qstr_You_manage_to_survive_y|You manage to survive yet another assasination, only this time are wounded in the attack and you suffer a loss of agility. All attempts to find the suspect, (or suspects), fails and this has drained your authority while also causing a great deal of stress. qstr_Your_investigation_f|Your investigation fails before another assasin ends you! qstr_An_attempt_on_your_l|An attempt on your life is stressful! qstr_The_herasy_spreads!|The herasy spreads! qstr_The_herasy_stops_bu|The herasy stops, but not without much loss of life! qstr_It_felt_good_to_orde|It felt good to order death! qstr_The_extra_priests_st|The extra priests stop the herasy, but are unable to convert anyone new qstr_The_Bishop_dies_but|The Bishop dies, but your hand in their murder is exposed! qstr_You_manage_to_convin|You manage to convince the Bishop to stop writing the Pope, they mention your service to the faith, but do expect more conversations to Christendom. qstr_You_are_unable_to_co|You are unable to convince the Bishop to stop writing the Pope, they mention the lack of conversations to Christendom as the main reason. The Pope isn't happy with your progress either and bashes your name to the holy. qstr_The_Bishop_continues|The Bishop continues writing the Pope, they mention the lack of conversations to Christendom in your kingdom as the main reason. The Pope isn't happy with your progress either and bashes your name to the holy. qstr_Neither_men_agree_t|Neither men agree, their attenion turning to you to debate against. qstr_This_proves_to_be_an|This proves to be an unpopular answer to fellow christians who believe faith can overcome a man's heart; as only the faithful, regardless of sin, can enter heaven qstr_This_proves_to_be_th|This proves to be the right answer to fellow Pagans who believe a man's heart trumps faith, for only the truly brave enter the afterlife no matter how often one prays qstr_This_proves_to_be_the|This proves to be the right answer to fellow Christians who believe devotion to ones faith is enough to conquer any sin. qstr_This_proves_to_be_an_|This proves to be an unpopular answer to fellow Pagans who believe only the bravest of hearts enter the afterlife. qstr_The_decision_to_clos|The decision to close the monastery gains you much coin from selling the land, however Christians, (those not living near by at least), call you a tyrant and curse your name. qstr_You_look_at_the_evid|You look at the evidence, and being of sound mind and judgment, can not argue {s8} is guilty. You pass your vertict and the lord is banished from your lands... qstr_You_look_at_the_evide|You look at the evidence, and being of sound mind and judgment, can easily see that {s8} is innocent, this being nothing more then a ruse between rivals. You pass your vertict and {s7} is not happy... qstr_You_look_at_the_eviden|You look at the evidence, and being of good mind and judgment, can not argue {s8} is guilty. You pass your vertict and the lord is banished from your lands... qstr_You_look_at_the_evidenc|You look at the evidence, however it is circumstanal at best, though truth be told, you are not intelligent enough to understand half of what you are reading, you find {s8} innocent rather then take a chance. You pass your vertict and {s7} is not happy... qstr_You_look_at_the_evidence|You look at the evidence, however you are not wise enough to understand a word of it! {s8} might be guilty, or innocent...who could tell? Rather then take a chance. You pass your innocent vertict and {s7} is really not happy you couldn't understand the evidence... qstr_Your_vessals_don_t_l|Your vessals don't like how you charged one of them so easily without even looking at the evidence. It drains your authority. qstr_You_start_translatin|You start translating the holy Bible... qstr_You_start_translating|You start translating the Works and Ramblings of Pluto... qstr_The_road_work_begins|The road work begins... qstr_The_herd_has_been_pl|The herd has been placed at the farm near {s6} qstr_Your_vessals_don_t_li|Your vessals don't like you interfering in their feud, but for the mean time they have agreed to stop fighting each other openly. qstr_You_pay_each_lord_a_|You pay each lord a sum of 2000 coins and they agree to stop fighting... for now. qstr_You_didn_t_have_enough_co|You didn't have enough coin on you! qstr_When_you_close_the_c|When you close the circle, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel more skillful with weapons. qstr_When_you_close_the_ci|When you close the circle, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel more attractive. qstr_When_you_close_the_cir|When you close the circle, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel stronger. qstr_When_you_close_the_circ|When you close the circle, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel smarter. qstr_When_you_close_the_circl|When you close the circle, you receive the blessing of the gods and goddesses. Maybe this is just your imagination, but you feel more agile. qstr_You_kill_the_animal_|You kill the animal and close the circle, but nothing happens. The gods did not accept this sacrifice. qstr_You_kill_the_man_and|You kill the man and close the circle, but nothing happens. The gods did not accept this sacrifice. qstr_You_feel_like_it_wor|You feel like it worked! {s7} filled your thoughts this night qstr_You_feel_like_it_did|You feel like it didn't work. qstr_You_feel_like_it_work|You feel like it worked! Your health has recovered! qstr_You_feel_like_it_worke|You feel like it worked! Your strength has improved! qstr_You_hear_{s7}_is_rel|You hear {s7} is released without harm, though now they are determined to purge their lands of your faith! qstr_You_hear_{s7}_refuse|You hear {s7} refused to convert and has been murdered! qstr_You_hear_{s7}_refused|You hear {s7} refused to convert and was eventually released, they curse you for not intervening. qstr_You_hear_{s7}_accept|You hear {s7} accepted the trade of their life for their faith. They have converted! qstr_You_hear_your_minist|You hear your minister got a very good deal on the stone! qstr_You_hear_your_ministe|You hear your minister got a fairly good deal on the stone! qstr_You_hear_your_minister|You hear your minister got an average deal on the stone! qstr_You_hear_your_minister_|You hear your minister got a deal on the stone, but barely profitable qstr_You_hear_your_minister_g|You hear your minister got a good deal on the stone! qstr_You_hear_your_minister_go|You hear your minister got a good deal on the stone, despite the seller trying to cheat them qstr_You_hear_your_minister_s|You hear your minister's deal was barely profitable, the seller cheated them. qstr_You_hear_your_minister_got|You hear your minister got cheated on the deal and only hurt the towns prosperity qstr_You_hear_your_minister_got_|You hear your minister got an ok deal, even though the seller tried to cheat them. qstr_You_hear_your_minister_s_|You hear your minister's deal was barely profitable, the seller cheated them! qstr_You_hear_your_minister_got_c|You hear your minister got cheated on the deal and only hurt the towns prosperity. qstr_You_hear_your_minister_s_d|You hear your minister's deal was a disaster! It has severely hurt the towns prosperity. qstr_After_a_few_hours_of|After a few hours of intense negotiating you are able to get an excellent deal on the stone. It has greatly increased the towns prosperity. qstr_After_a_few_hours_of_|After a few hours of negotiating you are able to get a fairly good deal on the stone. It has increased the towns prosperity. qstr_After_a_few_hours_of_n|After a few hours of negotiating you are able to get an average deal on the stone. It has increased the towns prosperity slightly. qstr_After_a_few_hours_of_ne|After a few hours of negotiating you are able to get a deal on the stone, but barely profitable. qstr_After_a_few_hours_of_neg|After a few hours of negotiating you are able to get a good deal on the stone. It has increased the towns prosperity qstr_After_a_few_hours_of_nego|After a few hours of negotiating you are able to get a good deal on the stone, despite the seller trying to cheat you. qstr_After_a_few_hours_of_negot|After a few hours of negotiating the only deal you could get was barely profitable, the seller cheated you. qstr_After_a_few_hours_of_negoti|After a few hours of negotiating, you only end up cheated on the deal. It has only hurt the towns prosperity. qstr_After_a_few_hours_of_negotia|After a few hours of negotiating, you are able to get an ok deal, even though the seller tried to cheat you more then once. qstr_After_a_few_hours_of_negotiat|After a few hours of negotiating, the deal turns out to be barely profitable, the seller cheated you, but your skill did prevent a total disaster. qstr_After_a_few_hours_of_negotiati|After a few hours of negotiating, the deal turns out to be a scam and has only hurt the towns prosperity. qstr_After_a_few_hours_of_negotiatin|After a few hours of negotiating, your deal ends up being a total disaster! It has severely hurt the towns prosperity. qstr_After_the_meal_you_i|After the meal you immediately feel ill, retiring to your bed with the world spinning away and the next few days passing in and out of reality. Finally things return to normal, it might be your imagination, but you feel more confident then before. qstr_After_the_meal_you_im|After the meal you immediately feel ill, falling into bed while the world spins away. Finally things return to normal, however you don't feel the experience has done much other then waste your time. qstr_After_the_meal_you_imm|After the meal you immediately feel ill, retiring to your bed with the world spinning away and the next few days passing in and out of reality. Finally things return to normal, yet the magic fish has opened up your mind; you feel smarter then before. qstr_The_witch_agrees_to_|The witch agrees to teach you her receipe, after a time you are able to grant the good effect without the hang-over. Your intelligence and charisma has increased.. qstr_The_witch_refused_to|The witch refused to teach you. qstr_{s8}_approaches_you.|{s8} approaches you. 'My {reg59?lady lord}' he starts, 'I have started wirting your familys history, but there are a few points I need clarified... qstr_{s8}_approaches_you._|{s8} approaches you. 'My {reg59?lady lord}', he clears his throat, 'I have finished the first few pages, and recently found a rare and old book that mentions your family, however it's writen in a language no one speaks, would you be willing to pay for the translation? It will no doubt add a great deal of quality to the manuscript... qstr_{s8}_asks_you_meet_t|{s8} asks you meet them in their temporary study. When you arrive you see they are writing passionately under candle light. 'My {reg59?lady lord}', he stops to adjust himself, 'I am about a quarter way through this project, but I notice so far the history feels more legendary then historical'... qstr_{s8}_asks_you_meet_th|{s8} asks you meet them in their temporary study. When you arrive you see they are writing elegantly under candle light. 'My {reg59?lady lord}', he stops to adjust himself, 'I am about a quarter way through this project, but I notice so far the history is more historical then legendary'... qstr_{s8}_approaches_whil|{s8} approaches while at camp. 'My {reg59?lady lord} I am just about to include a chapter about your famous battle near {s7}, fought on {s1}. And I was just wondering if you would like anything else included regarding that day?'... qstr_{s8}_approaches_you_|{s8} approaches you while at camp. 'My {reg59?lady lord} I am just about to include a chapter about your famous siege at {s7}, fought on {s1}. And I was just wondering if you would like anything else included regarding that day?'... qstr_{s8}_approaches_you_w|{s8} approaches you while at camp. 'My {reg59?lady lord} I am just about to include a chapter about one of your lesser battles and was just wondering if you would like anything else included?'... qstr_that_day|that day qstr_{s8}_asks_you_meet_the|{s8} asks you meet them at their monetary. When you arrive you find them slouched over a number of pages 'My {reg59?lady lord}' he stands to greet you. 'I am nearing the end of this project and about to include a few chapters on your {s5} {s7}, what would you like me to say?'... qstr_{s8}_asks_you_meet_them|{s8} asks you meet them at their monetary. When you arrive you find them slouched over a number of pages 'My {reg59?lady lord}' he stands to greet you. 'I am nearing the end of this project and am about to incude a few chapters on your {s11} {s7}, what would you like me to say?'... qstr_{s8}_asks_you_to_mee|{s8} asks you to meet them at their monetary. When you arrive you find them slouched over a number of pages 'My {reg59?lady lord}' he stands to greet you. 'I am nearing the end of this project and about to incude a few chapters on your poor {s11} {s7}, what would you like me to add about them before their death?'... qstr_{s8}_brings_you_a_co|{s8} brings you a copy of what is written so far, they hand you the manuscript, a flash of pride in their eyes... 'My {reg59?lady lord}, I have nearly finsihed our work, but I thought the last chapter should be writen by you. Who else can summerize their own life better?' qstr_{s8}_brings_you_the_|{s8} brings you the finished copy of your family history and you read it. A truly legendary telling full of mythical creatures and daring exploits. Although of wonderful quality, you realize now not many will believe a word of it. qstr_{s8}_brings_you_the_f|{s8} brings you the finished copy of your family history and you read it. A truly legendary telling full of mythical creatures and daring exploits. Although of good quality writing, you realize now not many will believe a word of it. qstr_{s8}_brings_you_the_fi|{s8} brings you the finished copy of your family history and you read it. A truly legendary telling full of mythical creatures and daring exploits. However the quality of the writing is mediocre at best, and you realize now not many will believe a word of it. qstr_{s8}_brings_you_the_fin|{s8} brings you the finished copy of your family history and you read it. A truly legendary telling full of mythical creatures and daring exploits. However the quality of the writing isn't great, and you realize now not many will believe a word of it. qstr_{s8}_brings_you_the_fini|{s8} brings you the finished copy of your family history and you read it. A truly legendary telling full of mythical creatures and daring exploits. However the quality of the writing is bad, and you realize now not many will believe a word of it. qstr_{s8}_brings_you_the_finis|{s8} brings you the finished copy of your family history and you read it. A legendary telling full of mythical creatures and daring exploits. However the quality of the writing is just terrible, and you realize now not many will believe a word of it. qstr_{s8}_brings_you_the_finish|{s8} brings you the finished copy of your family history and you read it. A fairly accurate telling of your family, with only a few daring exploits added for flavour. The book is of wonderful quality, and you realize it will add much to your renown. qstr_{s8}_brings_you_the_finishe|{s8} brings you the finished copy of your family history and you read it. A fairly accurate telling of your family, with only a few daring exploits added for flavour. Although of good quality writing, you realize it could have done more to improve your renown. qstr_{s8}_brings_you_the_finished|{s8} brings you the finished copy of your family history and you read it. A fairly accurate telling of your family, with only a few daring exploits added for flavour. However the quality of the writing is mediocre at best, and you realize it won't add much renown. qstr_{s8}_brings_you_the_finished_|{s8} brings you the finished copy of your family history and you read it. A fairly accurate telling of your family, with only a few daring exploits added for flavour. However the quality of the writing isn't great, and you realize it won't add much renown. qstr_{s8}_brings_you_the_finished_c|{s8} brings you the finished copy of your family history and you read it. A fairly accurate telling of your family, with only a few daring exploits added for flavour. However the quality of the writing is bad, and you realize it won't add much renown. qstr_{s8}_brings_you_the_finished_co|{s8} brings you the finished copy of your family history and you read it. A fairly accurate telling of your family, with only a few daring exploits added for flavour. However the quality of the writing is just terrible, and you realize it won't add much renown. qstr_{s8}_brings_you_the_finished_cop|{s8} brings you the finished copy of your family history and you read it. An accurate, yet boreing telling of your family history, it reads like a philosophy text book. The book is of wonderful quality though, and you realize it will add much to your renown. qstr_{s8}_brings_you_the_finished_copy|{s8} brings you the finished copy of your family history and you read it. An accurate, yet boreing telling of your family history, it reads like a philosophy text book. Although of good quality writing, you realize it could have done more to improve your renown. qstr_{s8}_brings_you_the_finished_copy_|{s8} brings you the finished copy of your family history and you read it. An accurate, yet boreing telling of your family history, it reads like a philosophy text book and the quality of the writing is mediocre at best. You realize it won't add much renown. qstr_{s8}_brings_you_the_finished_copy_o|{s8} brings you the finished copy of your family history and you read it. An accurate, yet boreing telling of your family history, it reads like a philosophy text book and the quality of the writing isn't great. You realize it won't add much renown. qstr_{s8}_brings_you_the_finished_copy_of|{s8} brings you the finished copy of your family history and you read it. An accurate, yet boreing telling of your family history, it reads like a philosophy text book and the quality of the writing is bad. You realize it won't add much renown. qstr_{s8}_brings_you_the_finished_copy_of_|{s8} brings you the finished copy of your family history and you read it. An accurate, yet boreing telling of your family history, it reads like a philosophy text book and the quality of the writing is just terrible. You realize it won't add much renown. qstr_{s8}_keeps_writing_y|{s8} keeps writing your family history! qstr_{s8}_mutters_somethi|{s8} mutters something and nodes before turning away, your family history will be more legendary then historical. qstr_{s8}_smiles_and_nodes|{s8} smiles and nodes before turning away and goes back to writing. Your family history will be more historical then legendary. qstr_{s8}_thanks_you_you|{s8} thanks you, your family history will be of higher quality. qstr_{s8}_thanks_you_for_|{s8} thanks you for your time, and agrees a little history would be nice. qstr_{s8}_thanks_you_for_y|{s8} thanks you for your time, and goes on to write a chapter about your legendary grand-father. qstr_{s8}_thanks_you_for_yo|{s8} thanks you for your time, and agrees accuracy is always nice. qstr_{s8}_thanks_you_for_you|{s8} thanks you for your time, and goes on to write a chapter about your legendary snake killing grand-mother. qstr_You_recount_the_even|You recount the events of {s1} to {s8} the best you can remember. They thank you and he goes back to writing your family history qstr_You_recount_an_epic_|You recount an epic tail to {s8}, full of legendary feets of valor against impossible odds. They seem fascinated before going back to writing your family history qstr_You_are_almost_done_|You are almost done your family history! qstr_You_try_to_write_the|You try to write the best you can, but considering you can not even read, the quality is not even readable! qstr_You_write_the_best_y|You write the best you can given your intelligence skills, while being honest and from the heart qstr_You_write_the_best_yo|You write the best you can given your intelligence skills, while exceeding the truth where ever you can. qstr_You_pay_generously_a|You pay generously and {s8} is able to distribute copies everywhere qstr_You_pay_generously_an|You pay generously and {s8} is able to distribute copies everywhere they go. It has increased your renown regardless of the quality of the work. qstr_You_pay_well_and_{s8|You pay well and {s8} is able to distribute a few copies qstr_You_pay_well_and_{s8}|You pay well and {s8} is able to distribute copies to a few places they travel. It has increased your renown. qstr_You_could_only_pay_a|You could only pay average and {s8} is able to make a few copies qstr_You_pay_{s8}_an_aver|You pay {s8} an average wage and they are able to make a few copies. It has increased your renown. qstr_You_could_only_affor|You could only afford to pay {s8} barely anything qstr_You_could_only_afford|You could only afford to pay {s8} hardly anything for all their time and work. They tell you to keep the only copy of your family history and leaves in a hurry. It hasn't done much to improve your renown qstr_You_were_too_broke_t|You were too broke to pay them anything! They have bashed your name... qstr_You_couldn_t_afford_to|You couldn't afford to pay {s8} anything for all their time and hard work. They leave your presence and immediately start bashing your name wherever they go. qstr_You_refused_to_pay_{|You refused to pay {s8} anything for all their time and hard work. They leave your presence and immediately start bashing your name wherever they go. qstr_It_appears_the_trail|It appears the trail for the murderer has run cold. There has been no new leads or killings for some time and life at court is slowly getting back to normal. We may never know who was behind these acts, but for now it appears they are no longer with us. qstr_There_has_been_anoth|There has been another murder at court! This time someone of much higher statue then a simple servent girl, but a vessal! Your vessal {s8} was visiting the hall on unofficial business when they were found in the dinning area; their throat cut and their body lifeless. qstr_There_has_been_anothe|There has been another murder at court! This time your faithful cook! They were found bent over a stew pot, their throat cut and their body lifeless! qstr_You_can_not_believe_|You can not believe what your man is telling you. 'Please sire, can say that again?' you ask^. The man clears his throat and repeats himself '{reg59?my lady my lord} there has been another murder, this time your good minister {s8}!' Your head spins and you almost fall back. 'We need to catch this monster now you hear me!' qstr_You_can_not_believe_w|You can not believe what your man is telling you. 'Please sire, can say that again?' you ask. The man clears his throat and repeats himself '{reg59?my lady my lord} there has been another murder, this time your good {reg59?husband wife} {s8}!' Your head spins and you almost fall back. 'We need to catch this monster now you hear me!' qstr_You_can_not_believe_wh|You can not believe what your man is telling you. 'Please sire, can say that again?' you ask. The man clears his throat and repeats himself '{reg59?my lady my lord} there has been another murder, this time your good vessal {s8}!' Your head spins and you almost fall back. 'We need to catch this monster now you hear me!' qstr_It_appears_the_trail_|It appears the trail for the murderer has run cold. There has been no new leads or killings for some time and life at court is slowly getting back to normal. We may never know who was behind these acts, but for now it appears they are no longer with us, or perhaps they just ran out of victims. qstr_You_are_standing_in_|You are standing in an open field, a soft breeze upon your face and trying to forget the news you just received. Another murder, another victim, though this time your loving {reg59?husband wife} {s8}!' Your head spins. 'I will avenge you my sweet!' qstr_You_are_standing_in_a|You are standing in an open field, a soft breeze upon your face and trying to forget the news you just received. Another murder, another victim! This time Your vessal {s8}! Your head spins. 'I will avenge you my lord'. qstr_You_are_standing_in_an|You are standing in an open field, a soft breeze upon your face and trying to forget the news you just received. Another murder, another victim! This time yet another peasant girl servant... your best servant. 'I will avenge you good lady.' qstr_You_awake_to_what_ha|You awake to what has become a familar sound, the sounds of screaming and another victim! This time Your vessal {s8}! Your head hurts like its had too much wine. 'I will avenge you my lord'. qstr_You_are_dinning_alon|You are dinning alone as you do most nights, almost everyone you loved or cared for is dead, killed by this murderers hand. Just as you are about to head for sleep your gaurds enter the room... 'let me guess?' you say 'another murder?'^ The gaurds shake their head. 'my {reg59?lady lord} you have a visitor. {s8} is outside and asks an audience' You allow them entry and they sit calmly. '{playername}, I'm afraid I've gotten bored of killing your subjects and have come here now to end this.' You stare at {s8} in disbelief... here is your murderer. qstr_You_found_a_clue!|You found a clue! qstr_You_review_the_crime|You review the crime scene, who ever murdered this man must have been strong enough to face their victim head on, its probably a man you're looking for. qstr_You_review_the_crime_|You review the crime scene, who ever murdered this man must have lurked in the shadows and struck from behind, this could mean our killer is either a weak man or possibly even a women. qstr_You_review_the_crime_s|You review the crime scene, who ever murdered this man must have been rather tall. You can see from the direction of the knife you are dealing with a tall man or woman. qstr_You_review_the_crime_sc|You review the crime scene, who ever murdered this man must have been rather short, You can see from the direction of the knife you are dealing with a short man or woman. qstr_You_review_the_crime_sce|You review the crime scene, who ever murdered this man must have been average hieght, You can see from the direction of the knife you are not dealing with a tall or short murderer. qstr_Your_intelligence_is|Your intelligence isn't high enough! You didn't find any clues! qstr_You_review_the_repor|You review the report from your man, it appears who ever did this was truly savage. They slashed the body of {s8} so badly it was almost unrecognizable. Who ever this murderer is, they are sadistic and debauched. qstr_You_review_the_report|You review the report from your man, it appears who ever did this was truly smart and calculating. They knew exactly how to kill {s8} with no witnesses. Who ever this murderer is, they are surely cunning. qstr_You_review_the_report_|You review the report from your man, it appears who ever did this must have had plenty of training with a blade. They knew exactly how to defeat {s8} who appears to have put up a fight. Who ever this murderer is, they are surely martial. qstr_You_review_the_report_f|You review the report from your man, it appears who ever did this must have exchanged words with {s8} prior the murder. A servent heard {s8} arguing with the murderer moments before his death, though the servent couldn't hear the other person. Who ever this murderer is, they are surely bad-tempered and quarrelsome. qstr_You_review_the_report_fr|You review the report from your man, it appears who ever did this was light on their feet and swift. Perhaps not even a man. Who ever this murderer is they have likely seen their share of adventuring. qstr_You_review_the_report_fro|You review the report from your man, it appears who ever did this knew their poisens. A women perhaps? Someone ambitious enough to learn how to kill from the shadows. qstr_You_review_the_report_from|You review the report from your man, it appears who ever did this took great pride in their work. Every detail seemingly planed out and on {s8}'s body a letter. Someone wanted us to know they feel they're doing nothing wrong. Who ever this murderer is, they are surely selfrighteous and pitiless. qstr_Your_intelligence_isn|Your intelligence isn't high enough! You man didn't find any clues! qstr_this_girl|this girl qstr_You_review_the_crime_scen|You review the crime scene, who ever murdered {s8} must have been rather tall. You see from the direction of the knife you are dealing with a tall man. qstr_You_review_the_crime_scene|You review the crime scene, who ever murdered {s8} must have been rather tall. You see from the direction of the knife you are dealing with a tall woman. qstr_You_review_the_crime_scene_|You review the crime scene, who ever murdered {s8} must have rather short, You see from the direction of the knife you are dealing with a short woman. qstr_You_review_the_crime_scene_w|You review the crime scene, who ever murdered {s8} must have rather short, You see from the direction of the knife you are dealing with a short man. qstr_You_review_the_crime_scene_wh|You review the crime scene, who ever murdered {s8} must have been average hieght, You see from the direction of the knife you are not dealing with a tall or short man. qstr_You_review_the_crime_scene_who|You review the crime scene, who ever murdered {s8} must have been average hieght, You see from the direction of the knife you are not dealing with a tall or short women. qstr_You_review_the_crime_scene_t|You review the crime scene, the last victim had a piece of torn fabric in their hands, likely the murderers. It is an expensive fabric, who ever this killer is they have coin and renown qstr_You_review_the_crime_scene_th|You review the crime scene, the last victim had a piece of torn fabric in their hands, likely the murderers. It is rather expensive fabric, who ever this killer is they have coin and renown qstr_You_review_the_crime_scene_the|You review the crime scene, the last victim had a piece of torn fabric in their hands, likely the murderers. It is average priced fabric, who ever this killer is they have average coin and renown qstr_You_review_the_crime_scene_the_|You review the crime scene, the last victim had a piece of torn fabric in their hands, likely the murderers. It is a rather poor fabric, who ever this killer is they obviously have little coin and renown qstr_You_review_the_crime_scene_the_l|You review the crime scene, the last victim had a piece of torn fabric in their hands, likely the murderers. It is a poor fabric, who ever this killer is they are obviously just starting out in life qstr_You_man_didn_t_find_|You man didn't find any clues! qstr_Your_man_didn_t_find|Your man didn't find any clues! qstr_You_killed_the_murde|You killed the murderer! qstr_You_finally_found_th|You finally found the murderer, or rather they found you. You call your gaurds and they rush forward, grabbing {s8} by the arm before forcing them to their knees. The killer looks up at you and a smile begins forming on their lips. ''Well {playername} you finally caught me, I so enjoyed killing those close to you and watching from the shadows as you suffered, did you enjoy my gifts? Don't worry though friend, this might be the last of me you see here, but I'll be waiting for you in Hell!''^^ {s8} is beheaded! qstr_You_join_the_murdere|You join the murderer and the two of you continue murdering subjects! qstr_You_have_been_pacing|You have been pacing the halls for a week trying to get to the buttom of these murders. You think back on the evidence collected so far and believe you are ready to decide who this killer is once and for all. You gather your suspects together, your gaurds ready to behead whom ever you point to... qstr_You_found_the_murder|You found the murderer! qstr_You_point_to_{s8}_an|You point to {s8} and your gaurds step forward grabbing them by the arm before forcing them to their knees. The accused looks up at you and a smile begins forming on their lips. ''Well {playername} you finally caught me, I so enjoyed killing those close to you and watching from the shadows as you suffered. Don't worry though friend, this might be the last you see of me here, but I'll be waiting for you in Hell!''^^ {s8} is beheaded! qstr_{s5}_was_innocent!|{s5} was innocent! qstr_You_point_to_{s5}_an|You point to {s5} and your gaurds step forward grabbing them by the arm before forcing them to their knees. The accused looks up at you a tear runs down their face. ''{playername} I will ask my gods to forgive you!''^^ {s5} is beheaded before you can utter a word! qstr_You_point_to_{s7}_an|You point to {s7} and your gaurds step forward grabbing them by the arm before forcing them to their knees. The accused looks up at you a tear runs down their face. ''{playername} I will ask my gods to forgive you!''^^ {s7} is beheaded before you can utter a word! qstr_You_point_to_{s9}_an|You point to {s9} and your gaurds step forward grabbing them by the arm before forcing them to their knees. The accused looks up at you a tear runs down their face. ''{playername} I will ask my gods to forgive you!''^^ {s9} is beheaded before you can utter a word! qstr_You_are_notifified_t|You are notifified that your prisoner {s8} was caught trying to escape. qstr_You_receive_a_message|You receive a message from your prisoner {s8}, they say their accommodations are not to their liking and ask for a nicer room. qstr_You_receive_word_your_p|You receive word your prisoner {s8} has died from their wounds. It seems the torturing was too much for them. qstr_The_stress_of_prison|The stress of prison is getting to you. qstr_Some_of_your_men_tor|Some of your men tortured {s8}. qstr_You_recieve_a_message_from_your_f|You recieve a message from your friend {s8}, it seems they are having trouble with their love life and ask for your advice. 'friend, it seems that every relationship I start ends in tragedy... you seem like a {reg59?woman man} who has no issues with {reg59?love the ladies}, I was hoping you could tell me what I'm doing wrong?' qstr_You_recieve_a_message_from_your_fr|You recieve a message from your friend {s8}, they value your friendship and sends a gift of 3000 coins. qstr_You_recieve_a_message_from_your_fri|You recieve a message from your friend {s8}, They say their current war has not been kind to them and asks your help sending support. qstr_You_recieve_a_message_from_your_frie|You recieve a message from your friend {s8}, They say times are hard and ask you send a gift to help them in their times of need. qstr_You_recieve_a_message_from_your_frien|You recieve a message from your friend {s8}, They offer to join you in the war against {s7}, and sends this chest of gold to help the war effort. qstr_You_recieve_a_message_from_your_friend|You recieve a message from your friend {s8}, They offer to support your war against {s7}, and sends this chest of gold to help the war effort. qstr_You_recieve_a_message_from_your_friend_|You recieve a message from your friend {s8}, They invite you to a feast being held in {s7}. They say its a lively affair, only made better by your presence. qstr_{s8}_liked_your_advi|{s8} liked your advice! qstr_{s8}_likes_your_advi|{s8} likes your advice and a few week later writes again. 'Ah {playername}, thank you! I tried your advice on a peasant the other day and it worked like a charm! I think I'm ready to start this search for love again.' qstr_{s8}_didn_t_like_you|{s8} didn't like your advice! qstr_{s8}_didn_t_like_your|{s8} didn't like your advice and a few week later writes again. 'Ah {playername}, I tried your advice on a love interest I've had my eye on for some time, they didn't appreciate my gifts! Instead they say their heart is not property to be bought. I don't think I should come to you again about this.' qstr_{s8}_didn_t_like_your_|{s8} didn't like your advice and a few week later writes again. 'Ah {playername}, I tried your advice on a love interest I've had my eye on for some time, they didn't appreciate my lies! Instead they say their heart is not to be fooled by silly talk. I don't think I should come to you again about this.' qstr_{s8}_thanks_you!|{s8} thanks you! qstr_You_recieve_news_tha|You recieve news that your rival {s8} has been caught having an affair with their own lieges spouse {s7}! Needless to say their liege {s5} is not happy and has banished them from the kingdom... qstr_You_hear_{s8}_is_plo|You hear {s8} is plotting against you! qstr_You_recieve_a_bit_of|You recieve a bit of juicy gossip regarding your rival {s8} there is a rumor going around they don't have much interest in the opposite sex! This will no doubt harm their reputation... qstr_You_recieve_a_secret|You recieve a secret communication that your rival {s8} is plotting against their leige {s7}! Though you are not sure if the rumors are true, this could be an opportunity to worn {s7} of {s8}'s plans... qstr_You_recieve_a_message_from_your_r|You recieve a message from your rival {s8}, they say their God Christ has appeared to them in a vision and asked they attempt to end the feud between you... qstr_You_hear_{s8}_was_wo|You hear {s8} was wounded in a hunt! qstr_You_recieve_a_message_from_your_ri|You recieve a message from your rival {s8}, they say they have kidnapped your daughter {s7}! The note says if you ever want to see {s7} alive you will need to send a ransom... qstr_You_hear_your_rivel_|You hear your rivel {s8} is learning more strategy. qstr_{s8}_curses_your_nam|{s8} curses your name! qstr_It_appears_the_rumor|It appears the rumors are true and {s8} is quickly arrested and banished from their kingdom, {s7} sends their thanks for confirming their suspicions. qstr_The_rumors_against_{|The rumors against {s8} are faulse! qstr_It_appears_the_rumors|It appears the rumors are a lie and {s8} convices {s7} of their innocence. Neither is very pleased you wasted their time. qstr_{s8}_thanks_you|{s8} thanks you, qstr_You_and_{s8}_agree_t|You and {s8} agree to end your feud and relations have improved. qstr_{s8}_returns_your_da|{s8} returns your daughter safety. qstr_Your_daughter_escape|Your daughter escapes her captors! qstr_You_recieve_news_that|You recieve news that that a group of hedge knights have arrived in your realm and held a minor tournament, the victor has writen asking if they may join your party... qstr_You_recieve_news_that_|You recieve news that that a group of hedge knights have arrived near your home, you're not exactly sure what happened, but apparently one of the knights insulted your advisor {s8}. Your advisor doesn't feel confident enough to challenge the knight openly, and asks your help with the dispute. qstr_You_recieve_news_that_t|You recieve news that that a group of hedge knights have arrived near your lands. They drink at the Inns and cause quite the stir. Eventually one of them beds a lower-nobles daughter and the noble writes asking for help with this matter. qstr_The_knight_takes_you|The knight takes your gold and forgets the incident. qstr_You_didn_t_have_enough_go|You didn't have enough gold, it has hurt your renown. qstr_The_knights_leave_b|The knights leave, but not before bashing your name. qstr_The_noble_takes_your_|The noble takes your gold and forgets the incident. qstr_Some_men_simply_make|Some men simply make all others queasy. qstr_A_lord_is_nothing_wi|A lord is nothing without wisdom, my heart aches it is a schisim. qstr_What_man_does_not_ho|What man does not hope to rest when tired, but I do hope you don't retire. qstr_My_heart_beats_only_|My heart beats only for awhile, I do hope you come to me dear sire. qstr_Oh_what_cruel_fate_D|Oh what cruel fate Destiny doles out, to love no other but this lout? qstr_Life_it_self_shrivel|Life it self shrivels in his wake, yet without him my heart aches. qstr_It_is_rare_enough_fo|It is rare enough for women to admit, but this man is my souls mit. qstr_Time_passes_quickly_|Time passes quickly in the night... but days without him my soul plights. qstr_You_recieve_A_poem_f|You recieve A poem from the lady {s2}! It reads...^^Oh {playername}, {s4},^^ but low {playername} is {s5} my desire.^^{s6} qstr_I_hope_you_ll_have_m|I hope you'll have my babies, for you are my only fair lady. qstr_A_man_is_nothing_wit|A man is nothing without wisdom, my heart aches it is a schisim. qstr_What_women_does_not_|What women does not hope to rest when tired, but I hope you don't retire. qstr_I_do_hope_you_don_t_|I do hope you don't find me shady, but I hope you come to me dear lady. qstr_Life_its_self_shrive|Life its self shrivels in her wake, yet without her my heart aches. qstr_It_is_rare_enough_for|It is rare enough for a man to admit, but this woman is my souls mit. qstr_And_without_you_my_s|And without you my soul is plaguy... please come now gentle lady. qstr_You_recieve_A_poem_fr|You recieve A poem from {s2}! It reads...^^Oh {playername}, {s4},^^ but low {playername} is {s5} my desire.^^{s6} qstr_You_recieve_word_{s8|You recieve word {s8} has returned from a recent pilgrimage to Rome! Apparently along the way they met and befriended a local nudist. And so enchanted by their spell, {s8} has converted to nudism! qstr_{s8}_was_robbed_whil|{s8} was robbed while returning from a pilgrimage. qstr_{s8}_s_pilgrimage_ga|{s8}'s pilgrimage gained favor with the Pope! qstr_{s8}_s_pilgrimage_in|{s8}'s pilgrimage increased their knowledge qstr_You_recieve_word_{s8}|You recieve word {s8} has returned from a recent pilgrimage to Rome! Apparently the experience changed them in ways they could not have predicted and they are a better person because of it. qstr_You_are_returning_fr|You are returning from Rome after an uneventful journey, the pope refused to see you and although you enjoyed seeing the center of your faith, you are tired and want to return home. You camp for a night off the main road and drift to sleep. Suddenly you awake to a group of bandits pawing through your belongings, although you are able to drive them off, they manage to steal your favorite armor. qstr_You_are_returning_fro|You are returning from Rome after an uneventful journey when suddenly you are surrounded by road bandits, they agree to let you go without a fight if you hand over half your coin. qstr_You_arrive_in_Rome!_|You arrive in Rome! A city of wonders and amazement, eventually you find your way to the holy see and there you are granted entry to the pope. He offers you special favor and you are blessed! This has certainly increased your renown and reputation. qstr_You_arrive_in_Rome!_A|You arrive in Rome! A city of wonders and amazement, although the pope can not see you, you spend your time wisely soaking up any knowledge you can find. One thing's sure, this journey has made you smarter. qstr_You_are_returning_from|You are returning from Rome after a pleasent journey, you still remember the sights, the smells and the over all wonderful feelings you experienced there. It has changed you, you can feel it... you are a better person because of it. qstr_You_dispatch_your_as|You dispatch your assasin and start going back to the duties of the day when suddenly there is a deep cry from your daughter's handler. It appears your daughter is terribly sick, her face pale, her breath slowed. Suddenly a terrible thought crosses your mind... 'oh {reg4?dear God my Gods}! Surely not' You rush up to the handler and ask ''lady, where was my daughter a moment ago? WHERE?''^ The old women looks at you confused at first then answers, {reg59?good lady sir}, she was playing over there, by that hooded mans baggage.''^Now it is your face that is pale...your daughter has been accidentally poisoned! qstr_Soon_after_dispatchi|Soon after dispatching the assasin your young daughter runs up to you ready to great you. Not ten steps in front of you she stops short, her mouth poised like she is about to speak, yet can't find any words. Just as you are about to ask what is wrong she collapses in front of you. 'Oh {reg4?dear god my gods} no!'^ You look from where she was running from, it was near that hooded mans baggage. qstr_Not_moments_after_di|Not moments after dispatching the assasin one of your daughters handlers runs up to you in a panic. ''My {reg59?lady lord}, come quick, there is something wrong with your young daughter!''^You rush to her and sure enough your daughter is very sick. Her breath has slowed and when you place your head to her chest you can feel her little heart is barely beating. ''Where was she a moment ago?'' You ask, already half knowing the answer.^ ''I don't know, I think she was playing near that hooded mans baggage over there...'' the old women points to the assasin's things. '{reg4?Dear God All my gods}! she is poisoned.' qstr_Your_daughter_pulls_|Your daughter pulls through! qstr_Maybe_it_was_your_pr|Maybe it was your prayers for forgiveness, or perhaps the child just didn't eat enough poisen, but what ever the reason you daughter pulls through and returns to good health. qstr_Your_daughter_has_di|Your daughter has died! qstr_You_pray_to_god_and_|You pray to god and ask for forgiveness, but it is of no use. You sweet daughter is now in the arms the lord. qstr_Maybe_it_was_your_pra|Maybe it was your prayers to the gods, or perhaps the child just didn't eat enough poisen, but whatever the reason you daughter pulls through and returns to good health. qstr_You_pray_to_your_god|You pray to your gods and ask for forgiveness, but it is of no use. You sweet daughter is gone. qstr_You_demand_everyone_|You demand everyone bow down and pray no matter their faith, but it is of no use. You sweet daughter is gone. qstr_You_had_that_dream_a|You had that dream again... the one where your {s6} {s8} comes to you in an open field. They beckon you forward, their eyes gleaming, their skin filled again with the softness of youth. You feel so at peace here in this place. This field is alive with feelings, of love, and forgiveness. You know it to be {reg4?heaven the fields of Neorxnawang}; and with this realization your entire soul knows peace. You look again at your {s6} and they smile, telling you to prepare for a long journey...then you awake. qstr_You_had_that_dream_ag|You had that dream again... the one where your father {s6} comes to you in an open field. They beckon you forward, their eyes gleaming, their skin filled again with the softness of youth. You feel so at peace here in this place. This field is alive with feelings, of love, and forgiveness. You know it to be {reg4?heaven the fields of Neorxnawang}; and with this realization your entire soul knows peace. You look again at your father and they smile, telling you to prepare for a long journey...then you awake. qstr_You_had_that_dream_aga|You had that dream again... the one where your mother comes to you in an open field. They beckon you forward, their eyes gleaming, their skin filled again with the softness of youth. You feel so at peace here in this place. This field is alive with feelings, of love, and forgiveness. You know it to be {reg4?heaven the fields of Neorxnawang}; and with this realization your entire soul knows peace. You look again at your mother and they smile, telling you to prepare for a long journey...then you awake. qstr_The_translation_is_c|The translation is comming along, but one section gives you pause, your advisers insist the passage reads 'and through darkness the light is surrendering us all', but that can't be right can it? qstr_As_you_work_into_the|As you work into the late afternoon translating the book suddenly you find yourself dreaming of a past battle. One of your advisers nudges your arm 'Sorry {reg59?my lady my lord}, did you fall asleep?'^ You awake in a daze, this 'classic' is a piece of pure dribble! qstr_You_find_yourself_wo|You find yourself working late into the night on the translation, you find yourself working late most nights. You never seem to notice the time flying by, or the fact other duties are being neglected. Finally one of my advisors approaches, 'My {reg59?lady lord}, isn't it time for a rest?' qstr_Your_scribes_bring_y|Your scribes bring you the finsihed copy of your work, bound in beautiful leather. The translation is a masterpiece, every page full of color, illustrations and insight! You add it to your library with pride and already many are asking to make copies of your work. qstr_Your_scribes_bring_yo|Your scribes bring you the finished copy of your work, bound in fine leather. The translation is very good, each page full of detail and insight! You add it to your library with a sense of pride, and already some are asking to make their own copies. qstr_Your_scribes_bring_you|Your scribes bring you the finished copy of your work, bound in sheepskins. The translation is ok, not great, but not horrible either. You add it to your library, however few ask to even read it. qstr_Your_scribes_bring_you_|Your scribes bring you the finished copy of your work, bound in cheap paper. The translation isn't great and you feel like you wasted your time on this. You stick it on a shelf in your library, but after a few days notice the pages are already starting to disolve. qstr_You_keep_translating|You keep translating... qstr_You_work_hard_coming|You work hard coming up with a more fitting passage, in the end it has increased the quality of the translation, yet also caused you some stress. qstr_You_continue_transla|You continue translating the book, though without adding much to the quality. qstr_You_continue_translat|You continue translating the book, giving extra detail on the passages meaning. It has greatly increased the books quality. qstr_You_pay_someone_to_t|You pay someone to take over the boreing parts of the book. However quality has improved only slightly. qstr_You_force_yourself_t|You force yourself through the translation, adding a good deal of quality to the book! However it also causes some stress... qstr_You_keep_translating_|You keep translating after a needed break... qstr_You_keep_translating_t|You keep translating the book, though with added stress... qstr_You_get_some_sleep_a|You get some sleep and continue your work the next morning. qstr_You_get_some_sleep_an|You get some sleep and in the morning review what your scribes have done in your absence, unfortunately, although you reduced some stress, their work is sub-par and the quality of the work has diminished. qstr_The_work_proves_a_so|The work proves a source of pride for many years, and the experience has increased your renown and intelligence. qstr_The_work_doesn_t_add|The work doesn't add much joy, yet the experience has increased your renown slightly. qstr_The_work_doesn_t_add_|The work doesn't add much joy, and the experience proves a waste of time. qstr_With_the_ongoing_war|With the ongoing war, armies are using the completed parts of the new road. However this has already caused issues as the road is showing signs of damage and is already worn down. Workers say they will need to go back and reinforce it before moving on. qstr_With_the_road_being_|With the road being worked on during peace time, many soldiers are able to assist with the work. It is already showing signs of good quality and will probably be done much sooner then expected. qstr_The_road_is_having_m|The road is having more issues! The recent storm has caused a flood and parts of the completed road seems to have washed away. It will take even more work to complete this project. qstr_The_road_work_seems_|The road work seems to be back on track after the earlier delay, though not without much hassel and pain. qstr_The_road_has_encount|The road has encountered a delay. This time it appears the workers have been corralled by a would be innkeeper to build them a roadside tavern in exchange for a discount on mead. qstr_The_road_is_making_p|The road is making progress, but there is a stretch of land running between the two villages of {s6} and {s7} where the road leads; the two villages on either side. Neither of the villages say the land is theirs and are reluctant to provide workers to the road. qstr_The_road_is_finished|The road is finished! You take a ride to see for yourself the achievement. It is a very good road! Very good quality stones make travel easy and the ride smoth. This will no doubt increase the speed of your armies. qstr_The_road_is_finished!|The road is finished! You take a ride to see for yourself the achievement. It is a good road! Fine quality stones make travel easy and the ride smoth. This will no doubt increase the speed of your armies. qstr_The_road_is_finished!_|The road is finished! You take a ride to see for yourself the achievement. It is ok, not as good as the romans perhaps, but some good quality stones mixed with stretches of packed dirt make travel easy. This will no doubt increase the speed of your armies. qstr_The_road_is_finished!_Y|The road is finished! You take a ride to see for yourself the achievement. It's a very poor job, parts of the road already washed out or worn down. It won't help with movement very much and later you hear most go back to using the roman roads instead. qstr_The_road_continues..|The road continues... qstr_Work_continues_on_th|Work continues on the road, but a reduced quality. qstr_Work_continues_on_the|Work continues on the road with the workers making it even stronger. qstr_Work_continues_on_the_|Work continues on the road with the workers making it even stronger and repairing the damage done by the flooding. qstr_Work_contines_on_the|Work contines on the road, the workers patching what they can from the flood, but causing you some stress. qstr_The_workers_are_allo|The workers are allowed to stop building the road for as long as it takes them to complete the inn, although it has given you a nice profit the quality of the work suffers from drunken workers. qstr_The_villages_resent_|The villages resent you taking their men for the work, but the quality of the road has greatly improved. qstr_You_pay_for_the_extr|You pay for the extra work and the road contines to be built beyond the villages causing trouble. qstr_The_work_proves_a_sou|The work proves a source of pride for many years, with you and others using the roads for faster travel. qstr_The_work_doesn_t_las|The work doesn't last very long, eventually the road becomes worse then the dangerous roads you were trying to replace, not many others use the road, however the few paths that remain to your knowledge does increase your pathfinding skills slightly. qstr_The_work_doesn_t_last|The work doesn't last, the roads washed away in the next heavy rain. qstr_Depending_on_conditi|Depending on conditions, different options will be available, what do you want to do?.... qstr_You_reduced_some_stre|You reduced some stress at the cost of time and renown qstr_Your_hunt_has_starte|Your hunt has started at {s7} qstr_Word_of_your_coven_h|Word of your coven has increased your renown, but damaged relations with the Christians qstr_Your_reputation_is_growing_a|Your reputation is growing along with your stomach, you have been nick-named 'The Fat' by your people! qstr_Your_people_think_yo|Your people think you needy for requesting a nick-name before you are ready! qstr_Empire_of_Engaland|Empire of Engaland qstr_You_have_forged_a_ne|You have forged a new empire! qstr_Country_of_Ireland|Country of Ireland qstr_Empire_of_Britons|Empire of Britons qstr_Nation_of_Wales|Nation of Wales qstr_You_have_forged_a_new|You have forged a new nation! qstr_Great_Kingdom_of_Alb|Great Kingdom of Alba qstr_Kingdom_of_France|Kingdom of France qstr_{s5}_Merc_s|{s5} Merc's qstr_You_hired_some_merce|You hired some mercenaries qstr_{s6}_has_been_murder|{s6} has been murdered! qstr_{s7}_has_been_murder|{s7} has been murdered! qstr_{s8}_has_been_murder|{s8} has been murdered! qstr_{s9}_has_been_murder|{s9} has been murdered!
https://w.atwiki.jp/warband/pages/692.html
p_burning_buildings|If you see me, report the fire bug. p_ship_colisions|If you see me, report the colision bug. p_zendar|Zendar p_town_1|Gulltown p_town_2|Kayce p_town_3|Barrowton p_town_4|Sunspear p_town_5|Riverrun p_town_6|King's Landing p_town_7|Lordsport p_town_8|Winterfell p_town_9|Sisterton p_town_10|Lannisport p_town_11|Dragonstone p_town_12|White Harbour p_town_13|Castle Black p_town_14|Maidenpool p_town_15|Lord Harroway's Town p_town_16|Tyrosh p_town_17|Myr p_town_18|Saltpans p_town_19|Lys p_town_20|Fairmarket p_town_21|The Arbor p_town_22|Oldtown p_town_23|Ashford p_town_24|Planky Town p_town_25|Vaith p_town_26|Pentos p_town_27|Duskendale p_town_28|Storms End p_town_29|Stoney Sept p_town_30|Lorath p_town_31|Frostfang's Camp p_town_32|Thenn p_town_33|Norvos p_town_34|Ashefa Athaozar p_town_35|Qohor p_town_36|Volantis p_town_37|Volon Therys p_town_38|Valysar p_town_39|Selhorys p_town_40|Weeping Town p_town_41|Highgarden p_town_42|Braavos p_castle_1|The Dreadfort 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p_fort|Fort p_ferry_1a|Mistwood Ferry p_ferry_2a|Bear Island Ferry p_ferry_3a|Redwyne Ferry p_ferry_4a|Hags Mire Ferry p_ferry_5a|Ghaston Grey Ferry p_ferry_6a|Driftmark Ferry p_ferry_7a|Ferry p_ferry_8a|Ferry p_ferry_1b|Spottswood Ferry p_ferry_2b|Deepwood Ferry p_ferry_3b|Ryamsport Ferry p_ferry_4b|Harlaw Ferry p_ferry_5b|Ferry p_ferry_6b|Point Ferry p_ferry_7b|Ferry p_ferry_8b|Ferry p_jetty_1|Evenfall Harbour p_jetty_2|Oldoak Harbour p_jetty_3|Greenstone Harbour p_jetty_4|Great Wyk Harbour p_jetty_5|Fair Isle Harbour p_jetty_6|Longsister Harbour p_jetty_7|Sweetsister Harbour p_jetty_8d|Natural Harbour p_jetty_8h|Natural Harbour p_jetty_8i|Natural Harbour p_jetty_8j|Natural Harbour p_jetty_8k|Natural Harbour p_jetty_8n|Natural Harbour p_jetty_8o|Natural Harbour p_jetty_8l|Eastwatch Harbour p_jetty_9|Orange Shore Harbour p_jetty_10|Grimston Harbour p_jetty_11|Oakenshield Harbour p_jetty_12|Greyshield Harbour p_jetty_13|Iron Holt Harbour p_jetty_14|Orkmont Harbour p_jetty_15|Blacktyde Harbour p_jetty_16|Claw Isle Harbour p_jetty_17|Rook's Rest Harbour p_jetty_18|Flints Finger Harbour p_jetty_8|Harlaw Ferry p_jetty_8b|Hags Mire Ferry p_jetty_8c|Mistwood Ferry p_jetty_8e|Bear Island Ferry p_jetty_8f|Deepwood Ferry p_jetty_8g|Point Ferry p_jetty_8m|Driftmark Ferry p_inn_of_the_kneeling_man|Inn of the Kneeling Man p_old_stone_bridge|The Old Stone Bridge p_ruined_castle|Ruined Castle p_crasters_keep|Craster's Keep p_queenscrown|Queenscrown p_illyrios_manse|Illyrio's Manse p_the_bridge_of_skulls|The Bridge of Skulls p_the_titan|The Titan p_tower_of_joy|Tower of Joy p_shandystone|Shandystone p_boneway|The Boneway p_brokenarm|The Broken Arm p_naggashill|Nagga's Hill p_oldstones|Oldstones p_iron_legion_camp|Iron Legion Camp p_golden_company_camp|Golden Company Camp p_morne|Morne p_tumbledown|Tumbledown Tower p_hoare_castle|Hoare Castle p_castamere|Castamere p_tarbeck_hall|Tarbeck Hall p_whitewalls|Whitewalls p_wolf_den|Wolf Den p_giants_lair|Giants Lair p_sand_snakes_lair|Sand Snakes Lair p_warlords_camp|Warlord's Camp p_reed_slavers_camp|Slaver's Camp p_dragon_1|Dragon Lair p_looter_spawn_point|looter sp p_dothraki_raiders_spawn_point|Dothraki Camps p_robber_knight_spawn_point|Robber Knights Camps p_forest_bandit_spawn_point|Bandit Camps p_forest_bandit_spawn_point2|Bandit Camps p_forest_bandit_spawn_point3|Bandit Camps p_northern_clansmen_spawn_point1|the Mountains p_northern_clansmen_spawn_point2|the Mountains p_northern_clansmen_spawn_point3|the Mountains p_northern_clansmen_spawn_point4|the Mountains p_northern_clansmen_spawn_point5|the Mountains p_northern_clansmen_spawn_point6|the Mountains p_northern_clansmen_spawn_point7|the Mountains p_northern_clansmen_spawn_point8|the Mountains p_westeros_raiders_spawn_point|the tundra p_westeros_raiders_spawn_point2|the tundra p_hill_tribesman_spawn_point|The Moon Brothers camps p_black_ears_spawn_point|The Mountains p_sons_of_the_mist_spawn_point|The Mountains p_hill_tribes_spawn_point|the Mountains p_whitewalkers_spawn_point_1|White Walkers p_whitewalkers_spawn_point_2|White Walkers p_whitewalkers_spawn_point_3|White Walkers p_whitewalkers_spawn_point_4|White Walkers p_slavers_spawn_point|looking for slaves p_essos_raiders_spawn_point|the plains p_exiled_knight_spawn_point|Exiled Knights camps p_windblown_spawn_point|The Windblown p_wild_hares_spawn_point|The Wild Hares p_gallant_men_spawn_point|Gallant Men p_ragged_standard_spawn_point|Ragged Standard p_myr_iron_legions_spawn_point|Iron Legionniares p_second_sons_spawn_point|The Second Sons p_stormcrows_spawn_point|The Stormcrows p_golden_company_spawn_point|The Golden Company p_dagger_lake_pirates_1_spawn_point|Urho the Unwashed p_dagger_lake_pirates_2_spawn_point|Lady Korra p_dagger_lake_pirates_3_spawn_point|Shrouded Lord p_ruined_castle_bandits_spawn_point|Slavers p_ruined_castle_bandits_spawn_point2|Slavers p_fos|fos p_fos2|fos2 p_fos3|fos3 p_old_gods|old gods p_rhllor_spawn|rhllor spawn p_drowned_men_spawn|drowned men spawn p_deer_spawn_point|deer sp p_boar_spawn_point|boar sp p_wolf_spawn_point|wolf sp p_goat_spawn_point|goat sp p_goatb_spawn_point|goatb sp p_wilddonkey_spawn_point|wilddonkey sp p_nw_ranger_patrol|nw ranger patrol p_ff_raiding_party|ff raiding party p_ff_raiders1|ff raiding party p_ff_raiders2|ff raiding party p_pirates_spawn_point|Pirates p_sea_raiders_spawn_point|Sea Raiders p_ironborn_raiders_spawn_point|Ironborn Pirates p_landing_point|landing point p_transporter|Transporter p_troop_camp_1|Troop Quarters p_troop_camp_2|Troop Quarters p_whitewalker_quest|whitewalker quest
https://w.atwiki.jp/warband/pages/585.html
trp_multiplayer_profile_troop_male|multiplayer profile troop male trp_multiplayer_profile_troop_male_pl|multiplayer profile troop male trp_multiplayer_profile_troop_female|multiplayer profile troop female trp_multiplayer_profile_troop_female_pl|multiplayer profile troop female trp_temp_troop|Temp Troop trp_temp_troop_pl|Temp Troop trp_find_item_cheat|find item cheat trp_find_item_cheat_pl|find item cheat trp_random_town_sequence|Random Town Sequence trp_random_town_sequence_pl|Random Town Sequence trp_tournament_participants|Tournament Participants trp_tournament_participants_pl|Tournament Participants trp_tutorial_maceman|Maceman trp_tutorial_maceman_pl|Maceman trp_tutorial_archer|Archer trp_tutorial_archer_pl|Archer trp_tutorial_swordsman|Swordsman trp_tutorial_swordsman_pl|Swordsman trp_novice_fighter|Novice Man-at-Arms trp_novice_fighter_pl|Novice Men-at-Arms trp_regular_fighter|Regular Man-at-Arms trp_regular_fighter_pl|Regular Men-at-Arms trp_veteran_fighter|Veteran Man-at-Arms 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trp_mercenary_tier_2_bardicheman|Sellsword Bardicheman trp_mercenary_tier_2_bardicheman_pl|Sellsword Bardichemen trp_mercenary_tier_3_glaiveman|Sellsword Glaiveman trp_mercenary_tier_3_glaiveman_pl|Sellsword Glaivemen trp_mercenary_tier_4_two_hander|Sellsword Two-Hander trp_mercenary_tier_4_two_hander_pl|Sellsword Two-Handers trp_mercenary_ranged_tier_1|Sellsword Skirmisher trp_mercenary_ranged_tier_1_pl|Sellsword Spearmen trp_mercenary_ranged_tier_2_archer|Sellsword Archer trp_mercenary_ranged_tier_2_archer_pl|Sellsword Archers trp_mercenary_ranged_tier_3_archer|Veteran Sellsword Archer trp_mercenary_ranged_tier_3_archer_pl|Veteran Sellsword Archers trp_mercenary_ranged_tier_4_archer|Elite Sellsword Archer trp_mercenary_ranged_tier_4_archer_pl|Elite Sellsword Archers trp_mercenary_ranged_tier_2_crossbowman|Sellsword Crossbowman trp_mercenary_ranged_tier_2_crossbowman_pl|Sellsword Crossbowmen trp_mercenary_ranged_tier_3_crossbowman|Veteran Sellsword Crossbowman 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trp_stormlands_messenger_pl|Stormlands Messengers trp_stormlands_prison_guard|Prison Guard trp_stormlands_prison_guard_pl|Prison Guards trp_nights_watch_messenger|Night's Watch Messenger trp_nights_watch_messenger_pl|Stormlands Messengers trp_nights_watch_prison_guard|Prison Guard trp_nights_watch_prison_guard_pl|Prison Guards trp_crackclaw_messenger|Crackclaw Messenger trp_crackclaw_messenger_pl|Crackclaw Messengers trp_crackclaw_prison_guard|Prison Guard trp_crackclaw_prison_guard_pl|Prison Guards trp_northern_messenger|Northern Messenger trp_northern_messenger_pl|Northern Messengers trp_northern_prison_guard|Prison Guard trp_northern_prison_guard_pl|Prison Guards trp_riverlands_messenger|Riverlands Messenger trp_riverlands_messenger_pl|Riverlands Messengers trp_riverlands_prison_guard|Prison Guard trp_riverlands_prison_guard_pl|Prison Guards trp_vale_messenger|Vale Messenger trp_vale_messenger_pl|Vale Messengers trp_vale_prison_guard|Prison Guard trp_vale_prison_guard_pl|Prison Guards trp_qohorik_messenger|Qohori Messenger trp_qohorik_messenger_pl|Qohori Messengers trp_qohorik_prison_guard|Prison Guard trp_qohorik_prison_guard_pl|Prison Guards trp_dornish_messenger|Dornish Messenger trp_dornish_messenger_pl|Dornish Messengers trp_dornish_prison_guard|Prison Guard trp_dornish_prison_guard_pl|Prison Guards trp_dragonstone_messenger|Dragonstone Messenger trp_dragonstone_messenger_pl|Dragonstone Messengers trp_dragonstone_prison_guard|Prison Guard trp_dragonstone_prison_guard_pl|Prison Guards trp_westerlands_messenger|Westerlands Messenger trp_westerlands_messenger_pl|Westerlands Messengers trp_westerlands_prison_guard|Prison Guard trp_westerlands_prison_guard_pl|Prison Guards trp_reach_messenger|Reach Messenger trp_reach_messenger_pl|Reach Messengers trp_reach_prison_guard|Prison Guard trp_reach_prison_guard_pl|Prison Guards trp_ironborn_messenger|Ironborn Messenger trp_ironborn_messenger_pl|Ironborn Messengers trp_ironborn_prison_guard|Prison Guard trp_ironborn_prison_guard_pl|Prison Guards trp_sister_messenger|Sisterman Messenger trp_sister_messenger_pl|Sisterman Messengers trp_sister_prison_guard|Prison Guard trp_sister_prison_guard_pl|Prison Guards trp_targaryen_messenger|Targaryen Messenger trp_targaryen_messenger_pl|Targaryen Messengers trp_targaryen_prison_guard|Prison Guard trp_targaryen_prison_guard_pl|Prison Guards trp_braavosi_messenger|Braavosi Messenger trp_braavosi_messenger_pl|Braavosi Messengers trp_braavosi_prison_guard|Prison Guard trp_braavosi_prison_guard_pl|Prison Guards trp_pentos_messenger|Pentoshi Messenger trp_pentos_messenger_pl|Pentoshi Messengers trp_pentos_prison_guard|Prison Guard trp_pentos_prison_guard_pl|Prison Guards trp_tyrosh_messenger|Tyroshi Messenger trp_tyrosh_messenger_pl|Tyroshi Messengers trp_tyrosh_prison_guard|Prison Guard trp_tyrosh_prison_guard_pl|Prison Guards trp_myr_messenger|Myrman Messenger trp_myr_messenger_pl|Myrman Messengers trp_myr_prison_guard|Prison Guard trp_myr_prison_guard_pl|Prison Guards trp_lys_messenger|Lyseni Messenger trp_lys_messenger_pl|Lyseni Messengers trp_lys_prison_guard|Prison Guard trp_lys_prison_guard_pl|Prison Guards trp_volantis_messenger|Volantene Messenger trp_volantis_messenger_pl|Volantene Messengers trp_volantis_prison_guard|Prison Guard trp_volantis_prison_guard_pl|Prison Guards trp_norvos_messenger|Norvoshi Messenger trp_norvos_messenger_pl|Norvoshi Messengers trp_norvos_prison_guard|Prison Guard trp_norvos_prison_guard_pl|Prison Guards trp_lorath_messenger|Lorathi Messenger trp_lorath_messenger_pl|Lorathi Messengers trp_lorath_prison_guard|Prison Guard trp_lorath_prison_guard_pl|Prison Guards trp_vaegir_n_kholop|Vaegir Recruit trp_vaegir_n_kholop_pl|Vaegir Recruits trp_vaegir_r_kholop|I1 Vaegir Kholop trp_vaegir_r_kholop_pl|I1 Vaegir Kholopy trp_vaegir_e_kholop|I1 Vaegir Kholop trp_vaegir_e_kholop_pl|I1 Vaegir Kholopy trp_vaegir_messenger|Vaegir Messenger trp_vaegir_messenger_pl|Vaegir Messengers trp_vaegir_deserter|Vaegir Deserter trp_vaegir_deserter_pl|Vaegir Deserters trp_vaegir_prison_guard|Prison Guard trp_vaegir_prison_guard_pl|Prison Guards trp_vaegir_castle_guard|Castle Guard trp_vaegir_castle_guard_pl|Castle Guards trp_khergit_n_tariachin|Khergit Tribesman trp_khergit_n_tariachin_pl|Khergit Tribesmen trp_khergit_e_tariachin|I1 Khergit Tariachin trp_khergit_e_tariachin_pl|I1 Khergit Tariachinuud trp_khergit_messenger|Khergit Messenger trp_khergit_messenger_pl|Khergit Messengers trp_khergit_deserter|Khergit Deserter trp_khergit_deserter_pl|Khergit Deserters trp_khergit_prison_guard|Prison Guard trp_khergit_prison_guard_pl|Prison Guards trp_khergit_castle_guard|Castle Guard trp_khergit_castle_guard_pl|Castle Guards trp_nord_n_bondi|Nord Recruit trp_nord_n_bondi_pl|Nord Recruits trp_nord_r_bondi|I1 Nord Bondi trp_nord_r_bondi_pl|I1 Nord Bondir trp_nord_e_bondi|I1 Nord Bondi trp_nord_e_bondi_pl|I1 Nord Bondir trp_nord_messenger|Nord Messenger trp_nord_messenger_pl|Nord Messengers trp_nord_deserter|Nord Deserter trp_nord_deserter_pl|Nord Deserters trp_nord_prison_guard|Prison Guard trp_nord_prison_guard_pl|Prison Guards trp_nord_castle_guard|Castle Guard trp_nord_castle_guard_pl|Castle Guards trp_rhodok_n_cittadino|Rhodok Tribesman trp_rhodok_n_cittadino_pl|Rhodok Tribesmen trp_rhodok_r_cittadino|I1 Rhodok Cittadino trp_rhodok_r_cittadino_pl|I1 Rhodok Cittadini trp_rhodok_e_cittadino|I1 Rhodok Cittadino trp_rhodok_e_cittadino_pl|I1 Rhodok Cittadini trp_rhodok_messenger|Rhodok Messenger trp_rhodok_messenger_pl|Rhodok Messengers trp_rhodok_deserter|Rhodok Deserter trp_rhodok_deserter_pl|Rhodok Deserters trp_rhodok_prison_guard|Prison Guard trp_rhodok_prison_guard_pl|Prison Guards trp_rhodok_castle_guard|Castle Guard trp_rhodok_castle_guard_pl|Castle Guards trp_nights_watch_tier_0|Night's Watch Recruit trp_nights_watch_tier_0_pl|Night's Watch Recruits trp_nights_watch_tier_1_infantry_medium|Night's Watch Ranger trp_nights_watch_tier_1_infantry_medium_pl|Night's Watch Rangers trp_nights_watch_tier_2_infantry_medium|Veteran Night's Watch Ranger trp_nights_watch_tier_2_infantry_medium_pl|Veteran Night's Watch Rangers trp_nights_watch_tier_3_infantry_medium|Elite Night's Watch Ranger trp_nights_watch_tier_3_infantry_medium_pl|Elite Night's Watch Rangers trp_nights_watch_tier_1_ranged_light|Night's Watch Longbowman trp_nights_watch_tier_1_ranged_light_pl|Night's Watch Longbowmen trp_nights_watch_tier_1_horse_medium|Mounted Night's Watch Ranger trp_nights_watch_tier_1_horse_medium_pl|Mounted Night's Watch Rangers trp_crackclaw_tier_0|Crackclaw Levy trp_crackclaw_tier_0_pl|Crackclaw Levies trp_crackclaw_tier_1_infantry_medium|Crackclaw Spearman trp_crackclaw_tier_1_infantry_medium_pl|Crackclaw Spearmen trp_crackclaw_tier_2_infantry_medium|Veteran Crackclaw Spearman trp_crackclaw_tier_2_infantry_medium_pl|Veteran Crackclaw Spearmen trp_crackclaw_tier_3_infantry_medium|Elite Crackclaw Spearman trp_crackclaw_tier_3_infantry_medium_pl|Elite Crackclaw Spearmen trp_crackclaw_tier_4_infantry_medium|Crackclaw Retainer trp_crackclaw_tier_4_infantry_medium_pl|Crackclaw Retainers trp_crackclaw_tier_5_infantry_medium|Crackclaw Household Guard trp_crackclaw_tier_5_infantry_medium_pl|Crackclaw Household Guards trp_crackclaw_tier_1_ranged_light|Crackclaw Longbowman trp_crackclaw_tier_1_ranged_light_pl|Crackclaw Longbowmen trp_crackclaw_tier_1_horse_medium|Crackclaw Lancer trp_crackclaw_tier_1_horse_medium_pl|Crackclaw Lancers trp_stormlands_tier_0|Stormlander Levy trp_stormlands_tier_0_pl|Stormlander Levies trp_stormlands_tier_1_infantry_medium|Stormlander Man-at-Arms trp_stormlands_tier_1_infantry_medium_pl|Stormlander Men-at-Arms trp_stormlands_tier_2_infantry_medium|Veteran Stormlander Man-at-Arms trp_stormlands_tier_2_infantry_medium_pl|Veteran Stormlander Men-at-Arms trp_stormlands_tier_2_1_infantry_medium|Stormlander Vanguard trp_stormlands_tier_2_1_infantry_medium_pl|Stormlander Vanguards trp_stormlands_tier_3_infantry_medium|Elite Stormlander Man-at-Arms trp_stormlands_tier_3_infantry_medium_pl|Elite Stormlander Men-at-Arms trp_stormlands_tier_4_1_infantry_medium|Stormlander Serjeant trp_stormlands_tier_4_1_infantry_medium_pl|Stormlander Serjeants trp_stormlands_tier_4_2_infantry_medium|Stormlander Hammerman trp_stormlands_tier_4_2_infantry_medium_pl|Stormlander Hammermen trp_stormlands_tier_1_ranged_light|Stormlander Longbowman trp_stormlands_tier_1_ranged_light_pl|Stormlander Longbowmen trp_stormlands_tier_2_ranged_light|Veteran Stormlander Longbowman trp_stormlands_tier_2_ranged_light_pl|Veteran Stormlander Longbowmen trp_stormlands_tier_1_horse_medium|Mounted Stormlander Serjeant trp_stormlands_tier_1_horse_medium_pl|Mounted Stormlander Serjeants trp_stormlands_tier_2_horse_medium|Stormlander Knight trp_stormlands_tier_2_horse_medium_pl|Stormlander Knight trp_stormlands_tier_3_horse_medium|Heavy Stormlander Knight trp_stormlands_tier_3_horse_medium_pl|Heavy Stormlander Knight trp_north_tier_0|Northern Levy trp_north_tier_0_pl|Northern Levies trp_north_tier_1_infantry_heavy|Northern Spearman trp_north_tier_1_infantry_heavy_pl|Northern Spearmen trp_north_tier_2_infantry_heavy|Veteran Northern Spearman trp_north_tier_2_infantry_heavy_pl|Veteran Northern Spearmen trp_north_tier_3_infantry_heavy|Elite Northern Spearman trp_north_tier_3_infantry_heavy_pl|Elite Northern Spearmen trp_north_tier_4_infantry_heavy|Northern Vanguard trp_north_tier_4_infantry_heavy_pl|Northern Vanguard trp_north_tier_1_1_infantry_heavy|Northern Man-at-Arms trp_north_tier_1_1_infantry_heavy_pl|Northern Men-at-Arms trp_north_tier_2_1_infantry_heavy|Veteran Northern Man-at-Arms trp_north_tier_2_1_infantry_heavy_pl|Veteran Northern Men-at-Arms trp_north_tier_3_1_infantry_heavy|Elite Northern Man-at-Arms trp_north_tier_3_1_infantry_heavy_pl|Northern Men-at-Arms trp_north_tier_4_1_infantry_heavy|Northern Household Guard trp_north_tier_4_1_infantry_heavy_pl|Northern Household Guards trp_north_tier_1_ranged_light|Northern Yeoman trp_north_tier_1_ranged_light_pl|Northern Yeomen trp_north_tier_2_ranged_light|Veteran Northern Yeoman trp_north_tier_2_ranged_light_pl|Veteran Northern Yeomen trp_north_tier_3_ranged_light|Elite Northern Yeoman trp_north_tier_3_ranged_light_pl|Elite Northern Yeomen trp_north_tier_1_horse_light|Northern Lancer trp_north_tier_1_horse_light_pl|Northern Lancers trp_north_tier_1_1_horse_light|Mounted Northern Serjeant trp_north_tier_1_1_horse_light_pl|Mounted Northern Serjeants trp_vale_tier_0|Vale Levy trp_vale_tier_0_pl|Vale Levy trp_vale_tier_1_infantry_light|Vale Halberdier trp_vale_tier_1_infantry_light_pl|Vale Halberdiers trp_vale_tier_2_infantry_light|Veteran Vale Halberdier trp_vale_tier_2_infantry_light_pl|Veteran Vale Halberdiers trp_vale_tier_3_infantry_light|Elite Vale Halberdier trp_vale_tier_3_infantry_light_pl|Elite Vale Halberdiers trp_vale_tier_3_1_infantry_light|Vale Spearman trp_vale_tier_3_1_infantry_light_pl|Vale Spearmen trp_vale_tier_1_ranged_heavy|Vale Archer trp_vale_tier_1_ranged_heavy_pl|Vale Archer trp_vale_tier_2_ranged_heavy|Vale Crossbowman trp_vale_tier_2_ranged_heavy_pl|Vale Crossbowmen trp_vale_tier_3_ranged_heavy|Veteran Vale Crossbowman trp_vale_tier_3_ranged_heavy_pl|Veteran Vale Crossbowmen trp_vale_tier_4_ranged_heavy|Elite Vale Crossbowman trp_vale_tier_4_ranged_heavy_pl|Elite Vale Crossbowmen trp_vale_tier_1_horse_light|Vale Lancer trp_vale_tier_1_horse_light_pl|Vale Lancers trp_vale_tier_2_horse_light|Vale Knight trp_vale_tier_2_horse_light_pl|Vale Knights trp_riverlands_tier_0|Riverlander Levy trp_riverlands_tier_0_pl|Riverlander Levies trp_riverlands_tier_1_infantry_light|Riverlander Man-at-Arms trp_riverlands_tier_1_infantry_light_pl|Riverlander Men-at-Arms trp_riverlands_tier_2_infantry_light|Veteran Riverlander Man-at-Arms trp_riverlands_tier_2_infantry_light_pl|Veteran Riverlander Men-at-Arms trp_riverlands_tier_3_infantry_light|Elite Riverlander Man-at-Arms trp_riverlands_tier_3_infantry_light_pl|Elite Riverlander Men-at-Arms trp_riverlands_tier_4_infantry_light|Riverlander Household Guard trp_riverlands_tier_4_infantry_light_pl|Riverlander Household Guards trp_riverlands_tier_1_ranged_light|Riverlander Crossbowman trp_riverlands_tier_1_ranged_light_pl|Riverlander Crossbowmen trp_riverlands_tier_1_horse_heavy|Mounted Riverlander Serjeant trp_riverlands_tier_1_horse_heavy_pl|Mounted Riverlander Serjeant trp_riverlands_tier_2_horse_heavy|Riverlander Knight trp_riverlands_tier_2_horse_heavy_pl|Riverlander Knight trp_riverlands_tier_3_horse_heavy|Heavy Riverlander Knight trp_riverlands_tier_3_horse_heavy_pl|Heavy Riverlander Knight trp_dorne_tier_0|Dornish Levy trp_dorne_tier_0_pl|Dornish Levies trp_dorne_tier_1_infantry_medium|Dornish Spearman trp_dorne_tier_1_infantry_medium_pl|Dornish Spearmen trp_dorne_tier_2_infantry_medium|Veteran Dornish Spearman trp_dorne_tier_2_infantry_medium_pl|Veteran Dornish Spearmen trp_dorne_tier_3_infantry_medium|Elite Dornish Spearman trp_dorne_tier_3_infantry_medium_pl|Elite Dornish Spearmen trp_dorne_tier_1_ranged_medium|Dornish Archer trp_dorne_tier_1_ranged_medium_pl|Dornish Archers trp_dorne_tier_2_ranged_medium|Veteran Dornish Archer trp_dorne_tier_2_ranged_medium_pl|Veteran Dornish Archers trp_dorne_tier_2_1_ranged_medium|Dornish Skirmisher trp_dorne_tier_2_1_ranged_medium_pl|Dornish Skirmishers trp_dorne_tier_3_ranged_medium|Elite Dornish Archer trp_dorne_tier_3_ranged_medium_pl|Elite Dornish Archers trp_dorne_tier_1_horse_light|Dornish Lancer trp_dorne_tier_1_horse_light_pl|Dornish Lancers trp_dorne_tier_1_1_horse_light|Mounted Dornish Archer trp_dorne_tier_1_1_horse_light_pl|Mounted Dornish Archers trp_dorne_tier_2_horse_light|Dornish Knight trp_dorne_tier_2_horse_light_pl|Dornish Knight trp_dorne_tier_2_1_horse_light|Heavy Mounted Dornish Archer trp_dorne_tier_2_1_horse_light_pl|Heavy Mounted Dornish Archer trp_dragonstone_tier_0|Dragonstone Levy trp_dragonstone_tier_0_pl|Dragonstone Levies trp_dragonstone_tier_1_infantry_heavy|Dragonstone Halberdier trp_dragonstone_tier_1_infantry_heavy_pl|Dragonstone Halberdiers trp_dragonstone_tier_2_infantry_heavy|Veteran Dragonstone Halberdier trp_dragonstone_tier_2_infantry_heavy_pl|Veteran Dragonstone Halberdiers trp_dragonstone_tier_3_infantry_heavy|Elite Dragonstone Halberdier trp_dragonstone_tier_3_infantry_heavy_pl|Elite Dragonstone Halberdiers trp_dragonstone_tier_1_1_infantry_heavy|Dragonstone Man-at-Arms trp_dragonstone_tier_1_1_infantry_heavy_pl|Dragonstone Men-at-Arms trp_dragonstone_tier_2_1_infantry_heavy|Veteran Dragonstone Men-at-Arms trp_dragonstone_tier_2_1_infantry_heavy_pl|Veteran Dragonstone Men-at-Arms trp_dragonstone_tier_3_1_infantry_heavy|Elite Dragonstone Men-at-Arms trp_dragonstone_tier_3_1_infantry_heavy_pl|Elite Dragonstone Men-at-Arms trp_dragonstone_tier_4_1_infantry_heavy|Dragonstone Vanguard trp_dragonstone_tier_4_1_infantry_heavy_pl|Dragonstone Vanguards trp_dragonstone_tier_5_1_infantry_heavy|Dragonstone Household Guard trp_dragonstone_tier_5_1_infantry_heavy_pl|Dragonstone Household Guards trp_dragonstone_tier_1_ranged_light|Dragonstone Archer trp_dragonstone_tier_1_ranged_light_pl|Dragonstone Archers trp_dragonstone_tier_2_ranged_light|Veteran Dragonstone Archer trp_dragonstone_tier_2_ranged_light_pl|Veteran Dragonstone Archers trp_dragonstone_tier_3_ranged_light|Elite Dragonstone Archer trp_dragonstone_tier_3_ranged_light_pl|Elite Dragonstone Archers trp_dragonstone_tier_1_horse_light|Mounted Dragonstone Serjeant trp_dragonstone_tier_1_horse_light_pl|Mounted Dragonstone Serjeants trp_westerlands_tier_0|Westerlander Levy trp_westerlands_tier_0_pl|Westerlander Levies trp_westerlands_tier_1_infantry_medium|Westerlander Man-at-Arms trp_westerlands_tier_1_infantry_medium_pl|Westerlander Men-at-Arms trp_westerlands_tier_2_infantry_medium|Veteran Westerlander Man-at-Arms trp_westerlands_tier_2_infantry_medium_pl|Veteran Westerlander Men-at-Arms trp_westerlands_tier_3_infantry_medium|Elite Westerlander Man-at-Arms trp_westerlands_tier_3_infantry_medium_pl|Elite Westerlander Men-at-Arms trp_westerlands_tier_4_infantry_medium|Westerlander Serjeant trp_westerlands_tier_4_infantry_medium_pl|Westerlander Serjeant trp_westerlands_tier_5_infantry_medium|Westerlander Vanguard trp_westerlands_tier_5_infantry_medium_pl|Westerlander Vanguards trp_westerlands_tier_1_ranged_light|Westerlander Longbowman trp_westerlands_tier_1_ranged_light_pl|Westerlander Longbowmen trp_westerlands_tier_2_ranged_light|Veteran Westerlander Longbowman trp_westerlands_tier_2_ranged_light_pl|Veteran Westerlander Longbowmen trp_westerlands_tier_3_ranged_light|Elite Westerlander Longbowman trp_westerlands_tier_3_ranged_light_pl|Elite Westerlander Longbowmen trp_westerlands_tier_1_horse_medium|Mounted Westerlander Serjeant trp_westerlands_tier_1_horse_medium_pl|Mounted Westerlander Serjeants trp_westerlands_tier_2_horse_medium|Westerlander Knight trp_westerlands_tier_2_horse_medium_pl|Westerlander Knight trp_westerlands_tier_3_horse_medium|Heavy Westerlander Knight trp_westerlands_tier_3_horse_medium_pl|Heavy Westerlander Knight trp_reach_tier_0|Reachman Levy trp_reach_tier_0_pl|Reachman Levies trp_reach_tier_1_infantry_light|Reachman Pikeman trp_reach_tier_1_infantry_light_pl|Reachman Pikemen trp_reach_tier_2_infantry_light|Veteran Reachman Pikeman trp_reach_tier_2_infantry_light_pl|Veteran Reachman Pikemen trp_reach_tier_2_1_infantry_light|Dismounted Reachman Squire trp_reach_tier_2_1_infantry_light_pl|Dismounted Reachman Squires trp_reach_tier_3_infantry_light|Elite Reachman Pikemen trp_reach_tier_3_infantry_light_pl|Elite Reachman Pikemen trp_reach_tier_4_infantry_light|Reachman Vanguard trp_reach_tier_4_infantry_light_pl|Reachman Vanguard trp_reach_tier_1_ranged_light|Reachman Crossbowman trp_reach_tier_1_ranged_light_pl|Reachman Crossbowmen trp_reach_tier_1_horse_heavy|Mounted Reachman Serjeant trp_reach_tier_1_horse_heavy_pl|Mounted Reachman Serjeant trp_reach_tier_2_horse_heavy|Reachman Knight trp_reach_tier_2_horse_heavy_pl|Reachman Knight trp_reach_tier_3_horse_heavy|Heavy Reachman Knight trp_reach_tier_3_horse_heavy_pl|Heavy Reachman Knight trp_reach_tier_1_horse_light|Mounted Reachman Halberdier trp_reach_tier_1_horse_light_pl|Mounted Reachman Halberdiers trp_ironborn_tier_0|Ironborn Spearman trp_ironborn_tier_0_pl|Ironborn Spearmen trp_ironborn_tier_1_infantry_heavy|Ironborn Axeman trp_ironborn_tier_1_infantry_heavy_pl|Ironborn Axemen trp_ironborn_tier_2_infantry_heavy|Veteran Ironborn Axeman trp_ironborn_tier_2_infantry_heavy_pl|Veteran Ironborn Axemen trp_ironborn_tier_3_infantry_heavy|Elite Ironborn Axemen trp_ironborn_tier_3_infantry_heavy_pl|Elite Ironborn Axemen trp_ironborn_tier_3_1_infantry_heavy|Ironborn Reaver trp_ironborn_tier_3_1_infantry_heavy_pl|Ironborn Reavers trp_ironborn_tier_4_infantry_heavy|Ironborn Retainer trp_ironborn_tier_4_infantry_heavy_pl|Ironborn Retainers trp_ironborn_tier_5_infantry_heavy|Ironborn Household Guard trp_ironborn_tier_5_infantry_heavy_pl|Ironborn Household Guards trp_ironborn_tier_1_ranged_medium|Ironborn Archer trp_ironborn_tier_1_ranged_medium_pl|Ironborn Archers trp_ironborn_tier_2_ranged_medium|Ironborn Longbowman trp_ironborn_tier_2_ranged_medium_pl|Ironborn Longbowmen trp_ironborn_tier_3_ranged_medium|Veteran Ironborn Longbowman trp_ironborn_tier_3_ranged_medium_pl|Veteran Ironborn Longbowmen trp_sisterman_tier_0|Sisterman Axeman trp_sisterman_tier_0_pl|Sisterman Axemen trp_sisterman_tier_1_infantry_heavy|Sisterman Spearman trp_sisterman_tier_1_infantry_heavy_pl|Sisterman Spearmen trp_sisterman_tier_2_infantry_heavy|Veteran Sisterman Spearman trp_sisterman_tier_2_infantry_heavy_pl|Veteran Sisterman Spearmen trp_sisterman_tier_3_infantry_heavy|Elite Sisterman Spearmen trp_sisterman_tier_3_infantry_heavy_pl|Elite Sisterman Spearmen trp_sisterman_tier_4_infantry_heavy|Sisterman Household Guard trp_sisterman_tier_4_infantry_heavy_pl|Sisterman Household Guards trp_sisterman_tier_1_ranged_medium|Sisterman Archer trp_sisterman_tier_1_ranged_medium_pl|Sisterman Archers trp_braavos_tier_0|Braavosi Levy trp_braavos_tier_0_pl|Braavosi Levies trp_braavos_tier_1_infantry_heavy|Braavosi Spearman trp_braavos_tier_1_infantry_heavy_pl|Braavosi Spearmen trp_braavos_tier_2_infantry_heavy|Veteran Braavosi Spearman trp_braavos_tier_2_infantry_heavy_pl|Veteran Braavosi Spearmen trp_braavos_tier_3_infantry_heavy|Elite Braavosi Spearman trp_braavos_tier_3_infantry_heavy_pl|Elite Braavosi Spearmen trp_braavos_tier_4_infantry_heavy|Braavosi Guardsman trp_braavos_tier_4_infantry_heavy_pl|Braavosi Guardsmen trp_braavos_tier_4_1_infantry_heavy|Armored Bravos trp_braavos_tier_4_1_infantry_heavy_pl|Armored Bravos trp_braavos_tier_1_ranged_medium|Braavosi Crossbowman trp_braavos_tier_1_ranged_medium_pl|Braavosi Crossbowmen trp_braavos_tier_2_ranged_medium|Veteran Braavosi Crossbowman trp_braavos_tier_2_ranged_medium_pl|Veteran Braavosi Crossbowmen trp_braavos_tier_3_ranged_medium|Elite Braavosi Crossbowman trp_braavos_tier_3_ranged_medium_pl|Elite Braavosi Crossbowmen trp_targaryen_tier_0|Targaryen Levy trp_targaryen_tier_0_pl|Targaryen Levies trp_targaryen_tier_1_infantry_medium|Targaryen Man-at-Arms trp_targaryen_tier_1_infantry_medium_pl|Targaryen Men-at-Arms trp_targaryen_tier_2_infantry_medium|Veteran Targaryen Man-at-Arms trp_targaryen_tier_2_infantry_medium_pl|Veteran Targaryen Men-at-Arms trp_targaryen_tier_3_infantry_medium|Elite Targaryen Man-at-Arms trp_targaryen_tier_3_infantry_medium_pl|Elite Targaryen Men-at-Arms trp_targaryen_tier_4_1_infantry_medium|Targaryen Serjeant trp_targaryen_tier_4_1_infantry_medium_pl|Targaryen Serjeants trp_targaryen_tier_4_2_infantry_medium|Targaryen Vanguard trp_targaryen_tier_4_2_infantry_medium_pl|Targaryen Vanguards trp_targaryen_tier_1_ranged_light|Targaryen Longbowman trp_targaryen_tier_1_ranged_light_pl|Targaryen Longbowmen trp_targaryen_tier_2_ranged_light|Veteran Targaryen Longbowman trp_targaryen_tier_2_ranged_light_pl|Veteran Targaryen Longbowmen trp_targaryen_tier_3_ranged_light|Elite Targaryen Longbowman trp_targaryen_tier_3_ranged_light_pl|Elite Targaryen Longbowmen trp_targaryen_tier_1_horse_medium|Mounted Targaryen Serjeant trp_targaryen_tier_1_horse_medium_pl|Mounted Targaryen Serjeants trp_targaryen_tier_2_horse_medium|Targaryen Knight trp_targaryen_tier_2_horse_medium_pl|Targaryen Knight trp_sarranid_e_millet|I1 Sarranid Millet trp_sarranid_e_millet_pl|I1 Sarranid Milletani trp_sarranid_messenger|Sarranid Messenger trp_sarranid_messenger_pl|Sarranid Messengers trp_sarranid_deserter|Sarranid Deserter trp_sarranid_deserter_pl|Sarranid Deserters trp_sarranid_prison_guard|Prison Guard trp_sarranid_prison_guard_pl|Prison Guards trp_sarranid_castle_guard|Castle Guard trp_sarranid_castle_guard_pl|Castle Guards trp_custom_n_recruit|Freelancer Recruit trp_custom_n_recruit_pl|Freelancer Recruits trp_custom_n_recruit_equip|Freelancer Recruit trp_custom_n_recruit_equip_pl|Freelancer Recruits trp_custom_n_recruit_selection|Freelancer Recruit trp_custom_n_recruit_selection_pl|Freelancer Recruits trp_custom_e_recruit|Unsullied trp_custom_e_recruit_pl|Unsullied trp_custom_e_recruit_equip|Unsullied trp_custom_e_recruit_equip_pl|Unsullied trp_custom_e_recruit_selection|Unsullied trp_custom_e_recruit_selection_pl|Unsullied trp_custom_master|Grazmak mo Senko trp_custom_master_pl|Grazmak mo Senko trp_custom_messenger|Messenger trp_custom_messenger_pl|Messengers trp_custom_deserter|Deserter trp_custom_deserter_pl|Deserters trp_custom_prison_guard|Prison Guard trp_custom_prison_guard_pl|Prison Guards trp_custom_castle_guard|Castle Guard trp_custom_castle_guard_pl|Castle Guards trp_bandit_n_looter|Looter trp_bandit_n_looter_pl|Looters trp_bandit_n_bandit|Bandit trp_bandit_n_bandit_pl|Bandits trp_bandit_n_brigand|Brigand trp_bandit_n_brigand_pl|Brigands trp_bandit_n_mountain|Mountain Bandit trp_bandit_n_mountain_pl|Mountain Bandits trp_bandit_n_forest|Forest Bandit trp_bandit_n_forest_pl|Forest Bandits trp_bandit_n_sea_raider|Pirate trp_bandit_n_sea_raider_pl|Pirates trp_bandit_n_steppe|Dothraki Warrior trp_bandit_n_steppe_pl|Dothraki Warriors trp_bandit_n_taiga|Wildling Horseman trp_bandit_n_taiga_pl|Wildling Horsemen trp_bandit_n_desert|Outlaw trp_bandit_n_desert_pl|Outlaws trp_bandit_n_outlaw|Outlaw Leader trp_bandit_n_outlaw_pl|Outlaw Leaders trp_bandit_n_outlaw1|Outlaw trp_bandit_n_outlaw1_pl|Outlaw trp_bandit_n_valemen|Clansman Chieftain trp_bandit_n_valemen_pl|Clansman Chieftains trp_bandit_n_valemen1|Clansman Archer trp_bandit_n_valemen1_pl|Clansman Archer trp_bandit_n_valemen2|Clansman Warrior trp_bandit_n_valemen2_pl|Clansman Warriors trp_bandit_n_raiders|Raider Leader trp_bandit_n_raiders_pl|Raider Leaders trp_bandit_n_raiders1|Raider Skirmisher trp_bandit_n_raiders1_pl|Raider Skirmishers trp_bandit_n_raiders2|Raider Horseman trp_bandit_n_raiders2_pl|Raider Horsemen trp_bandit_n_essoslooter|Desert Bandit trp_bandit_n_essoslooter_pl|Desert Bandits trp_bandit_n_dothraki|Desert Bandit trp_bandit_n_dothraki_pl|Desert Bandits trp_bandit_n_dothraki1|Desert Bandit trp_bandit_n_dothraki1_pl|Desert Bandits trp_bandit_n_dothraki2|Desert Bandit trp_bandit_n_dothraki2_pl|Desert Bandits trp_bandit_n_slavers|Slaver Leader trp_bandit_n_slavers_pl|Slaver Leaders trp_bandit_n_slavers1|Slaver Horseman trp_bandit_n_slavers1_pl|Slaver Horsemen trp_bandit_n_slavers2|Slaver Spearman trp_bandit_n_slavers2_pl|Slaver Spearmen trp_bandit_n_pirates|Rhoynar Bandit trp_bandit_n_pirates_pl|Rhoynar Bandits trp_bandit_n_pirates1|Rhoynar Archer trp_bandit_n_pirates1_pl|Rhoynar Archers trp_bandit_n_escapedslave|Slave Leader trp_bandit_n_escapedslave_pl|Slave Leaders trp_bandit_n_escapedslave1|Slave trp_bandit_n_escapedslave1_pl|Slaves trp_bandit_n_wildling_archer|Wildling Archer trp_bandit_n_wildling_archer_pl|Wildling Archers trp_bandit_n_dothraki_archer|Dothraki Archer trp_bandit_n_dothraki_archer_pl|Dothraki Archers trp_bandit_n_wildling_spearwifes|Wildling Spearwife trp_bandit_n_wildling_spearwifes_pl|Wildling Spearwives trp_event_young_noblemen|Young Nobleman trp_event_young_noblemen_pl|Young Nobleman trp_event_bandits|Bandit trp_event_bandits_pl|Bandits trp_event_religious_fanatic_oldtown|Septon trp_event_religious_fanatic_oldtown_pl|Septon trp_event_religious_fanatic_volantis|Red Priest trp_event_religious_fanatic_volantis_pl|Red Priest trp_event_camp_followers|Camp Follower trp_event_camp_followers_pl|Camp Followers trp_event_singer|Singer trp_event_singer_pl|Singers trp_event_lute_player|Lute Player trp_event_lute_player_pl|Lute Players trp_event_peasant|Peasant trp_event_peasant_pl|Peasants trp_event_peasant_female|Peasant trp_event_peasant_female_pl|Peasants trp_event_plump_bastard|Bastard trp_event_plump_bastard_pl|Bastard trp_goldcloak_1|Gold Cloak Glaiveman trp_goldcloak_1_pl|Gold Cloak Glaivemen trp_goldcloak_2|Gold Cloak Man-at-Arms trp_goldcloak_2_pl|Gold Cloak Men-at-Arms trp_goldcloak_3|Gold Cloak Archer trp_goldcloak_3_pl|Gold Cloak Archers trp_goldcloak_4|Gold Cloak Longbowman trp_goldcloak_4_pl|Gold Cloak Longbowmen trp_goldcloak_5|Gold Cloak Officer trp_goldcloak_5_pl|Gold Cloak Officers trp_wight_1|Wight trp_wight_1_pl|Wight trp_wight_2|Wight trp_wight_2_pl|Wight trp_wight_3|Wight trp_wight_3_pl|Wight trp_wight_4|Wight trp_wight_4_pl|Wight trp_wight_5|Wight trp_wight_5_pl|Wight trp_wight_6|Wight trp_wight_6_pl|Wight trp_wight_7|Decrepit Wight trp_wight_7_pl|Decrepit Wight trp_wight_8|Wight trp_wight_8_pl|Wight trp_unsullied|Unsullied trp_unsullied_pl|Unsullied trp_special_troop_bandit|Outlaw trp_special_troop_bandit_pl|Outlaws trp_special_troop_lair_pirate|Pirate Guard trp_special_troop_lair_pirate_pl|Pirate Guards trp_special_troop_lair_slaver|Slaver Guard trp_special_troop_lair_slaver_pl|Slaver Guards trp_special_troop_lair_raider|Raider Guard trp_special_troop_lair_raider_pl|Raider Guards trp_special_troop_lair_outlaw|Outlaw Guard trp_special_troop_lair_outlaw_pl|Outlaw Guards trp_special_troop_lair_kingswood|Kingswood Outlaw trp_special_troop_lair_kingswood_pl|Kingswood Outlaws trp_special_troop_lair_sellsword|Sellsword Camp Guard trp_special_troop_lair_sellsword_pl|Sellsword Camp Guards trp_beggar|Beggar trp_beggar_pl|Beggar trp_silent_brother|Silent Brother trp_silent_brother_pl|Silent Brother trp_village_walker_prop_1|Villager trp_village_walker_prop_1_pl|Villagers trp_village_walker_prop_2|Villager trp_village_walker_prop_2_pl|Villagers trp_village_walker_prop_3|Villager trp_village_walker_prop_3_pl|Villagers trp_village_walker_prop_4|Villager trp_village_walker_prop_4_pl|Villagers trp_village_walker_prop_5|Villager trp_village_walker_prop_5_pl|Villagers trp_village_walker_prop_6|Villager trp_village_walker_prop_6_pl|Villagers trp_village_guard|Village Guardsman trp_village_guard_pl|Village Guardsmen trp_stonemason|Stonemason trp_stonemason_pl|Stonemason trp_blacksmith|Blacksmith trp_blacksmith_pl|Blacksmith trp_clown|Acrobat trp_clown_pl|Acrobat trp_town_guard|City Watchman trp_town_guard_pl|City Watchmen trp_unsullied_guard|Unsullied trp_unsullied_guard_pl|Unsullied trp_lute_player|Bard trp_lute_player_pl|Bard trp_gold_cloak_guard|Gold Cloak trp_gold_cloak_guard_pl|Gold Cloak trp_nights_watch_guard|Ranger trp_nights_watch_guard_pl|Ranger trp_begging_brother|Silent Brother trp_begging_brother_pl|Silent Brother trp_slave|Slave trp_slave_pl|Slave trp_courtier|Courtier trp_courtier_pl|Courtier trp_servant|Servant trp_servant_pl|Servant trp_dothraki_sitting|Dothraki trp_dothraki_sitting_pl|Dothraki trp_golden_company_knight|Golden Company Knight trp_golden_company_knight_pl|Golden Company Knights trp_golden_company_squire|Golden Company Squire trp_golden_company_squire_pl|Golden Company Squires trp_golden_company_archer|Golden Company Archer trp_golden_company_archer_pl|Golden Company Archer trp_golden_company_man_at_arms|Golden Company Man-at-Arms trp_golden_company_man_at_arms_pl|Golden Company Men-at-Arms trp_bandit_n_black_khergit_horseman|Black Khergit Horseman trp_bandit_n_black_khergit_horseman_pl|Black Khergit Horsemen trp_bandit_n_manhunter|Manhunter trp_bandit_n_manhunter_pl|Manhunters trp_bandit_n_slave_driver|Slave Driver trp_bandit_n_slave_driver_pl|Slave Drivers trp_bandit_n_slave_hunter|Slave Hunter trp_bandit_n_slave_hunter_pl|Slave Hunters trp_bandit_n_slave_crusher|Slave Crusher trp_bandit_n_slave_crusher_pl|Slave Crushers trp_bandit_n_slaver_chief|Slaver Chief trp_bandit_n_slaver_chief_pl|Slaver Chiefs trp_bandit_r_looter|Looter trp_bandit_r_looter_pl|Looters trp_bandit_r_bandit|Bandit trp_bandit_r_bandit_pl|Bandits trp_bandit_r_brigand|Brigand trp_bandit_r_brigand_pl|Brigands trp_bandit_r_mountain|Mountain Bandit trp_bandit_r_mountain_pl|Mountain Bandits trp_bandit_r_forest|Forest Bandit trp_bandit_r_forest_pl|Forest Bandits trp_bandit_r_sea_raider|Pirate trp_bandit_r_sea_raider_pl|Pirates trp_bandit_r_steppe|Steppe Bandit trp_bandit_r_steppe_pl|Steppe Bandits trp_bandit_r_taiga|Taiga Bandit trp_bandit_r_taiga_pl|Taiga Bandits trp_bandit_r_desert|Desert Bandit trp_bandit_r_desert_pl|Desert Bandits trp_bandit_r_black_khergit_horseman|Black Khergit Horseman trp_bandit_r_black_khergit_horseman_pl|Black Khergit Horsemen trp_bandit_r_manhunter|Manhunter trp_bandit_r_manhunter_pl|Manhunters trp_bandit_r_slave_driver|Slave Driver trp_bandit_r_slave_driver_pl|Slave Drivers trp_bandit_r_slave_hunter|Slave Hunter trp_bandit_r_slave_hunter_pl|Slave Hunters trp_bandit_r_slave_crusher|Slave Crusher trp_bandit_r_slave_crusher_pl|Slave Crushers trp_bandit_r_slaver_chief|Slaver Chief trp_bandit_r_slaver_chief_pl|Slaver Chiefs trp_bandit_e_looter|Looter trp_bandit_e_looter_pl|Looters trp_bandit_e_bandit|Bandit trp_bandit_e_bandit_pl|Bandits trp_bandit_e_brigand|Brigand trp_bandit_e_brigand_pl|Brigands trp_bandit_e_mountain|Mountain Bandit trp_bandit_e_mountain_pl|Mountain Bandits trp_bandit_e_forest|Forest Bandit trp_bandit_e_forest_pl|Forest Bandits trp_bandit_e_sea_raider|Pirate Captain trp_bandit_e_sea_raider_pl|Pirate Captains trp_bandit_e_sea_raider1|Pirate Man-at-Arms trp_bandit_e_sea_raider1_pl|Pirate Men-at-Arms trp_bandit_e_sea_raider2|Pirate Archer trp_bandit_e_sea_raider2_pl|Pirate Archers trp_bandit_e_steppe|Dothraki Ko trp_bandit_e_steppe_pl|Dothraki Ko trp_bandit_e_steppe1|Dothraki Warrior trp_bandit_e_steppe1_pl|Dothraki Warriors trp_bandit_e_steppe2|Dothraki Archer trp_bandit_e_steppe2_pl|Dothraki Archers trp_bandit_e_taiga|Wildling Leader trp_bandit_e_taiga_pl|Wildling Leaders trp_bandit_e_taiga1|Wildling Warrior trp_bandit_e_taiga1_pl|Wildling Warriors trp_bandit_e_taiga2|Wildling Archer trp_bandit_e_taiga2_pl|Wildling Archer trp_wildling_spearwife|Wildling Spearwife trp_wildling_spearwife_pl|Wildling Spearwives trp_bandit_e_desert|Outlaw Leader trp_bandit_e_desert_pl|Outlaw Leaders trp_bandit_e_desert1|Outlaw Horseman trp_bandit_e_desert1_pl|Outlaw Horsemen trp_bandit_e_desert2|Outlaw Skirmisher trp_bandit_e_desert2_pl|Outlaw Skirmishers trp_bandit_e_outlaw|Desert Bandit trp_bandit_e_outlaw_pl|Desert Bandits trp_bandit_e_outlaw1|Outlaw Man-at-Arms trp_bandit_e_outlaw1_pl|Outlaw Men-at-Arms trp_bandit_e_valemen|Desert Bandit trp_bandit_e_valemen_pl|Desert Bandits trp_bandit_e_valemen1|Desert Bandit trp_bandit_e_valemen1_pl|Desert Bandits trp_bandit_e_valemen2|Desert Bandit trp_bandit_e_valemen2_pl|Desert Bandits trp_bandit_e_raiders|Desert Bandit trp_bandit_e_raiders_pl|Desert Bandits trp_bandit_e_raiders1|Desert Bandit trp_bandit_e_raiders1_pl|Desert Bandits trp_bandit_e_raiders2|Desert Bandit trp_bandit_e_raiders2_pl|Desert Bandits trp_bandit_e_essoslooter|Desert Bandit trp_bandit_e_essoslooter_pl|Desert Bandits trp_bandit_e_dothraki|Desert Bandit trp_bandit_e_dothraki_pl|Desert Bandits trp_bandit_e_dothraki1|Desert Bandit trp_bandit_e_dothraki1_pl|Desert Bandits trp_bandit_e_dothraki2|Desert Bandit trp_bandit_e_dothraki2_pl|Desert Bandits trp_bandit_e_slavers|Desert Bandit trp_bandit_e_slavers_pl|Desert Bandits trp_bandit_e_slavers1|Desert Bandit trp_bandit_e_slavers1_pl|Desert Bandits trp_bandit_e_slavers2|Desert Bandit trp_bandit_e_slavers2_pl|Desert Bandits trp_bandit_e_pirates|Desert Bandit trp_bandit_e_pirates_pl|Desert Bandits trp_bandit_e_pirates1|Desert Bandit trp_bandit_e_pirates1_pl|Desert Bandits trp_bandit_e_escapedslave|Desert Bandit trp_bandit_e_escapedslave_pl|Desert Bandits trp_bandit_e_escapedslave1|Desert Bandit trp_bandit_e_escapedslave1_pl|Desert Bandits trp_bandit_e_black_khergit_horseman|Black Khergit Horseman trp_bandit_e_black_khergit_horseman_pl|Black Khergit Horsemen trp_bandit_e_manhunter|Manhunter trp_bandit_e_manhunter_pl|Manhunters trp_bandit_e_slave_driver|Slave Driver trp_bandit_e_slave_driver_pl|Slave Drivers trp_bandit_e_slave_hunter|Slave Hunter trp_bandit_e_slave_hunter_pl|Slave Hunters trp_bandit_e_slave_crusher|Slave Crusher trp_bandit_e_slave_crusher_pl|Slave Crushers trp_bandit_e_slaver_chief|Slaver Chief trp_bandit_e_slaver_chief_pl|Slaver Chiefs trp_woman_n_refugee|Refugee trp_woman_n_refugee_pl|Refugees trp_woman_r_refugee|Female Sellsword Tier Two trp_woman_r_refugee_pl|Female Sellsword Tier Two trp_woman_e_refugee|Peasant Woman trp_woman_e_refugee_pl|Peasant Women trp_caravan_master|Caravan Master trp_caravan_master_pl|Caravan Masters trp_kidnapped_girl|Kidnapped Maiden trp_kidnapped_girl_pl|Kidnapped Maidens trp_kidnapped_wife|Miller's Wife trp_kidnapped_wife_pl|Miller's Wives trp_wedding_guest|Wedding Guest trp_wedding_guest_pl|Wedding Guests trp_swadian_town_walker_m_average|Townsman trp_swadian_town_walker_m_average_pl|Townsmen trp_swadian_town_walker_f_average|Townswoman trp_swadian_town_walker_f_average_pl|Townswomen trp_vaegir_town_walker_m_average|Townsman trp_vaegir_town_walker_m_average_pl|Townsmen trp_vaegir_town_walker_f_average|Townswoman trp_vaegir_town_walker_f_average_pl|Townswomen trp_khergit_town_walker_m_average|Citizen trp_khergit_town_walker_m_average_pl|Citizens trp_khergit_town_walker_f_average|Citizen trp_khergit_town_walker_f_average_pl|Citizens trp_nord_town_walker_m_average|Townsman trp_nord_town_walker_m_average_pl|Townsmen trp_nord_town_walker_f_average|Townswoman trp_nord_town_walker_f_average_pl|Townswomen trp_rhodok_town_walker_m_average|Citizen trp_rhodok_town_walker_m_average_pl|Citizen trp_rhodok_town_walker_f_average|Citizen trp_rhodok_town_walker_f_average_pl|Citizens trp_sarranid_town_walker_m_average|Townsman trp_sarranid_town_walker_m_average_pl|Townsmen trp_sarranid_town_walker_f_average|Townswoman trp_sarranid_town_walker_f_average_pl|Townswomen trp_town_walker_m_average|Townsman trp_town_walker_m_average_pl|Townsmen trp_town_walker_f_average|Townswoman trp_town_walker_f_average_pl|Townswomen trp_swadian_village_walker_m_average|Villager trp_swadian_village_walker_m_average_pl|Villagers trp_swadian_village_walker_f_average|Villager trp_swadian_village_walker_f_average_pl|Villagers trp_vaegir_village_walker_m_average|Villager trp_vaegir_village_walker_m_average_pl|Villagers trp_vaegir_village_walker_f_average|Villager trp_vaegir_village_walker_f_average_pl|Villagers trp_khergit_village_walker_m_average|Villager trp_khergit_village_walker_m_average_pl|Villagers trp_khergit_village_walker_f_average|Villager trp_khergit_village_walker_f_average_pl|Villagers trp_nord_village_walker_m_average|Villager trp_nord_village_walker_m_average_pl|Villagers trp_nord_village_walker_f_average|Villager trp_nord_village_walker_f_average_pl|Villagers trp_rhodok_village_walker_m_average|Villager trp_rhodok_village_walker_m_average_pl|Villagers trp_rhodok_village_walker_f_average|Villager trp_rhodok_village_walker_f_average_pl|Villagers trp_sarranid_village_walker_m_average|Villager trp_sarranid_village_walker_m_average_pl|Villagers trp_sarranid_village_walker_f_average|Villager trp_sarranid_village_walker_f_average_pl|Villagers trp_village_walker_m_average|Villager trp_village_walker_m_average_pl|Villagers trp_village_walker_f_average|Villager trp_village_walker_f_average_pl|Villagers trp_swadian_spy_walker_1|Townsman trp_swadian_spy_walker_1_pl|Townsmen trp_swadian_spy_walker_2|Townswoman trp_swadian_spy_walker_2_pl|Townswomen trp_vaegir_spy_walker_1|Townsman trp_vaegir_spy_walker_1_pl|Townsmen trp_vaegir_spy_walker_2|Townswoman trp_vaegir_spy_walker_2_pl|Townswomen trp_khergit_spy_walker_1|Townsman trp_khergit_spy_walker_1_pl|Townsmen trp_khergit_spy_walker_2|Townswoman trp_khergit_spy_walker_2_pl|Townswomen trp_nord_spy_walker_1|Townsman trp_nord_spy_walker_1_pl|Townsmen trp_nord_spy_walker_2|Townswoman trp_nord_spy_walker_2_pl|Townswomen trp_rhodok_spy_walker_1|Townsman trp_rhodok_spy_walker_1_pl|Townsmen trp_rhodok_spy_walker_2|Townswoman trp_rhodok_spy_walker_2_pl|Townswomen trp_sarranid_spy_walker_1|Townsman trp_sarranid_spy_walker_1_pl|Townsmen trp_sarranid_spy_walker_2|Townswoman trp_sarranid_spy_walker_2_pl|Townswomen trp_spy_walker_1|Townsman trp_spy_walker_1_pl|Townsmen trp_spy_walker_2|Townswoman trp_spy_walker_2_pl|Townswomen trp_tournament_master|Tournament Master Ulricus trp_tournament_master_pl|Tournament Master Ulricus trp_trainer|Trainer Hugo trp_trainer_pl|Trainer Hugo trp_constable_hareck|Constable Hareck trp_constable_hareck_pl|Constable Hareck trp_ramun_the_slave_trader|Ramun trp_ramun_the_slave_trader_pl|Ramun trp_guide|Quick Jimmy trp_guide_pl|Quick Jimmy trp_xerina|Ser Baelor Donniger trp_xerina_pl|Ser Baelor Donniger trp_dranton|Ser Andros Egen trp_dranton_pl|Ser Andros Egen trp_kradus|Ser Patrek Hersy trp_kradus_pl|Ser Patrek Hersy trp_westeros_arena_1|Ser Rogar Manning trp_westeros_arena_1_pl|Ser Rogar Manning trp_westeros_arena_2|Ser Thaddeus Orme trp_westeros_arena_2_pl|Ser Thaddeus Orme trp_westeros_arena_3|Ser Duncan Rhysling trp_westeros_arena_3_pl|Ser Duncan Rhysling trp_westeros_arena_4|Ser Devan Grell trp_westeros_arena_4_pl|Ser Devan Grell trp_westeros_arena_5|Ser Patrek Flowers trp_westeros_arena_5_pl|Ser Patrek Flowers trp_westeros_arena_6|Ser Walder of Woodmere trp_westeros_arena_6_pl|Ser Walder of Woodmere trp_westeros_arena_7|Ser Harrold Lychester trp_westeros_arena_7_pl|Ser Harrold Lychester trp_north_arena_1|Ser Dalton Condon trp_north_arena_1_pl|Ser Dalton Condon trp_north_arena_2|Aggar Kenning trp_north_arena_2_pl|Aggar Kenning trp_north_arena_3|Harlan Ironsmith trp_north_arena_3_pl|Harlan Ironsmith trp_north_arena_4|Ser Hugo Waterman trp_north_arena_4_pl|Ser Hugo Waterman trp_north_arena_5|Brandon Norrey trp_north_arena_5_pl|Brandon Norrey trp_north_arena_6|Lothor the Lean trp_north_arena_6_pl|Lothor the Lean trp_north_arena_7|Morgan Longstride trp_north_arena_7_pl|Morgan Longstride trp_essos_north_arena_1|Lysaro Forin trp_essos_north_arena_1_pl|Lysaro Forin trp_essos_north_arena_2|Vogapho Naerolis trp_essos_north_arena_2_pl|Vogapho Naerolis trp_essos_north_arena_3|Vogynno Fylloris trp_essos_north_arena_3_pl|Vogynno Fylloris trp_essos_north_arena_4|Moredo of Braavos trp_essos_north_arena_4_pl|Moredo of Braavos trp_essos_north_arena_5|Jasat the Laughing Snake trp_essos_north_arena_5_pl|Jasat the Laughing Snake trp_essos_north_arena_6|Ser Corwyn of Gulltown trp_essos_north_arena_6_pl|Ser Corwyn of Gulltown trp_essos_north_arena_7|Losho trp_essos_north_arena_7_pl|Losho trp_essos_south_arena_1|Vorylla the Viper trp_essos_south_arena_1_pl|Vorylla the Viper trp_essos_south_arena_2|Zhamdal zo Hahlu trp_essos_south_arena_2_pl|Zhamdal zo Hahlu trp_essos_south_arena_3|Daggo trp_essos_south_arena_3_pl|Daggo trp_essos_south_arena_4|Fono the Hunter trp_essos_south_arena_4_pl|Fono the Hunter trp_essos_south_arena_5|Sandoq trp_essos_south_arena_5_pl|Sandoq trp_essos_south_arena_6|Qyle the Dornishman trp_essos_south_arena_6_pl|Qyle the Dornishman trp_essos_south_arena_7|Qhokkotho trp_essos_south_arena_7_pl|Qhokkotho trp_dornish_arena_1|Ser Myles Sand trp_dornish_arena_1_pl|Ser Myles Sand trp_dornish_arena_2|Ser Gerris of Wyl trp_dornish_arena_2_pl|Ser Gerris of Wyl trp_dornish_arena_3|Ser Desmond of the Greenblood trp_dornish_arena_3_pl|Ser Desmond of the Greenblood trp_dornish_arena_4|Yoren trp_dornish_arena_4_pl|Yoren trp_dornish_arena_5|Lazynno Bambasto trp_dornish_arena_5_pl|Lazynno Bambasto trp_dornish_arena_6|Tregar the Brute trp_dornish_arena_6_pl|Tregar the Brute trp_dornish_arena_7|Ser Addam Wells trp_dornish_arena_7_pl|Ser Addam Wells trp_tutorial_trainer|Training Ground Master Ladislaus trp_tutorial_trainer_pl|Training Ground Master Ladislaus trp_galeas|Galeas trp_galeas_pl|Galeas trp_farmer_from_bandit_village|Worried Farmer trp_farmer_from_bandit_village_pl|Worried Farmers trp_trainer_1|Trainer trp_trainer_1_pl|Trainer trp_trainer_2|Trainer trp_trainer_2_pl|Trainer trp_trainer_3|Trainer trp_trainer_3_pl|Trainer trp_trainer_4|Trainer trp_trainer_4_pl|Trainer trp_trainer_5|Trainer trp_trainer_5_pl|Trainer trp_ransom_broker_1|Marello the Slave Trader trp_ransom_broker_1_pl|Marello the Slave Trader trp_ransom_broker_2|Ballario the Slave Trader trp_ransom_broker_2_pl|Ballario the Slave Trader trp_ransom_broker_3|Bezzaq the Slave Trader trp_ransom_broker_3_pl|Bezzaq the Slave Trader trp_ransom_broker_4|Nondo the Slave Trader trp_ransom_broker_4_pl|Nondo the Slave Trader trp_ransom_broker_5|Vargys the Slave Trader trp_ransom_broker_5_pl|Vargys the Slave Trader trp_ransom_broker_6|Graznan the Slave Trader trp_ransom_broker_6_pl|Graznan the Slave Trader trp_ransom_broker_7|Salla the Slave Trader trp_ransom_broker_7_pl|Salla the Slave Trader trp_ransom_broker_8|Marro the Slave Trader trp_ransom_broker_8_pl|Marro the Slave Trader trp_ransom_broker_9|Terrio the Slave Trader trp_ransom_broker_9_pl|Terrio the Slave Trader trp_ransom_broker_10|Gyleno the Slave Trader trp_ransom_broker_10_pl|Gyleno the Slave Trader trp_tavern_traveler_1|Alyn the Traveller trp_tavern_traveler_1_pl|Alyn the Traveller trp_tavern_traveler_2|Barth the Traveller trp_tavern_traveler_2_pl|Barth the Traveller trp_tavern_traveler_3|Mero the Traveller trp_tavern_traveler_3_pl|Mero the Traveller trp_tavern_traveler_4|Willam the Traveller trp_tavern_traveler_4_pl|Willam the Traveller trp_tavern_traveler_5|Dick the Traveller trp_tavern_traveler_5_pl|Dick the Traveller trp_tavern_traveler_6|Ebrose the Traveller trp_tavern_traveler_6_pl|Ebrose the Traveller trp_tavern_traveler_7|Addam the Traveller trp_tavern_traveler_7_pl|Addam the Traveller trp_tavern_traveler_8|Dhorane the Traveller trp_tavern_traveler_8_pl|Dhorane the Traveller trp_tavern_traveler_9|Laro the Traveller trp_tavern_traveler_9_pl|Laro the Traveller trp_tavern_traveler_10|Joss the Traveller trp_tavern_traveler_10_pl|Joss the Traveller trp_tavern_bookseller_1|Waltyr the Scholar trp_tavern_bookseller_1_pl|Waltyr the Scholar trp_tavern_bookseller_2|Septon Ulbard trp_tavern_bookseller_2_pl|Septon Ulbard trp_tavern_minstrel_1|Alyn the Bard trp_tavern_minstrel_1_pl|Alyn the Bard trp_tavern_minstrel_2|Lymond the Bard trp_tavern_minstrel_2_pl|Lymond the Bard trp_tavern_minstrel_3|Byan the Bard trp_tavern_minstrel_3_pl|Byan the Bard trp_tavern_minstrel_4|Lucos the Bard trp_tavern_minstrel_4_pl|Lucos the Bard trp_tavern_minstrel_5|Manfred the Bard trp_tavern_minstrel_5_pl|Manfred the Bard trp_septon_1|Septon Raynard trp_septon_1_pl|Septon Raynard trp_septon_2|Septon Luceon trp_septon_2_pl|Septon Luceon trp_septon_3|Septon Armond trp_septon_3_pl|Septon Armond trp_septon_4|Septon Beron trp_septon_4_pl|Septon Beron trp_septon_5|Septon Halbert trp_septon_5_pl|Septon Halbert trp_septon_6|Septon Gwayne trp_septon_6_pl|Septon Gwayne trp_septon_7|Septon Donnel trp_septon_7_pl|Septon Donnel trp_septon_8|Septon Lyonel trp_septon_8_pl|Septon Lyonel trp_septon_9|Septon Mycah trp_septon_9_pl|Septon Mycah trp_septon_10|Septon Elwood trp_septon_10_pl|Septon Elwood trp_septon_11|Septon Allar trp_septon_11_pl|Septon Allar trp_septon_12|Septon Ambrose trp_septon_12_pl|Septon Ambrose trp_septon_13|Septon Bannen trp_septon_13_pl|Septon Bannen trp_septon_14|Septon Baelor trp_septon_14_pl|Septon Baelor trp_septon_15|Septon Desmond trp_septon_15_pl|Septon Desmond trp_septon_16|Septon Emmon trp_septon_16_pl|Septon Emmon trp_septon_17|Septon Robar trp_septon_17_pl|Septon Robar trp_septon_18|Septon Steffon trp_septon_18_pl|Septon Steffon trp_septon_19|Septon Terrence trp_septon_19_pl|Septon Terrence trp_septon_20|Septon Tybolt trp_septon_20_pl|Septon Tybolt trp_septon_21|Septon Umfred trp_septon_21_pl|Septon Umfred trp_septon_22|Septon Urron trp_septon_22_pl|Septon Urron trp_septon_23|Septon Chayle trp_septon_23_pl|Septon Chayle trp_septon_24|Septon Waldon trp_septon_24_pl|Septon Waldon trp_septon_25|Septon Walder trp_septon_25_pl|Septon Walder trp_septon_26|Septon Wyl trp_septon_26_pl|Septon Wyl trp_septon_27|Septon Mors trp_septon_27_pl|Septon Mors trp_septon_28|Septon Ygon trp_septon_28_pl|Septon Ygon trp_high_septon|High Septon trp_high_septon_pl|High Septon trp_drowned_god_1|Tarle the Thrice-Drowned trp_drowned_god_1_pl|Tarle the Thrice-Drowned trp_drowned_god_2|Blind Beron Blacktyde trp_drowned_god_2_pl|Blind Beron Blacktyde trp_drowned_god_3|The Old Grey Gull trp_drowned_god_3_pl|The Old Grey Gull trp_aeron_greyjoy|Aeron Greyjoy trp_aeron_greyjoy_pl|Aeron Greyjoy trp_red_priest_1|Yorko trp_red_priest_1_pl|Yorko trp_red_priest_2|Elquro trp_red_priest_2_pl|Elquro trp_red_priest_3|Terenno trp_red_priest_3_pl|Terenno trp_red_priest_4|Marenno trp_red_priest_4_pl|Marenno trp_red_priest_5|Yrros trp_red_priest_5_pl|Yrros trp_red_priest_6|Tohho trp_red_priest_6_pl|Tohho trp_red_priest_7|Valquro trp_red_priest_7_pl|Valquro trp_red_priest_8|Thomor trp_red_priest_8_pl|Thomor trp_red_priest_9|Sylos trp_red_priest_9_pl|Sylos trp_red_priest_10|Qotho trp_red_priest_10_pl|Qotho trp_benerro|Benerro trp_benerro_pl|Benerro trp_emmon_frey|Ser Emmon Frey trp_emmon_frey_pl|Ser Emmon Frey trp_marwyn|Archmaester Marwyn trp_marwyn_pl|Archmaester Marwyn trp_harry_the_heir|Harrold Hardyng trp_harry_the_heir_pl|Harrold Hardyng trp_tyrion|Tyrion Lannister trp_tyrion_pl|Tyrion Lannister trp_hotho_harlaw|Hotho Harlaw trp_hotho_harlaw_pl|Hotho Harlaw trp_musican_male|Singer trp_musican_male_pl|Singer trp_musican_female|Singer trp_musican_female_pl|Singer trp_musicans_end| trp_musicans_end_pl| trp_melisandre|Melisandre trp_melisandre_pl|Melisandre trp_shireen|Princess Shireen Baratheon trp_shireen_pl|Princess Shireen Baratheon trp_olenna|Olenna Redwyne trp_olenna_pl|Olenna Redwyne trp_arianne|Princess Arianne Martell trp_arianne_pl|Princess Arianne Martell trp_tommen|Prince Tommen Baratheon trp_tommen_pl|Prince Tommen Baratheon trp_myrcella|Princess Myrcella Baratheon trp_myrcella_pl|Princess Myrcella Baratheon trp_lanna|Lanna trp_lanna_pl|Lanna trp_old_nan|Old Nan trp_old_nan_pl|Old Nan trp_warlock|Xandarro Moth-Eater trp_warlock_pl|Xandarro Moth-Eater trp_zombie_man|Lysidos trp_zombie_man_pl|Lysidos trp_varys|Lord Varys trp_varys_pl|Lord Varys trp_littlefinger|Lord Petyr Baelish trp_littlefinger_pl|Lord Petyr Baelish trp_pycelle|Grand Maester Pycelle trp_pycelle_pl|Grand Maester Pycelle trp_lancel|Ser Lancel Lannister trp_lancel_pl|Ser Lancel Lannister trp_jalabhar|Jalabhar Xho trp_jalabhar_pl|Jalabhar Xho trp_aron_santagar|Ser Aron Santagar trp_aron_santagar_pl|Ser Aron Santagar trp_bronn|Bronn trp_bronn_pl|Bronn trp_joy_hill|Joy Hill trp_joy_hill_pl|Joy Hill trp_creylen|Maester Creylen trp_creylen_pl|Maester Creylen trp_benedict_broom|Ser Benedict Broom trp_benedict_broom_pl|Ser Benedict Broom trp_whitesmile_wat|Whitesmile Wat trp_whitesmile_wat_pl|Whitesmile Wat trp_genna_lannister|Genna Lannister trp_genna_lannister_pl|Genna Lannister trp_rolph_spicer|Ser Rolph Spicer trp_rolph_spicer_pl|Ser Rolph Spicer trp_rufus_leek|Rufus Leek trp_rufus_leek_pl|Rufus Leek trp_polliver|Polliver trp_polliver_pl|Polliver trp_chiswyck|Chiswyck trp_chiswyck_pl|Chiswyck trp_rafford|Raff the Sweetling trp_rafford_pl|Raff the Sweetling trp_dunsen|Dunsen trp_dunsen_pl|Dunsen trp_tickler|The Tickler trp_tickler_pl|The Tickler trp_aurane|Aurane Waters trp_aurane_pl|Aurane Waters trp_jurne|Maester Jurne trp_jurne_pl|Maester Jurne trp_colen|Ser Colen of Greenpools trp_colen_pl|Ser Colen of Greenpools trp_jommy|Jommy trp_jommy_pl|Jommy trp_nysterica|Septa Nysterica trp_nysterica_pl|Septa Nysterica trp_lomys|Maester Lomys trp_lomys_pl|Maester Lomys trp_galyeon|Galyeon of Cuy trp_galyeon_pl|Galyeon of Cuy trp_ballabar|Maester Ballabar trp_ballabar_pl|Maester Ballabar trp_moryn|Ser Moryn Tyrell trp_moryn_pl|Ser Moryn Tyrell trp_norren|Archmaester Norren trp_norren_pl|Archmaester Norren trp_walgrave|Archmaester Walgrave trp_walgrave_pl|Archmaester Walgrave trp_theobald|Archmaester Theobald trp_theobald_pl|Archmaester Theobald trp_leyton|Lord Leyton Hightower trp_leyton_pl|Lord Leyton Hightower trp_garin|Garin trp_garin_pl|Garin trp_myles|Maester Myles trp_myles_pl|Maester Myles trp_ricasso|Ricasso trp_ricasso_pl|Ricasso trp_manfrey|Ser Manfrey Martell trp_manfrey_pl|Ser Manfrey Martell trp_kedry|Maester Kedry trp_kedry_pl|Maester Kedry trp_vyman|Maester Vyman trp_vyman_pl|Maester Vyman trp_desmond|Ser Desmond Grell trp_desmond_pl|Ser Desmond Grell trp_utherydes|Utherydes Wayn trp_utherydes_pl|Utherydes Wayn trp_catelyn|Catelyn Tully trp_catelyn_pl|Catelyn Tully trp_lysa|Lysa Tully trp_lysa_pl|Lysa Tully trp_marillion|Marillion trp_marillion_pl|Marillion trp_colemon|Maester Colemon trp_colemon_pl|Maester Colemon trp_myranda|Myranda Royce trp_myranda_pl|Myranda Royce trp_mya_stone|Mya Stone trp_mya_stone_pl|Mya Stone trp_helliweg|Maester Helliweg trp_helliweg_pl|Maester Helliweg trp_wendamyr|Maester Wendamyr trp_wendamyr_pl|Maester Wendamyr trp_helya|Helya trp_helya_pl|Helya trp_gwynesse|Gwynesse Harlaw trp_gwynesse_pl|Gwynesse Harlaw trp_alannys|Alannys Harlaw trp_alannys_pl|Alannys Harlaw trp_luwin|Maester Luwin trp_luwin_pl|Maester Luwin trp_theomore|Maester Theomore trp_theomore_pl|Maester Theomore trp_bartimus|Ser Bartimus trp_bartimus_pl|Ser Bartimus trp_marlon|Ser Marlon Manderly trp_marlon_pl|Ser Marlon Manderly trp_walton|Steelshanks Walton trp_walton_pl|Steelshanks Walton trp_tybald|Maester Tybald trp_tybald_pl|Maester Tybald trp_iron_bank_loan|Tycho Nestoris trp_iron_bank_loan_pl|Tycho Nestoris trp_iron_bank_noho|Noho Dimittis trp_iron_bank_noho_pl|Noho Dimittis trp_geddard|Geddard trp_geddard_pl|Geddard trp_amory_lorch_1|Ser Amory Lorch trp_amory_lorch_1_pl|Ser Amory Lorch trp_amory_lorch_2|Ser Amory Lorch trp_amory_lorch_2_pl|Ser Amory Lorch trp_oldtown_jon|Ser Jon Cupps trp_oldtown_jon_pl|Ser Jon Cupps trp_oldtown_tournament_master|Tourney Master trp_oldtown_tournament_master_pl|Tourney Master trp_oldtown_knight_1|Ser Desmond Redwyne trp_oldtown_knight_1_pl|Ser Desmond Redwyne trp_oldtown_knight_2|Ser Gunthor Hightower trp_oldtown_knight_2_pl|Ser Gunthor Hightower trp_oldtown_knight_3|Ser Owen Inchfield trp_oldtown_knight_3_pl|Ser Owen Inchfield trp_oldtown_knight_4|Ser Rycherd Crane trp_oldtown_knight_4_pl|Ser Rycherd Crane trp_oldtown_knight_5|Ser Willam Wythers trp_oldtown_knight_5_pl|Ser Willam Wythers trp_oldtown_knight_6|Ser Leo Tyrell trp_oldtown_knight_6_pl|Ser Leo Tyrell trp_winged_gyles|Gyles Grafton trp_winged_gyles_pl|Gyles Grafton trp_winged_colemon|Maester Colemon trp_winged_colemon_pl|Maester Colemon trp_winged_tournament_master|Tourney Master trp_winged_tournament_master_pl|Tourney Master trp_winged_knight_1|Ser Andrew Tollett trp_winged_knight_1_pl|Ser Andrew Tollett trp_winged_knight_2|Ser Targon the Halfwild trp_winged_knight_2_pl|Ser Targon the Halfwild trp_winged_knight_3|Ser Roland Waynwood trp_winged_knight_3_pl|Ser Roland Waynwood trp_winged_knight_4|Ser Harrold Hardyng trp_winged_knight_4_pl|Ser Harrold Hardyng trp_winged_knight_5|Ser Owen Breakstone trp_winged_knight_5_pl|Ser Owen Breakstone trp_winged_knight_6|Ser Lyn Corbray trp_winged_knight_6_pl|Ser Lyn Corbray trp_bored_bywater|Ser Jacelyn Bywater trp_bored_bywater_pl|Ser Jacelyn Bywater trp_bored_tournament_master|Steward trp_bored_tournament_master_pl|Steward trp_bored_knight_1|Morros Slynt trp_bored_knight_1_pl|Morros Slynt trp_bored_knight_2|Ser Balon Swann trp_bored_knight_2_pl|Ser Balon Swann trp_bored_knight_3|Ser Horas Redwyne trp_bored_knight_3_pl|Ser Horas Redwyne trp_bored_knight_4|Lothor Brune trp_bored_knight_4_pl|Lothor Brune trp_bored_knight_5|Ser Harrold of the Silver Griffins trp_bored_knight_5_pl|Ser Harrold of the Silver Griffins trp_bored_knight_6|Sandor Clegane trp_bored_knight_6_pl|Sandor Clegane trp_brothers_vylarr|Vylarr trp_brothers_vylarr_pl|Vylarr trp_wildfire_npc_0|Manfred trp_wildfire_npc_0_pl|Manfred trp_wildfire_npc_1|Septon Germund trp_wildfire_npc_1_pl|Septon Germund trp_wildfire_npc_2|Frightened Woman trp_wildfire_npc_2_pl|Frightened Woman trp_wildfire_npc_3|Goodwife Myra trp_wildfire_npc_3_pl|Goodwife Myra trp_wildfire_npc_4|Jess trp_wildfire_npc_4_pl|Jess trp_wildfire_npc_5|Old Man trp_wildfire_npc_5_pl|Old Man trp_wildfire_npc_6|Gerold trp_wildfire_npc_6_pl|Gerold trp_wildfire_npc_7|Septon Germund trp_wildfire_npc_7_pl|Septon Germund trp_nw_quest_starter|Gueren trp_nw_quest_starter_pl|Gueren trp_nw_main_quest_first_1|Maester Aemon trp_nw_main_quest_first_1_pl|Maester Aemon trp_nw_main_quest_first_2|Maester Aemon trp_nw_main_quest_first_2_pl|Maester Aemon trp_nw_styr|Styr, Magnar of Thenn trp_nw_styr_pl|Styr, Magnar of Thenn trp_nw_ygritte|Ygritte trp_nw_ygritte_pl|Ygritte trp_nw_big_boil|Big Boil trp_nw_big_boil_pl|Big Boil trp_nw_thenn|Thenn trp_nw_thenn_pl|Thenn trp_nw_spearwife|Spearwife trp_nw_spearwife_pl|Spearwives trp_nw_raider|Wildling Raider trp_nw_raider_pl|Wildling Raiders trp_nw_raider_archer|Wildling Archer trp_nw_raider_archer_pl|Wildling Archers trp_nights_watch_ranger|Ranger trp_nights_watch_ranger_pl|Rangers trp_nights_watch_archer|Ranger trp_nights_watch_archer_pl|Rangers trp_nw_main_quest_second_1|Cotter Pyke trp_nw_main_quest_second_1_pl|Cotter Pyke trp_nw_main_quest_second_2|Maester Aemon trp_nw_main_quest_second_2_pl|Maester Aemon trp_nw_main_quest_third_1|Ser Denys Mallister trp_nw_main_quest_third_1_pl|Ser Denys Mallister trp_nw_main_quest_third_2|Ser Denys Mallister trp_nw_main_quest_third_2_pl|Ser Denys Mallister trp_nw_weeper|The Weeper trp_nw_weeper_pl|The Weeper trp_nw_brogg|Brogg trp_nw_brogg_pl|Brogg trp_nw_gavin|Gavin the Trader trp_nw_gavin_pl|Gavin the Trader trp_nw_doss|Blind Doss trp_nw_doss_pl|Blind Doss trp_nw_bowen_marsh|Lord Bowen Marsh trp_nw_bowen_marsh_pl|Lord Bowen Marsh trp_nw_dolorous_edd|Eddison Tollett trp_nw_dolorous_edd_pl|Eddison Tollett trp_nw_endrew_tarth|Ser Endrew Tarth trp_nw_endrew_tarth_pl|Ser Endrew Tarth trp_nw_aladale_wynch|Ser Aladale Wynch trp_nw_aladale_wynch_pl|Ser Aladale Wynch trp_nw_wallace_massey|Wallace Massey trp_nw_wallace_massey_pl|Wallace Massey trp_nw_dywen|Dywen trp_nw_dywen_pl|Dywen trp_nw_main_quest_fourth_1|Maester Aemon trp_nw_main_quest_fourth_1_pl|Maester Aemon trp_nw_main_quest_fifth_1|Maester Aemon trp_nw_main_quest_fifth_1_pl|Maester Aemon trp_nw_main_quest_fifth_2|Jon Snow trp_nw_main_quest_fifth_2_pl|Jon Snow trp_nw_harma|Harma Dogshead trp_nw_harma_pl|Harma Dogshead trp_nw_wicker|Wicker trp_nw_wicker_pl|Wicker trp_nw_elgorn|Elgorn the Small trp_nw_elgorn_pl|Elgorn the Small trp_nw_kol|Kol trp_nw_kol_pl|Kol trp_nw_jon_snow|Jon Snow trp_nw_jon_snow_pl|Jon Snow trp_nw_pyp|Pyp trp_nw_pyp_pl|Pyp trp_nw_grenn|Grenn trp_nw_grenn_pl|Grenn trp_stark_soldier|Winterfell Man-at-Arms trp_stark_soldier_pl|Winterfell Men-at-Arms trp_stark_archer|Winterfell Archer trp_stark_archer_pl|Winterfell Archers trp_stark_horseman|Winterfell Serjeant trp_stark_horseman_pl|Winterfell Serjeants trp_ramsay_ramsay|Oron Heartseeker trp_ramsay_ramsay_pl|Oron Heartseeker trp_ramsay_reek|Klaw trp_ramsay_reek_pl|Klaw trp_ramsay_sour_alyn|Olborn trp_ramsay_sour_alyn_pl|Olborn trp_ramsay_damon|Damon trp_ramsay_damon_pl|Damon trp_ramsay_archer|Wildling Archer trp_ramsay_archer_pl|Wildling Archers trp_ramsay_spearman|Wildling Spearman trp_ramsay_spearman_pl|Wildling Spearmen trp_ramsay_swordsman|Wildling Raider trp_ramsay_swordsman_pl|Wildling Raiders trp_amory_soldier|Lannister Man-at-Arms trp_amory_soldier_pl|Lannister Men-at-Arms trp_amory_archer|Lannister Archer trp_amory_archer_pl|Lannister Archers trp_amory_horseman|Lannister Serjeant trp_amory_horseman_pl|Lannister Serjeants trp_beric_beric|Ser Beric Dondarrion trp_beric_beric_pl|Ser Beric Dondarrion trp_beric_lem|Lem Lemoncloak trp_beric_lem_pl|Lem Lemoncloak trp_beric_thoros|Thoros of Myr trp_beric_thoros_pl|Thoros of Myr trp_beric_anguy|Anguy the Archer trp_beric_anguy_pl|Anguy the Archer trp_beric_archer|Brotherhood Archer trp_beric_archer_pl|Brotherhood Archers trp_beric_spearman|Brotherhood Spearman trp_beric_spearman_pl|Brotherhood Spearman trp_beric_swordsman|Brotherhood Man-at-Arms trp_beric_swordsman_pl|Brotherhood Men-at-Arms trp_raidable_dothraki_1_merchant|Merchant trp_raidable_dothraki_1_merchant_pl|Merchant trp_raidable_dothraki_2_merchant|Merchant trp_raidable_dothraki_2_merchant_pl|Merchant trp_raidable_dothraki_1_npc|Dothraki trp_raidable_dothraki_1_npc_pl|Dothraki trp_raidable_dothraki_2_npc|Dothraki trp_raidable_dothraki_2_npc_pl|Dothraki trp_raidable_dothraki_3_npc|Dothraki trp_raidable_dothraki_3_npc_pl|Dothraki trp_raidable_dothraki_4_npc|Dothraki trp_raidable_dothraki_4_npc_pl|Dothraki trp_raidable_dothraki_5_npc|Dothraki trp_raidable_dothraki_5_npc_pl|Dothraki trp_raidable_dothraki_1_boss|Dothraki trp_raidable_dothraki_1_boss_pl|Dothraki trp_armor_kings_landing|Tobho Mott trp_armor_kings_landing_pl|Tobho Mott trp_raidable_caravan_market_1_merchant|Merchant trp_raidable_caravan_market_1_merchant_pl|Merchant trp_raidable_caravan_market_2_merchant|Merchant trp_raidable_caravan_market_2_merchant_pl|Merchant trp_raidable_caravan_market_1_npc|Dothraki trp_raidable_caravan_market_1_npc_pl|Dothraki trp_raidable_caravan_market_2_npc|Traveller trp_raidable_caravan_market_2_npc_pl|Traveller trp_raidable_caravan_market_3_npc|Traveller trp_raidable_caravan_market_3_npc_pl|Traveller trp_raidable_caravan_market_4_npc|Traveller trp_raidable_caravan_market_4_npc_pl|Traveller trp_raidable_caravan_market_5_npc|Traveller trp_raidable_caravan_market_5_npc_pl|Traveller trp_raidable_caravan_market_1_boss|Caravan Market Overseer trp_raidable_caravan_market_1_boss_pl|Caravan Market Overseer trp_raidable_dothraki_1|Dothraki Scout trp_raidable_dothraki_1_pl|Dothraki Scouts trp_raidable_dothraki_2|Veteran Dothraki Warrior trp_raidable_dothraki_2_pl|Veteran Dothraki Warriors trp_raidable_dothraki_3|Elite Dothraki Warrior trp_raidable_dothraki_3_pl|Elite Dothraki Warriors trp_raidable_dothraki_4|Dothraki Skirmisher trp_raidable_dothraki_4_pl|Dothraki Skirmishers trp_raidable_dothraki_5|Dothraki Screamer trp_raidable_dothraki_5_pl|Dothraki Screamers trp_raidable_caravan_market_1|Caravan Guard Spearman trp_raidable_caravan_market_1_pl|Caravan Guard Spearmen trp_raidable_caravan_market_2|Veteran Caravan Guard Spearman trp_raidable_caravan_market_2_pl|Veteran Caravan Guard Spearmen trp_raidable_caravan_market_3|Caravan Guard Archer trp_raidable_caravan_market_3_pl|Caravan Guard Archers trp_raidable_caravan_market_4|Caravan Guard Man-at-Arms trp_raidable_caravan_market_4_pl|Caravan Guard Men-at-Arms trp_raidable_caravan_market_5|Caravan Guard Serjeant trp_raidable_caravan_market_5_pl|Caravan Guard Serjeants trp_raidable_farm_1_merchant|Farmstead Elder trp_raidable_farm_1_merchant_pl|Farmstead Elders trp_raidable_farm_1_boss|Reeve trp_raidable_farm_1_boss_pl|Reeves trp_raidable_farm_1|Farmer trp_raidable_farm_1_pl|Farmers trp_raidable_farm_2|Farmer trp_raidable_farm_2_pl|Farmers trp_raidable_farm_3|Farmer trp_raidable_farm_3_pl|Farmers trp_raidable_farm_4|Farmer trp_raidable_farm_4_pl|Farmers trp_raidable_farm_5|Retired Man-at-Arms trp_raidable_farm_5_pl|Retired Men-at-Arms trp_raidable_sept_1_merchant|Elder Brother trp_raidable_sept_1_merchant_pl|Elder Brothers trp_raidable_sept_1|Silent Brother trp_raidable_sept_1_pl|Silent Brothers trp_raidable_sept_2|Silent Brother trp_raidable_sept_2_pl|Silent Brothers trp_raidable_sept_3|Silent Brother trp_raidable_sept_3_pl|Silent Brothers trp_raidable_sept_4|Silent Brother trp_raidable_sept_4_pl|Silent Brothers trp_raidable_sept_5|Silent Brother trp_raidable_sept_5_pl|Silent Brothers trp_nw_clydas|Clydas trp_nw_clydas_pl|Clydas trp_nw_black_jack|Black Jack Bulwer trp_nw_black_jack_pl|Black Jack Bulwer trp_nw_cellador|Septon Cellador trp_nw_cellador_pl|Septon Cellador trp_nw_deaf_dick|Deaf Dick Follard trp_nw_deaf_dick_pl|Deaf Dick Follard trp_nw_hobb|Hobb trp_nw_hobb_pl|Hobb trp_nw_harmune|Maester Harmune trp_nw_harmune_pl|Maester Harmune trp_nw_glendon|Ser Glendon Hewett trp_nw_glendon_pl|Ser Glendon Hewett trp_nw_daeron|Daeron trp_nw_daeron_pl|Daeron trp_nw_janos_slynt|Lord Janos Slynt trp_nw_janos_slynt_pl|Lord Janos Slynt trp_nw_mullin|Maester Mullin trp_nw_mullin_pl|Maester Mullin trp_nw_tom_barleycorn|Tom Barleycorn trp_nw_tom_barleycorn_pl|Tom Barleycorn trp_nw_luke|Luke of Longtown trp_nw_luke_pl|Luke of Longtown trp_stepstone_npc_0|Panta trp_stepstone_npc_0_pl|Panta trp_stepstone_npc_1|Magister Illyrio Mopatis trp_stepstone_npc_1_pl|Magister Illyrio Mopatis trp_stepstone_npc_2|Belandra Kheranes trp_stepstone_npc_2_pl|Belandra Kheranes trp_stepstone_npc_3|Ser Barristan Selmy trp_stepstone_npc_3_pl|Ser Barristan Selmy trp_stepstone_npc_4|Skahaz mo Kandaq trp_stepstone_npc_4_pl|Skahaz mo Kandaq trp_stepstone_npc_5|Horonno Samanes trp_stepstone_npc_5_pl|Horonno Samanes trp_stepstone_npc_6|Korale Kermanthes trp_stepstone_npc_6_pl|Korale Kermanthes trp_stepstone_npc_7|Magister Illyrio Mopatis trp_stepstone_npc_7_pl|Magister Illyrio Mopatis trp_stepstone_pirate_1|Pirate Captain trp_stepstone_pirate_1_pl|Pirate Captains trp_stepstone_pirate_2|Pirate trp_stepstone_pirate_2_pl|Pirate trp_stepstone_pirate_3|Pirate trp_stepstone_pirate_3_pl|Pirate trp_stepstone_pirate_4|Pirate trp_stepstone_pirate_4_pl|Pirate trp_stepstone_pirate_5|Pirate trp_stepstone_pirate_5_pl|Pirate trp_stepstone_pirate_6|Pirate trp_stepstone_pirate_6_pl|Pirate trp_stepstone_pirate_7|Pirate trp_stepstone_pirate_7_pl|Pirate trp_stepstone_pirate_8|Pirate trp_stepstone_pirate_8_pl|Pirate trp_sharako|Sharako trp_sharako_pl|Sharako trp_quaithe|Quaithe trp_quaithe_pl|Quaithe trp_bloodraven|Stranger trp_bloodraven_pl|The Three Eyed Crow trp_rat_cook|The Rat Cook trp_rat_cook_pl|The Rat Cook trp_mad_axe|Mad Axe trp_mad_axe_pl|Mad Axe trp_nights_king|The Night's King trp_nights_king_pl|The Night's King trp_haldon_halfmaester|Haldon Halfmaester trp_haldon_halfmaester_pl|Haldon Halfmaester trp_illyrio_mopatis_1|Magister Illyrio Mopatis trp_illyrio_mopatis_1_pl|Magister Illyrio Mopatis trp_illyrio_mopatis_2|Magister Illyrio Mopatis trp_illyrio_mopatis_2_pl|Magister Illyrio Mopatis trp_haldon_npc_1|Starving Outlaw trp_haldon_npc_1_pl|Starving Outlaws trp_haldon_npc_2|Starving Outlaw trp_haldon_npc_2_pl|Starving Outlaws trp_haldon_npc_3|Starving Outlaw trp_haldon_npc_3_pl|Starving Outlaws trp_haldon_npc_4|Outlaw trp_haldon_npc_4_pl|Outlaw trp_haldon_npc_5|Outlaw trp_haldon_npc_5_pl|Outlaw trp_haldon_npc_6|Outlaw trp_haldon_npc_6_pl|Outlaw trp_haldon_npc_7|Starving Outlaw trp_haldon_npc_7_pl|Starving Outlaw trp_haldon_npc_8|Outlaw trp_haldon_npc_8_pl|Outlaw trp_haldon_npc_9|Outlaw Leader trp_haldon_npc_9_pl|Outlaw Leaders trp_clansman_npc_0|Ser Marwyn Belmore trp_clansman_npc_0_pl|Ser Marwyn Belmore trp_clansman_npc_1|Lysa Tully trp_clansman_npc_1_pl|Lysa Tully trp_clansman_npc_2|Ser Albar Royce trp_clansman_npc_2_pl|Ser Albar Royce trp_clansman_npc_3|Jharys trp_clansman_npc_3_pl|Jharys trp_clansman_npc_4|Ser Myles trp_clansman_npc_4_pl|Ser Myles trp_clansman_npc_5|Maester Loren trp_clansman_npc_5_pl|Maester Loren trp_clansman_npc_6|Ser Armond Tollett trp_clansman_npc_6_pl|Ser Armond Tollett trp_clansman_npc_7|Lysa Tully trp_clansman_npc_7_pl|Lysa Tully trp_clansman_npc_8|Umar trp_clansman_npc_8_pl|Umar trp_varys_npc_1|Magister Illyrio Mopatis trp_varys_npc_1_pl|Magister Illyrio Mopatis trp_varys_npc_2|Rugen trp_varys_npc_2_pl|Rugen trp_varys_npc_3|Magister Illyrio Mopatis trp_varys_npc_3_pl|Magister Illyrio Mopatis trp_varys_npc_4|Ser Rolly Duckfield trp_varys_npc_4_pl|Ser Rolly Duckfield trp_varys_npc_5|Magister Illyrio Mopatis trp_varys_npc_5_pl|Magister Illyrio Mopatis trp_varys_npc_6|Rennifer Longwaters trp_varys_npc_6_pl|Rennifer Longwaters trp_varys_npc_7|Rugen trp_varys_npc_7_pl|Rugen trp_varys_npc_8|Septon Allard trp_varys_npc_8_pl|Septon Allard trp_varys_npc_9_finish|Maester Caleotte trp_varys_npc_9_finish_pl|Maester Caleotte trp_sitting_down_starter|Prince Doran Martell trp_sitting_down_starter_pl|Prince Doran Martell trp_varys_npc_9|Prince Doran Martell trp_varys_npc_9_pl|Prince Doran Martell trp_improved_clansman_1|Clansman Archer trp_improved_clansman_1_pl|Clansman Archers trp_improved_clansman_2|Clansman Maceman trp_improved_clansman_2_pl|Clansman Macemen trp_improved_clansman_3|Clansman Horseman trp_improved_clansman_3_pl|Clansman Horsemen trp_improved_clansman_4|Clansman Axeman trp_improved_clansman_4_pl|Clansman Axemen trp_scholars|Nobleman trp_scholars_pl|Noblemen trp_odin_npc_1|Outlaw Archer trp_odin_npc_1_pl|Outlaw Archers trp_odin_npc_2|Outlaw Archer trp_odin_npc_2_pl|Outlaw Archers trp_odin_npc_3|Outlaw Swordsman trp_odin_npc_3_pl|Outlaw Swordsmen trp_odin_npc_4|Outlaw Axeman trp_odin_npc_4_pl|Outlaw Axemen trp_odin_npc_5|Outlaw Leader trp_odin_npc_5_pl|Outlaw Leader trp_night_bandit|Bandit trp_night_bandit_pl|Bandits trp_horror_npc_1|Cultist trp_horror_npc_1_pl|Cultist trp_horror_npc_2|Cultist trp_horror_npc_2_pl|Cultist trp_horror_npc_3|Cultist trp_horror_npc_3_pl|Cultist trp_horror_npc_4|Cultist trp_horror_npc_4_pl|Cultist trp_horror_npc_5|Cultist Leader trp_horror_npc_5_pl|Cultis Leader trp_aegon_bloodborn_npc_1|Outlaw Archer trp_aegon_bloodborn_npc_1_pl|Outlaw Archers trp_aegon_bloodborn_npc_2|Outlaw Archer trp_aegon_bloodborn_npc_2_pl|Outlaw Archers trp_aegon_bloodborn_npc_3|Outlaw Swordsman trp_aegon_bloodborn_npc_3_pl|Outlaw Swordsmen trp_aegon_bloodborn_npc_4|Outlaw Axeman trp_aegon_bloodborn_npc_4_pl|Outlaw Axemen trp_aegon_bloodborn_npc_5|Aegon Bloodborn trp_aegon_bloodborn_npc_5_pl|Aegon Bloodborn trp_stone_cave_npc_1|Clansman Archer trp_stone_cave_npc_1_pl|Clansman Archers trp_stone_cave_npc_2|Clansman Archer trp_stone_cave_npc_2_pl|Clansman Archers trp_stone_cave_npc_3|Clansman Warrior trp_stone_cave_npc_3_pl|Clansman Warriors trp_stone_cave_npc_4|Clansman Warrior trp_stone_cave_npc_4_pl|Clansman Warriors trp_stone_cave_npc_5|Clansman Chieftain trp_stone_cave_npc_5_pl|Clansman Chieftains trp_reaper_1|Maester Elvin trp_reaper_1_pl|Maester Elvin trp_reaper_2|Leobald Tallhart trp_reaper_2_pl|Leobald Tallhart trp_reaper_3|Leobald Tallhart trp_reaper_3_pl|Leobald Tallhart trp_rodrik_cassel_1|Ser Rodrik Cassel trp_rodrik_cassel_1_pl|Ser Rodrik Cassel trp_rodrik_cassel_2|Ser Rodrik Cassel trp_rodrik_cassel_2_pl|Ser Rodrik Cassel trp_qohor_blacksmith_starter|Cetherys trp_qohor_blacksmith_starter_pl|Cetherys trp_qohor_blacksmith_1|Elos Mott trp_qohor_blacksmith_1_pl|Elos Mott trp_qohor_blacksmith_2|Elos Mott trp_qohor_blacksmith_2_pl|Elos Mott trp_qohor_blacksmith_3|Elos Mott trp_qohor_blacksmith_3_pl|Elos Mott trp_qohor_blacksmith_maester|Maester Ryon trp_qohor_blacksmith_maester_pl|Maester Ryon trp_tyrion_lannister_3|Tyrion Lannister trp_tyrion_lannister_3_pl|Tyrion Lannister trp_cleos_frey|Ser Cleos Frey trp_cleos_frey_pl|Ser Cleos Frey trp_jaime_riverrun_1|Ser Jaime Lannister trp_jaime_riverrun_1_pl|Ser Jaime Lannister trp_tyrion_lannister_4|Tyrion Lannister trp_tyrion_lannister_4_pl|Tyrion Lannister trp_jon_snow_1|Jon Snow trp_jon_snow_1_pl|Jon Snow trp_eddison_tollett_1|Eddison Tollett trp_eddison_tollett_1_pl|Eddison Tollett trp_bedwyck_1|Bedwyck trp_bedwyck_1_pl|Bedwyck trp_grenn_1|Grenn trp_grenn_1_pl|Grenn trp_jon_snow_2|Jon Snow trp_jon_snow_2_pl|Jon Snow trp_eddison_tollett_2|Eddison Tollett trp_eddison_tollett_2_pl|Eddison Tollett trp_ottyn_wythers_1|Ser Ottyn Wythers trp_ottyn_wythers_1_pl|Ser Ottyn Wythers trp_eddison_tollett_3|Eddison Tollett trp_eddison_tollett_3_pl|Eddison Tollett trp_ottyn_wythers_2|Ser Ottyn Wythers trp_ottyn_wythers_2_pl|Ser Ottyn Wythers trp_thoren_smallwood_1|Thoren Smallwood trp_thoren_smallwood_1_pl|Thoren Smallwood trp_jeor_mormont_1|Lord Commander Jeor Mormont trp_jeor_mormont_1_pl|Lord Commander Jeor Mormont trp_jeor_mormont_2|Lord Commander Jeor Mormont trp_jeor_mormont_2_pl|Lord Commander Jeor Mormont trp_grenn_2|Grenn trp_grenn_2_pl|Grenn trp_eddison_tollett_4|Eddison Tollett trp_eddison_tollett_4_pl|Eddison Tollett trp_craster|Craster trp_craster_pl|Craster trp_aemon_end|Maester Aemon trp_aemon_end_pl|Maester Aemon trp_tollett_end|Eddison Tollett trp_tollett_end_pl|Eddison Tollett trp_red_jack_end|Red Jack Crabb trp_red_jack_end_pl|Red Jack Crabb trp_duncan_liddle_end|Duncan Liddle trp_duncan_liddle_end_pl|Duncan Liddle trp_aemon_end_2|Maester Aemon trp_aemon_end_2_pl|Maester Aemon trp_janos_slynt|Lord Janos Slynt trp_janos_slynt_pl|Lord Janos Slynt trp_aemon_end_3|Maester Aemon trp_aemon_end_3_pl|Maester Aemon trp_aemon_end_4|Maester Aemon trp_aemon_end_4_pl|Maester Aemon trp_jon_snow_3|Jon Snow trp_jon_snow_3_pl|Jon Snow trp_jon_snow_4|Jon Snow trp_jon_snow_4_pl|Jon Snow trp_battle_beyond_tormund|Tormund Giantsbane trp_battle_beyond_tormund_pl|Tormund Giantsbane trp_battle_beyond_harma|Harma Dogshead trp_battle_beyond_harma_pl|Harma Dogshead trp_battle_beyond_varamyr|Varamyr Sixskins trp_battle_beyond_varamyr_pl|Varamyr Sixskins trp_crasters_jarmen|Jarmen Buckwell trp_crasters_jarmen_pl|Jarmen Buckwell trp_crasters_mallador|Ser Mallador Locke trp_crasters_mallador_pl|Ser Mallador Locke trp_crasters_ulmer|Ulmer trp_crasters_ulmer_pl|Ulmer trp_fist_jarmen|Jarmen Buckwell trp_fist_jarmen_pl|Jarmen Buckwell trp_fist_mallador|Ser Mallador Locke trp_fist_mallador_pl|Ser Mallador Locke trp_fist_ulmer|Ulmer trp_fist_ulmer_pl|Ulmer trp_fist_pypar|Pypar trp_fist_pypar_pl|Pypar trp_fist_todder|Elwyn trp_fist_todder_pl|Elwyn trp_ser_rike|Ser Rike Darke trp_ser_rike_pl|Ser Rike Darke trp_tyrion_lannister_1|Tyrion Lannister trp_tyrion_lannister_1_pl|Tyrion Lannister trp_tyrion_lannister_2|Tyrion Lannister trp_tyrion_lannister_2_pl|Tyrion Lannister trp_brookwater_npc_1|Darke Man-at-Arms trp_brookwater_npc_1_pl|Darke Men-at-Arms trp_brookwater_npc_2|Darke Man-at-Arms trp_brookwater_npc_2_pl|Darke Men-at-Arms trp_brookwater_npc_3|Darke Man-at-Arms trp_brookwater_npc_3_pl|Darke Men-at-Arms trp_brookwater_npc_4|Darke Man-at-Arms trp_brookwater_npc_4_pl|Darke Men-at-Arms trp_brookwater_npc_5|Darke Archer trp_brookwater_npc_5_pl|Darke Archers trp_brookwater_npc_6|Servant trp_brookwater_npc_6_pl|Servant trp_brookwater_npc_7|Maid trp_brookwater_npc_7_pl|Maid trp_brookwater_npc_8|Ser Jeffory Darke trp_brookwater_npc_8_pl|Ser Jeffory Darke trp_brookwater_npc_9|Lady Wylla trp_brookwater_npc_9_pl|Lady Wylla trp_barrow_quest_starter|Gorbo trp_barrow_quest_starter_pl|Gorbo trp_barrow_quest_npc_1|Phario Forel trp_barrow_quest_npc_1_pl|Phario Forel trp_barrow_quest_npc_2|Phario Forel trp_barrow_quest_npc_2_pl|Phario Forel trp_odin_cave_quest_starter|Andaria trp_odin_cave_quest_starter_pl|Andaria trp_odin_cave_quest_npc_1|Moredo Tendyris trp_odin_cave_quest_npc_1_pl|Moredo Tendyris trp_odin_cave_quest_npc_2|Moredo Tendyris trp_odin_cave_quest_npc_2_pl|Moredo Tendyris trp_deep_ones_quest_starter|Bessa trp_deep_ones_quest_starter_pl|Bessa trp_deep_ones_quest_npc_1|Lorren trp_deep_ones_quest_npc_1_pl|Lorren trp_deep_ones_quest_npc_2|Lorren trp_deep_ones_quest_npc_2_pl|Lorren trp_disappeared_quest_starter|Maester Almund trp_disappeared_quest_starter_pl|Maester Almund trp_disappeared_quest_npc_1|Septon Josmyn trp_disappeared_quest_npc_1_pl|Septon Josmyn trp_disappeared_quest_npc_2|Septon Josmyn trp_disappeared_quest_npc_2_pl|Septon Josmyn trp_clifford_gower|Ser Clifford Gower trp_clifford_gower_pl|Ser Clifford Gower trp_ninestars_castellan|Ser Alyn Tollett trp_ninestars_castellan_pl|Ser Alyn Tollett trp_addam_grafton|Ser Addam Grafton trp_addam_grafton_pl|Ser Addam Grafton trp_jeffory_gaunt|Ser Jeffory Gaunt trp_jeffory_gaunt_pl|Ser Jeffory Gaunt trp_josmyn_gaunt|Ser Josmyn Gaunt trp_josmyn_gaunt_pl|Ser Josmyn Gaunt trp_manfred_rollingford|Ser Manfred Rollingford trp_manfred_rollingford_pl|Ser Manfred Rollingford trp_omer_chyttering|Ser Omer Chyttering trp_omer_chyttering_pl|Ser Omer Chyttering trp_ninestars_guardsman_1|Guardsman trp_ninestars_guardsman_1_pl|Guardsmen trp_ninestars_guardsman_2|Guardsman trp_ninestars_guardsman_2_pl|Guardsmen trp_raymun_templeton_trial|Ser Raymun Templeton trp_raymun_templeton_trial_pl|Ser Raymun Templeton trp_emrick_templeton|Ser Emrick Templeton trp_emrick_templeton_pl|Ser Emrick Templeton trp_arreck_templeton|Ser Arreck Templeton trp_arreck_templeton_pl|Ser Arreck Templeton trp_ninestars_castellan_prison|Ser Alyn Tollett trp_ninestars_castellan_prison_pl|Ser Alyn Tollett trp_ninestars_castellan_chambers|Ser Alyn Tollett trp_ninestars_castellan_chambers_pl|Ser Alyn Tollett trp_citadel_harodon|Archmaester Harodon trp_citadel_harodon_pl|Archmaester Harodon trp_citadel_credits|Maester Orwyle trp_citadel_credits_pl|Maester Orwyle trp_citadel_castos|Archmaester Castos trp_citadel_castos_pl|Archmaester Castos trp_citadel_malko|Malko trp_citadel_malko_pl|Malko trp_citadel_septon|Septon Steffon trp_citadel_septon_pl|Septon Steffon trp_citadel_knight|Ser Elston Boone trp_citadel_knight_pl|Ser Elston Boone trp_citadel_cultist|Crazed Cultist trp_citadel_cultist_pl|Crazed Cultist trp_citadel_malko_2|Malko trp_citadel_malko_2_pl|Malko trp_maester_yandel_1|Maester Yandel trp_maester_yandel_1_pl|Maester Yandel trp_maester_yandel_2|Maester Yandel trp_maester_yandel_2_pl|Maester Yandel trp_maester_yandel_bookseller|Master Janos trp_maester_yandel_bookseller_pl|Master Janos trp_acolyte_robert_frey|Acolyte trp_acolyte_robert_frey_pl|Acolyte trp_terror_npc_1|Septon Garibald trp_terror_npc_1_pl|Septon Garibald trp_terror_npc_2|Goodman Tom trp_terror_npc_2_pl|Goodman Tom trp_terror_npc_3|Maester Bayard trp_terror_npc_3_pl|Maester Bayard trp_terror_npc_4|Goodman Tom trp_terror_npc_4_pl|Goodman Tom trp_bryen_farring|Bryen Farring trp_bryen_farring_pl|Bryen Farring trp_burlow|Burlow trp_burlow_pl|Burlow trp_gilbert_farring_1|Ser Gilbert Farring trp_gilbert_farring_1_pl|Ser Gilbert Farring trp_gilbert_farring_2|Ser Gilbert Farring trp_gilbert_farring_2_pl|Ser Gilbert Farring trp_dragonseed_npc_1|Rebel Man-at-Arms trp_dragonseed_npc_1_pl|Rebel Men-at-Arms trp_dragonseed_npc_2|Rebel Man-at-Arms trp_dragonseed_npc_2_pl|Rebel Men-at-Arms trp_dragonseed_npc_3|Rebel Man-at-Arms trp_dragonseed_npc_3_pl|Rebel Men-at-Arms trp_dragonseed_npc_4|Rebel Man-at-Arms trp_dragonseed_npc_4_pl|Rebel Men-at-Arms trp_dragonseed_npc_5|Rebel Archer trp_dragonseed_npc_5_pl|Rebel Archers trp_dragonseed_npc_6|Rebel Knight trp_dragonseed_npc_6_pl|Rebel Knights trp_dragonseed_npc_7|Rebel Knight trp_dragonseed_npc_7_pl|Rebel Knights trp_dragonseed_npc_8|Lady Alyse of Hull trp_dragonseed_npc_8_pl|Lady Alyse of Hull trp_dragonseed_npc_9|Lacerys Waters trp_dragonseed_npc_9_pl|Lacerys Waters trp_relic_npc_0|Brother Bert trp_relic_npc_0_pl|Brother Bert trp_relic_npc_1|Elder Brother trp_relic_npc_1_pl|Elder Brother trp_relic_npc_2|Elder Brother trp_relic_npc_2_pl|Elder Brother trp_guardsman_holger|Guardsman Holger trp_guardsman_holger_pl|Guardsman Holger trp_tom|Tom trp_tom_pl|Tom trp_kyle|Kyle trp_kyle_pl|Kyle trp_guardsman_alyn|Guardsman Alyn trp_guardsman_alyn_pl|Guardsman Alyn trp_tyrion_rogue_1|Gorrell trp_tyrion_rogue_1_pl|Gorrell trp_tyrion_rogue_2|Pek trp_tyrion_rogue_2_pl|Pek trp_tyrion_rogue_3|Daemon trp_tyrion_rogue_3_pl|Daemon trp_tyrion_rogue_4|Darron Waters trp_tyrion_rogue_4_pl|Darron Waters trp_peddler_elbert|Elbert trp_peddler_elbert_pl|Elbert trp_peddler_polk|Guardsman Polk trp_peddler_polk_pl|Guardsman Polk trp_peddler_randolf|Guardsman Randolf trp_peddler_randolf_pl|Guardsman Randolf trp_peddler_maester|Maester Symon trp_peddler_maester_pl|Maester Symon trp_merry|Merry trp_merry_pl|Merry trp_sailors_wife|The Sailor's Wife trp_sailors_wife_pl|The Sailors Wife trp_daughter_dusk|The Daughter of the Dusk trp_daughter_dusk_pl|The Daughter of the Dusk trp_black_pearl|The Black Pearl trp_black_pearl_pl|The Black Pearl trp_bella|Bella trp_bella_pl|Bella trp_leslyn|Leslyn trp_leslyn_pl|Leslyn trp_jor_the_keeper|Jor the Keeper trp_jor_the_keeper_pl|Jor the Keeper trp_bayle|Bayle Neres trp_bayle_pl|Bayle Neres trp_bayle1|Bayle Neres trp_bayle1_pl|Bayle Neres trp_bayle2|Bayle Neres trp_bayle2_pl|Bayle Neres trp_bayle3|Bayle Neres trp_bayle3_pl|Bayle Neres trp_yarin1|Yarin trp_yarin1_pl|Yarin trp_yarin2|Yarin trp_yarin2_pl|Yarin trp_yarin3|Yarin trp_yarin3_pl|Yarin trp_sanor1|Sanor trp_sanor1_pl|Sanor trp_sanor2|Sanor trp_sanor2_pl|Sanor trp_sanor3|Sanor trp_sanor3_pl|Sanor trp_jeorador1|Jeorador trp_jeorador1_pl|Jeorador trp_jeorador2|Jeorador trp_jeorador2_pl|Jeorador trp_jeorador3|Jeorador trp_jeorador3_pl|Jeorador trp_floran|Floran Domon trp_floran_pl|Floran Domon trp_maeldan|Maeldan trp_maeldan_pl|Maeldan trp_ero|Ero trp_ero_pl|Ero trp_olwan|Olwan the Dornishman trp_olwan_pl|Olwan the Dornishman trp_mheran|Mheran trp_mheran_pl|Mheran trp_sebban|Sebban trp_sebban_pl|Sebban trp_seve|Seve trp_seve_pl|Seve trp_norlea|Norlea trp_norlea_pl|Norlea trp_sammana|Sammana trp_sammana_pl|Sammana trp_dosera|Dosera trp_dosera_pl|Dosera trp_tamela|Tamela trp_tamela_pl|Tamela trp_alarys|Alarys trp_alarys_pl|Alarys trp_morghaz|Morghaz zo Zherzyn trp_morghaz_pl|Morghaz zo Zherzyn trp_chezdhar|Chezdhar zo Rhaezn trp_chezdhar_pl|Chezdhar zo Rhaezn trp_faezhar|Faezhar zo Faez trp_faezhar_pl|Faezhar zo Faez trp_grazdan|Grazdan mo Eraz trp_grazdan_pl|Grazdan mo Eraz trp_gramnan|Gramnan trp_gramnan_pl|Gramnan trp_gora|Gora trp_gora_pl|Gora trp_kroznok|Kroznok trp_kroznok_pl|Kroznok trp_elkoz|Elkoz trp_elkoz_pl|Elkoz trp_krazneko|Krazneko trp_krazneko_pl|Krazneko trp_rakoz|Rakoz trp_rakoz_pl|Rakoz trp_graznek|Graznek trp_graznek_pl|Graznek trp_grazdan_common|Grazdan trp_grazdan_common_pl|Grazdan trp_hozrek|Hozrek trp_hozrek_pl|Hozrek trp_gessala|Gessala trp_gessala_pl|Gessala trp_eleza|Eleza trp_eleza_pl|Eleza trp_hazza|Hazza trp_hazza_pl|Hazza trp_alyssa_yunkai|Alyssa of Oldtown trp_alyssa_yunkai_pl|Alyssa of Oldtown trp_galazza_common|Galazza trp_galazza_common_pl|Galazza trp_slave_1|Tortured Slave trp_slave_1_pl|Tortured Slave trp_slave_2|Tortured Slave trp_slave_2_pl|Tortured Slave trp_female_slave_1|Drane trp_female_slave_1_pl|Drane trp_female_slave_2|Loreah trp_female_slave_2_pl|Loreah trp_female_slave_3|Davveya trp_female_slave_3_pl|Davveya trp_female_slave_4|Eme trp_female_slave_4_pl|Eme trp_female_slave_5|Inavva trp_female_slave_5_pl|Inavva trp_yunkai_soldier_1|Slave Soldier trp_yunkai_soldier_1_pl|Slave Soldier trp_yunkai_soldier_2|Slave Soldier trp_yunkai_soldier_2_pl|Slave Soldier trp_yunkai_soldier_3|Slave Soldier trp_yunkai_soldier_3_pl|Slave Soldier trp_yunkai_soldier_4|Slave Soldier trp_yunkai_soldier_4_pl|Slave Soldier trp_khrazz|Khrazz trp_khrazz_pl|Khrazz trp_belaquo|Belaquo Bonebreaker trp_belaquo_pl|Belaquo Bonebreaker trp_alkoz|Alkoz trp_alkoz_pl|Alkoz trp_hazrak|Hazrak trp_hazrak_pl|Hazrak trp_mazdhan|Mazdhan trp_mazdhan_pl|Mazdhan trp_zharak|Zharak trp_zharak_pl|Zharak trp_barristan|Ser Barristan Selmy trp_barristan_pl|Ser Barristan Selmy trp_daario|Daario Naharis trp_daario_pl|Daario Naharis trp_grey_worm|Grey Worm trp_grey_worm_pl|Grey Worm trp_reznak|Reznak mo Reznak trp_reznak_pl|Reznak mo Reznak trp_skahaz|Graz mo Kandaq trp_skahaz_pl|Graz mo Kandaq trp_jhogo|Jhogo trp_jhogo_pl|Jhogo trp_aggo|Aggo trp_aggo_pl|Aggo trp_rakharo|Rakharo trp_rakharo_pl|Rakharo trp_galazza|Galazza Galare trp_galazza_pl|Galazza Galare trp_grazdam|Grazdam zo Galare trp_grazdam_pl|Grazdam zo Galare trp_hizdahr|Hizdahr zo Loraq trp_hizdahr_pl|Hizdahr zo Loraq trp_kingdom_heroes_including_player_begin|kingdom heroes including player begin trp_kingdom_heroes_including_player_begin_pl|kingdom heroes including player begin